//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef DATATABLE_RECV_H #define DATATABLE_RECV_H #ifdef _WIN32 #pragma once #endif #include "dt_common.h" #include "tier0/dbg.h" #define ADDRESSPROXY_NONE -1 class RecvTable; class RecvProp; // This is passed into RecvProxy functions. class CRecvProxyData { public: const RecvProp *m_pRecvProp; // The property it's receiving. DVariant m_Value; // The value given to you to store. int m_iElement; // Which array element you're getting. int m_ObjectID; // The object being referred to. }; //----------------------------------------------------------------------------- // pStruct = the base structure of the datatable this variable is in (like C_BaseEntity) // pOut = the variable that this this proxy represents (like C_BaseEntity::m_SomeValue). // // Convert the network-standard-type value in m_Value into your own format in pStruct/pOut. //----------------------------------------------------------------------------- typedef void (*RecvVarProxyFn)( const CRecvProxyData *pData, void *pStruct, void *pOut ); // ------------------------------------------------------------------------ // // ArrayLengthRecvProxies are optionally used to get the length of the // incoming array when it changes. // ------------------------------------------------------------------------ // typedef void (*ArrayLengthRecvProxyFn)( void *pStruct, int objectID, int currentArrayLength ); // NOTE: DataTable receive proxies work differently than the other proxies. // pData points at the object + the recv table's offset. // pOut should be set to the location of the object to unpack the data table into. // If the parent object just contains the child object, the default proxy just does *pOut = pData. // If the parent object points at the child object, you need to dereference the pointer here. // NOTE: don't ever return null from a DataTable receive proxy function. Bad things will happen. typedef void (*DataTableRecvVarProxyFn)(const RecvProp *pProp, void **pOut, void *pData, int objectID); // This is used to fork over the standard proxy functions to the engine so it can // make some optimizations. class CStandardRecvProxies { public: CStandardRecvProxies(); RecvVarProxyFn m_Int32ToInt8; RecvVarProxyFn m_Int32ToInt16; RecvVarProxyFn m_Int32ToInt32; RecvVarProxyFn m_Int64ToInt64; RecvVarProxyFn m_FloatToFloat; RecvVarProxyFn m_VectorToVector; }; extern CStandardRecvProxies g_StandardRecvProxies; class CRecvDecoder; class RecvProp { // This info comes from the receive data table. public: RecvProp(); void InitArray( int nElements, int elementStride ); int GetNumElements() const; void SetNumElements( int nElements ); int GetElementStride() const; void SetElementStride( int stride ); int GetFlags() const; const char* GetName() const; SendPropType GetType() const; RecvTable* GetDataTable() const; void SetDataTable( RecvTable *pTable ); RecvVarProxyFn GetProxyFn() const; void SetProxyFn( RecvVarProxyFn fn ); DataTableRecvVarProxyFn GetDataTableProxyFn() const; void SetDataTableProxyFn( DataTableRecvVarProxyFn fn ); int GetOffset() const; void SetOffset( int o ); // Arrays only. RecvProp* GetArrayProp() const; void SetArrayProp( RecvProp *pProp ); // Arrays only. void SetArrayLengthProxy( ArrayLengthRecvProxyFn proxy ); ArrayLengthRecvProxyFn GetArrayLengthProxy() const; bool IsInsideArray() const; void SetInsideArray(); // Some property types bind more data to the prop in here. const void* GetExtraData() const; void SetExtraData( const void *pData ); // If it's one of the numbered "000", "001", etc properties in an array, then // these can be used to get its array property name for debugging. const char* GetParentArrayPropName(); void SetParentArrayPropName( const char *pArrayPropName ); public: char *m_pVarName; SendPropType m_RecvType; int m_Flags; int m_StringBufferSize; private: bool m_bInsideArray; // Set to true by the engine if this property sits inside