61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#include "server_pch.h"
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#include "server.h"
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#include "master.h"
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#include "proto_oob.h"
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#include "sv_main.h" // SV_GetFakeClientCount()
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#include "tier0/icommandline.h"
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#include "FindSteamServers.h"
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#include "filesystem_engine.h"
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#include "sv_steamauth.h"
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#include "hltvserver.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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bool g_bEnableMasterServerUpdater = true;
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static void SvSearchKeyChangeCallback( IConVar *pConVar, const char *pOldValue, float flOldValue )
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{
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sv.UpdateGameData();
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if ( sv.IsActive() )
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{
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Cbuf_AddText( CBUF_SERVER, "heartbeat\n" );
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}
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}
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ConVar sv_search_key( "sv_search_key",
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#if defined( _PS3 )
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"csgo-ps3-rc0",
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#elif defined( SERVER_XLSP ) || defined( _X360 )
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"csgo-x360-rc1",
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#else
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"",
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#endif
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FCVAR_RELEASE, "When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.", SvSearchKeyChangeCallback );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void Heartbeat_f()
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{
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if ( g_nForkID != FORK_ID_PARENT_PROCESS ) // if we are the process parent, we won't advertise ourself to steam / xlsp
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{
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if( Steam3Server().SteamGameServer() )
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{
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Steam3Server().SteamGameServer()->ForceHeartbeat();
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}
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}
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}
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static ConCommand heartbeat( "heartbeat", Heartbeat_f, "Force heartbeat of master servers", 0 );
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