//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// // // Purpose: // //=====================================================================================// #ifndef _SSE_H #define _SSE_H float _SSE_Sqrt(float x); float _SSE_RSqrtAccurate(float a); float _SSE_RSqrtFast(float x); float FASTCALL _SSE_VectorNormalize(Vector& vec); void FASTCALL _SSE_VectorNormalizeFast(Vector& vec); float _SSE_InvRSquared(const float* v); void _SSE_SinCos(float x, float* s, float* c); float _SSE_cos( float x); void _SSE2_SinCos(float x, float* s, float* c); float _SSE2_cos(float x); void VectorTransformSSE(const float *in1, const matrix3x4_t& in2, float *out1); void VectorRotateSSE( const float *in1, const matrix3x4_t& in2, float *out1 ); #endif // _SSE_H