csgo-2018-source/external/crypto++-5.61/wait.h

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2021-07-25 12:11:47 +08:00
#ifndef CRYPTOPP_WAIT_H
#define CRYPTOPP_WAIT_H
#include "config.h"
#ifdef SOCKETS_AVAILABLE
#include "misc.h"
#include "cryptlib.h"
#include <vector>
#ifdef USE_WINDOWS_STYLE_SOCKETS
#include <winsock2.h>
#else
#include <sys/types.h>
#endif
#include "hrtimer.h"
NAMESPACE_BEGIN(CryptoPP)
class Tracer
{
public:
Tracer(unsigned int level) : m_level(level) {}
virtual ~Tracer() {}
protected:
//! Override this in your most-derived tracer to do the actual tracing.
virtual void Trace(unsigned int n, std::string const& s) = 0;
/*! By default, tracers will decide which trace messages to trace according to a trace level
mechanism. If your most-derived tracer uses a different mechanism, override this to
return false. If this method returns false, the default TraceXxxx(void) methods will all
return 0 and must be overridden explicitly by your tracer for trace messages you want. */
virtual bool UsingDefaults() const { return true; }
protected:
unsigned int m_level;
void TraceIf(unsigned int n, std::string const&s)
{ if (n) Trace(n, s); }
/*! Returns nr if, according to the default log settings mechanism (using log levels),
the message should be traced. Returns 0 if the default trace level mechanism is not
in use, or if it is in use but the event should not be traced. Provided as a utility
method for easier and shorter coding of default TraceXxxx(void) implementations. */
unsigned int Tracing(unsigned int nr, unsigned int minLevel) const
{ return (UsingDefaults() && m_level >= minLevel) ? nr : 0; }
};
// Your Tracer-derived class should inherit as virtual public from Tracer or another
// Tracer-derived class, and should pass the log level in its constructor. You can use the
// following methods to begin and end your Tracer definition.
// This constructor macro initializes Tracer directly even if not derived directly from it;
// this is intended, virtual base classes are always initialized by the most derived class.
#define CRYPTOPP_TRACER_CONSTRUCTOR(DERIVED) \
public: DERIVED(unsigned int level = 0) : Tracer(level) {}
#define CRYPTOPP_BEGIN_TRACER_CLASS_1(DERIVED, BASE1) \
class DERIVED : virtual public BASE1 { CRYPTOPP_TRACER_CONSTRUCTOR(DERIVED)
#define CRYPTOPP_BEGIN_TRACER_CLASS_2(DERIVED, BASE1, BASE2) \
class DERIVED : virtual public BASE1, virtual public BASE2 { CRYPTOPP_TRACER_CONSTRUCTOR(DERIVED)
#define CRYPTOPP_END_TRACER_CLASS };
// In your Tracer-derived class, you should define a globally unique event number for each
// new event defined. This can be done using the following macros.
#define CRYPTOPP_BEGIN_TRACER_EVENTS(UNIQUENR) enum { EVENTBASE = UNIQUENR,
#define CRYPTOPP_TRACER_EVENT(EVENTNAME) EventNr_##EVENTNAME,
#define CRYPTOPP_END_TRACER_EVENTS };
// In your own Tracer-derived class, you must define two methods per new trace event type:
// - unsigned int TraceXxxx() const
// Your default implementation of this method should return the event number if according
// to the default trace level system the event should be traced, or 0 if it should not.
// - void TraceXxxx(string const& s)
// This method should call TraceIf(TraceXxxx(), s); to do the tracing.
// For your convenience, a macro to define these two types of methods are defined below.
// If you use this macro, you should also use the TRACER_EVENTS macros above to associate
// event names with numbers.
#define CRYPTOPP_TRACER_EVENT_METHODS(EVENTNAME, LOGLEVEL) \
virtual unsigned int Trace##EVENTNAME() const { return Tracing(EventNr_##EVENTNAME, LOGLEVEL); } \
virtual void Trace##EVENTNAME(std::string const& s) { TraceIf(Trace##EVENTNAME(), s); }
/*! A simple unidirectional linked list with m_prev == 0 to indicate the final entry.
