csgo-2018-source/hammer/syncfiledialog.h

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2021-07-25 12:11:47 +08:00
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef __SYNC_FILE_DIALOG_H
#define __SYNC_FILE_DIALOG_H
#pragma once
#include "afxwin.h"
struct P4File_t;
// CSyncFileDialog dialog
class CSyncFileDialog : public CDialog
{
DECLARE_DYNAMIC(CSyncFileDialog)
public:
CSyncFileDialog( P4File_t *pFileInfo, CWnd* pParent = NULL ); // standard constructor
virtual ~CSyncFileDialog();
// Dialog Data
enum { IDD = IDD_DIALOG_SYNC_FILE };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
P4File_t *m_pFileInfo;
DECLARE_MESSAGE_MAP()
public:
CStatic m_FileNameControl;
CStatic m_RevisionControl;
CButton m_DoOperationControl;
CStatic m_IconControl;
afx_msg void OnBnClickedOk();
afx_msg void OnBnClickedCancel();
virtual BOOL OnInitDialog();
static bool m_bRepeatOperation;
static bool m_bDoSync;
};
void CheckForFileSync( const char *pszFileName, bool bClearRepeat );
#endif // __SYNC_FILE_DIALOG_H