an array. // Extra data that certain special property types bind to the property here. const void *m_pExtraData; // If this is an array (DPT_Array). RecvProp *m_pArrayProp; ArrayLengthRecvProxyFn m_ArrayLengthProxy; RecvVarProxyFn m_ProxyFn; DataTableRecvVarProxyFn m_DataTableProxyFn; // For RDT_DataTable. RecvTable *m_pDataTable; // For RDT_DataTable. int m_Offset; int m_ElementStride; int m_nElements; // If it's one of the numbered "000", "001", etc properties in an array, then // these can be used to get its array property name for debugging. const char *m_pParentArrayPropName; }; class RecvTable { public: typedef RecvProp PropType; RecvTable(); RecvTable( RecvProp *pProps, int nProps, char *pNetTableName ); ~RecvTable(); void Construct( RecvProp *pProps, int nProps, char *pNetTableName ); int GetNumProps(); RecvProp* GetProp( int i ); const char* GetName() const; // Used by the engine while initializing array props. void SetInitialized( bool bInitialized ); bool IsInitialized() const; // Used by the engine. void SetInMainList( bool bInList ); bool IsInMainList() const; public: // Properties described in a table. RecvProp *m_pProps; int m_nProps; // The decoder. NOTE: this covers each RecvTable AND all its children (ie: its children // will have their own decoders that include props for all their children). CRecvDecoder *m_pDecoder; char *m_pNetTableName; // The name matched between client and server. private: bool m_bInitialized; bool m_bInMainList; }; inline int RecvTable::GetNumProps() { return m_nProps; } inline RecvProp* RecvTable::GetProp( int i ) { Assert( i >= 0 && i < m_nProps ); return &m_pProps[i]; } inline const char* RecvTable::GetName() const { return m_pNetTableName; } inline void RecvTable::SetInitialized( bool bInitialized ) { m_bInitialized = bInitialized; } inline bool RecvTable::IsInitialized() const { return m_bInitialized; } inline void RecvTable::SetInMainList( bool bInList ) { m_bInMainList = bInList; } inline bool RecvTable::IsInMainList() const { return m_bInMainList; } // ------------------------------------------------------------------------------------------------------ // // See notes on BEGIN_SEND_TABLE for a description. These macros work similarly. // ------------------------------------------------------------------------------------------------------ // #define BEGIN_RECV_TABLE(className, tableName) \ BEGIN_RECV_TABLE_NOBASE(className, tableName) \ RecvPropDataTable("baseclass", 0, 0, className::BaseClass::m_pClassRecvTable, DataTableRecvProxy_StaticDataTable), #define BEGIN_RECV_TABLE_NOBASE(className, tableName) \ template int ClientClassInit(T *); \ namespace tableName { \ struct ignored; \ } \ template <> int ClientClassInit(tableName::ignored *); \ namespace tableName { \ RecvTable g_RecvTable; \ int g_RecvTableInit = ClientClassInit((tableName::ignored *)NULL); \ } \ template <> int ClientClassInit(tableName::ignored *) \ { \ typedef className currentRecvDTClass; \ char *pRecvTableName = #tableName; \ RecvTable &RecvTable = tableName::g_RecvTable; \ static RecvProp RecvProps[] = { \ RecvPropInt("should_never_see_this", 0, sizeof(int)), // It adds a dummy property at the start so you can define "empty" SendTables. #define END_RECV_TABLE() \ }; \ RecvTable.Construct(RecvProps+1, sizeof(RecvProps) / sizeof(RecvProp) - 1, pRecvTableName); \ return 1; \ } #define RECVINFO(varName) #varName, offsetof(currentRecvDTClass, varName), sizeof(((currentRecvDTClass*)0)->varName) #define RECVINFO_NAME(varName, remoteVarName) #remoteVarName, offsetof(currentRecvDTClass, varName), sizeof(((currentRecvDTClass*)0)->varName) #define RECVINFO_STRING(varName) #varName, offsetof(currentRecvDTClass, varName), STRINGBUFSIZE(currentRecvDTClass, varName) #define RECVINFO_BASECLASS(tableName) RecvPropDataTable("this", 0, 0, &REFERENCE_RECV_TABLE(tableName)) #define