csgo-2018-source/engine/cl_demo.h
2021-07-24 21:11:47 -07:00

245 lines
8.2 KiB
C++

//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef CL_DEMO_H
#define CL_DEMO_H
#ifdef _WIN32
#pragma once
#endif
#include "demofile.h"
#include "cl_demoactionmanager.h"
#include "netmessages_signon.h"
struct DemoCommandQueue
{
DemoCommandQueue()
{
tick = 0;
}
int tick;
democmdinfo_t info;
int filepos;
};
struct DemoCustomDataCallbackMapping_t
{
pfnDemoCustomDataCallback pCallback;
CUtlString name;
};
struct DemoHighlightEntry_t
{
int nSeekToTick;
int nFastForwardToTick;
int nPlayToTick;
int nActualFirstEventTick;
int nActualLastEventTick;
int nNumEvents;
uint32 unAccountID;
};
class CDemoPlayer : public IDemoPlayer
{
public: // IDemoPlayer interface implementation:
CDemoPlayer();
~CDemoPlayer();
bool StartPlayback( const char *filename, bool bAsTimeDemo, CDemoPlaybackParameters_t const *pPlaybackParameters, int nStartingTick = -1 ) ;
bool StartBroadcastPlayback( int nStartingTick );
virtual bool IsPlayingBack( void ) const OVERRIDE; // true if demo loaded and playing back
virtual bool IsPlaybackPaused( void ) const OVERRIDE; // true if playback paused
virtual bool IsPlayingTimeDemo( void ) const OVERRIDE; // true if playing back in timedemo mode
CDemoPlaybackParameters_t const * GetDemoPlaybackParameters() OVERRIDE;
void PausePlayback( float seconds );
void SkipToTick( int tick, bool bRelative, bool bPause );
void SkipToImportantTick( const DemoImportantTick_t *pTick );
void ResumePlayback( void );
void StopPlayback( void );
void RestartPlayback( void );
int GetPlaybackStartTick( void );
int GetPlaybackTick( void );
virtual int GetPlaybackDeltaTick( void ) ;
virtual int GetPacketTick( void ) ;
float GetPlaybackTimeScale( void );
int GetTotalTicks( void );
virtual bool IsSkipping( void ) const OVERRIDE; // true, if demo player skipping trough packets
// true if demoplayer can skip backwards
virtual bool CanSkipBackwards( void ) const OVERRIDE { return false; }
void SetPlaybackTimeScale( float timescale );
void InterpolateViewpoint(); // override viewpoint
netpacket_t *ReadPacket( void );
void ResetDemoInterpolation( void );
void SetPacketReadSuspended( bool bSuspendPacketReading );
virtual IDemoStream* GetDemoStream() OVERRIDE { return &m_DemoFile; }
public: // other public functions
void MarkFrame( float flFPSVariability );
void SetBenchframe( int tick, const char *filename );
void ResyncDemoClock( void );
bool CheckPausedPlayback( void );
void WriteTimeDemoResults( void );
bool ParseAheadForInterval( int curtick, int intervalticks );
void InterpolateDemoCommand( int nSlot, int targettick, DemoCommandQueue& prev, DemoCommandQueue& next );
void SetImportantEventData( const KeyValues *pData ) OVERRIDE;
void GetImportantGameEventIDs();
void ScanForImportantTicks( void );
int FindNextImportantTick( int nCurrentTick, const char *pEventName = NULL ) OVERRIDE; // -1 = no next important tick
int FindPreviousImportantTick( int nCurrentTick, const char *pEventName = NULL ) OVERRIDE; // -1 = no previous important tick
int FindNextImportantTickByXuidAndEvent( int nCurrentTick, const CSteamID &steamID, const char *pKeyWithXuid, const char *pEventName = NULL ); // -1 = no next important tick
int FindPreviousImportantTickByXuidAndEvent( int nCurrentTick, const CSteamID &steamID, const char *pKeyWithXuid, const char *pEventName = NULL ); // -1 = no next important tick
int FindNextImportantTickByXuid( int nCurrentTick, const CSteamID &steamID ); // -1 = no next important tick
const DemoImportantTick_t *GetImportantTick( int nIndex ) OVERRIDE;
const DemoImportantGameEvent_t *GetImportantGameEvent( const char *pszEventName ) OVERRIDE;
void ListImportantTicks( void ) OVERRIDE;
void SetHighlightXuid( uint64 xuid, bool bLowlights ) OVERRIDE;
void ListHighlightData( void ) OVERRIDE;
bool ScanDemo( const char *filename, const char* pszMode ) OVERRIDE;
protected:
bool OverrideView( democmdinfo_t& info );
void BuildHighlightList( void );
public:
CDemoFile m_DemoFile;
int m_nStartTick; // For synchronizing playback during timedemo.
