63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#include "BaseVSShader.h"
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#include "gamecontrols_vs20.inc"
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#include "gamecontrols_ps20.inc"
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BEGIN_VS_SHADER_FLAGS( GAMECONTROLS, "Help for Game Controls", SHADER_NOT_EDITABLE )
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BEGIN_SHADER_PARAMS
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END_SHADER_PARAMS
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SHADER_INIT_PARAMS()
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{
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SET_FLAGS( MATERIAL_VAR_TRANSLUCENT );
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SET_FLAGS( MATERIAL_VAR_NOCULL );
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SET_FLAGS( MATERIAL_VAR_IGNOREZ );
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}
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SHADER_INIT
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{
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LoadTexture( BASETEXTURE );
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}
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SHADER_FALLBACK
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{
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return 0;
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}
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SHADER_DRAW
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{
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SHADOW_STATE
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{
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pShaderShadow->EnableTexture( SHADER_SAMPLER0, true );
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int nTexCoordDimensions = 3;
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pShaderShadow->VertexShaderVertexFormat( VERTEX_POSITION | VERTEX_COLOR, 1, &nTexCoordDimensions, 0 );
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EnableAlphaBlending( SHADER_BLEND_SRC_ALPHA, SHADER_BLEND_ONE_MINUS_SRC_ALPHA );
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DECLARE_STATIC_VERTEX_SHADER( gamecontrols_vs20 );
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SET_STATIC_VERTEX_SHADER( gamecontrols_vs20 );
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DECLARE_STATIC_PIXEL_SHADER( gamecontrols_ps20 );
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SET_STATIC_PIXEL_SHADER( gamecontrols_ps20 );
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}
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DYNAMIC_STATE
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{
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BindTexture( SHADER_SAMPLER0, TEXTURE_BINDFLAGS_NONE, BASETEXTURE );
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DECLARE_DYNAMIC_VERTEX_SHADER( gamecontrols_vs20 );
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SET_DYNAMIC_VERTEX_SHADER( gamecontrols_vs20 );
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DECLARE_DYNAMIC_PIXEL_SHADER( gamecontrols_ps20 );
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SET_DYNAMIC_PIXEL_SHADER( gamecontrols_ps20 );
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}
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Draw();
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}
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END_SHADER
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