//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=====================================================================================// #ifndef SND_DEV_XAUDIO_H #define SND_DEV_XAUDIO_H #pragma once #include "audio_pch.h" #include "inetmessage.h" #include "netmessages.h" #include "engine/ienginevoice.h" class IAudioDevice; IAudioDevice *Audio_CreateXAudioDevice( bool bInitVoice ); #if defined ( _X360 ) class CXboxVoice : public IEngineVoice { public: CXboxVoice(); static const DWORD MAX_VOICE_BUFFER_TIME = 200; // 200ms void VoiceInit( void ); void VoiceShutdown( void ); void AddPlayerToVoiceList( XUID xPlayer, int iController, uint64 uiFlags ); void RemovePlayerFromVoiceList( XUID xPlayer, int iController ); bool VoiceUpdateData( int iCtrlr ); void GetVoiceData( int iCtrlr, CCLCMsg_VoiceData_t *pData ); void GetVoiceData( int iController, const byte **ppvVoiceDataBuffer, unsigned int *pnumVoiceDataBytes ); void VoiceSendData( int iCtrlr, INetChannel *pChannel ); void VoiceResetLocalData( int iCtrlr ); void PlayIncomingVoiceData( XUID xuid, const byte *pbData, unsigned int dwDataSize, const bool *bAudiblePlayers = NULL ); void UpdateHUDVoiceStatus( void ); void GetRemoteTalkers( int *pNumTalkers, XUID *pRemoteTalkers ); void SetPlaybackPriority( XUID remoteTalker, int iController, int iAllowPlayback ); bool IsLocalPlayerTalking( int controlerID ); bool IsPlayerTalking( XUID uid ); bool IsHeadsetPresent( int id ); void RemoveAllTalkers(); private: PIXHV2ENGINE m_pXHVEngine; // Local chat data static const WORD m_ChatBufferSize = XHV_VOICECHAT_MODE_PACKET_SIZE * XHV_MAX_VOICECHAT_PACKETS; BYTE m_ChatBuffer[ XUSER_MAX_COUNT ][ m_ChatBufferSize ]; WORD m_wLocalDataSize[ XUSER_MAX_COUNT ]; bool m_bUserRegistered[ XUSER_MAX_COUNT ]; //This is to handle a bug in UnregisterLocalTalker where it crashes on //unregistering a local talker who has not been registered if the //controller id is non-0. // Last voice data sent DWORD m_dwLastVoiceSend[ XUSER_MAX_COUNT ]; }; CXboxVoice *Audio_GetXVoice( void ); IXAudio2 *Audio_GetXAudio2( void ); #endif #endif // SND_DEV_XAUDIO_H