45 lines
1.0 KiB
C++
45 lines
1.0 KiB
C++
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//===========================================================================//
|
|
|
|
#ifndef IGAMECONSOLE_H
|
|
#define IGAMECONSOLE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "tier1/interface.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: interface to game/dev console
|
|
//-----------------------------------------------------------------------------
|
|
abstract_class IGameConsole : public IBaseInterface
|
|
{
|
|
public:
|
|
// activates the console, makes it visible and brings it to the foreground
|
|
virtual void Activate() = 0;
|
|
|
|
virtual void Initialize() = 0;
|
|
|
|
// hides the console
|
|
virtual void Hide() = 0;
|
|
|
|
// clears the console
|
|
virtual void Clear() = 0;
|
|
|
|
// return true if the console has focus
|
|
virtual bool IsConsoleVisible() = 0;
|
|
|
|
virtual void SetParent( int parent ) = 0;
|
|
|
|
// hides and deletes panel
|
|
virtual void Shutdown( void ) = 0;
|
|
};
|
|
|
|
#define GAMECONSOLE_INTERFACE_VERSION "GameConsole004"
|
|
|
|
#endif // IGAMECONSOLE_H
|