1490 lines
45 KiB
C++
1490 lines
45 KiB
C++
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//====== Copyright <20> 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Dme version of a skeletal model (gets compiled into a MDL)
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//
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//=============================================================================
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#include "movieobjects/dmemodel.h"
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#include "movieobjects_interfaces.h"
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#include "datamodel/dmelementfactoryhelper.h"
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#include "datacache/imdlcache.h"
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#include "materialsystem/imaterialsystem.h"
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#include "tier2/tier2.h"
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#include "studio.h"
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#include "materialsystem/imaterialsystemhardwareconfig.h"
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#include "movieobjects/dmemesh.h"
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#include "movieobjects/dmechannel.h"
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#include "movieobjects/dmelog.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeModel, CDmeModel );
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//-----------------------------------------------------------------------------
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// Stack of DmeModels currently being rendered. Used to set up render state
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//-----------------------------------------------------------------------------
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CUtlStack< CDmeModel * > CDmeModel::s_ModelStack;
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static CUtlVector< matrix3x4_t > s_PoseToWorld;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDmeModel::OnConstruction()
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{
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m_JointList.Init( this, "jointList" );
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m_BaseStates.Init( this, "baseStates" );
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m_UpAxis.InitAndSet( this, "upAxis", "Y" );
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m_eAxisSystem.InitAndCreate( this, "axisSystem" ); // Defaults to Y up
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}
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void CDmeModel::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// Add joint
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//-----------------------------------------------------------------------------
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int CDmeModel::AddJoint( CDmeDag *pJoint )
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{
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const int nIndex = GetJointIndex( pJoint );
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if ( nIndex >= 0 )
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return nIndex;
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return m_JointList.AddToTail( pJoint );
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}
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//-----------------------------------------------------------------------------
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// Add joint
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//-----------------------------------------------------------------------------
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CDmeJoint *CDmeModel::AddJoint( const char *pJointName, CDmeDag *pParent )
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{
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CDmeJoint *pJoint = CreateElement< CDmeJoint >( pJointName, GetFileId() );
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CDmeTransform *pTransform = pJoint->GetTransform();
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pTransform->SetName( pJointName );
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if ( !pParent )
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{
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pParent = this;
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}
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pParent->AddChild( pJoint );
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m_JointList.AddToTail( pJoint );
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return pJoint;
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}
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//-----------------------------------------------------------------------------
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// Returns the number of joint transforms we know about
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//-----------------------------------------------------------------------------
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int CDmeModel::GetJointCount() const
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{
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return m_JointList.Count();
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}
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//-----------------------------------------------------------------------------
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// Determines joint transform index given a joint transform
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//-----------------------------------------------------------------------------
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int CDmeModel::GetJointIndex( CDmeDag *pJoint ) const
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{
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const int nJointCount = m_JointList.Count();
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for ( int i = 0; i < nJointCount; ++i )
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{
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if ( pJoint == m_JointList[ i ] )
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{
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return i;
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}
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}
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return -1;
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}
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//-----------------------------------------------------------------------------
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// Determines joint transform index given a joint name
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//-----------------------------------------------------------------------------
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int CDmeModel::GetJointIndex( const char *pJointName ) const
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{
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const int nJointCount = m_JointList.Count();
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for ( int i = 0; i < nJointCount; ++i )
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{
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if ( !V_strcmp( pJointName, m_JointList[ i ]->GetName() ) )
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{
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return i;
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}
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}
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return -1;
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}
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//-----------------------------------------------------------------------------
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// Determines joint transform index given a joint name hash
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//-----------------------------------------------------------------------------
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int CDmeModel::GetJointIndex( CUtlStringToken nJointNameHash ) const
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{
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const int nJointCount = m_JointList.Count();
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for ( int i = 0; i < nJointCount; ++i )
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{
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if ( MakeStringToken( m_JointList[ i ]->GetName() ) == nJointNameHash )
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{
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return i;
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}
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}
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return -1;
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}
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//-----------------------------------------------------------------------------
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// Returns the DmeDag for the specified joint index
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//-----------------------------------------------------------------------------
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CDmeDag *CDmeModel::GetJoint( int nIndex )
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{
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return m_JointList[ nIndex ];
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}
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const CDmeDag *CDmeModel::GetJoint( int nIndex ) const
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{
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return m_JointList[ nIndex ];
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}
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//-----------------------------------------------------------------------------
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// Determines joint transform index given a joint name
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//-----------------------------------------------------------------------------
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CDmeTransform *CDmeModel::GetJointTransform( int nIndex )
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{
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return m_JointList[ nIndex ]->GetTransform();
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}
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const CDmeTransform *CDmeModel::GetJointTransform( int nIndex ) const
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{
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return m_JointList[ nIndex ]->GetTransform();
