//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef DATATABLE_H #define DATATABLE_H #ifdef _WIN32 #pragma once #endif #include "dt_common.h" #include "dt_recv_eng.h" #include "dt_send_eng.h" #include "utlvector.h" #include "dt_encode.h" #include "utlmap.h" #include "tier1/bitbuf.h" #include class SendTable; class RecvTable; class CDTISendTable; // (Temporary.. switch to something more efficient). Number of bits to // encode property indices in the delta bits. #define PROP_SENTINEL 0x7FFFFFFF #define MAX_EXCLUDE_PROPS 512 class ExcludeProp { public: char const *m_pTableName; char const *m_pPropName; }; #define PROP_INDICES_COLLECTION_NUM_INDICES 2 struct PropIndicesCollection_t { unsigned short m_Indices[PROP_INDICES_COLLECTION_NUM_INDICES]; }; // ------------------------------------------------------------------------------------ // // CDeltaBitsReader. // ------------------------------------------------------------------------------------ // class CDeltaBitsReader { public: CDeltaBitsReader( bf_read *pBuf ); ~CDeltaBitsReader(); // Write the next property index. Returns the number of bits used. int ReadNextPropIndex(); // If you know you're done but you're not at the end (you haven't called until // ReadNextPropIndex returns -1), call this so it won't assert in its destructor. void ForceFinished(); int GetFieldPathBits() const; private: bf_read *m_pBuf; bool m_bFinished; int m_iLastProp; int m_nLastFieldPathBits; bool m_bUsingNewScheme; }; // ------------------------------------------------------------------------------------ // // CDeltaBitsWriter. // ------------------------------------------------------------------------------------ // class CDeltaBitsWriter { public: CDeltaBitsWriter( bf_write *pBuf ); ~CDeltaBitsWriter(); // Write the next property index. Returns the number of bits used. void WritePropIndex( int iProp ); // Access the buffer it's outputting to. bf_write* GetBitBuf(); void Finish(); private: bf_write *m_pBuf; int m_iLastProp; bool m_bUsingNewScheme; }; inline bf_write* CDeltaBitsWriter::GetBitBuf() { return m_pBuf; } // ----------------------------------------------------------------------------- // // // CSendNode // // Each datatable gets a tree of CSendNodes. There is one CSendNode // for each datatable property that was in the original SendTable. // // ----------------------------------------------------------------------------- // class CSendNode { public: CSendNode(); ~CSendNode(); int GetNumChildren() const; CSendNode* GetChild( int i ) const; // Returns true if the specified prop is in this node or any of its children. bool IsPropInRecursiveProps( int i ) const; // Each datatable property (without SPROP_PROXY_ALWAYS_YES set) gets a unique index here. // The engine stores arrays of CSendProxyRecipients with the results of the proxies and indexes the results // with this index. // // Returns DATATABLE_PROXY_INDEX_NOPROXY if the property has SPROP_PROXY_ALWAYS_YES set. unsigned short GetDataTableProxyIndex() const; void SetDataTableProxyIndex( unsigned short val ); // Similar to m_DataTableProxyIndex, but doesn't use DATATABLE_PROXY_INDEX_INVALID, // so this can be used to index CDataTableStack::m_pProxies. unsigned short GetRecursiveProxyIndex() const; void SetRecursiveProxyIndex( unsigned short val ); public: // Child datatables. CUtlVector m_Children; // The datatable property that leads us to this CSendNode. // This indexes the CSendTablePrecalc or CRecvDecoder's m_DatatableProps list. // The root CSendNode sets this to -1. short m_iDatatableProp; // The SendTable that this node represents. // ALL CSendNodes have this. const SendTable *m_pTable; // // Properties in this table. // // m_iFirstRecursiveProp to m_nRecursiveProps defines the list of propertise // of this node and all its children. unsigned short m_iFirstRecursiveProp; unsigned short m_nRecursiveProps; // See GetDataTableProxyIndex(). unsigned short m_DataTableProxyIndex; // See GetRecursiveProxyIndex(). unsigned short m_RecursiveProxyIndex; }; inline int