16 lines
330 B
Plaintext
16 lines
330 B
Plaintext
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//====== Copyright <20> 1996-2007, Valve Corporation, All rights reserved. ===========================
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#include "common_ps_fxc.h"
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sampler g_tTestTexture : register( s0 );
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struct PS_INPUT
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{
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float2 vUv0 : TEXCOORD0;
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};
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float4 main( PS_INPUT i ) : COLOR
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{
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return float4( 0.05, 0.05, 0.05, 1 ) + tex2D( g_tTestTexture, i.vUv0 );
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}
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