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}
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//-----------------------------------------------------------------------------
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// Finds a base state by name, returns NULL if not found
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//-----------------------------------------------------------------------------
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CDmeTransformList *CDmeModel::FindBaseState( const char *pBaseStateName )
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{
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int nCount = m_BaseStates.Count();
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for ( int i = 0; i < nCount; ++i )
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{
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if ( !V_stricmp( m_BaseStates[i]->GetName(), pBaseStateName ) )
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return m_BaseStates[i];
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Captures the current joint transforms into a base state
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//-----------------------------------------------------------------------------
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void CDmeModel::CaptureJointsToBaseState( const char *pBaseStateName )
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{
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CDmeTransformList *pTransformList = FindBaseState( pBaseStateName );
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if ( !pTransformList )
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{
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pTransformList = CreateElement<CDmeTransformList>( pBaseStateName, GetFileId() );
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m_BaseStates.AddToTail( pTransformList );
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}
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// Make the transform list have the correct number of elements
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const int nJointCount = m_JointList.Count();
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const int nCurrentCount = pTransformList->GetTransformCount();
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if ( nJointCount > nCurrentCount )
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{
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for ( int i = nCurrentCount; i < nJointCount; ++i )
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{
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CDmeTransform *pTransform = CreateElement<CDmeTransform>( m_JointList[i]->GetName(), pTransformList->GetFileId() );
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pTransformList->m_Transforms.AddToTail( pTransform );
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}
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}
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else if ( nJointCount < nCurrentCount )
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{
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pTransformList->m_Transforms.RemoveMultiple( nJointCount, nCurrentCount - nJointCount );
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}
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// Copy the state over
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for ( int i = 0; i < nJointCount; ++i )
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{
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matrix3x4_t mat;
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CDmeDag *pDmeDag = m_JointList[i];
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if ( !pDmeDag )
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{
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char szTmpBuf0[ 38 ];
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UniqueIdToString( GetId(), szTmpBuf0, ARRAYSIZE( szTmpBuf0 ) );
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Warning( "DmeModel::CaptureJointsToBaseState( %s ): DmeModel %s[%s].jointList[ %d ] is NULL\n", pBaseStateName, GetName(), szTmpBuf0, i );
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continue;
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}
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CDmeTransform *pDmeTransform = pDmeDag->GetTransform();
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if ( !pDmeTransform )
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{
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char szTmpBuf0[ 38 ];
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UniqueIdToString( GetId(), szTmpBuf0, ARRAYSIZE( szTmpBuf0 ) );
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char szTmpBuf1[ 38 ];
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UniqueIdToString( pDmeDag->GetId(), szTmpBuf1, ARRAYSIZE( szTmpBuf1 ) );
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Warning( "DmeModel::CaptureJointsToBaseState( %s ) - DmeModel %s[%s].jointList[ %d ].transform ( %s[%s].transform ) is NULL\n", pBaseStateName, GetName(), szTmpBuf0, i, pDmeDag->GetName(), szTmpBuf1 );
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continue;
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}
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pDmeTransform->GetTransform( mat );
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pTransformList->SetTransform( i, mat );
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}
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}
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//-----------------------------------------------------------------------------
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// Sets the joint transforms to the values in the specified base state, if it exists
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//-----------------------------------------------------------------------------
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void CDmeModel::PushBaseStateToJoints( const char *pBaseStateName )
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{
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CDmeTransformList *pTransformList = FindBaseState( pBaseStateName );
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if ( !pTransformList )
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return;
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for ( int ii = 0; ii < pTransformList->GetTransformCount(); ++ii )
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{
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CDmeTransform *pSrcDmeTransform = pTransformList->GetTransform( ii );
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CDmeDag *pDmeJoint = GetJoint( ii );
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if ( !pSrcDmeTransform || !pDmeJoint )
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continue;
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CDmeTransform *pDstDmeTransform = pDmeJoint->GetTransform();
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if ( !pDstDmeTransform )
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continue;
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pDstDmeTransform->SetPosition( pSrcDmeTransform->GetPosition() );
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pDstDmeTransform->SetOrientation( pSrcDmeTransform->GetOrientation() );
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}
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}
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//-----------------------------------------------------------------------------
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// Loads up joint transforms for this model
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//-----------------------------------------------------------------------------
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void CDmeModel::LoadJointTransform( CDmeDag *pJoint, CDmeTransformList *pBindPose, const matrix3x4_t &parentToWorld, const matrix3x4_t &parentToBindPose, bool bSetHardwareState )
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{
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// Determines joint transform index; no index, no traversing lower in the hierarchy
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const int nJointIndex = GetJointIndex( pJoint );
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if ( nJointIndex < 0 )
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return;
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// FIXME: Sucky search here necessary to find bone matrix index
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matrix3x4_t jointToWorld, jointToParent;
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pJoint->GetTransform()->GetTransform( jointToParent );
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ConcatTransforms( parentToWorld, jointToParent, jointToWorld );
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matrix3x4_t bindJointToParent, bindPoseToJoint, bindPoseToWorld, jointToBindPose;
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if ( pBindPose )
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{
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if ( nJointIndex >= pBindPose->GetTransformCount() )
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{
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Warning( "Model is in an invalid state! There are different numbers of bones in the bind pose and joint transform list!\n" );
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return;
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}
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pBindPose->GetTransform( nJointIndex )->GetTransform( bindJointToParent );
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}
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else
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{
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MatrixCopy( jointToParent, bindJointToParent );
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}
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ConcatTransforms( parentToBindPose, bindJointToParent, jointToBindPose );
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MatrixInvert( jointToBindPose, bindPoseToJoint );
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ConcatTransforms( jointToWorld, bindPoseToJoint, bindPoseToWorld );
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if ( bSetHardwareState )
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{
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CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
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pRenderContext->LoadBoneMatrix( nJointIndex, bindPoseToWorld );
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}
