51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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/*
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===== h_export.cpp ========================================================
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Entity classes exported by Halflife.
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*/
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#if defined(_WIN32)
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#include "winlite.h"
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#include "datamap.h"
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#include "tier0/dbg.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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HMODULE win32DLLHandle;
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// Required DLL entry point
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BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
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{
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// ensure data sizes are stable
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if ( IsPlatformWindowsPC32() && sizeof( inputfunc_t ) != sizeof( int ) ||
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IsPlatformWindowsPC64() && sizeof( inputfunc_t ) != sizeof( void* ) )
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{
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Assert( !IsPlatformWindowsPC32() || sizeof( inputfunc_t ) == sizeof( int ) );
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Assert( !IsPlatformWindowsPC64() || sizeof( inputfunc_t ) == sizeof( void* ) );
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return FALSE;
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}
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if ( fdwReason == DLL_PROCESS_ATTACH )
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{
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win32DLLHandle = hinstDLL;
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}
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else if ( fdwReason == DLL_PROCESS_DETACH )
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{
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}
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return TRUE;
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}
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#endif
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