RECVINFO_ARRAY(varName) #varName, offsetof(currentRecvDTClass, varName), sizeof(((currentRecvDTClass*)0)->varName[0]), sizeof(((currentRecvDTClass*)0)->varName)/sizeof(((currentRecvDTClass*)0)->varName[0]) // Just specify the name and offset. Used for strings and data tables. #define RECVINFO_NOSIZE(varName) #varName, offsetof(currentRecvDTClass, varName) #define RECVINFO_DT(varName) RECVINFO_NOSIZE(varName) #define RECVINFO_DTNAME(varName,remoteVarName) #remoteVarName, offsetof(currentRecvDTClass, varName) void RecvProxy_FloatToFloat ( const CRecvProxyData *pData, void *pStruct, void *pOut ); void RecvProxy_VectorToVector( const CRecvProxyData *pData, void *pStruct, void *pOut ); void RecvProxy_VectorXYToVectorXY( const CRecvProxyData *pData, void *pStruct, void *pOut ); void RecvProxy_QuaternionToQuaternion( const CRecvProxyData *pData, void *pStruct, void *pOut ); void RecvProxy_Int32ToInt8 ( const CRecvProxyData *pData, void *pStruct, void *pOut ); void RecvProxy_Int32ToInt16 ( const CRecvProxyData *pData, void *pStruct, void *pOut ); void RecvProxy_StringToString( const CRecvProxyData *pData, void *pStruct, void *pOut ); void RecvProxy_Int32ToInt32 ( const CRecvProxyData *pData, void *pStruct, void *pOut ); void RecvProxy_Int64ToInt64 ( const CRecvProxyData *pData, void *pStruct, void *pOut ); void RecvProxy_Int32ToColor32( const CRecvProxyData *pData, void *pStruct, void *pOut ); // StaticDataTable does *pOut = pData. void DataTableRecvProxy_StaticDataTable(const RecvProp *pProp, void **pOut, void *pData, int objectID); // PointerDataTable does *pOut = *((void**)pData) (ie: pData is a pointer to the object to decode into). void DataTableRecvProxy_PointerDataTable(const RecvProp *pProp, void **pOut, void *pData, int objectID); RecvProp RecvPropFloat( char *pVarName, int offset, int sizeofVar=SIZEOF_IGNORE, // Handled by RECVINFO macro, but set to SIZEOF_IGNORE if you don't want to bother. int flags=0, RecvVarProxyFn varProxy=RecvProxy_FloatToFloat ); RecvProp RecvPropVector( char *pVarName, int offset, int sizeofVar=SIZEOF_IGNORE, // Handled by RECVINFO macro, but set to SIZEOF_IGNORE if you don't want to bother. int flags=0, RecvVarProxyFn varProxy=RecvProxy_VectorToVector ); RecvProp RecvPropVectorXY( char *pVarName, int offset, int sizeofVar=SIZEOF_IGNORE, // Handled by RECVINFO macro, but set to SIZEOF_IGNORE if you don't want to bother. int flags=0, RecvVarProxyFn varProxy=RecvProxy_VectorXYToVectorXY ); // This is here so the RecvTable can look more like the SendTable. #define RecvPropQAngles RecvPropVector #if 0 // We can't ship this since it changes the size of DTVariant to be 20 bytes instead of 16 and that breaks MODs!!! RecvProp RecvPropQuaternion( char *pVarName, int offset, int sizeofVar=SIZEOF_IGNORE, // Handled by RECVINFO macro, but set to SIZEOF_IGNORE if you don't want to bother. int flags=0, RecvVarProxyFn varProxy=RecvProxy_QuaternionToQuaternion ); #endif RecvProp RecvPropInt( char *pVarName, int offset, int sizeofVar=SIZEOF_IGNORE, // Handled by RECVINFO macro, but set to SIZEOF_IGNORE if you don't want to bother. int flags=0, RecvVarProxyFn varProxy=0 ); RecvProp RecvPropString( char *pVarName, int offset, int bufferSize, int flags=0, RecvVarProxyFn varProxy=RecvProxy_StringToString ); RecvProp RecvPropDataTable( char *pVarName, int offset, int flags, RecvTable *pTable, DataTableRecvVarProxyFn varProxy=DataTableRecvProxy_StaticDataTable ); RecvProp RecvPropArray3( char *pVarName, int offset, int sizeofVar, int elements, RecvProp pArrayProp, DataTableRecvVarProxyFn varProxy=DataTableRecvProxy_StaticDataTable ); // Use the macro to let it automatically generate a table name. You shouldn't // ever need to reference the table name. If you want to exclude this array, then // reference the name of the variable in varTemplate. RecvProp InternalRecvPropArray( const int elementCount, const int elementStride, char *pName, ArrayLengthRecvProxyFn proxy ); // // Use this to match a SendPropArray_AllAtOnce // #define