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MatrixCopy( bindPoseToWorld, s_PoseToWorld[ nJointIndex ] );
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int nChildCount = pJoint->GetChildCount();
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for ( int i = 0; i < nChildCount; ++i )
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{
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CDmeDag *pChildJoint = pJoint->GetChild(i);
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if ( !pChildJoint )
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continue;
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LoadJointTransform( pChildJoint, pBindPose, jointToWorld, jointToBindPose, bSetHardwareState );
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}
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}
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//-----------------------------------------------------------------------------
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// Sets up the render state for the model
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//-----------------------------------------------------------------------------
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CDmeModel::SetupBoneRetval_t CDmeModel::SetupBoneMatrixState( const matrix3x4_t& shapeToWorld, bool bForceSoftwareSkin )
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{
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const int nJointCount = m_JointList.Count();
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if ( nJointCount <= 0 )
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return NO_SKIN_DATA;
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int nBoneBatchCount = g_pMaterialSystemHardwareConfig->MaxVertexShaderBlendMatrices();
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bool bSetHardwareState = ( nJointCount <= nBoneBatchCount ) && !bForceSoftwareSkin;
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s_PoseToWorld.EnsureCount( nJointCount );
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// Finds a base state by name, returns NULL if not found
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CDmeTransformList *pBindPose = FindBaseState( "bind" );
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matrix3x4_t parentToBindPose;
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SetIdentityMatrix( parentToBindPose );
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int nChildCount = GetChildCount();
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for ( int i = 0; i < nChildCount; ++i )
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{
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CDmeDag *pChildJoint = GetChild(i);
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if ( !pChildJoint )
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continue;
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LoadJointTransform( pChildJoint, pBindPose, shapeToWorld, parentToBindPose, bSetHardwareState );
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}
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return bSetHardwareState ? BONES_SET_UP : TOO_MANY_BONES;
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}
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matrix3x4_t *CDmeModel::SetupModelRenderState( const matrix3x4_t& shapeToWorld, bool bHasSkinningData, bool bForceSoftwareSkin )
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{
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CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
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if ( bHasSkinningData && ( s_ModelStack.Count() > 0 ) )
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{
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SetupBoneRetval_t retVal = s_ModelStack.Top()->SetupBoneMatrixState( shapeToWorld, bForceSoftwareSkin );
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if ( retVal == TOO_MANY_BONES )
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{
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pRenderContext->MatrixMode( MATERIAL_MODEL );
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pRenderContext->LoadIdentity( );
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return s_PoseToWorld.Base();
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}
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if ( retVal != NO_SKIN_DATA )
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return NULL;
|
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}
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if ( bForceSoftwareSkin )
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{
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pRenderContext->MatrixMode( MATERIAL_MODEL );
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pRenderContext->LoadIdentity( );
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s_PoseToWorld.EnsureCount( 1 );
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MatrixCopy( shapeToWorld, s_PoseToWorld[0] );
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return s_PoseToWorld.Base();
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}
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pRenderContext->MatrixMode( MATERIAL_MODEL );
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pRenderContext->LoadMatrix( shapeToWorld );
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return NULL;
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}
|
|||
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|||
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void CDmeModel::CleanupModelRenderState()
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{
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CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
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pRenderContext->MatrixMode( MATERIAL_MODEL );
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pRenderContext->LoadIdentity();
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}
|
|||
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|||
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|
|||
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//-----------------------------------------------------------------------------
|
|||
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// Recursively render the Dag hierarchy
|
|||
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//-----------------------------------------------------------------------------
|
|||
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void CDmeModel::Draw( CDmeDrawSettings *pDrawSettings /* = NULL */ )
|
|||
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{
|
|||
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s_ModelStack.Push( this );
|
|||
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BaseClass::Draw( pDrawSettings );
|
|||
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s_ModelStack.Pop( );
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|||
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}
|
|||
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|
|||
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|
|||
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//-----------------------------------------------------------------------------
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|||
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// Set if Z is the up axis of the model
|
|||
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//-----------------------------------------------------------------------------
|
|||
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void CDmeModel::ZUp( bool bZUp )
|
|||
|
{
|
|||
|
if ( bZUp )
|
|||
|
{
|
|||
|
// Z up is technically ambiguous, but only Maya created SMD Z Up files, everything else assumes Z up is Valve engine Z up
|
|||
|
SetAxisSystem( CDmeAxisSystem::AS_VALVE_ENGINE );
|
|||
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}
|
|||
|
else
|
|||
|
{
|
|||
|
SetAxisSystem( CDmeAxisSystem::AS_MAYA_YUP );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Returns the matrix that moves DmeModel data to engine space
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CDmeModel::GetModelToEngineMat( matrix3x4_t &modelToEngineMat )
|
|||
|
{
|
|||
|
CDmeDag::DmeToEngineMatrix( modelToEngineMat, IsZUp() );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Returns the matrix that moves engine data to DmeModel space
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CDmeModel::GetEngineToModelMat( matrix3x4_t &engineToModelMat )
|
|||
|
{
|
|||
|
CDmeDag::EngineToDmeMatrix( engineToModelMat, IsZUp() );
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Returns true if the data under the DmeModel is AS_VALVE_ENGINE_SPACE ( Up: Z, Fwd: X, Left: Y )
|
|||
|
// Returns false otherwise, NOTE: false doesn't imply any other axis system, examine m_eAxisSystem to see
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
bool CDmeModel::IsZUp() const
|
|||
|
{
|
|||
|
Assert( m_eAxisSystem.GetElement() );
|
|||
|
|
|||
|
if ( m_eAxisSystem.GetElement()->IsEqual( CDmeAxisSystem::AS_VALVE_ENGINE ) )
|
|||
|
return true;
|
|||
|
|
|||
|
if ( m_eAxisSystem.GetElement()->IsEqual( CDmeAxisSystem::AS_MAYA_YUP ) )
|
|||
|
return false;
|
|||
|
|
|||
|
AssertMsg( false, "CDmeModel::IsZUp() called, but axis system is neither AS_VALVE_ENGINE or AS_MAYA_YUP, cannot represent via true/false, ambiguous state" );
|
|||
|
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Replace all instances of a material with a different material
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CDmeModel::ReplaceMaterial( CDmeDag *pDag, const char *pOldMaterialName, const char *pNewMaterialName )
|
|||
|
{
|
|||
|
if ( !pDag )
|
|||
|
return;
|
|||
|
|
|||
|
CDmeMesh *pMesh = CastElement< CDmeMesh >( pDag->GetShape() );
|
|||
|
if ( pMesh )
|
|||
|
{
|
|||
|
pMesh->ReplaceMaterial( pOldMaterialName, pNewMaterialName );
|
|||
|
}
|
|||
|
|
|||
|
int nCount = pDag->GetChildCount();
|
|||
|
for ( int i = 0; i < nCount; ++i )
|
|||
|
{
|
|||
|
CDmeDag *pChild = pDag->GetChild( i );
|
|||
|
ReplaceMaterial( pChild, pOldMaterialName, pNewMaterialName );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void CDmeModel::ReplaceMaterial( const char *pOldMaterialName, const char *pNewMaterialName )
|
|||
|
{
|
|||
|
ReplaceMaterial( this, pOldMaterialName, pNewMaterialName );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Gets the joint with the specified name
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
CDmeDag *CDmeModel::GetJoint( const char *pJointName )
|
|||
|
{
|
|||
|
CDmeDag *pJoint = NULL;
|
|||
|
|
|||
|
const int nJointCount = m_JointList.Count();
|
|||
|
for ( int i = 0; i < nJointCount; ++i )
|
|||
|
{
|
|||
|
pJoint = m_JointList[ i ];
|
|||
|
if ( !pJoint )
|
|||
|
continue;
|
|||
|
|
|||
|
if ( !V_stricmp( pJointName, pJoint->GetName() ) )
|
|||
|
return pJoint;
|
|||
|
}
|
|||
|
|
|||
|
return NULL;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
