csgo-2018-source/public/ireplaydirector.h

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2021-07-25 12:11:47 +08:00
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef IREPLAYDIRECTOR_H
#define IREPLAYDIRECTOR_H
#ifdef _WIN32
#pragma once
#endif
class IReplayServer;
class KeyValues;
class Vector;
#define INTERFACEVERSION_REPLAYDIRECTOR "ReplayDirector001"
class IReplayDirector
{
public:
virtual ~IReplayDirector() {}
virtual bool IsActive( void ) = 0; // true if director is active
virtual void SetReplayServer( IReplayServer *Replay ) = 0; // give the director the engine Replay interface
virtual IReplayServer* GetReplayServer( void ) = 0; // get current Replay server interface
virtual int GetDirectorTick( void ) = 0; // get current broadcast tick from director
virtual int GetPVSEntity( void ) = 0; // get current view entity (PVS), 0 if coords are used
virtual Vector GetPVSOrigin( void ) = 0; // get current PVS origin
virtual float GetDelay( void ) = 0; // returns current delay in seconds
virtual const char** GetModEvents() = 0;
};
#endif // IREPLAYDIRECTOR_H