//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=====================================================================================// #ifndef SND_DEV_PS3AUDIO_H #define SND_DEV_PS3AUDIO_H #pragma once #include "audio_pch.h" #include "inetmessage.h" #include "netmessages.h" #include "engine/ienginevoice.h" class IAudioDevice; IAudioDevice *Audio_CreatePS3AudioDevice( bool bInitVoice ); #define PS3_SUPPORT_XVOICE #ifdef PS3_SUPPORT_XVOICE class CEngineVoicePs3 : public IEngineVoice { public: CEngineVoicePs3(); static const float MAX_VOICE_BUFFER_TIME = 0.200f; // 200ms void VoiceInit( void ); void VoiceShutdown( void ); void AddPlayerToVoiceList( XUID xPlayer, int iController, uint64 uiFlags ); void RemovePlayerFromVoiceList( XUID xPlayer, int iController ); bool VoiceUpdateData( int iCtrlr ); void GetVoiceData( int iCtrlr, CCLCMsg_VoiceData_t *pData ); void GetVoiceData( int iController, const byte **ppvVoiceDataBuffer, unsigned int *pnumVoiceDataBytes ); void VoiceSendData( int iCtrlr, INetChannel *pChannel ); void VoiceResetLocalData( int iCtrlr ); void PlayIncomingVoiceData( XUID xuid, const byte *pbData, unsigned int dwDataSize, const bool *bAudiblePlayers = NULL ); void UpdateHUDVoiceStatus( void ); void GetRemoteTalkers( int *pNumTalkers, XUID *pRemoteTalkers ); void SetPlaybackPriority( XUID remoteTalker, int iController, int iAllowPlayback ); bool IsLocalPlayerTalking( int controlerID ); bool IsPlayerTalking( XUID uid ); bool IsHeadsetPresent( int id ); void RemoveAllTalkers(); void PlayPortInterruptHandler(); private: // Local chat data static const uint8 m_numVoiceUsers = 1; inline int GetVoiceUserIndex( int iController ) const { return 0; } inline int GetVoiceDeviceNumber( int iController ) const { return 0; } static const WORD m_ChatBufferSize = 16*1024; BYTE m_ChatBuffer[ m_numVoiceUsers ][ m_ChatBufferSize ]; WORD m_wLocalDataSize[ m_numVoiceUsers ]; enum VoiceState_t { kVoiceNotInitialized, kVoiceInit, kVoiceOpen }; VoiceState_t m_bUserRegistered[ m_numVoiceUsers ]; //This is to handle a bug in UnregisterLocalTalker where it crashes on //unregistering a local talker who has not been registered if the //controller id is non-0. // Last voice data sent float m_dwLastVoiceSend[ m_numVoiceUsers ]; // // PS3 playback parameters // int CreateVoicePortsLocal( uint64 uiFlags ); uint32 m_memContainer; uint32 m_portIMic, m_portOVoice, m_portIVoiceEcho, m_portOPcm, m_portOEarphone, m_portOSendForRemote; struct RemoteTalker_t { XUID m_xuid; uint32 m_portIRemoteVoice; uint64 m_uiFlags; float m_flLastTalkTimestamp; }; int CreateVoicePortsRemote( RemoteTalker_t &rt ); CUtlVector< RemoteTalker_t > m_arrRemoteTalkers; }; CEngineVoicePs3 *Audio_GetXVoice( void ); #endif #endif // SND_DEV_PS3AUDIO_H