//
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CDmeModel::ReskinMeshes( const int *pJointTransformIndexRemap )
|
|||
|
{
|
|||
|
ReskinMeshes( this, pJointTransformIndexRemap );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Reskin meshes based on bone collapse
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CDmeModel::ReskinMeshes( CDmeDag *pDag, const int *pJointTransformIndexRemap )
|
|||
|
{
|
|||
|
if ( !pDag )
|
|||
|
return;
|
|||
|
|
|||
|
CDmeMesh *pMesh = CastElement< CDmeMesh >( pDag->GetShape() );
|
|||
|
if ( pMesh )
|
|||
|
{
|
|||
|
pMesh->Reskin( pJointTransformIndexRemap );
|
|||
|
}
|
|||
|
|
|||
|
int nCount = pDag->GetChildCount();
|
|||
|
for ( int i = 0; i < nCount; ++i )
|
|||
|
{
|
|||
|
CDmeDag *pChild = pDag->GetChild( i );
|
|||
|
ReskinMeshes( pChild, pJointTransformIndexRemap );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Remove joints
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CDmeModel::RemoveJoints( int nNewJointCount, const int *pInvJointRemap )
|
|||
|
{
|
|||
|
const int nOldJointTransformCount = m_JointList.Count();
|
|||
|
|
|||
|
const int nSizeInBytes = nNewJointCount * sizeof(CDmeTransform*);
|
|||
|
CDmeDag **ppJoints = (CDmeDag**)stackalloc( nSizeInBytes );
|
|||
|
for ( int i = 0; i < nNewJointCount; ++i )
|
|||
|
{
|
|||
|
ppJoints[i] = m_JointList[ pInvJointRemap[i] ];
|
|||
|
}
|
|||
|
|
|||
|
m_JointList.RemoveAll();
|
|||
|
for ( int i = 0; i < nNewJointCount; ++i )
|
|||
|
{
|
|||
|
m_JointList.AddToTail( ppJoints[i] );
|
|||
|
}
|
|||
|
|
|||
|
CUtlVectorFixedGrowable< CDmeTransform*, 256 > transforms;
|
|||
|
|
|||
|
const int nCount = m_BaseStates.Count();
|
|||
|
for ( int i = 0; i < nCount; ++i )
|
|||
|
{
|
|||
|
CDmeTransformList *pList = m_BaseStates[i];
|
|||
|
int nTransformCount = pList->GetTransformCount();
|
|||
|
transforms.SetCount( nTransformCount );
|
|||
|
int nStateJointCount = nNewJointCount;
|
|||
|
for ( int j = 0; j < nNewJointCount; ++j )
|
|||
|
{
|
|||
|
transforms[j] = pList->GetTransform( pInvJointRemap[j] );
|
|||
|
}
|
|||
|
for ( int j = nOldJointTransformCount; j < nTransformCount; ++j )
|
|||
|
{
|
|||
|
transforms[ nStateJointCount++ ] = pList->GetTransform( j );
|
|||
|
}
|
|||
|
|
|||
|
pList->m_Transforms.RemoveAll();
|
|||
|
for ( int j = 0; j < nStateJointCount; ++j )
|
|||
|
{
|
|||
|
pList->m_Transforms.AddToTail( transforms[ j ] );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Updates all base states by adding missing joints
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CDmeModel::UpdateBaseStates()
|
|||
|
{
|
|||
|
const int nJointCount = m_JointList.Count();
|
|||
|
|
|||
|
for ( int i = 0; i < m_BaseStates.Count(); ++i )
|
|||
|
{
|
|||
|
CDmeTransformList *pTransformList = m_BaseStates[i];
|
|||
|
if ( !pTransformList )
|
|||
|
continue;
|
|||
|
|
|||
|
// Make the transform list have the correct number of elements
|
|||
|
const int nCurrentCount = pTransformList->GetTransformCount();
|
|||
|
|
|||
|
if ( nJointCount < nCurrentCount )
|
|||
|
{
|
|||
|
pTransformList->m_Transforms.RemoveMultiple( nJointCount, nCurrentCount - nJointCount );
|
|||
|
return;
|
|||
|
}
|
|||
|
else if ( nJointCount == nCurrentCount )
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
Assert( nJointCount > nCurrentCount );
|
|||
|
|
|||
|
for ( int i = nCurrentCount; i < nJointCount; ++i )
|
|||
|
{
|
|||
|
CDmeTransform *pTransform = CreateElement<CDmeTransform>( m_JointList[i]->GetName(), pTransformList->GetFileId() );
|
|||
|
pTransformList->m_Transforms.AddToTail( pTransform );
|
|||
|
|
|||
|
matrix3x4_t mat;
|
|||
|
CDmeDag *pDmeDag = m_JointList[i];
|
|||
|
if ( !pDmeDag )
|
|||
|
continue;
|
|||
|
|
|||
|
CDmeTransform *pDmeTransform = pDmeDag->GetTransform();
|
|||
|
if ( !pDmeTransform )
|
|||
|
continue;
|
|||
|
|
|||
|
pDmeTransform->GetTransform( mat );
|
|||
|
pTransformList->SetTransform( i, mat );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Removes all children from this joint, moving shapes to be
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CDmeModel::RemoveAllChildren( CDmeDag *pDag, CDmeDag *pSubtreeRoot, const matrix3x4_t &jointToSubtreeRoot )
|
|||
|
{
|
|||
|
if ( !pDag )
|
|||
|
return;
|
|||
|
|
|||
|
CDmeTransform *pDagTransform = pDag->GetTransform();
|
|||
|
matrix3x4_t curToSubtreeRoot, dagToParent;
|
|||
|
pDagTransform->GetTransform( dagToParent );
|
|||
|
ConcatTransforms( jointToSubtreeRoot, dagToParent, curToSubtreeRoot );
|
|||
|
|
|||
|
if ( !CastElement< CDmeJoint >( pDag ) )
|
|||
|
{
|
|||
|
pSubtreeRoot->AddChild( pDag );
|
|||
|
pDagTransform->SetTransform( curToSubtreeRoot );
|
|||
|
}
|
|||
|
|
|||
|
int nCount = pDag->GetChildCount();
|
|||
|
for ( int i = 0; i < nCount; ++i )
|
|||
|
{
|
|||
|
RemoveAllChildren( pDag->GetChild(i), pSubtreeRoot, curToSubtreeRoot );
|
|||
|
}
|
|||
|
|
|||
|
pDag->RemoveAllChildren();
|
|||
|
}
|
|||
|
|
|||
|
void CDmeModel::RemoveAllChildren( CDmeDag *pSubtreeRoot )
|
|||
|
{
|
|||
|
matrix3x4_t root;
|
|||
|
SetIdentityMatrix( root );
|
|||
|
|
|||
|
int nCount = pSubtreeRoot->GetChildCount();
|
|||
|
for ( int i = 0; i < nCount; ++i )
|
|||
|
{
|
|||
|
CDmeDag *pChild = pSubtreeRoot->GetChild(i);
|
|||
|
if ( !CastElement< CDmeJoint >( pChild ) )
|
|||
|
continue;
|
|||
|
RemoveAllChildren( pChild, pSubtreeRoot, root );
|
|||
|
}
|
|||
|
|
|||
|
// Regetting the child count, as it has changed from the RemoveAllChildren calls
|
|||
|
nCount = pSubtreeRoot->GetChildCount();
|
|||
|
for ( int i = nCount; --i >= 0; )
|
|||
|
{
|
|||
|
if ( !CastElement< CDmeJoint >( pSubtreeRoot->GetChild(i) ) )
|
|||
|
continue;
|
|||
|
|
|||
|
pSubtreeRoot->RemoveChild( i );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Collapses all joints below the specified joint name, reskinning any meshes
|
|||
|
// referring to collapsed joints to use the specified joint instead
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CDmeModel::CollapseJoints( const char *pJointName )
|
|||
|
{
|
|||
|
CDmeDag *pJoint = GetJoint( pJointName );
|
|||
|
if ( !pJoint )
|
|||
|
return;
|
|||
|
|
|||
|
// Determine which joints must be collapsed
|
|||
|
CDmeDag *pParent;
|
|||
|
const int nCount = m_JointList.Count();
|
|||
|
bool *pIsCollapsed = (bool*)stackalloc( nCount * sizeof(bool) );
|
|||
|
for ( int i = 0; i < nCount; ++i )
|
|||
|
{
|
|||
|
CDmeDag *pTestJoint = m_JointList[ i ];
|
|||
|
if ( !pTestJoint )
|
|||
|
continue;
|
|||
|
|
|||
|
pIsCollapsed[i] = ( pJoint->FindChild( pParent, pTestJoint ) >= 0 );
|
|||
|
}
|
|||
|
|
|||
|
// Build remap indices
|
|||
|
int nNewJointCount = 0;
|
|||
|
int nCollapseJointIndex = 0;
|
|||
|
int* pJointRemap = (int*)stackalloc( nCount * sizeof(int) );
|
|||
|
int* pInvJointRemap = (int*)stackalloc( nCount * sizeof(int) );
|
|||
|
for ( int i = 0; i < nCount; ++i )
|
|||
|
{
|
|||
|
if ( pIsCollapsed[i] )
|
|||
|
{
|
|||
|
pJointRemap[i] = -1;
|
|||
|
continue;
|
|||
|
}
|
|||
|
|
|||
|
if ( pJoint == m_JointList[i] )
|
|||
|
{
|
|||
|
nCollapseJointIndex = nNewJointCount;
|
|||
|
}
|
|||
|
pInvJointRemap[nNewJointCount] = i;
|
|||
|
pJointRemap[i] = nNewJointCount++;
|
|||
|
}
|
|||
|
|
|||
|
for ( int i = 0; i < nCount; ++i )
|
|||
|
{
|
|||
|
if ( pJointRemap[i] < 0 )
|
|||
|
{
|
|||
|
pJointRemap[i] = nCollapseJointIndex;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Reskin meshes
|
|||
|
ReskinMeshes( this, pJointRemap );
|
|||
|
|
|||
|
// Fixup joint transform + base state lists
|
|||
|
RemoveJoints( nNewJointCount, pInvJointRemap );
|
|||
|
|
|||
|
// Remove all children from this node
|
|||
|
RemoveAllChildren( pJoint );
|
|||
|
|
|||
|
stackfree( pIsCollapsed );
|
|||
|
stackfree( pJointRemap );
|
|||
|
stackfree( pInvJointRemap );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Returns the matrix & quaternion to reorient
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CDmeModel::GetReorientData( matrix3x4_t &m, Quaternion &q, bool bMakeZUp )
|
|||
|
{
|
|||
|
// YUP_ACTIVE: FIXME
|
|||
|
if ( bMakeZUp )
|
|||
|
{
|
|||
|
static const matrix3x4_t mYtoZ(
|
|||
|
0.0f, 0.0f, 1.0f, 0.0f,
|
|||
|
1.0f, 0.0f, 0.0f, 0.0f,
|
|||
|
0.0f, 1.0f, 0.0f, 0.0f );
|
|||
|
|
|||
|
m = mYtoZ;
|
|||
|
|
|||
|
matrix3x4a_t mA;
|
|||
|
CDmeAxisSystem::GetConversionMatrix( mA, CDmeAxisSystem::AS_MAYA_YUP, CDmeAxisSystem::AS_VALVE_ENGINE );
|
|||
|
Assert( MatricesAreEqual( mYtoZ, mA ) );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
static const matrix3x4_t mZtoY(
|
|||
|
0.0f, 1.0f, 0.0f, 0.0f,
|
|||
|
0.0f, 0.0f, 1.0f, 0.0f,
|
|||
|
1.0f, 0.0f, 0.0f, 0.0f );
|
|||
|
|
|||
|
m = mZtoY;
|
|||
|
|
|||
|
matrix3x4a_t mA;
|
|||
|
CDmeAxisSystem::GetConversionMatrix( mA, CDmeAxisSystem::AS_VALVE_ENGINE, CDmeAxisSystem::AS_MAYA_YUP );
|
|||
|
Assert( MatricesAreEqual( mZtoY, mA, 1.0e-4 ) );
|
|||
|
}
|
|||
|
|
|||
|
MatrixQuaternion( m, q );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
//
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CDmeModel::ReorientDmeAnimation( CDmeDag *pDmeDag, const matrix3x4_t &mOrient, const Quaternion &qOrient )
|
|||
|
{
|
|||
|
if ( !pDmeDag )
|
|||
|
return;
|
|||
|
|
|||
|
CUtlVector< CDmeChannel * > dmeChannelList;
|
|||
|
|
|||
|
if ( !FindReferringElements( dmeChannelList, pDmeDag->GetTransform(), g_pDataModel->GetSymbol( "toElement" ) ) || dmeChannelList.Count() < 0 )
|
|||
|
return;
|
|||
|
|
|||
|
const int nDmeChannelCount = dmeChannelList.Count();
|
|||
|
for ( int i = 0; i < nDmeChannelCount; ++i )
|
|||
|
{
|
|||
|
CDmeChannel *pDmeChannel = dmeChannelList[ i ];
|
|||
|
if ( !pDmeChannel )
|
|||
|
continue;
|
|||
|
|
|||
|
CDmeLog *pDmeLog = pDmeChannel->GetLog();
|
|||
|
if ( !pDmeLog )
|
|||
|
continue;
|
|||
|
|
|||
|
const int nLogLayerCount = pDmeLog->GetNumLayers();
|
|||
|
for ( int j = 0; j < nLogLayerCount; ++j )
|
|||
|
{
|
|||
|
CDmeLogLayer *pDmeLogLayer = pDmeLog->GetLayer( j );
|
|||
|
|
|||
|
CDmeVector3LogLayer *pDmeVector3LogLayer = CastElement< CDmeVector3LogLayer >( pDmeLogLayer );
|
|||
|
if ( pDmeVector3LogLayer )
|
|||
|
{
|
|||
|
RotatePositionLog( pDmeVector3LogLayer, mOrient );
|
|||
|
continue;
|
|||
|
}
|
|||
|
|
|||
|
CDmeQuaternionLogLayer *pDmeQuaternionLogLayer = CastElement< CDmeQuaternionLogLayer >( pDmeLogLayer );
|
|||
|
if ( pDmeQuaternionLogLayer )
|
|||
|
{
|
|||
|
RotateOrientationLog( pDmeQuaternionLogLayer, mOrient, true );
|
|||
|
continue;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
//
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CDmeModel::ReorientDmeTransform( CDmeTransform *pDmeTransform, const matrix3x4_t &mOrient, const Quaternion &qOrient )
|
|||
|
{
|
|||
|
if ( !pDmeTransform )
|
|||
|
return;
|
|||
|
|
|||
|
Vector vTmp;
|
|||
|
VectorRotate( pDmeTransform->GetPosition(), mOrient, vTmp );
|
|||
|
pDmeTransform->SetPosition( vTmp );
|
|||
|
|
|||
|
Quaternion qTmp;
|
|||
|
QuaternionMult( qOrient, pDmeTransform->GetOrientation(), qTmp );
|
|||
|
pDmeTransform->SetOrientation( qTmp );
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Changes the orientation of the vertices and normals of a CDmeMesh using
|
|||
|
// the given transform.