CSendNode::GetNumChildren() const { return m_Children.Count(); } inline CSendNode* CSendNode::GetChild( int i ) const { return m_Children[i]; } inline bool CSendNode::IsPropInRecursiveProps( int i ) const { int index = i - (int)m_iFirstRecursiveProp; return index >= 0 && index < m_nRecursiveProps; } inline unsigned short CSendNode::GetDataTableProxyIndex() const { Assert( m_DataTableProxyIndex != DATATABLE_PROXY_INDEX_INVALID ); // Make sure it's been set before. return m_DataTableProxyIndex; } inline void CSendNode::SetDataTableProxyIndex( unsigned short val ) { m_DataTableProxyIndex = val; } inline unsigned short CSendNode::GetRecursiveProxyIndex() const { return m_RecursiveProxyIndex; } inline void CSendNode::SetRecursiveProxyIndex( unsigned short val ) { m_RecursiveProxyIndex = val; } class CFastLocalTransferPropInfo { public: unsigned short m_iRecvOffset; unsigned short m_iSendOffset; unsigned short m_iProp; }; class CFastLocalTransferInfo { public: CUtlVector m_FastInt32; CUtlVector m_FastInt16; CUtlVector m_FastInt8; CUtlVector m_FastVector; CUtlVector m_OtherProps; // Props that must be copied slowly (proxies and all). }; // ----------------------------------------------------------------------------- // // CSendTablePrecalc // ----------------------------------------------------------------------------- // class CSendTablePrecalc { public: CSendTablePrecalc(); virtual ~CSendTablePrecalc(); // This function builds the flat property array given a SendTable. bool SetupFlatPropertyArray(); int GetNumProps() const; const SendProp* GetProp( int i ) const; int GetNumDatatableProps() const; const SendProp* GetDatatableProp( int i ) const; SendTable* GetSendTable() const; CSendNode* GetRootNode(); int GetNumDataTableProxies() const; void SetNumDataTableProxies( int count ); //given the offset of a property, this will return the property index, or -1 if it is not found //returns number of prop indexes that match #define MAX_PROP_INDEX_OFFSETS 4 inline int GetPropertyIndexFromOffset( uint16 nOffset, int propOffsets[MAX_PROP_INDEX_OFFSETS] ) const; public: class CProxyPathEntry { public: unsigned short m_iDatatableProp; // Lookup into CSendTablePrecalc or CRecvDecoder::m_DatatableProps. unsigned short m_iProxy; }; class CProxyPath { public: unsigned short m_iFirstEntry; // Index into m_ProxyPathEntries. unsigned short m_nEntries; }; CUtlVector m_ProxyPathEntries; // For each proxy index, this is all the DT proxies that generate it. CUtlVector m_ProxyPaths; // CProxyPathEntries lookup into this. // These are what CSendNodes reference. // These are actual data properties (ints, floats, etc). CUtlVector m_Props; // Each datatable in a SendTable's tree gets a proxy index, and its properties reference that. CUtlVector m_PropProxyIndices; // CSendNode::m_iDatatableProp indexes this. // These are the datatable properties (SendPropDataTable). CUtlVector m_DatatableProps; //we need an efficient way to map from a property's byte offset to the property index. To support this, //we have a sorted (on byte offset) list of property index and offset struct PropOffset_t { bool operator< ( const PropOffset_t& rhs ) const { return m_nOffset < rhs.m_nOffset; } uint16 m_nOffset; uint16 m_nIndex; }; CUtlVector< PropOffset_t > m_PropOffsetToIndex; // This is the property hierarchy, with the nodes indexing m_Props. CSendNode m_Root; // From whence we came. SendTable *m_pSendTable; // For instrumentation. CDTISendTable *m_pDTITable; // This is precalculated in single player to allow faster direct copying of the entity data // from the server entity to the client entity. CFastLocalTransferInfo m_FastLocalTransfer; // This tells how many data table properties there are without SPROP_PROXY_ALWAYS_YES. // Arrays allocated with this size can be indexed by CSendNode::GetDataTableProxyIndex(). int m_nDataTableProxies; // Map prop offsets to indices for properties that can use it. CUtlMap< unsigned short, PropIndicesCollection_t > m_PropOffsetToIndexMap; }; inline int CSendTablePrecalc::GetNumProps() const { return