//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef CHOREOVIEWCOLORS_H #define CHOREOVIEWCOLORS_H #ifdef _WIN32 #pragma once #endif // Defines colors for choreo view #define COLOR_CHOREO_BACKGROUND Color( 240, 240, 220 ) #define COLOR_CHOREO_DARKBACKGROUND Color( 230, 230, 200 ) #define COLOR_CHOREO_TEXT Color( 0, 0, 0 ) #define COLOR_CHOREO_LIGHTTEXT Color( 180, 180, 120 ) #define COLOR_CHOREO_EVENT Color( 250, 100, 100 ) #define COLOR_CHOREO_EVENT_TRIGGERED Color( 32, 130, 150 ) #define COLOR_CHOREO_EVENT_SELECTED Color( 220, 150, 150 ) #define COLOR_CHOREO_DIVIDER Color( 63, 63, 63 ) #define COLOR_CHOREO_ACTORNAME Color( 80, 150, 150 ) #define COLOR_CHOREO_ACTORNAME_INACTIVE Color( 150, 150, 150 ) #define COLOR_CHOREO_ACTORLINE Color( 200, 200, 175 ) #define COLOR_CHOREO_CHANNELNAME Color( 150, 150, 100 ) #define COLOR_CHOREO_CHANNELLINE Color( 63, 63, 31 ) #define COLOR_CHOREO_SEGMENTDIVIDER Color( 63, 120, 255 ) #define COLOR_CHOREO_SEGMENTDIVIDER_BG Color( 170, 190, 230 ) #define COLOR_CHOREO_LOOPPOINT Color( 255, 120, 255 ) #define COLOR_CHOREO_LOOPPOINT_BG Color( 255, 100, 150 ) #define COLOR_CHOREO_LOOPPOINT_START_BG Color( 255, 150, 150 ) #define COLOR_CHOREO_STOPPOINT Color( 255, 31, 31 ) #define COLOR_CHOREO_STOPPOINT_BG Color( 255, 0, 0 ) #define COLOR_CHOREO_PLAYBACKTICK Color( 180, 31, 31 ) #define COLOR_CHOREO_TIMELINE Color( 31, 31, 127 ) #define COLOR_CHOREO_ENDTIME Color( 0, 0, 255 ) #define COLOR_CHOREO_PLAYBACKTICKTEXT Color( 127, 0, 0 ) #define COLOR_CHOREO_TICKAB Color( 31, 120, 31 ) #define COLOR_INFO_BACKGROUND Color( 240, 240, 240 ) #define COLOR_INFO_TEXT Color( 63, 31, 0 ) #define COLOR_INFO_BORDER Color( 100, 100, 250 ) #endif // CHOREOVIEWCOLORS_H