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CDmeModel::ReorientDmeMesh( CDmeMesh *pDmeMesh, matrix3x4_t absMat )
|
|||
|
{
|
|||
|
CDisableUndoScopeGuard();
|
|||
|
|
|||
|
CDmeVertexData *pDmeVertexData = pDmeMesh->GetBindBaseState();
|
|||
|
|
|||
|
FieldIndex_t nFieldPosIndex = pDmeVertexData->FindFieldIndex( CDmeVertexDataBase::FIELD_POSITION );
|
|||
|
FieldIndex_t nFieldNormIndex = pDmeVertexData->FindFieldIndex( CDmeVertexDataBase::FIELD_NORMAL );
|
|||
|
if ( nFieldPosIndex >= 0 && nFieldNormIndex > 0 )
|
|||
|
{
|
|||
|
CDmAttribute *pDmPositionAttr = pDmeVertexData->GetVertexData( nFieldPosIndex );
|
|||
|
CDmAttribute *pDmNormalAttr = pDmeVertexData->GetVertexData( nFieldNormIndex );
|
|||
|
|
|||
|
CDmrArray< Vector > positions( pDmPositionAttr );
|
|||
|
CDmrArray< Vector > normals( pDmNormalAttr );
|
|||
|
|
|||
|
CUtlVector<Vector> newPositions;
|
|||
|
|
|||
|
matrix3x4_t normalMat;
|
|||
|
MatrixInverseTranspose( absMat, normalMat );
|
|||
|
|
|||
|
for ( int i = 0; i < positions.Count(); ++i )
|
|||
|
{
|
|||
|
Vector newPosition;
|
|||
|
|
|||
|
VectorTransform( positions[i], absMat, newPosition );
|
|||
|
positions.Set( i, newPosition );
|
|||
|
}
|
|||
|
|
|||
|
for ( int i = 0; i < normals.Count(); ++i )
|
|||
|
{
|
|||
|
Vector normalizedNormal;
|
|||
|
Vector newNormal;
|
|||
|
|
|||
|
VectorCopy( normals[i], normalizedNormal );
|
|||
|
VectorNormalize( normalizedNormal );
|
|||
|
VectorRotate( normalizedNormal, normalMat, newNormal );
|
|||
|
normals.Set( i, newNormal );
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
//
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CDmeModel::ReorientDmeModelChildren( CDmeModel *pDmeModel, const matrix3x4_t &mOrient, const Quaternion &qOrient )
|
|||
|
{
|
|||
|
if ( !pDmeModel )
|
|||
|
return;
|
|||
|
|
|||
|
CDmeTransformList *pDmeTransformList = pDmeModel->FindBaseState( "bind" );
|
|||
|
const int nTransformCount = pDmeTransformList ? pDmeTransformList->GetTransformCount() : 0;
|
|||
|
|
|||
|
const int nChildCount = pDmeModel->GetChildCount();
|
|||
|
for ( int i = 0; i < nChildCount; ++i )
|
|||
|
{
|
|||
|
CDmeDag *pDmeDag = pDmeModel->GetChild( i );
|
|||
|
if ( !pDmeDag )
|
|||
|
continue;
|
|||
|
|
|||
|
ReorientDmeTransform( pDmeDag->GetTransform(), mOrient, qOrient );
|
|||
|
|
|||
|
if ( pDmeTransformList )
|
|||
|
{
|
|||
|
int nJointIndex = pDmeModel->GetJointIndex( pDmeDag );
|
|||
|
if ( nJointIndex >= 0 && nJointIndex < nTransformCount )
|
|||
|
{
|
|||
|
ReorientDmeTransform( pDmeTransformList->GetTransform( nJointIndex ), mOrient, qOrient );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
ReorientDmeAnimation( pDmeDag, mOrient, qOrient );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Changes the orientation of a given CDmeDag's mesh data and those of any
|
|||
|
// children the CDmeDag has.
