csgo-2018-source/hammer/saveinfo.h

57 lines
1.2 KiB
C
Raw Normal View History

2021-07-25 12:11:47 +08:00
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Holds information relevant to saving the document, such as the
// rules for which objects to save.
//
// $NoKeywords: $
//=============================================================================//
#ifndef SAVEINFO_H
#define SAVEINFO_H
#pragma once
#include "ChunkFile.h"
class CMapClass;
class CSaveInfo
{
public:
inline CSaveInfo(void);
inline void SetVisiblesOnly(bool bVisiblesOnly);
bool ShouldSaveObject(CMapClass *pObject);
protected:
bool m_bVisiblesOnly;
};
class IMapEntity_SaveInfo_t : public CSaveInfo {};
//-----------------------------------------------------------------------------
// Purpose: Constructor.
//-----------------------------------------------------------------------------
CSaveInfo::CSaveInfo(void)
{
m_bVisiblesOnly = false;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : bVisiblesOnly -
//-----------------------------------------------------------------------------
void CSaveInfo::SetVisiblesOnly(bool bVisiblesOnly)
{
m_bVisiblesOnly = bVisiblesOnly;
}
#endif // SAVEINFO_H