//========= Copyright (c) 1996-2010, Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// // main precompiled header for client rendering code #include "const.h" #include "utlsymbol.h" #include "materialsystem/imesh.h" #include "materialsystem/imaterial.h" #include "materialsystem/imaterialvar.h" #include "materialsystem/imaterialsystemhardwareconfig.h" #include "materialsystem/materialsystem_config.h" #include "convar.h" #include "gl_model.h" #include "r_local.h" #include "gl_shader.h" #include "cmodel_engine.h" #include "gl_model_private.h" #include "gl_cvars.h" #include "gl_lightmap.h" #include "gl_matsysiface.h" #include "gl_rmain.h" #include "gl_rsurf.h" #include "gl_matsysiface.h" #include "render.h" #include "view.h" #include "worldsize.h" #include "sysexternal.h"