195 lines
4.8 KiB
C++
195 lines
4.8 KiB
C++
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//====== Copyright <20> 1996-2007, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <sys/stat.h>
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#ifndef POSIX
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#include <conio.h>
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#include <direct.h>
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#include <io.h>
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#endif
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#include "mm_framework.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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// GCSDK uses the console log channel
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DEFINE_LOGGING_CHANNEL_NO_TAGS( LOG_CONSOLE, "Console" );
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void LinkMatchmakingLib()
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{
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// This function is required for the linker to include CMatchFramework
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}
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static CMatchFramework g_MatchFramework;
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CMatchFramework *g_pMMF = &g_MatchFramework;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CMatchFramework, IMatchFramework,
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IMATCHFRAMEWORK_VERSION_STRING, g_MatchFramework );
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//
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// IAppSystem implementation
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//
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static CreateInterfaceFn s_pfnDelegateFactory;
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static void * InternalFactory( const char *pName, int *pReturnCode )
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{
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if ( pReturnCode )
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{
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*pReturnCode = IFACE_OK;
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}
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// Try to get interface via delegate
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if ( void *pInterface = s_pfnDelegateFactory ? s_pfnDelegateFactory( pName, pReturnCode ) : NULL )
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{
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return pInterface;
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}
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// Try to get internal interface
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if ( void *pInterface = Sys_GetFactoryThis()( pName, pReturnCode ) )
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{
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return pInterface;
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}
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// Failed
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if ( pReturnCode )
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{
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*pReturnCode = IFACE_FAILED;
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}
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return NULL;
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}
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namespace
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{
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typedef void * (CMatchExtensions::* ExtFn_t)();
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struct MatchExtInterface_t
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{
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char const *m_szName;
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ExtFn_t m_pfnGetInterface;
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bool m_bConnected;
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};
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static MatchExtInterface_t s_table[] =
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{
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{ LOCALIZE_INTERFACE_VERSION, (ExtFn_t) &CMatchExtensions::GetILocalize, false },
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{ INETSUPPORT_VERSION_STRING, (ExtFn_t) &CMatchExtensions::GetINetSupport, false },
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{ IENGINEVOICE_INTERFACE_VERSION, (ExtFn_t) &CMatchExtensions::GetIEngineVoice, false },
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{ VENGINE_CLIENT_INTERFACE_VERSION, (ExtFn_t) &CMatchExtensions::GetIVEngineClient, false },
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{ INTERFACEVERSION_VENGINESERVER, (ExtFn_t) &CMatchExtensions::GetIVEngineServer, false },
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{ INTERFACEVERSION_GAMEEVENTSMANAGER2, (ExtFn_t) &CMatchExtensions::GetIGameEventManager2, false },
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#ifdef _X360
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{ XBOXSYSTEM_INTERFACE_VERSION, (ExtFn_t) &CMatchExtensions::GetIXboxSystem, false },
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{ XONLINE_INTERFACE_VERSION, (ExtFn_t) &CMatchExtensions::GetIXOnline, false },
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#endif
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{ NULL, NULL, NULL }
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};
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};
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bool CMatchFramework::Connect( CreateInterfaceFn factory )
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{
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Assert( !s_pfnDelegateFactory );
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s_pfnDelegateFactory = factory;
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CreateInterfaceFn ourFactory = InternalFactory;
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ConnectTier1Libraries( &ourFactory, 1 );
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ConnectTier2Libraries( &ourFactory, 1 );
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ConVar_Register();
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// Get our extension interfaces
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for ( MatchExtInterface_t *ptr = s_table; ptr->m_szName; ++ ptr )
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{
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if ( !ptr->m_bConnected
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// && !(g_pMatchExtensions->*(ptr->m_pfnGetInterface))()
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)
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{
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void *pvInterface = ourFactory( ptr->m_szName, NULL );
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if ( pvInterface )
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{
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g_pMatchExtensions->RegisterExtensionInterface( ptr->m_szName, pvInterface );
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ptr->m_bConnected = true;
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}
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}
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}
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s_pfnDelegateFactory = NULL;
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MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f );
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SteamApiContext_Init();
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#if !defined( _GAMECONSOLE ) && !defined( SWDS )
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// Trigger intialization from Steam users
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if ( g_pPlayerManager )
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g_pPlayerManager->OnGameUsersChanged();
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#endif
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return true;
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}
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void CMatchFramework::Disconnect()
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{
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SteamApiContext_Shutdown();
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for ( MatchExtInterface_t *ptr = s_table; ptr->m_szName; ++ ptr )
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{
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if ( ptr->m_bConnected )
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{
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void *pvInterface = (g_pMatchExtensions->*(ptr->m_pfnGetInterface))();
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Assert( pvInterface );
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g_pMatchExtensions->UnregisterExtensionInterface( ptr->m_szName, pvInterface );
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ptr->m_bConnected = false;
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}
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}
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DisconnectTier2Libraries();
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ConVar_Unregister();
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DisconnectTier1Libraries();
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}
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void * CMatchFramework::QueryInterface( const char *pInterfaceName )
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{
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if ( !Q_stricmp( pInterfaceName, IMATCHFRAMEWORK_VERSION_STRING ) )
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return static_cast< IMatchFramework* >( this );
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return NULL;
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}
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const char *COM_GetModDirectory()
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{
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static char modDir[MAX_PATH];
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if ( Q_strlen( modDir ) == 0 )
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{
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const char *gamedir = CommandLine()->ParmValue("-game", CommandLine()->ParmValue( "-defaultgamedir", "hl2" ) );
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Q_strncpy( modDir, gamedir, sizeof(modDir) );
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if ( strchr( modDir, '/' ) || strchr( modDir, '\\' ) )
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{
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Q_StripLastDir( modDir, sizeof(modDir) );
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int dirlen = Q_strlen( modDir );
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Q_strncpy( modDir, gamedir + dirlen, sizeof(modDir) - dirlen );
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}
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}
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return modDir;
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}
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bool IsLocalClientConnectedToServer()
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{
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return
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( g_pMatchExtensions &&
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g_pMatchExtensions->GetIVEngineClient() &&
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( g_pMatchExtensions->GetIVEngineClient()->IsConnected() ||
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g_pMatchExtensions->GetIVEngineClient()->IsDrawingLoadingImage() ||
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g_pMatchExtensions->GetIVEngineClient()->IsTransitioningToLoad() ) );
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}
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