csgo-2018-source/engine/quakedef.h

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2021-07-25 12:11:47 +08:00
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
// Primary header for engine
#if !defined( QUAKEDEF_H )
#define QUAKEDEF_H
#ifdef _WIN32
#pragma once
#endif
// OPTIONAL DEFINES
//#define PARANOID // speed sapping error checking
#include "basetypes.h"
#include "qlimits.h"
//===========================================
// FIXME, remove more of these?
#include "sysexternal.h"
#include "tier1/tier1.h"
#include "mathlib/mathlib.h"
#include "common.h"
#include "cmd.h"
#include "protocol.h"
#include "render.h"
#include "gl_model.h"
#endif // QUAKEDEF_H