csgo-2018-source/common/IFileSystemOpenDialog.h
2021-07-24 21:11:47 -07:00

52 lines
1.4 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef IFILESYSTEMOPENDIALOG_H
#define IFILESYSTEMOPENDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#define FILESYSTEMOPENDIALOG_VERSION "FileSystemOpenDlg003"
class IFileSystem;
abstract_class IFileSystemOpenDialog
{
public:
// You must call this first to set the hwnd.
virtual void Init( CreateInterfaceFn factory, void *parentHwnd ) = 0;
// Call this to free the dialog.
virtual void Release() = 0;
// Use these to configure the dialog.
virtual void AddFileMask( const char *pMask ) = 0;
virtual void SetInitialDir( const char *pDir, const char *pPathID = NULL ) = 0;
virtual void SetFilterMdlAndJpgFiles( bool bFilter ) = 0;
virtual void GetFilename( char *pOut, int outLen ) const = 0; // Get the filename they chose.
// Call this to make the dialog itself. Returns true if they clicked OK and false
// if they canceled it.
virtual bool DoModal() = 0;
// This uses the standard windows file open dialog.
virtual bool DoModal_WindowsDialog() = 0;
// Mark the dialog as allowing us to multi-select
virtual void AllowMultiSelect( bool bAllow ) = 0;
// Request the length of the buffer sufficient enough to hold the entire filename result
virtual int GetFilenameBufferSize() const = 0;
};
#endif // IFILESYSTEMOPENDIALOG_H