201 lines
5.4 KiB
C++
201 lines
5.4 KiB
C++
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef CL_MAIN_H
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#define CL_MAIN_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "basetypes.h"
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#include "networkstringtable.h"
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#include "const.h"
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#include "utlvector.h"
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#include "checksum_crc.h"
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#include "cdll_int.h"
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#include "netmessages.h"
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#include "dlight.h"
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#include "iefx.h"
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#include "tier1/convar.h"
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#include "cmodel_engine.h"
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class CCommand;
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#define MAX_STYLESTRING 64
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#define MAX_ELIGHTS 64 // entity only point lights
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extern dlight_t cl_dlights[MAX_DLIGHTS];
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extern dlight_t cl_elights[MAX_ELIGHTS];
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extern bool g_bActiveDlights;
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extern bool g_bActiveElights;
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extern int g_ActiveDLightIndex[MAX_DLIGHTS];
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extern int g_ActiveELightIndex[MAX_ELIGHTS];
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extern int g_nNumActiveDLights;
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extern int g_nNumActiveELights;
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// These can be used for fast access to the leaf indices of each light.
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extern CFastPointLeafNum g_DLightLeafAccessors[MAX_DLIGHTS];
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extern CFastPointLeafNum g_ELightLeafAccessors[MAX_ELIGHTS];
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class CBaseClientState;
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class CEntityReadInfo;
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class CPureServerWhitelist;
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struct SoundInfo_t;
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#define DEFAULT_JPEG_QUALITY 50
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void CL_TakeJpeg( const char *name = NULL, int quality = DEFAULT_JPEG_QUALITY );
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struct MovieInfo_t
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{
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enum
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{
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FMOVIE_TGA = ( 1 << 0 ),
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FMOVIE_AVI = ( 1 << 1 ),
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FMOVIE_WAV = ( 1 << 2 ),
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FMOVIE_AVISOUND = ( 1 << 3 ),
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FMOVIE_JPG = ( 1<< 4 )
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};
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MovieInfo_t()
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{
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moviename[ 0 ] = 0;
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movieframe = 0;
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type = FMOVIE_TGA | FMOVIE_WAV;
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jpeg_quality = DEFAULT_JPEG_QUALITY;
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}
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void Reset()
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{
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moviename[ 0 ] = 0;
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movieframe = 0;
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type = FMOVIE_TGA | FMOVIE_WAV;
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jpeg_quality = DEFAULT_JPEG_QUALITY;
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}
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bool IsRecording() const
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{
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return moviename[ 0 ] != 0 ? true : false;
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}
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bool DoWav() const
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{
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return ( type & FMOVIE_WAV ) ? true : false;
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}
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bool DoTga() const
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{
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return ( type & FMOVIE_TGA ) ? true : false;
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}
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bool DoJpg() const
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{
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return ( type & FMOVIE_JPG ) ? true : false;
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}
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bool DoAVI() const
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{
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return ( type & FMOVIE_AVI ) ? true : false;
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}
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bool DoAVISound() const
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{
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return ( type & FMOVIE_AVISOUND ) ? true : false;
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}
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char moviename[ 256 ];
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int movieframe;
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int type;
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int jpeg_quality;
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};
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extern MovieInfo_t cl_movieinfo;
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//=============================================================================
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// cl_main.cpp
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//
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void CL_StartMovie( const char *filename, int flags, int nWidth, int nHeight, float flFrameRate, int jpeg_quality );
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bool CL_IsRecordingMovie();
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void CL_EndMovie();
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void CL_DecayLights( void );
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void CL_UpdateDAndELights( bool bUpdateDecay = false );
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void CL_AddSound( const SoundInfo_t &sound );
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void CL_DispatchSounds( void );
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void CL_DispatchSound( const SoundInfo_t &sound );
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void CL_SetServerTick( int tick );
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void CL_Init (void);
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void CL_Shutdown( void );
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void CL_FireEvents( void );
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void CL_NextDemo (void);
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void CL_TakeScreenshot(const char *name);
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const struct CPrecacheUserData* CL_GetPrecacheUserData( INetworkStringTable *table, int index );
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void Callback_ModelChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData );
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void Callback_GenericChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData );
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void Callback_SoundChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData );
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void Callback_DecalChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData );
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void Callback_InstanceBaselineChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData );
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void Callback_UserInfoChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData );
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void Callback_DynamicModelChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData );
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void CL_InstallAndInvokeClientStringTableCallbacks();
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void CL_HookClientStringTables();
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void CL_LatchInterpolationAmount();
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// Resource
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void CL_RegisterResources ( void );
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//
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// cl_input
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//
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void CL_Move( float accumulated_extra_samples, bool bFinalTick );
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void CL_ExtraMouseUpdate( float remainder );
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void CL_ClearState (void);
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void CL_ReadPackets ( bool framefinished ); // Read packets from server and other sources (ping requests, etc.)
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//
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// cl_main.cpp
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//
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void CL_FullyConnected( void );
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void CL_Retry( void );
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void CL_HudMessage( const char *pMessage );
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void CL_CheckClientState( void );
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void CL_TakeSnapshotAndSwap();
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void CL_ReallocateDynamicData( int maxclients );
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void CL_SetupMapName( const char* pName, char* pFixedName, int maxlen );
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bool CL_CheckCRCs( const char *pszMap );
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bool CL_ShouldLoadBackgroundLevel( const CCommand &args );
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bool CL_IsHL2Demo();
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bool CL_IsPortalDemo();
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void CL_SetSteamCrashComment();
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void CL_CheckForPureServerWhitelist();
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void CL_HandlePureServerWhitelist( CPureServerWhitelist *pWhitelist );
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void CL_GetStartupImage( char *pOutBuffer, int nOutBufferSize );
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// Special mode where the client uses a console window and has no graphics. Useful for stress-testing a server
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// without having to round up 32 people.
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extern bool g_bTextMode;
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extern bool cl_takesnapshot;
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extern ConVar cl_language;
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#endif // CL_MAIN_H
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