csgo-2018-source/mdlobjects/dmeeyelid.cpp

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2021-07-25 12:11:47 +08:00
//============ Copyright (c) Valve Corporation, All rights reserved. ==========
//
//=============================================================================
// Valve includes
#include "datamodel/dmelementfactoryhelper.h"
#include "mdlobjects/dmeeyelid.h"
#include "movieobjects/dmedag.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeEyelid, CDmeEyelid );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeEyelid::OnConstruction()
{
m_bUpper.Init( this, "upper" );
m_sLowererFlex.Init( this, "lowererFlex" );
m_flLowererHeight.Init( this, "lowererHeight" );
m_sNeutralFlex.Init( this, "neutralFlex" );
m_flNeutralHeight.Init( this, "neutralHeight" );
m_sRaiserFlex.Init( this, "raiserFlex" );
m_flRaiserHeight.Init( this, "raiserHeight" );
m_sRightEyeballName.Init( this, "rightEyeballName" );
m_sLeftEyeballName.Init( this, "leftEyeballName" );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeEyelid::OnDestruction()
{
}