csgo-2018-source/common/xbox/xbox_console.h
2021-07-24 21:11:47 -07:00

160 lines
7.7 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Xbox console
//
//=====================================================================================//
#pragma once
#include "tier0/platform.h"
#ifndef STATIC_TIER0
#ifdef TIER0_DLL_EXPORT
#define XBXCONSOLE_INTERFACE DLL_EXPORT
#define XBXCONSOLE_OVERLOAD DLL_GLOBAL_EXPORT
#else
#define XBXCONSOLE_INTERFACE DLL_IMPORT
#define XBXCONSOLE_OVERLOAD DLL_GLOBAL_IMPORT
#endif
#else // BUILD_AS_DLL
#define XBXCONSOLE_INTERFACE extern
#define XBXCONSOLE_OVERLOAD
#endif // BUILD_AS_DLL
// all redirecting funneled here, stop redirecting in this module only
#undef OutputDebugString
#define XBX_MAX_PROFILE_COUNTERS 64
#if !defined( _X360 )
#define xMaterialList_t void
#define xTextureList_t void
#define xSoundList_t void
#define xMapInfo_t void
#define xModelList_t void
#define xDataCacheItem_t void
#define xVProfNodeItem_t void
#define xBudgetInfo_t void
#endif
class IXboxConsole
{
public:
virtual void SendRemoteCommand( const char *dbgCommand, bool bAsync ) = 0;
virtual void SendArbitraryPrefixedTextMessage( const char *prefix, const char *message, bool async ) = 0;
virtual void DebugString( unsigned int color, const char *format, ... ) = 0;
virtual bool IsConsoleConnected() = 0;
virtual void InitConsoleMonitor( bool bWaitForConnect = false ) = 0;
virtual void DisconnectConsoleMonitor() = 0;
virtual void FlushDebugOutput() = 0;
virtual bool GetXboxName( char *, unsigned * ) = 0;
virtual void CrashDump( bool ) = 0;
virtual void CrashDumpFullHeap( bool ) = 0;
virtual void DumpDllInfo( const char *pBasePath ) = 0;
virtual void OutputDebugString( const char * ) = 0;
virtual bool IsDebuggerPresent() = 0;
virtual int SetProfileAttributes( const char *pProfileName, int numCounters, const char *names[], COLORREF colors[] ) = 0;
virtual void SetProfileData( const char *pProfileName, int numCounters, unsigned int *counters ) = 0;
virtual int MemDump( const char *pDumpFileName ) = 0;
virtual int TimeStampLog( float time, const char *pString ) = 0;
virtual int MaterialList( int nMaterials, const xMaterialList_t *pXMaterialList ) = 0;
virtual int TextureList( int nTextures, const xTextureList_t *pXTextureList ) = 0;
virtual int SoundList( int nSounds, const xSoundList_t *pXSoundList ) = 0;
virtual int MapInfo( const xMapInfo_t *pXMapInfo ) = 0;
virtual int BudgetInfo( const xBudgetInfo_t *pXBudgetInfo ) = 0;
virtual int AddCommands( int numCommands, const char *commands[], const char* help[] ) = 0;
virtual int ModelList( int nModels, const xModelList_t *pList ) = 0;
virtual int DataCacheList( int nItems, const xDataCacheItem_t* pItems ) = 0;
virtual int VProfNodeList( int nItems, const xVProfNodeItem_t *pItems ) = 0;
virtual int TraceComplete( void ) = 0;
virtual int BugReporter( void ) = 0;
virtual bool SendBinaryData( const void *pData, int iDataSize, bool bAsync = true, DWORD dwSyncTimout = 15000 ) = 0; //returns false if sync call timed out or not connected. Otherwise true
virtual int SyncDvdDevCache() = 0;
virtual int SyncShaderCache() = 0;
virtual int Version( int nVersion ) = 0;
};
class CXboxConsole : public IXboxConsole
{
public:
void SendRemoteCommand( const char* dbgCommand, bool bAsync );
void SendArbitraryPrefixedTextMessage( const char *prefix, const char *message, bool async );
void DebugString( unsigned int color, const char* format, ... );
bool IsConsoleConnected();
void InitConsoleMonitor( bool bWaitForConnect = false );
void DisconnectConsoleMonitor();
void FlushDebugOutput();
bool GetXboxName( char *, unsigned * );
void CrashDump( bool );
void CrashDumpFullHeap( bool );
int DumpModuleSize( const char *pName );
void DumpDllInfo( const char *pBasePath );
void OutputDebugString( const char * );
bool IsDebuggerPresent();
int SetProfileAttributes( const char *pProfileName, int numCounters, const char *names[], COLORREF colors[] );
void SetProfileData( const char *pProfileName, int numCounters, unsigned int *counters );
