46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef ISERVERBROWSER_H
|
|
#define ISERVERBROWSER_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "interface.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Interface to server browser module
|
|
//-----------------------------------------------------------------------------
|
|
abstract_class IServerBrowser
|
|
{
|
|
public:
|
|
// activates the server browser window, brings it to the foreground
|
|
virtual bool Activate() = 0;
|
|
|
|
// joins a game directly
|
|
virtual bool JoinGame( uint32 unGameIP, uint16 usGamePort ) = 0;
|
|
|
|
// joins a specified game - game info dialog will only be opened if the server is fully or passworded
|
|
virtual bool JoinGame( uint64 ulSteamIDFriend ) = 0;
|
|
|
|
// opens a game info dialog to watch the specified server; associated with the friend 'userName'
|
|
virtual bool OpenGameInfoDialog( uint64 ulSteamIDFriend ) = 0;
|
|
|
|
// forces the game info dialog closed
|
|
virtual void CloseGameInfoDialog( uint64 ulSteamIDFriend ) = 0;
|
|
|
|
// closes all the game info dialogs
|
|
virtual void CloseAllGameInfoDialogs() = 0;
|
|
};
|
|
|
|
#define SERVERBROWSER_INTERFACE_VERSION "ServerBrowser003"
|
|
|
|
|
|
|
|
#endif // ISERVERBROWSER_H
|