m_Props.Count(); } inline const SendProp* CSendTablePrecalc::GetProp( int i ) const { return m_Props[i]; } inline int CSendTablePrecalc::GetNumDatatableProps() const { return m_DatatableProps.Count(); } inline const SendProp* CSendTablePrecalc::GetDatatableProp( int i ) const { return m_DatatableProps[i]; } inline SendTable* CSendTablePrecalc::GetSendTable() const { return m_pSendTable; } inline CSendNode* CSendTablePrecalc::GetRootNode() { return &m_Root; } inline int CSendTablePrecalc::GetNumDataTableProxies() const { return m_nDataTableProxies; } inline void CSendTablePrecalc::SetNumDataTableProxies( int count ) { m_nDataTableProxies = count; } //given the offset of a property, this will return the property index, or -1 if it is not found inline int CSendTablePrecalc::GetPropertyIndexFromOffset( uint16 nOffset, int propOffsets[MAX_PROP_INDEX_OFFSETS] ) const { //do a binary search to find the lowest bound of our value (binary search is just a bool, and range does two checks) PropOffset_t Lookup; Lookup.m_nOffset = nOffset; const PropOffset_t* pBegin = m_PropOffsetToIndex.Base(); const PropOffset_t* pEnd = pBegin + m_PropOffsetToIndex.Count(); const PropOffset_t* pProp = std::lower_bound( pBegin, pEnd, Lookup ); //we can get properties that aren't in our map (such as a disabled var being set), so handle it not being in the map if( pProp == pEnd ) return 0; int numMatchingProps = 0; do { propOffsets[numMatchingProps++] = pProp->m_nIndex; if ( numMatchingProps == MAX_PROP_INDEX_OFFSETS ) { AssertMsg( false, "Too many properties matching same offset!" ); return numMatchingProps; } ++pProp; } while ( pProp != pEnd && pProp->m_nOffset == nOffset ); return numMatchingProps; } // ------------------------------------------------------------------------ // // Helpers. // ------------------------------------------------------------------------ // // Used internally by various datatable modules. void DataTable_Warning( PRINTF_FORMAT_STRING const char *pInMessage, ... ) FMTFUNCTION( 1, 2 ); bool ShouldWatchThisProp( const SendTable *pTable, int objectID, const char *pPropName ); bool ShouldWatchThisProp( const RecvTable *pTable, int objectID, const char *pPropName ); // Same as AreBitArraysEqual but does a trivial test to make sure the // two arrays are equally sized. bool CompareBitArrays( void const *pPacked1, void const *pPacked2, int nBits1, int nBits2 ); // Helper routines for seeking through encoded buffers. inline int NextProp( CDeltaBitsReader *pDeltaBitsReader ) { int iProp = pDeltaBitsReader->ReadNextPropIndex(); if ( iProp >= 0 ) { return iProp; } else { return PROP_SENTINEL; } } // to skip of a Property we just IsEncodedZero to read over it // this is faster then doing a full Decode() inline void SkipPropData( bf_read *pIn, const SendProp *pProp ) { g_PropTypeFns[ pProp->GetType() ].SkipProp( pProp, pIn ); } // This is to be called on SendTables and RecvTables to setup array properties // to point at their property templates and to set the SPROP_INSIDEARRAY flag // on the properties inside arrays. // We make the proptype an explicit template parameter because // gcc templating cannot deduce typedefs from classes in templates properly template< class TableType, class PropType > void SetupArrayProps_R( TableType *pTable ) { // If this table has already been initialized in here, then jump out. if ( pTable->IsInitialized() ) return; pTable->SetInitialized( true ); for ( int i=0; i < pTable->GetNumProps(); i++ ) { PropType *pProp = pTable->GetProp( i ); if ( pProp->GetType() == DPT_Array ) { ErrorIfNot( i >= 1, ("SetupArrayProps_R: array prop '%s' is at index zero.", pProp->GetName()) ); // Get the property defining the elements in the array. PropType *pArrayProp = pTable->GetProp( i-1 ); pArrayProp->SetInsideArray(); pProp->SetArrayProp( pArrayProp ); } else if ( pProp->GetType() == DPT_DataTable ) { // Recurse into children datatables. SetupArrayProps_R( pProp->GetDataTable() ); } } } void FlushDeltaBitsTrackingData(); bool Sendprop_UsingDebugWatch(); #endif // DATATABLE_H