53 lines
1.8 KiB
C++
53 lines
1.8 KiB
C++
//====== Copyright c 1996-2007, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef VMFENTITYSUPPORT_H
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#define VMFENTITYSUPPORT_H
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#ifdef _WIN32
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#pragma once
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#endif
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class IMapEntity_Type_t;
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class IMapEntity_SaveInfo_t;
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class CChunkFile;
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class CChunkHandlerMap;
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enum ChunkFileResult_t;
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//
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// Custom load/save handlers
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//
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class IMapEntitySaveLoadHandler
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{
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public:
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virtual char const *GetCustomSectionName() = 0;
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public:
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virtual void SetCurrentEntity( IMapEntity_Type_t *pEntity ); // Default implementation does nothing
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public:
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virtual ChunkFileResult_t SaveVMF( CChunkFile *pFile, IMapEntity_SaveInfo_t *pSaveInfo ); // Default implementation does nothing
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virtual ChunkFileResult_t LoadVMF( CChunkFile *pFile ); // Default implementation falls through to key values calls
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public:
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virtual ChunkFileResult_t LoadKeyValueBegin( CChunkFile *pFile ); // Default implementation does nothing
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virtual ChunkFileResult_t LoadKeyValue( const char *szKey, const char *szValue ); // Default implementation does nothing
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virtual ChunkFileResult_t LoadKeyValueEnd( CChunkFile *pFile, ChunkFileResult_t eLoadResult ); // Default implementation returns the given load result
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};
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typedef CUtlVector< IMapEntitySaveLoadHandler * > VmfSaveLoadHandlers;
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VmfSaveLoadHandlers & VmfGetSaveLoadHandlers();
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void VmfInstallMapEntitySaveLoadHandler( IMapEntitySaveLoadHandler *pHandler );
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void VmfUninstallMapEntitySaveLoadHandler( IMapEntitySaveLoadHandler *pHandler );
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void VmfAddMapEntityHandlers( CChunkHandlerMap *pHandlerMap, IMapEntity_Type_t *pEntity );
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ChunkFileResult_t VmfSaveVmfEntityHandlers( CChunkFile *pFile, IMapEntity_Type_t *pEntity, IMapEntity_SaveInfo_t *pSaveInfo );
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#endif // #ifndef VMFENTITYSUPPORT_H
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