//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "hud_numericdisplay.h" #include "iclientmode.h" #include #include #include #include #include // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" using namespace vgui; //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CHudNumericDisplay::CHudNumericDisplay(vgui::Panel *parent, const char *name) : BaseClass(parent, name) { vgui::Panel *pParent = GetClientMode()->GetViewport(); SetParent( pParent ); m_iValue = 0; m_LabelText[0] = 0; m_iSecondaryValue = 0; m_bDisplayValue = true; m_bDisplaySecondaryValue = false; m_bIndent = false; m_bIsTime = false; } //----------------------------------------------------------------------------- // Purpose: Resets values on restore/new map //----------------------------------------------------------------------------- void CHudNumericDisplay::Reset() { m_flBlur = 0.0f; } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- void CHudNumericDisplay::SetDisplayValue(int value) { m_iValue = value; } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- void CHudNumericDisplay::SetSecondaryValue(int value) { m_iSecondaryValue = value; } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- void CHudNumericDisplay::SetShouldDisplayValue(bool state) { m_bDisplayValue = state; } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- void CHudNumericDisplay::SetShouldDisplaySecondaryValue(bool state) { m_bDisplaySecondaryValue = state; } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- void CHudNumericDisplay::SetLabelText(const wchar_t *text) { wcsncpy(m_LabelText, text, sizeof(m_LabelText) / sizeof(wchar_t)); m_LabelText[(sizeof(m_LabelText) / sizeof(wchar_t)) - 1] = 0; } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- void CHudNumericDisplay::SetIndent(bool state) { m_bIndent = state; } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- void CHudNumericDisplay::SetIsTime(bool state) { m_bIsTime = state; } //----------------------------------------------------------------------------- // Purpose: paints a number at the specified position //----------------------------------------------------------------------------- void CHudNumericDisplay::PaintNumbers(HFont font, int xpos, int ypos, int value) { surface()->DrawSetTextFont(font); wchar_t unicode[6]; if ( !m_bIsTime ) { V_snwprintf(unicode, ARRAYSIZE(unicode), L"%d", value); } else { int iMinutes = value / 60; int iSeconds = value - iMinutes * 60; if ( iSeconds < 10 ) V_snwprintf( unicode, ARRAYSIZE(unicode), L"%d`0%d", iMinutes, iSeconds ); else V_snwprintf( unicode, ARRAYSIZE(unicode), L"%d`%d", iMinutes, iSeconds ); } // adjust the position to take into account 3 characters int charWidth = surface()->GetCharacterWidth(font, '0'); if (value < 100 && m_bIndent) { xpos += charWidth; } if (value < 10 && m_bIndent) { xpos += charWidth; } surface()->DrawSetTextPos(xpos, ypos); surface()->DrawUnicodeString( unicode ); } //----------------------------------------------------------------------------- // Purpose: draws the text //----------------------------------------------------------------------------- void CHudNumericDisplay::PaintLabel( void ) { surface()->DrawSetTextFont(m_hTextFont); surface()->DrawSetTextColor(GetFgColor()); surface()->DrawSetTextPos(text_xpos, text_ypos); surface()->DrawUnicodeString( m_LabelText ); } //----------------------------------------------------------------------------- // Purpose: renders the vgui panel //----------------------------------------------------------------------------- void CHudNumericDisplay::Paint() { if (m_bDisplayValue) { // draw our numbers surface()->DrawSetTextColor(GetFgColor()); PaintNumbers(m_hNumberFont, digit_xpos, digit_ypos, m_iValue); // draw the overbright blur for (float fl = m_flBlur; fl > 0.0f; fl -= 1.0f) { if (fl >= 1.0f) { PaintNumbers(m_hNumberGlowFont, digit_xpos, digit_ypos, m_iValue); } else { // draw a percentage of the last one Color col = GetFgColor(); col[3] *= fl; surface()->DrawSetTextColor(col); PaintNumbers(m_hNumberGlowFont, digit_xpos, digit_ypos, m_iValue); } } } // total ammo if (m_bDisplaySecondaryValue) { surface()->DrawSetTextColor(GetFgColor()); PaintNumbers(m_hSmallNumberFont, digit2_xpos, digit2_ypos, m_iSecondaryValue); } PaintLabel(); }