//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #if !defined( INETMSGHANDLER_H ) #define INETMSGHANDLER_H #ifdef _WIN32 #pragma once #endif #include "inetmessage.h" class INetChannel; typedef struct netpacket_s netpacket_t; class IConnectionlessPacketHandler { public: virtual ~IConnectionlessPacketHandler( void ) {}; virtual bool ProcessConnectionlessPacket( netpacket_t *packet ) = 0; // process a connectionless packet }; #endif // INETMSGHANDLER_H