RecvPropArray_AllAtOnce( arrayName, propDefinition ) \ RecvPropArray( propDefinition, arrayName ) // // Use this to match a SendPropArray_UniqueElements // #define RecvPropArray_UniqueElements( arrayName, propDefinition ) \ RecvPropArray3( RECVINFO_ARRAY( m_nValues ), propDefinition ) // // Use this if you want to completely manage the way the array data is stored. // You'll need to provide a proxy inside varTemplate that looks for 'iElement' // to figure out where to store the specified element. // #define RecvPropVirtualArray( arrayLengthProxy, maxArrayLength, varTemplate, propertyName ) \ varTemplate, \ InternalRecvPropArray( \ maxArrayLength, \ 0, \ #propertyName, \ arrayLengthProxy \ ) // Use this and pass the array name and it will figure out the count and stride automatically. #define RecvPropVariableLengthArray( arrayLengthProxy, varTemplate, arrayName ) \ varTemplate, \ InternalRecvPropArray( \ sizeof(((currentRecvDTClass*)0)->arrayName) / PROPSIZEOF(currentRecvDTClass, arrayName[0]), \ PROPSIZEOF(currentRecvDTClass, arrayName[0]), \ #arrayName, \ arrayLengthProxy \ ) // Use this and pass the array name and it will figure out the count and stride automatically. #define RecvPropArray( varTemplate, arrayName ) \ RecvPropVariableLengthArray( 0, varTemplate, arrayName ) // Use this one to specify the element count and stride manually. #define RecvPropArray2( arrayLengthProxy, varTemplate, elementCount, elementStride, arrayName ) \ varTemplate, \ InternalRecvPropArray( elementCount, elementStride, #arrayName, arrayLengthProxy ) // ---------------------------------------------------------------------------------------- // // Inlines. // ---------------------------------------------------------------------------------------- // inline void RecvProp::InitArray( int nElements, int elementStride ) { m_RecvType = DPT_Array; m_nElements = nElements; m_ElementStride = elementStride; } inline int RecvProp::GetNumElements() const { return m_nElements; } inline void RecvProp::SetNumElements( int nElements ) { m_nElements = nElements; } inline int RecvProp::GetElementStride() const { return m_ElementStride; } inline void RecvProp::SetElementStride( int stride ) { m_ElementStride = stride; } inline int RecvProp::GetFlags() const { return m_Flags; } inline const char* RecvProp::GetName() const { return m_pVarName; } inline SendPropType RecvProp::GetType() const { return m_RecvType; } inline RecvTable* RecvProp::GetDataTable() const { return m_pDataTable; } inline void RecvProp::SetDataTable( RecvTable *pTable ) { m_pDataTable = pTable; } inline RecvVarProxyFn RecvProp::GetProxyFn() const { return m_ProxyFn; } inline void RecvProp::SetProxyFn( RecvVarProxyFn fn ) { m_ProxyFn = fn; } inline DataTableRecvVarProxyFn RecvProp::GetDataTableProxyFn() const { return m_DataTableProxyFn; } inline void RecvProp::SetDataTableProxyFn( DataTableRecvVarProxyFn fn ) { m_DataTableProxyFn = fn; } inline int RecvProp::GetOffset() const { return m_Offset; } inline void RecvProp::SetOffset( int o ) { m_Offset = o; } inline RecvProp* RecvProp::GetArrayProp() const { return m_pArrayProp; } inline void RecvProp::SetArrayProp( RecvProp *pProp ) { m_pArrayProp = pProp; } inline void RecvProp::SetArrayLengthProxy( ArrayLengthRecvProxyFn proxy ) { m_ArrayLengthProxy = proxy; } inline ArrayLengthRecvProxyFn RecvProp::GetArrayLengthProxy() const { return m_ArrayLengthProxy; } inline bool RecvProp::IsInsideArray() const { return m_bInsideArray; } inline void RecvProp::SetInsideArray() { m_bInsideArray = true; } inline const void* RecvProp::GetExtraData() const { return m_pExtraData; } inline void RecvProp::SetExtraData( const void *pData ) { m_pExtraData = pData; } inline const char* RecvProp::GetParentArrayPropName() { return m_pParentArrayPropName; } inline void RecvProp::SetParentArrayPropName( const char *pArrayPropName ) { m_pParentArrayPropName = pArrayPropName; } #endif // DATATABLE_RECV_H