//========= Copyright © Valve Corporation, All rights reserved. ============// #ifndef NETMESSAGES_SIGNON_HDR #define NETMESSAGES_SIGNON_HDR // When we integarte Yahn's CL 1791453 from dota, this will go back to network_connection.proto enum SIGNONSTATE { SIGNONSTATE_NONE = 0, // no state yet; about to connect SIGNONSTATE_CHALLENGE = 1, // client challenging server; all OOB packets SIGNONSTATE_CONNECTED = 2, // client is connected to server; netchans ready SIGNONSTATE_NEW = 3, // just got serverinfo and string tables SIGNONSTATE_PRESPAWN = 4, // received signon buffers SIGNONSTATE_SPAWN = 5, // ready to receive entity packets SIGNONSTATE_FULL = 6, // we are fully connected; first non-delta packet received SIGNONSTATE_CHANGELEVEL = 7, // server is changing level; please wait }; #endif // NETMESSAGES_SIGNON_HDR