The aim of this implementation is to provide a very lightweight and practical
tracing mechanism with a low performance impact. Functions and methods supporting
this call-stack mechanism would take a parameter of the form "CallStack const& callStack",
and would pass this parameter to subsequent functions they call using the construct:
SubFunc(arg1, arg2, CallStack("my func at place such and such", &callStack));
The advantage of this approach is that it is easy to use and should be very efficient,
involving no allocation from the heap, just a linked list of stack objects containing
pointers to static ASCIIZ strings (or possibly additional but simple data if derived). */
class CallStack
{
public:
CallStack(char const* i, CallStack const* p) : m_info(i), m_prev(p) {}
CallStack const* Prev() const { return m_prev; }
virtual std::string Format() const;
protected:
char const* m_info;
CallStack const* m_prev;
};
/*! An extended CallStack entry type with an additional numeric parameter. */
class CallStackWithNr : public CallStack
{
public:
CallStackWithNr(char const* i, word32 n, CallStack const* p) : CallStack(i, p), m_nr(n) {}
std::string Format() const;
protected:
word32 m_nr;
};
/*! An extended CallStack entry type with an additional string parameter. */
class CallStackWithStr : public CallStack
{
public:
CallStackWithStr(char const* i, char const* z, CallStack const* p) : CallStack(i, p), m_z(z) {}
std::string Format() const;
protected:
char const* m_z;
};
CRYPTOPP_BEGIN_TRACER_CLASS_1(WaitObjectsTracer, Tracer)
CRYPTOPP_BEGIN_TRACER_EVENTS(0x48752841)
CRYPTOPP_TRACER_EVENT(NoWaitLoop)
CRYPTOPP_END_TRACER_EVENTS
CRYPTOPP_TRACER_EVENT_METHODS(NoWaitLoop, 1)
CRYPTOPP_END_TRACER_CLASS
struct WaitingThreadData;
//! container of wait objects
class WaitObjectContainer : public NotCopyable
{
public:
//! exception thrown by WaitObjectContainer
class Err : public Exception
{
public:
Err(const std::string& s) : Exception(IO_ERROR, s) {}
};
static unsigned int MaxWaitObjects();
WaitObjectContainer(WaitObjectsTracer* tracer = 0);
void Clear();
void SetNoWait(CallStack const& callStack);
void ScheduleEvent(double milliseconds, CallStack const& callStack);
// returns false if timed out
bool Wait(unsigned long milliseconds);
#ifdef USE_WINDOWS_STYLE_SOCKETS
~WaitObjectContainer();
void AddHandle(HANDLE handle, CallStack const& callStack);
#else
void AddReadFd(int fd, CallStack const& callStack);
void AddWriteFd(int fd, CallStack const& callStack);
#endif
private:
WaitObjectsTracer* m_tracer;
#ifdef USE_WINDOWS_STYLE_SOCKETS
void CreateThreads(unsigned int count);
std::vector<HANDLE> m_handles;
std::vector<WaitingThreadData *> m_threads;
HANDLE m_startWaiting;
HANDLE m_stopWaiting;
#else
fd_set m_readfds, m_writefds;
int m_maxFd;
#endif
bool m_noWait;
double m_firstEventTime;
Timer m_eventTimer;
#ifdef USE_WINDOWS_STYLE_SOCKETS
typedef size_t LastResultType;
#else
typedef int LastResultType;
#endif
enum { LASTRESULT_NOWAIT = -1, LASTRESULT_SCHEDULED = -2, LASTRESULT_TIMEOUT = -3 };
LastResultType m_lastResult;
unsigned int m_sameResultCount;
Timer m_noWaitTimer;
void SetLastResult(LastResultType result);
void DetectNoWait(LastResultType result, CallStack const& callStack);
};
NAMESPACE_END
#endif
#endif