160 lines
7.7 KiB
C++
160 lines
7.7 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Xbox console
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//
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//=====================================================================================//
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#pragma once
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#include "tier0/platform.h"
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#ifndef STATIC_TIER0
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#ifdef TIER0_DLL_EXPORT
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#define XBXCONSOLE_INTERFACE DLL_EXPORT
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#define XBXCONSOLE_OVERLOAD DLL_GLOBAL_EXPORT
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#else
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#define XBXCONSOLE_INTERFACE DLL_IMPORT
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#define XBXCONSOLE_OVERLOAD DLL_GLOBAL_IMPORT
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#endif
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#else // BUILD_AS_DLL
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#define XBXCONSOLE_INTERFACE extern
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#define XBXCONSOLE_OVERLOAD
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#endif // BUILD_AS_DLL
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// all redirecting funneled here, stop redirecting in this module only
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#undef OutputDebugString
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#define XBX_MAX_PROFILE_COUNTERS 64
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#if !defined( _X360 )
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#define xMaterialList_t void
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#define xTextureList_t void
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#define xSoundList_t void
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#define xMapInfo_t void
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#define xModelList_t void
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#define xDataCacheItem_t void
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#define xVProfNodeItem_t void
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#define xBudgetInfo_t void
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#endif
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class IXboxConsole
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{
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public:
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virtual void SendRemoteCommand( const char *dbgCommand, bool bAsync ) = 0;
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virtual void SendArbitraryPrefixedTextMessage( const char *prefix, const char *message, bool async ) = 0;
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virtual void DebugString( unsigned int color, const char *format, ... ) = 0;
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virtual bool IsConsoleConnected() = 0;
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virtual void InitConsoleMonitor( bool bWaitForConnect = false ) = 0;
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virtual void DisconnectConsoleMonitor() = 0;
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virtual void FlushDebugOutput() = 0;
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virtual bool GetXboxName( char *, unsigned * ) = 0;
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virtual void CrashDump( bool ) = 0;
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virtual void CrashDumpFullHeap( bool ) = 0;
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virtual void DumpDllInfo( const char *pBasePath ) = 0;
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virtual void OutputDebugString( const char * ) = 0;
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virtual bool IsDebuggerPresent() = 0;
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virtual int SetProfileAttributes( const char *pProfileName, int numCounters, const char *names[], COLORREF colors[] ) = 0;
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virtual void SetProfileData( const char *pProfileName, int numCounters, unsigned int *counters ) = 0;
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virtual int MemDump( const char *pDumpFileName ) = 0;
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virtual int TimeStampLog( float time, const char *pString ) = 0;
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virtual int MaterialList( int nMaterials, const xMaterialList_t *pXMaterialList ) = 0;
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virtual int TextureList( int nTextures, const xTextureList_t *pXTextureList ) = 0;
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virtual int SoundList( int nSounds, const xSoundList_t *pXSoundList ) = 0;
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virtual int MapInfo( const xMapInfo_t *pXMapInfo ) = 0;
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virtual int BudgetInfo( const xBudgetInfo_t *pXBudgetInfo ) = 0;
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virtual int AddCommands( int numCommands, const char *commands[], const char* help[] ) = 0;
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virtual int ModelList( int nModels, const xModelList_t *pList ) = 0;
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virtual int DataCacheList( int nItems, const xDataCacheItem_t* pItems ) = 0;
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virtual int VProfNodeList( int nItems, const xVProfNodeItem_t *pItems ) = 0;
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virtual int TraceComplete( void ) = 0;
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virtual int BugReporter( void ) = 0;
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virtual bool SendBinaryData( const void *pData, int iDataSize, bool bAsync = true, DWORD dwSyncTimout = 15000 ) = 0; //returns false if sync call timed out or not connected. Otherwise true
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virtual int SyncDvdDevCache() = 0;
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virtual int SyncShaderCache() = 0;
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virtual int Version( int nVersion ) = 0;
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};
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class CXboxConsole : public IXboxConsole
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{
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public:
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void SendRemoteCommand( const char* dbgCommand, bool bAsync );
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void SendArbitraryPrefixedTextMessage( const char *prefix, const char *message, bool async );
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void DebugString( unsigned int color, const char* format, ... );
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bool IsConsoleConnected();
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void InitConsoleMonitor( bool bWaitForConnect = false );
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void DisconnectConsoleMonitor();
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void FlushDebugOutput();
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bool GetXboxName( char *, unsigned * );
