32 lines
698 B
C++
32 lines
698 B
C++
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include <stdio.h>
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#include "physdll.h"
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#include "filesystem_tools.h"
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static CSysModule *pPhysicsModule = NULL;
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CreateInterfaceFn GetPhysicsFactory( void )
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{
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if ( !pPhysicsModule )
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{
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pPhysicsModule = g_pFullFileSystem->LoadModule( "VPHYSICS.DLL" );
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if ( !pPhysicsModule )
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return NULL;
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}
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return Sys_GetFactory( pPhysicsModule );
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}
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void PhysicsDLLPath( const char *pPathname )
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{
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if ( !pPhysicsModule )
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{
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pPhysicsModule = g_pFullFileSystem->LoadModule( pPathname );
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}
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}
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