int MemDump( const char *pDumpFileName );
int TimeStampLog( float time, const char *pString );
int MaterialList( int nMaterials, const xMaterialList_t *pXMaterialList );
int TextureList( int nTextures, const xTextureList_t *pXTextureList );
int SoundList( int nSounds, const xSoundList_t *pXSoundList );
int MapInfo( const xMapInfo_t *pXMapInfo );
int BudgetInfo( const xBudgetInfo_t *pXBudgetInfo );
int AddCommands( int numCommands, const char *commands[], const char *help[] );
int ModelList( int nModels, const xModelList_t *pList );
int DataCacheList( int nItems, const xDataCacheItem_t *pItems );
int VProfNodeList( int nItems, const xVProfNodeItem_t *pItems );
int TraceComplete( void );
int BugReporter( void );
bool SendBinaryData( const void *pData, int iDataSize, bool bAsync, DWORD dwSyncTimout );
int SyncDvdDevCache();
int SyncShaderCache();
int Version( int nVersion );
};
XBXCONSOLE_INTERFACE IXboxConsole *g_pXboxConsole;
XBXCONSOLE_INTERFACE void XboxConsoleInit();
#define XBX_SendRemoteCommand if ( !g_pXboxConsole ) ; else g_pXboxConsole->SendRemoteCommand
#define XBX_SendPrefixedMsg if ( !g_pXboxConsole ) ; else g_pXboxConsole->SendArbitraryPrefixedTextMessage
#define XBX_DebugString if ( !g_pXboxConsole ) ; else g_pXboxConsole->DebugString
#define XBX_IsConsoleConnected ( !g_pXboxConsole ) ? false : g_pXboxConsole->IsConsoleConnected
#define XBX_InitConsoleMonitor if ( !g_pXboxConsole ) ; else g_pXboxConsole->InitConsoleMonitor
#define XBX_DisconnectConsoleMonitor if ( !g_pXboxConsole ) ; else g_pXboxConsole->DisconnectConsoleMonitor
#define XBX_FlushDebugOutput if ( !g_pXboxConsole ) ; else g_pXboxConsole->FlushDebugOutput
#define XBX_GetXboxName ( !g_pXboxConsole ) ? false : g_pXboxConsole->GetXboxName
#define XBX_CrashDump if ( !g_pXboxConsole ) ; else g_pXboxConsole->CrashDump
#define XBX_CrashDumpFullHeap if ( !g_pXboxConsole ) ; else g_pXboxConsole->CrashDumpFullHeap
#define XBX_DumpDllInfo if ( !g_pXboxConsole ) ; else g_pXboxConsole->DumpDllInfo
#define XBX_OutputDebugString if ( !g_pXboxConsole ) ; else g_pXboxConsole->OutputDebugString
#define XBX_IsDebuggerPresent ( !g_pXboxConsole ) ? false : g_pXboxConsole->IsDebuggerPresent
#define XBX_rSetProfileAttributes ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->SetProfileAttributes
#define XBX_rSetProfileData if ( !g_pXboxConsole ) ; else g_pXboxConsole->SetProfileData
#define XBX_rMemDump ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->MemDump
#define XBX_rTimeStampLog ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->TimeStampLog
#define XBX_rMaterialList ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->MaterialList
#define XBX_rTextureList ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->TextureList
#define XBX_rSoundList ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->SoundList
#define XBX_rMapInfo ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->MapInfo
#define XBX_rBudgetInfo ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->BudgetInfo
#define XBX_rAddCommands ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->AddCommands
#define XBX_rModelList ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->ModelList
#define XBX_rDataCacheList ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->DataCacheList
#define XBX_rVProfNodeList ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->VProfNodeList
#define XBX_rTraceComplete ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->TraceComplete
#define XBX_rBugReporter ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->BugReporter
#define XBX_SendBinaryData ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->SendBinaryData
#define XBX_rSyncDvdDevCache ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->SyncDvdDevCache
#define XBX_rSyncShaderCache ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->SyncShaderCache
#define XBX_rVersion ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->Version