int m_nPreviousTick;
netpacket_t m_DemoPacket; // last read demo packet
bool m_bPlayingBack; // true if demo playback
bool m_bPlaybackPaused; // true if demo is paused right now
float m_flAutoResumeTime; // how long do we pause demo playback
float m_flPlaybackRateModifier;
int m_nSkipToTick; // skip to tick ASAP, -1 = off
bool m_bPacketReadSuspended;
int m_nTickToPauseOn;
CDemoPlaybackParameters_t const *m_pPlaybackParameters;
// view origin/angle interpolation:
CUtlVector< DemoCommandQueue > m_DestCmdInfo;
democmdinfo_t m_LastCmdInfo;
bool m_bInterpolateView;
bool m_bResetInterpolation;
// timedemo stuff:
bool m_bTimeDemo; // ture if in timedemo mode
int m_nTimeDemoStartFrame; // host_tickcount at start
double m_flTimeDemoStartTime; // Sys_FloatTime() at second frame of timedemo
float m_flTotalFPSVariability; // Frame rate variability
int m_nTimeDemoCurrentFrame; // last frame we read a packet
int m_nPacketTick;
// benchframe stuff
int m_nSnapshotTick;
char m_SnapshotFilename[MAX_OSPATH];
CUtlVector< DemoCustomDataCallbackMapping_t > m_CustomDataCallbackMap; //maps callbacks in the file to callbacks in the dll when reading
// important tick stuff
CUtlVector< DemoImportantGameEvent_t > m_ImportantGameEvents;
CUtlVector< DemoImportantTick_t > m_ImportantTicks;
KeyValues *m_pImportantEventData;
private:
int m_nRestartFilePos;
bool m_bSavedInterpolateState;
CSteamID m_highlightSteamID;
int m_nHighlightPlayerIndex;
bool m_bDoHighlightScan;
CUtlVector< DemoHighlightEntry_t > m_highlights;
int m_nCurrentHighlight;
bool m_bLowlightsMode;
bool m_bScanMode;
char m_szScanMode[ 64 ];
};
class CDemoRecorder : public IDemoRecorder
{
public:
~CDemoRecorder();
CDemoRecorder();
CDemoFile *GetDemoFile( void );
int GetRecordingTick( void );
void StartRecording( const char *filename, bool bContinuously );
void SetSignonState( SIGNONSTATE state );
bool IsRecording( void );
void PauseRecording( void );
void ResumeRecording( void );
void StopRecording( const CGameInfo *pGameInfo = NULL );
void RecordCommand( const char *cmdstring ); // record a console command
void RecordUserInput( int cmdnumber ); // record a user input command
void RecordMessages( bf_read &data, int bits ); // add messages to current packet
void RecordPacket( void ); // packet finished, write all recorded stuff to file
void RecordServerClasses( ServerClass *pClasses ); // packet finished, write all recorded stuff to file
void RecordStringTables();
void RecordCustomData( int iCallbackIndex, const void *pData, size_t iDataLength ); //record a chunk of custom data
void ResetDemoInterpolation( void );
protected:
void ResyncDemoClock( void );
void StartupDemoFile( void );
void StartupDemoHeader( void );
void CloseDemoFile( void );
void GetClientCmdInfo( democmdinfo_t& info );
void WriteDemoCvars( void );
void WriteBSPDecals( void );
void WriteSplitScreenPlayers( void );
void WriteMessages( bf_write &message );
bool ComputeNextIncrementalDemoFilename( char *name, int namesize );
public:
CDemoFile m_DemoFile;
// For synchronizing playback during timedemo.
int m_nStartTick; // host_tickcount when starting recoring
// Name of demo file we are appending onto.
char m_szDemoBaseName[ MAX_OSPATH ];
// For demo file handle
bool m_bIsDemoHeader; // true, if m_hDemoFile is the header file
bool m_bCloseDemoFile; // if true, demo file will be closed ASAP
bool m_bRecording; // true if recording
bool m_bContinuously; // start new record after each
int m_nDemoNumber; // demo count, increases each changelevel
int m_nFrameCount; // # of demo frames in this segment.
bf_write m_MessageData; // temp buffer for all network messages
bool m_bResetInterpolation;
};
extern CDemoPlayer *g_pClientDemoPlayer;
extern CDemoRecorder *g_pClientDemoRecorder;
struct RegisteredDemoCustomDataCallbackPair_t
{
pfnDemoCustomDataCallback pCallback;
string_t szSaveID;
};
extern CUtlVector<RegisteredDemoCustomDataCallbackPair_t> g_RegisteredDemoCustomDataCallbacks;
#endif // CL_DEMO_H