47 lines
1.2 KiB
C
47 lines
1.2 KiB
C
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef PERFWIZARD_H
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#define PERFWIZARD_H
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//--------------------------------------------------------------------------------------------------------------
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/**
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* Tracks the non-server FPS, for performance monitoring.
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* This is used for a wizard to suggest video option fallbacks to improve performance.
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*/
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class ClientFPSTracker
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{
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public:
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ClientFPSTracker();
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void Reset( void );
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void WriteData( void ) const;
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void MarkFrame( float fps, float input, float client, float server, float render, float sound, float cl_dll, float exec );
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bool IsValid( void ) const;
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void NPrint( int line ) const;
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private:
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float m_validTime;
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double m_minNonServerFPS;
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double m_maxNonServerFPS;
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double m_nonServerFPSAverage;
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double m_minAvgNonServerFPS;
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double m_maxAvgNonServerFPS;
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};
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extern ClientFPSTracker g_ClientFPSTracker;
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//--------------------------------------------------------------------------------------------------------------
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#endif // PERFWIZARD_H
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