//========== Copyright (c) Valve Corporation, All rights reserved. ==========// #include "common_ps_fxc.h" const float4 g_ColorConstant : register( c1 ); float4_color_return_type main( void ) : COLOR { //return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); return float4( g_ColorConstant.rgb, 1 ); }