46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#undef PROTECTED_THINGS_ENABLE // prevent warnings when windows.h gets included
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#include "shaderapibase.h"
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#include "shaderapi/ishaderutil.h"
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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//
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// The Base implementation of the shader render class
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// constructor, destructor
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//-----------------------------------------------------------------------------
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CShaderAPIBase::CShaderAPIBase()
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{
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}
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CShaderAPIBase::~CShaderAPIBase()
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{
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}
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//-----------------------------------------------------------------------------
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// Methods of IShaderDynamicAPI
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//-----------------------------------------------------------------------------
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void CShaderAPIBase::GetCurrentColorCorrection( ShaderColorCorrectionInfo_t* pInfo )
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{
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g_pShaderUtil->GetCurrentColorCorrection( pInfo );
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}
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