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CDmeModel::ReorientChildDmeMeshes_R( CDmeDag *pDmeDag )
|
|||
|
{
|
|||
|
// Reorient the Dag's shape
|
|||
|
CDmeMesh *pDmeMesh = CastElement< CDmeMesh >( pDmeDag->GetShape() );
|
|||
|
|
|||
|
if ( pDmeMesh )
|
|||
|
{
|
|||
|
matrix3x4_t absMat;
|
|||
|
pDmeDag->GetAbsTransform( absMat );
|
|||
|
|
|||
|
ReorientDmeMesh( pDmeMesh, absMat );
|
|||
|
}
|
|||
|
|
|||
|
// Recurse all child CDmeDags and
|
|||
|
const int nChildCount = pDmeDag->GetChildCount();
|
|||
|
for ( int i = 0; i < nChildCount; ++i )
|
|||
|
{
|
|||
|
ReorientChildDmeMeshes_R( pDmeDag->GetChild( i ) );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Walks through the immediate children of this DmeModel and bakes the world
|
|||
|
// space transform of any DmeMesh into its vertices and then sets the transform
|
|||
|
// of that mesh to the identity. Currently only called by hammer import and
|
|||
|
// hammer <-> modo in modo via ReorientToEngineSpace & ReorientToDCCToolSpace
|
|||
|
// dmeutils to convert DmeMesh to CMesh uses ReorientToValveEngineSpace
|
|||
|
// which does not call FreezeChildMeshes. FreezeChildMeshes is also not a
|
|||
|
// complete implementation as it doesn't take into account deltas on meshes
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CDmeModel::FreezeChildMeshes()
|
|||
|
{
|
|||
|
const int nChildCount = GetChildCount();
|
|||
|
for ( int i = 0; i < nChildCount; ++i )
|
|||
|
{
|
|||
|
CDmeDag *pDmeDag = GetChild( i );
|
|||
|
if ( !pDmeDag )
|
|||
|
continue;
|
|||
|
|
|||
|
ReorientChildDmeMeshes_R( pDmeDag );
|
|||
|
|
|||
|
// Zero out the rotation since ReorientChildDmeMeshes_R bakes it into the mesh
|
|||
|
CDmeTransform *pTransform = pDmeDag->GetTransform();
|
|||
|
if ( pTransform )
|
|||
|
{
|
|||
|
Quaternion qZero;
|
|||
|
qZero.Init();
|
|||
|
pTransform->SetOrientation( qZero );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
//
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
bool CDmeModel::SetAxisSystem( CDmeAxisSystem::PredefinedAxisSystem ePredefAxisSystem )
|
|||
|
{
|
|||
|
if ( !m_eAxisSystem.GetElement() )
|
|||
|
return false;
|
|||
|
|
|||
|
return m_eAxisSystem.GetElement()->Init( ePredefAxisSystem );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
//
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
bool CDmeModel::SetAxisSystem(
|
|||
|
CDmeAxisSystem::Axis_t eUpAxis,
|
|||
|
CDmeAxisSystem::ForwardParity_t eForwardParity,
|
|||
|
CDmeAxisSystem::CoordSys_t eCoordSys /* = CDmeAxisSystem::AS_RIGHT_HANDED */ )
|
|||
|
{
|
|||
|
if ( !m_eAxisSystem.GetElement() )
|
|||
|
return false;
|
|||
|
|
|||
|
return m_eAxisSystem.GetElement()->Init( eUpAxis, eForwardParity, eCoordSys );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// This expects the app has handled undo
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
bool CDmeModel::ConvertToAxisSystem( CDmeAxisSystem::PredefinedAxisSystem eToPredefinedAxisSystem )
|
|||
|
{
|
|||
|
if ( !m_eAxisSystem.GetElement() )
|
|||
|
return false;
|
|||
|
|
|||
|
CDmeAxisSystem::Axis_t eToUpAxis;
|
|||
|
CDmeAxisSystem::ForwardParity_t eToForwardParity;
|
|||
|
CDmeAxisSystem::CoordSys_t eToCoordSys;
|
|||
|
|
|||
|
if ( !CDmeAxisSystem::GetPredefinedAxisSystem( eToUpAxis, eToForwardParity, eToCoordSys, eToPredefinedAxisSystem ) )
|
|||
|
return false;
|
|||
|
|
|||
|
return ConvertToAxisSystem( eToUpAxis, eToForwardParity, eToCoordSys );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// This expects the app has handled undo
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
bool CDmeModel::ConvertToAxisSystem(
|
|||
|
CDmeAxisSystem::Axis_t eToUpAxis,
|
|||
|
CDmeAxisSystem::ForwardParity_t eToForwardParity,
|
|||
|
CDmeAxisSystem::CoordSys_t eToCoordSys /* = CDmeAxisSystem::AS_RIGHT_HANDED */ )
|
|||
|
{
|
|||
|
if ( !m_eAxisSystem.GetElement() )
|
|||
|
return false;
|
|||
|
|
|||
|
if ( !CDmeAxisSystem::IsValid( eToUpAxis, eToForwardParity, eToCoordSys ) )
|
|||
|
return false;
|
|||
|
|
|||
|
const CDmeAxisSystem *pFromDmeAxisSystem = m_eAxisSystem.GetElement();
|
|||
|
|
|||
|
Assert( pFromDmeAxisSystem->IsValid() );
|
|||
|
|
|||
|
const CDmeAxisSystem::Axis_t eFromUpAxis = pFromDmeAxisSystem->GetUpAxis();
|
|||
|
const CDmeAxisSystem::ForwardParity_t eFromForwardParity = pFromDmeAxisSystem->GetForwardParity();
|
|||
|
const CDmeAxisSystem::CoordSys_t eFromCoordSys = pFromDmeAxisSystem->GetCoordSys();
|
|||
|
|
|||
|
Assert( CDmeAxisSystem::IsValid( eToUpAxis, eToForwardParity, eToCoordSys ) );
|
|||
|
|
|||
|
if ( eFromUpAxis == eToUpAxis &&
|
|||
|
eFromForwardParity == eToForwardParity &&
|
|||
|
eFromCoordSys == eToCoordSys )
|
|||
|
{
|
|||
|
// No change needed
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
matrix3x4a_t mConversion = g_MatrixIdentity;
|
|||
|
CDmeAxisSystem::GetConversionMatrix( mConversion, eFromUpAxis, eFromForwardParity, eFromCoordSys, eToUpAxis, eToForwardParity, eToCoordSys );
|
|||
|
const Quaternion qConversion = MatrixQuaternion( mConversion );
|
|||
|
|
|||
|
ReorientDmeModelChildren( this, mConversion, qConversion );
|
|||
|
|
|||
|
m_UpAxis.Set( "axisSystem" );
|
|||
|
|
|||
|
return SetAxisSystem( eToUpAxis, eToForwardParity, eToCoordSys );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
//
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
bool CDmeModel::GetConversionMatrix( matrix3x4a_t &mConversion, CDmeAxisSystem::PredefinedAxisSystem eToPredefinedAxisSystem )
|
|||
|
{
|
|||
|
const CDmeAxisSystem *pFromDmeAxisSystem = m_eAxisSystem.GetElement();
|
|||
|
|
|||
|
Assert( pFromDmeAxisSystem->IsValid() );
|
|||
|
|
|||
|
const CDmeAxisSystem::Axis_t eFromUpAxis = pFromDmeAxisSystem->GetUpAxis();
|
|||
|
const CDmeAxisSystem::ForwardParity_t eFromForwardParity = pFromDmeAxisSystem->GetForwardParity();
|
|||
|
const CDmeAxisSystem::CoordSys_t eFromCoordSys = pFromDmeAxisSystem->GetCoordSys();
|
|||
|
|
|||
|
CDmeAxisSystem::Axis_t eToUpAxis;
|
|||
|
CDmeAxisSystem::ForwardParity_t eToForwardParity;
|
|||
|
CDmeAxisSystem::CoordSys_t eToCoordSys;
|
|||
|
|
|||
|
if ( !CDmeAxisSystem::GetPredefinedAxisSystem( eToUpAxis, eToForwardParity, eToCoordSys, eToPredefinedAxisSystem ) )
|
|||
|
return false;
|
|||
|
|
|||
|
