46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
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//============ Copyright (c) Valve Corporation, All rights reserved. ==========
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//
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//=============================================================================
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// Valve includes
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#include "datamodel/dmelementfactoryhelper.h"
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#include "mdlobjects/dmeeyelid.h"
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#include "movieobjects/dmedag.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeEyelid, CDmeEyelid );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeEyelid::OnConstruction()
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{
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m_bUpper.Init( this, "upper" );
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m_sLowererFlex.Init( this, "lowererFlex" );
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m_flLowererHeight.Init( this, "lowererHeight" );
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m_sNeutralFlex.Init( this, "neutralFlex" );
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m_flNeutralHeight.Init( this, "neutralHeight" );
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m_sRaiserFlex.Init( this, "raiserFlex" );
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m_flRaiserHeight.Init( this, "raiserHeight" );
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m_sRightEyeballName.Init( this, "rightEyeballName" );
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m_sLeftEyeballName.Init( this, "leftEyeballName" );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeEyelid::OnDestruction()
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{
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}
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