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void CrashDump( bool );
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void CrashDumpFullHeap( bool );
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int DumpModuleSize( const char *pName );
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void DumpDllInfo( const char *pBasePath );
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void OutputDebugString( const char * );
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bool IsDebuggerPresent();
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int SetProfileAttributes( const char *pProfileName, int numCounters, const char *names[], COLORREF colors[] );
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void SetProfileData( const char *pProfileName, int numCounters, unsigned int *counters );
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int MemDump( const char *pDumpFileName );
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int TimeStampLog( float time, const char *pString );
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int MaterialList( int nMaterials, const xMaterialList_t *pXMaterialList );
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int TextureList( int nTextures, const xTextureList_t *pXTextureList );
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int SoundList( int nSounds, const xSoundList_t *pXSoundList );
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int MapInfo( const xMapInfo_t *pXMapInfo );
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int BudgetInfo( const xBudgetInfo_t *pXBudgetInfo );
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int AddCommands( int numCommands, const char *commands[], const char *help[] );
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int ModelList( int nModels, const xModelList_t *pList );
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int DataCacheList( int nItems, const xDataCacheItem_t *pItems );
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int VProfNodeList( int nItems, const xVProfNodeItem_t *pItems );
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int TraceComplete( void );
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int BugReporter( void );
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bool SendBinaryData( const void *pData, int iDataSize, bool bAsync, DWORD dwSyncTimout );
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int SyncDvdDevCache();
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int SyncShaderCache();
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int Version( int nVersion );
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};
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XBXCONSOLE_INTERFACE IXboxConsole *g_pXboxConsole;
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XBXCONSOLE_INTERFACE void XboxConsoleInit();
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#define XBX_SendRemoteCommand if ( !g_pXboxConsole ) ; else g_pXboxConsole->SendRemoteCommand
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#define XBX_SendPrefixedMsg if ( !g_pXboxConsole ) ; else g_pXboxConsole->SendArbitraryPrefixedTextMessage
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#define XBX_DebugString if ( !g_pXboxConsole ) ; else g_pXboxConsole->DebugString
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#define XBX_IsConsoleConnected ( !g_pXboxConsole ) ? false : g_pXboxConsole->IsConsoleConnected
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#define XBX_InitConsoleMonitor if ( !g_pXboxConsole ) ; else g_pXboxConsole->InitConsoleMonitor
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#define XBX_DisconnectConsoleMonitor if ( !g_pXboxConsole ) ; else g_pXboxConsole->DisconnectConsoleMonitor
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#define XBX_FlushDebugOutput if ( !g_pXboxConsole ) ; else g_pXboxConsole->FlushDebugOutput
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#define XBX_GetXboxName ( !g_pXboxConsole ) ? false : g_pXboxConsole->GetXboxName
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#define XBX_CrashDump if ( !g_pXboxConsole ) ; else g_pXboxConsole->CrashDump
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#define XBX_CrashDumpFullHeap if ( !g_pXboxConsole ) ; else g_pXboxConsole->CrashDumpFullHeap
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#define XBX_DumpDllInfo if ( !g_pXboxConsole ) ; else g_pXboxConsole->DumpDllInfo
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#define XBX_OutputDebugString if ( !g_pXboxConsole ) ; else g_pXboxConsole->OutputDebugString
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#define XBX_IsDebuggerPresent ( !g_pXboxConsole ) ? false : g_pXboxConsole->IsDebuggerPresent
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#define XBX_rSetProfileAttributes ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->SetProfileAttributes
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#define XBX_rSetProfileData if ( !g_pXboxConsole ) ; else g_pXboxConsole->SetProfileData
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#define XBX_rMemDump ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->MemDump
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#define XBX_rTimeStampLog ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->TimeStampLog
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#define XBX_rMaterialList ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->MaterialList
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#define XBX_rTextureList ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->TextureList
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#define XBX_rSoundList ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->SoundList
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#define XBX_rMapInfo ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->MapInfo
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#define XBX_rBudgetInfo ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->BudgetInfo
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#define XBX_rAddCommands ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->AddCommands
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#define XBX_rModelList ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->ModelList
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#define XBX_rDataCacheList ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->DataCacheList
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#define XBX_rVProfNodeList ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->VProfNodeList
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#define XBX_rTraceComplete ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->TraceComplete
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#define XBX_rBugReporter ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->BugReporter
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#define XBX_SendBinaryData ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->SendBinaryData
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#define XBX_rSyncDvdDevCache ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->SyncDvdDevCache
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#define XBX_rSyncShaderCache ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->SyncShaderCache
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#define XBX_rVersion ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->Version
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