CDmeAxisSystem::GetConversionMatrix( mConversion, eFromUpAxis, eFromForwardParity, eFromCoordSys, eToUpAxis, eToForwardParity, eToCoordSys );
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
//
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CDmeModel::TransformScene(
|
|||
|
const Vector &vScale /*= Vector( 1.0f, 1.0f, 1.0f )*/,
|
|||
|
const Vector &vTranslate /*= vec3_origin*/,
|
|||
|
const DegreeEuler &eRotation /*= DegreeEuler( 0.0f, 0.0f, 0.0f )*/,
|
|||
|
float flEps /*= 1.0e-4 */ )
|
|||
|
{
|
|||
|
if ( !VectorsAreEqual( vScale, Vector( 1.0f, 1.0f, 1.0f ), flEps ) )
|
|||
|
{
|
|||
|
ScaleScene( vScale );
|
|||
|
}
|
|||
|
|
|||
|
if ( !VectorsAreEqual( vTranslate, vec3_origin, flEps ) || !DegreeEulersAreEqual( eRotation, DegreeEuler( 0.0f, 0.0f, 0.0f ), flEps ) )
|
|||
|
{
|
|||
|
matrix3x4a_t mTransform;
|
|||
|
AngleMatrix( RadianEuler( eRotation ), vTranslate, mTransform );
|
|||
|
|
|||
|
matrix3x4a_t mIdentity;
|
|||
|
SetIdentityMatrix( mIdentity );
|
|||
|
|
|||
|
matrix3x4a_t mDag;
|
|||
|
CDmeTransform *pDmeModelTransform = GetTransform();
|
|||
|
pDmeModelTransform->GetTransform( mDag );
|
|||
|
|
|||
|
if ( MatricesAreEqual( mDag, mIdentity, flEps ) )
|
|||
|
{
|
|||
|
// DmeModel is just a group, leave it alone, put transform on all children
|
|||
|
const int nChildCount = GetChildCount();
|
|||
|
for ( int i = 0; i < nChildCount; ++i )
|
|||
|
{
|
|||
|
CDmeDag *pDmeDagChild = GetChild( i );
|
|||
|
CDmeTransform *pDmeTransform = pDmeDagChild->GetTransform();
|
|||
|
pDmeTransform->GetTransform( mDag );
|
|||
|
pDmeTransform->SetTransform( ConcatTransforms( mTransform, mDag ) );
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
// DmeModel has transformation data of its own... put transform on it
|
|||
|
pDmeModelTransform->SetTransform( ConcatTransforms( mTransform, mDag ) );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
CaptureJointsToBaseState( "bind" );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
//
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CDmeModel::ScaleScene( const Vector &vScale )
|
|||
|
{
|
|||
|
CUtlStack< CDmeDag * > depthFirstStack;
|
|||
|
depthFirstStack.Push( this );
|
|||
|
|
|||
|
while ( depthFirstStack.Count() > 0 )
|
|||
|
{
|
|||
|
CDmeDag *pDmeDag = depthFirstStack.Top();
|
|||
|
depthFirstStack.Pop();
|
|||
|
|
|||
|
if ( !pDmeDag )
|
|||
|
continue;
|
|||
|
|
|||
|
const int nChildCount = pDmeDag->GetChildCount();
|
|||
|
for ( int i = nChildCount + 1; i >= 0; --i )
|
|||
|
{
|
|||
|
depthFirstStack.Push( pDmeDag->GetChild( i ) );
|
|||
|
}
|
|||
|
|
|||
|
CDmeTransform *pDmeTransform = pDmeDag->GetTransform();
|
|||
|
Vector vLocalPos = pDmeTransform->GetPosition();
|
|||
|
vLocalPos.x *= vScale.x;
|
|||
|
vLocalPos.y *= vScale.y;
|
|||
|
vLocalPos.z *= vScale.z;
|
|||
|
pDmeTransform->SetPosition( vLocalPos );
|
|||
|
|
|||
|
matrix3x4a_t mScale;
|
|||
|
SetScaleMatrix( vScale, mScale );
|
|||
|
|
|||
|
matrix3x4a_t mScaleInvTranspose;
|
|||
|
MatrixInverseTranspose( mScale, mScaleInvTranspose );
|
|||
|
|
|||
|
CDmeMesh *pDmeMesh = CastElement< CDmeMesh >( pDmeDag->GetShape() );
|
|||
|
if ( pDmeMesh )
|
|||
|
{
|
|||
|
CUtlVector< CDmeVertexDataBase * > vertexDataList;
|
|||
|
|
|||
|
const int nStateCount = pDmeMesh->BaseStateCount();
|
|||
|
for ( int i = 0; i < nStateCount; ++i )
|
|||
|
{
|
|||
|
CDmeVertexDataBase *pDmeVertexData = pDmeMesh->GetBaseState( i );
|
|||
|
if ( pDmeVertexData )
|
|||
|
{
|
|||
|
vertexDataList.AddToTail( pDmeVertexData );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// TODO: See if delta data needs to be scaled differently, positions shouldn't but normals might
|
|||
|
const int nDeltaStateCount = pDmeMesh->DeltaStateCount();
|
|||
|
for ( int i = 0; i < nDeltaStateCount; ++i )
|
|||
|
{
|
|||
|
CDmeVertexDataBase *pDmeVertexData = pDmeMesh->GetDeltaState( i );
|
|||
|
if ( pDmeVertexData )
|
|||
|
{
|
|||
|
vertexDataList.AddToTail( pDmeVertexData );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
const int nVertexDataCount = vertexDataList.Count();
|
|||
|
for ( int i = 0; i < nVertexDataCount; ++i )
|
|||
|
{
|
|||
|
CDmeVertexDataBase *pDmeVertexData = vertexDataList[i];
|
|||
|
|
|||
|
const FieldIndex_t nPosFieldIndex = pDmeVertexData->FindFieldIndex( CDmeVertexDataBase::FIELD_POSITION );
|
|||
|
if ( nPosFieldIndex >= 0 )
|
|||
|
{
|
|||
|
CDmrArray< Vector > vertexData = pDmeVertexData->GetVertexData( nPosFieldIndex );
|
|||
|
|
|||
|
const int nDataCount = vertexData.Count();
|
|||
|
for ( int j = 0; j < nDataCount; ++j )
|
|||
|
{
|
|||
|
vertexData.Set( j, VectorTransform( vertexData.Get( j ), mScale ) );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
const FieldIndex_t nNormalFieldIndex = pDmeVertexData->FindFieldIndex( CDmeVertexDataBase::FIELD_NORMAL );
|
|||
|
if ( nPosFieldIndex >= 0 )
|
|||
|
{
|
|||
|
CDmrArray< Vector > vertexData = pDmeVertexData->GetVertexData( nNormalFieldIndex );
|
|||
|
|
|||
|
const int nDataCount = vertexData.Count();
|
|||
|
for ( int j = 0; j < nDataCount; ++j )
|
|||
|
{
|
|||
|
vertexData.Set( j, VectorTransform( vertexData.Get( j ), mScaleInvTranspose ).Normalized() );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
#if 0
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// temp function for validation of code changes, used by CompareDmeDag_R
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
static bool CompareDmeMeshes( CDmeMesh *pDmeMeshA, CDmeMesh *pDmeMeshB )
|
|||
|
{
|
|||
|
if ( !pDmeMeshA && !pDmeMeshB )
|
|||
|
return true;
|
|||
|
|
|||
|
if ( !pDmeMeshA || !pDmeMeshB )
|
|||
|
return false;
|
|||
|
|
|||
|
pDmeMeshA->Resolve();
|
|||
|
pDmeMeshB->Resolve();
|
|||
|
|
|||
|
if ( pDmeMeshA->BaseStateCount() != pDmeMeshB->BaseStateCount() )
|
|||
|
{
|
|||
|
AssertMsg( 0, "DmeMesh BaseStateCount mismatch: %s:%d vs %s:%d\n", pDmeMeshA->GetName(), pDmeMeshA->BaseStateCount(), pDmeMeshB->GetName(), pDmeMeshB->BaseStateCount() );
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
CDmeVertexData *pDmeVertexDataA = pDmeMeshA->GetBindBaseState();
|
|||
|
CDmeVertexData *pDmeVertexDataB = pDmeMeshB->GetBindBaseState();
|
|||
|
|
|||
|
if ( !pDmeVertexDataA && !pDmeVertexDataB )
|
|||
|
return true; // No vertex data in bind base state... not really a good state but they are the same
|
|||
|
|
|||
|
if ( !pDmeVertexDataA || !pDmeVertexDataB )
|
|||
