//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ //===========================================================================// // Primary header for engine #if !defined( QUAKEDEF_H ) #define QUAKEDEF_H #ifdef _WIN32 #pragma once #endif // OPTIONAL DEFINES //#define PARANOID // speed sapping error checking #include "basetypes.h" #include "qlimits.h" //=========================================== // FIXME, remove more of these? #include "sysexternal.h" #include "tier1/tier1.h" #include "mathlib/mathlib.h" #include "common.h" #include "cmd.h" #include "protocol.h" #include "render.h" #include "gl_model.h" #endif // QUAKEDEF_H