csgo-2018-source/engine/draw.h
2021-07-24 21:11:47 -07:00

21 lines
528 B
C++

//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: Some little utility drawing methods
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//===========================================================================//
#ifndef DRAW_H
#define DRAW_H
#ifdef _WIN32
#pragma once
#endif
class IMaterial;
IMaterial *GL_LoadMaterial( const char *pName, const char *pTextureGroupName, bool bPrecache = false );
void GL_UnloadMaterial( IMaterial *pMaterial );
#endif // DRAW_H