//========= Copyright (c) 2009, Valve Corporation, All rights reserved. ============// #include "tier0/platform.h" #include "tier1/miniprofiler_hash.h" #if ENABLE_HARDWARE_PROFILER #include "tier1/UtlStringMap.h" CUtlStringMap g_mapMiniProfilers; DLL_IMPORT CLinkedMiniProfiler *g_pOtherMiniProfilers; CLinkedMiniProfiler *HashMiniProfiler( const char *pString ) { UtlSymId_t nString = g_mapMiniProfilers.Find( pString ); if( nString == g_mapMiniProfilers.InvalidIndex() ) { nString = g_mapMiniProfilers.AddString( pString ); // this profiler does not exist yet CLinkedMiniProfiler ** ppProfiler = &g_mapMiniProfilers[nString]; *ppProfiler = new CLinkedMiniProfiler( g_mapMiniProfilers.String( nString ), &g_pOtherMiniProfilers ); return *ppProfiler; } return g_mapMiniProfilers[nString]; } CLinkedMiniProfiler *HashMiniProfilerF( const char *pFormat, ... ) { va_list args; va_start( args, pFormat ); char buffer[2048]; Q_vsnprintf( buffer, sizeof( buffer ), pFormat, args ); CLinkedMiniProfiler *pProfiler = HashMiniProfiler( buffer ); va_end( args ) ; return pProfiler; } #else CMiniProfiler *HashMiniProfiler( const char *pString ) { return NULL; } #endif