52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
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//====== Copyright <20> 1996-2004, Valve Corporation, All rights reserved. =====//
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//
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// Dme version of a body group
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//
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//===========================================================================//
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#include "mdlobjects/dmebodygroup.h"
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#include "datamodel/dmelementfactoryhelper.h"
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#include "mdlobjects/dmelodlist.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeBodyGroup, CDmeBodyGroup );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDmeBodyGroup::OnConstruction()
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{
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m_BodyParts.Init( this, "bodyPartList" );
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}
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void CDmeBodyGroup::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// Finds a body part by name
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//-----------------------------------------------------------------------------
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CDmeLODList *CDmeBodyGroup::FindBodyPart( const char *pName )
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{
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int nCount = m_BodyParts.Count();
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for ( int i = 0; i < nCount; ++i )
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{
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CDmeLODList *pLODList = CastElement< CDmeLODList >( m_BodyParts[ i ] );
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if ( !pLODList )
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continue;
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if ( !Q_stricmp( pName, pLODList->GetName() ) )
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return pLODList;
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}
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return NULL;
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}
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