|
{
|
|||
|
AssertMsg( 0, "DmeMesh one NULL BindBaseState: %s:0x%p vs %s:0x%p\n", pDmeMeshA->GetName(), pDmeVertexDataA, pDmeMeshB->GetName(), pDmeVertexDataB );
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
pDmeVertexDataA->Resolve();
|
|||
|
pDmeVertexDataB->Resolve();
|
|||
|
|
|||
|
const CUtlVector< Vector > &posDataA = pDmeVertexDataA->GetPositionData();
|
|||
|
const CUtlVector< Vector > &posDataB = pDmeVertexDataB->GetPositionData();
|
|||
|
|
|||
|
if ( posDataA.Count() != posDataB.Count() )
|
|||
|
{
|
|||
|
AssertMsg( 0, "DmeMesh posData count mismatch: %s:%d vs %s:%d\n", pDmeMeshA->GetName(), posDataA.Count(), pDmeMeshB->GetName(), posDataB.Count() );
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
for ( int i = 0; i < posDataA.Count(); ++i )
|
|||
|
{
|
|||
|
if ( !VectorsAreEqual( posDataA[i], posDataB[i] ) )
|
|||
|
{
|
|||
|
AssertMsg( 0, "DmeMesh posData vector mismatch: %d %s:< %6.2f %6.2f %6.2f > vs %s:< %6.2f %6.2f %6.2f >\n",
|
|||
|
i,
|
|||
|
pDmeMeshA->GetName(),
|
|||
|
posDataA[i].x,
|
|||
|
posDataA[i].y,
|
|||
|
posDataA[i].z,
|
|||
|
pDmeMeshB->GetName(),
|
|||
|
posDataB[i].x,
|
|||
|
posDataB[i].y,
|
|||
|
posDataB[i].z );
|
|||
|
return false;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
const CUtlVector< Vector > &normalDataA = pDmeVertexDataA->GetNormalData();
|
|||
|
const CUtlVector< Vector > &normalDataB = pDmeVertexDataB->GetNormalData();
|
|||
|
|
|||
|
if ( normalDataA.Count() != normalDataB.Count() )
|
|||
|
{
|
|||
|
AssertMsg( 0, "DmeMesh normalData count mismatch: %s:%d vs %s:%d\n", pDmeMeshA->GetName(), normalDataA.Count(), pDmeMeshB->GetName(), normalDataB.Count() );
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
for ( int i = 0; i < normalDataA.Count(); ++i )
|
|||
|
{
|
|||
|
if ( !VectorsAreEqual( normalDataA[i], normalDataB[i] ) )
|
|||
|
{
|
|||
|
AssertMsg( 0, "DmeMesh normalData vector mismatch: %d %s:< %6.2f %6.2f %6.2f > vs %s:< %6.2f %6.2f %6.2f >\n",
|
|||
|
i,
|
|||
|
pDmeMeshA->GetName(),
|
|||
|
normalDataA[i].x,
|
|||
|
normalDataA[i].y,
|
|||
|
normalDataA[i].z,
|
|||
|
pDmeMeshB->GetName(),
|
|||
|
normalDataB[i].x,
|
|||
|
normalDataB[i].y,
|
|||
|
normalDataB[i].z );
|
|||
|
return false;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// temp function for validation of code changes, used by CompareDmeDag_R
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
static bool CompareDmeDag_R( CDmeDag *pDmeDagA, CDmeDag *pDmeDagB )
|
|||
|
{
|
|||
|
// Both NULL, Ok
|
|||
|
if ( !pDmeDagA && !pDmeDagB )
|
|||
|
return true;
|
|||
|
|
|||
|
// Only one NULL, bad
|
|||
|
if ( !pDmeDagA || !pDmeDagB )
|
|||
|
{
|
|||
|
AssertMsg( 0, "One Dag NULL, the other isn't: 0x%p vs 0x%p\n", pDmeDagA, pDmeDagB );
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
// Names don't match, bad
|
|||
|
if ( V_strcmp( pDmeDagA->GetName(), pDmeDagB->GetName() ) )
|
|||
|
{
|
|||
|
AssertMsg( 0, "Shape name mismatch: %s vs %s\n", pDmeDagA->GetName(), pDmeDagB->GetName() );
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
// Transforms don't match, bad
|
|||
|
CDmeTransform *pDmeTransformA = pDmeDagA->GetTransform();
|
|||
|
CDmeTransform *pDmeTransformB = pDmeDagB->GetTransform();
|
|||
|
|
|||
|
if ( pDmeTransformA && pDmeTransformB )
|
|||
|
{
|
|||
|
matrix3x4a_t mA;
|
|||
|
pDmeTransformA->GetTransform( mA );
|
|||
|
|
|||
|
matrix3x4a_t mB;
|
|||
|
pDmeTransformB->GetTransform( mB );
|
|||
|
|
|||
|
if ( !MatricesAreEqual( mA, mB ) )
|
|||
|
{
|
|||
|
AssertMsg( 0, "Matrix mismatch" );
|
|||
|
return false;
|
|||
|
}
|
|||
|
}
|
|||
|
else if ( pDmeTransformA || pDmeTransformB )
|
|||
|
{
|
|||
|
AssertMsg( 0, "One DmeTransform NULL, the other isn't: %s 0x%p vs %s 0x%p \n", pDmeDagA->GetName(), pDmeTransformA, pDmeDagB->GetName(), pDmeTransformB );
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
// Compare shapes, if they exist
|
|||
|
CDmeShape *pDmeShapeA = pDmeDagA->GetShape();
|
|||
|
CDmeShape *pDmeShapeB = pDmeDagB->GetShape();
|
|||
|
|
|||
|
if ( pDmeShapeA && pDmeShapeB )
|
|||
|
{
|
|||
|
if ( pDmeShapeA->GetType() != pDmeShapeB->GetType() )
|
|||
|
{
|
|||
|
AssertMsg( 0, "Shape type mismatch: %s vs %s\n", pDmeShapeA->GetTypeString(), pDmeShapeB->GetTypeString() );
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
if ( pDmeShapeA->IsA( CDmeMesh::GetStaticTypeSymbol() ) )
|
|||
|
{
|
|||
|
if ( !CompareDmeMeshes( CastElement< CDmeMesh >( pDmeShapeA ), CastElement< CDmeMesh >( pDmeShapeB ) ) )
|
|||
|
{
|
|||
|
AssertMsg( 0, "Mesh Mismatch: %s vs %s\n", pDmeShapeA->GetName(), pDmeShapeB->GetName() );
|
|||
|
return false;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
else if ( pDmeShapeA || pDmeShapeB )
|
|||
|
{
|
|||
|
AssertMsg( 0, "One Shape NULL, the other isn't: 0x%p vs 0x%p\n", pDmeShapeA, pDmeShapeB );
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
// Child count don't match, bad
|
|||
|
const int nChildCountA = pDmeDagA->GetChildCount();
|
|||
|
const int nChildCountB = pDmeDagB->GetChildCount();
|
|||
|
|
|||
|
if ( nChildCountA != nChildCountB )
|
|||
|
return false;
|
|||
|
|
|||
|
// Compare their children
|
|||
|
for ( int i = 0; i < nChildCountA; ++i )
|
|||
|
{
|
|||
|
if ( !CompareDmeDag_R( pDmeDagA->GetChild( i ), pDmeDagB->GetChild( i ) ) )
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// temp function for validation of code changes, used by CompareDmeDag_R
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
static void ResolveDmeDagHierarchy_R( CDmeDag *pDmeDag )
|
|||
|
{
|
|||
|
if ( !pDmeDag )
|
|||
|
return;
|
|||
|
|
|||
|
pDmeDag->Resolve();
|
|||
|
CDmeShape *pDmeShape = pDmeDag->GetShape();
|
|||
|
|
|||
|
if ( pDmeShape )
|
|||
|
{
|
|||
|
pDmeShape->Resolve();
|
|||
|
|
|||
|
CDmeMesh *pDmeMesh = CastElement< CDmeMesh >( pDmeShape );
|
|||
|
if ( pDmeMesh )
|
|||
|
{
|
|||
|
pDmeMesh->Resolve();
|
|||
|
for ( int i = 0; i < pDmeMesh->BaseStateCount(); ++i )
|
|||
|
{
|
|||
|
CDmeVertexData *pDmeVertexData = pDmeMesh->GetBaseState( i );
|
|||
|
if ( pDmeVertexData )
|
|||
|
{
|
|||
|
pDmeVertexData->Resolve();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
for ( int i = 0; i < pDmeDag->GetChildCount(); ++i )
|
|||
|
{
|
|||
|
ResolveDmeDagHierarchy_R( pDmeDag->GetChild( i ) );
|
|||
|
}
|
|||
|
}
|
|||
|
#endif // 0
|
|||
|
|
|||
|
|