/*-========================================================================-_ | - XACT3D - | | Copyright (c) Microsoft Corporation. All rights reserved. | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |VERSION: 0.1 MODEL: Unmanaged User-mode | |CONTRACT: N / A EXCEPT: No Exceptions | |PARENT: N / A MINREQ: Win2000, Xbox360 | |PROJECT: XACT3D DIALECT: MS Visual C++ 7.0 | |>------------------------------------------------------------------------<| | DUTY: XACT 3D support | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^ NOTES: 1. See X3DAudio.h for information regarding X3DAudio types. */ #ifndef __XACT3D_H__ #define __XACT3D_H__ //---------------------------------------------------// #include #include #pragma warning(push) #pragma warning(disable: 4701) // disable "local variable may be used without having been initialized" compile warning // Supported speaker positions, represented as azimuth angles. // // Here's a picture of the azimuth angles for the 8 cardinal points, // seen from above. The emitter's base position is at the origin 0. // // FRONT // | 0 <-- azimuth // | // 7pi/4 \ | / pi/4 // \ | / // LEFT \|/ RIGHT // 3pi/2-------0-------pi/2 // /|\ // / | \ // 5pi/4 / | \ 3pi/4 // | // | pi // BACK // #define LEFT_AZIMUTH (3*X3DAUDIO_PI/2) #define RIGHT_AZIMUTH (X3DAUDIO_PI/2) #define FRONT_LEFT_AZIMUTH (7*X3DAUDIO_PI/4) #define FRONT_RIGHT_AZIMUTH (X3DAUDIO_PI/4) #define FRONT_CENTER_AZIMUTH 0.0f #define LOW_FREQUENCY_AZIMUTH X3DAUDIO_2PI #define BACK_LEFT_AZIMUTH (5*X3DAUDIO_PI/4) #define BACK_RIGHT_AZIMUTH (3*X3DAUDIO_PI/4) #define BACK_CENTER_AZIMUTH X3DAUDIO_PI #define FRONT_LEFT_OF_CENTER_AZIMUTH (15*X3DAUDIO_PI/8) #define FRONT_RIGHT_OF_CENTER_AZIMUTH (X3DAUDIO_PI/8) //-----------------------------------------------------// // Supported emitter channel layouts: static const float aStereoLayout[] = { LEFT_AZIMUTH, RIGHT_AZIMUTH }; static const float a2Point1Layout[] = { LEFT_AZIMUTH, RIGHT_AZIMUTH, LOW_FREQUENCY_AZIMUTH }; static const float aQuadLayout[] = { FRONT_LEFT_AZIMUTH, FRONT_RIGHT_AZIMUTH, BACK_LEFT_AZIMUTH, BACK_RIGHT_AZIMUTH }; static const float a4Point1Layout[] = { FRONT_LEFT_AZIMUTH, FRONT_RIGHT_AZIMUTH, LOW_FREQUENCY_AZIMUTH, BACK_LEFT_AZIMUTH, BACK_RIGHT_AZIMUTH }; static const float a5Point1Layout[] = { FRONT_LEFT_AZIMUTH, FRONT_RIGHT_AZIMUTH, FRONT_CENTER_AZIMUTH, LOW_FREQUENCY_AZIMUTH, BACK_LEFT_AZIMUTH, BACK_RIGHT_AZIMUTH }; static const float a7Point1Layout[] = { FRONT_LEFT_AZIMUTH, FRONT_RIGHT_AZIMUTH, FRONT_CENTER_AZIMUTH, LOW_FREQUENCY_AZIMUTH, BACK_LEFT_AZIMUTH, BACK_RIGHT_AZIMUTH, LEFT_AZIMUTH, RIGHT_AZIMUTH }; //-------------------------------------------------------// //// // DESCRIPTION: // Initializes the 3D API's: // // REMARKS: // This method only needs to be called once. // X3DAudio will be initialized such that its speaker channel mask // matches the format of the given XACT engine's final mix. // // PARAMETERS: // pEngine - [in] XACT engine // X3DInstance - [out] X3DAudio instance handle // // RETURN VALUE: // HResult error code //// EXTERN_C HRESULT inline XACT3DInitialize (__in IXACT3Engine* pEngine, __in X3DAUDIO_HANDLE X3DInstance) { HRESULT hr = S_OK; if (pEngine == NULL) { hr = E_POINTER; } XACTVARIABLEVALUE nSpeedOfSound; if (SUCCEEDED(hr)) { XACTVARIABLEINDEX xactSpeedOfSoundID = pEngine->GetGlobalVariableIndex("SpeedOfSound"); hr = pEngine->GetGlobalVariable(xactSpeedOfSoundID, &nSpeedOfSound); } if (SUCCEEDED(hr)) { WAVEFORMATEXTENSIBLE wfxFinalMixFormat; hr = pEngine->GetFinalMixFormat(&wfxFinalMixFormat); if (SUCCEEDED(hr)) { X3DAudioInitialize(wfxFinalMixFormat.dwChannelMask, nSpeedOfSound, X3DInstance); } } return hr; } //// // DESCRIPTION: // Calculates DSP settings with respect to 3D parameters: // // REMARKS: // Note the following flags are always specified for XACT3D calculation: // X3DAUDIO_CALCULATE_MATRIX | X3DAUDIO_CALCULATE_DOPPLER | X3DAUDIO_CALCULATE_EMITTER_ANGLE // // This means the caller must set at least the following fields: // X3DAUDIO_LISTENER.OrientFront // X3DAUDIO_LISTENER.OrientTop // X3DAUDIO_LISTENER.Position // X3DAUDIO_LISTENER.Velocity // // X3DAUDIO_EMITTER.OrientFront // X3DAUDIO_EMITTER.OrientTop, if emitter is multi-channel // X3DAUDIO_EMITTER.Position // X3DAUDIO_EMITTER.Velocity // X3DAUDIO_EMITTER.InnerRadius // X3DAUDIO_EMITTER.InnerRadiusAngle // X3DAUDIO_EMITTER.ChannelCount // X3DAUDIO_EMITTER.CurveDistanceScaler // X3DAUDIO_EMITTER.DopplerScaler // // X3DAUDIO_DSP_SETTINGS.pMatrixCoefficients, the caller need only allocate space for SrcChannelCount*DstChannelCount elements // X3DAUDIO_DSP_SETTINGS.SrcChannelCount // X3DAUDIO_DSP_SETTINGS.DstChannelCount // // If X3DAUDIO_EMITTER.pChannelAzimuths is left NULL for multi-channel emitters, // a default channel radius and channel azimuth array will be applied below. // Distance curves such as X3DAUDIO_EMITTER.pVolumeCurve should be // left NULL as XACT's native RPCs will be used to define DSP behaviour // with respect to normalized distance. // // See X3DAudio.h for information regarding X3DAudio types. // // PARAMETERS: // X3DInstance - [in] X3DAudio instance handle, returned from XACT3DInitialize() // pListener - [in] point of 3D audio reception // pEmitter - [in] 3D audio source // pDSPSettings - [out] receives calculation results, applied to an XACT cue via XACT3DApply() // // RETURN VALUE: // HResult error code //// EXTERN_C HRESULT inline XACT3DCalculate (__in X3DAUDIO_HANDLE X3DInstance, __in const X3DAUDIO_LISTENER* pListener, __inout X3DAUDIO_EMITTER* pEmitter, __inout X3DAUDIO_DSP_SETTINGS* pDSPSettings) { HRESULT hr = S_OK; if (pListener == NULL || pEmitter == NULL || pDSPSettings == NULL) { hr = E_POINTER; } if (SUCCEEDED(hr)) { if (pEmitter->ChannelCount > 1 && pEmitter->pChannelAzimuths == NULL) { pEmitter->ChannelRadius = 1.0f; switch (pEmitter->ChannelCount) { case 2: pEmitter->pChannelAzimuths = (float*)&aStereoLayout[0]; break; case 3: pEmitter->pChannelAzimuths = (float*)&a2Point1Layout[0]; break; case 4: pEmitter->pChannelAzimuths = (float*)&aQuadLayout[0]; break; case 5: pEmitter->pChannelAzimuths = (float*)&a4Point1Layout[0]; break; case 6: pEmitter->pChannelAzimuths = (float*)&a5Point1Layout[0]; break; case 8: pEmitter->pChannelAzimuths = (float*)&a7Point1Layout[0]; break; default: hr = E_FAIL; break; } } } if (SUCCEEDED(hr)) { static X3DAUDIO_DISTANCE_CURVE_POINT DefaultCurvePoints[2] = { 0.0f, 1.0f, 1.0f, 1.0f }; static X3DAUDIO_DISTANCE_CURVE DefaultCurve = { (X3DAUDIO_DISTANCE_CURVE_POINT*)&DefaultCurvePoints[0], 2 }; if (pEmitter->pVolumeCurve == NULL) { pEmitter->pVolumeCurve = &DefaultCurve; } if (pEmitter->pLFECurve == NULL) { pEmitter->pLFECurve = &DefaultCurve; } X3DAudioCalculate(X3DInstance, pListener, pEmitter, (X3DAUDIO_CALCULATE_MATRIX | X3DAUDIO_CALCULATE_DOPPLER | X3DAUDIO_CALCULATE_EMITTER_ANGLE), pDSPSettings); } return hr; } //// // DESCRIPTION: // Applies results from a call to XACT3DCalculate() to a cue. // // PARAMETERS: // pDSPSettings - [in] calculation results generated by XACT3DCalculate() // pCue - [in] cue to which to apply pDSPSettings // // RETURN VALUE: // HResult error code //// EXTERN_C HRESULT inline XACT3DApply (__in const X3DAUDIO_DSP_SETTINGS* pDSPSettings, __in IXACT3Cue* pCue) { HRESULT hr = S_OK; if (pDSPSettings == NULL || pCue == NULL) { hr = E_POINTER; } if (SUCCEEDED(hr)) { hr = pCue->SetMatrixCoefficients(pDSPSettings->SrcChannelCount, pDSPSettings->DstChannelCount, pDSPSettings->pMatrixCoefficients); } if (SUCCEEDED(hr)) { XACTVARIABLEINDEX xactDistanceID = pCue->GetVariableIndex("Distance"); hr = pCue->SetVariable(xactDistanceID, pDSPSettings->EmitterToListenerDistance); } if (SUCCEEDED(hr)) { XACTVARIABLEINDEX xactDopplerID = pCue->GetVariableIndex("DopplerPitchScalar"); hr = pCue->SetVariable(xactDopplerID, pDSPSettings->DopplerFactor); } if (SUCCEEDED(hr)) { XACTVARIABLEINDEX xactOrientationID = pCue->GetVariableIndex("OrientationAngle"); hr = pCue->SetVariable(xactOrientationID, pDSPSettings->EmitterToListenerAngle * (180.0f / X3DAUDIO_PI)); } return hr; } #pragma warning(pop) #endif // __XACT3D_H__ //---------------------------------<-EOF->----------------------------------//