//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Some little utility drawing methods // // $Workfile: $ // $Date: $ // $NoKeywords: $ //===========================================================================// #ifndef DRAW_H #define DRAW_H #ifdef _WIN32 #pragma once #endif class IMaterial; IMaterial *GL_LoadMaterial( const char *pName, const char *pTextureGroupName, bool bPrecache = false ); void GL_UnloadMaterial( IMaterial *pMaterial ); #endif // DRAW_H