csgo-2018-source/mdlobjects/dmelod.cpp

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2021-07-25 12:11:47 +08:00
//====== Copyright <20> 1996-2004, Valve Corporation, All rights reserved. =====//
//
// Dme version of a hitbox
//
//===========================================================================//
#include "mdlobjects/dmelod.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "movieobjects/dmemodel.h"
#include "movieobjects/dmedag.h"
#include "movieobjects/dmecombinationoperator.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeLOD, CDmeLOD );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeLOD::OnConstruction()
{
m_Path.Init( this, "path" );
m_Model.Init( this, "model" );
m_Skeleton.Init( this, "skeleton" );
m_CombinationOperator.Init( this, "combinationOperator" );
m_flSwitchMetric.Init( this, "switchMetric" );
m_bNoFlex.Init( this, "noFlex" );
m_bIsShadowLOD.Init( this, "isShadowLOD" );
}
void CDmeLOD::OnDestruction()
{
}