6643 lines
176 KiB
C++
6643 lines
176 KiB
C++
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//===== Copyright 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "tier0/fasttimer.h"
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#ifdef _WIN32
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#if !defined(_X360)
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#include "winlite.h"
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#endif
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#include "tier0/memdbgon.h" // needed because in release builds crtdbg.h is handled specially if USE_MEM_DEBUG is defined
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#include "tier0/memdbgoff.h"
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#include <crtdbg.h> // For getting at current heap size
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// For maximum compatibility use PSAPI v1
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// #define PSAPI_VERSION 1
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// #include "psapi.h"
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// #pragma comment(lib, "psapi.lib")
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#endif
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#include "tier1/fmtstr.h"
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#include "vstdlib/jobthread.h"
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#include "vstdlib/random.h"
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#include "server.h"
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#include "host_jmp.h"
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#include "screen.h"
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#include "keys.h"
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#include "cdll_int.h"
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#include "eiface.h"
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#include "sv_main.h"
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#include "master.h"
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#include "sv_log.h"
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#include "shadowmgr.h"
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#include "zone.h"
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#include "gl_cvars.h"
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#include "sv_filter.h"
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#include "ivideomode.h"
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#include "vprof_engine.h"
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#include "iengine.h"
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#include "matchmaking/imatchframework.h"
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#include "tier2/tier2.h"
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#include "enginethreads.h"
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#include "steam/steam_api.h"
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#include "LoadScreenUpdate.h"
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#include "datacache/idatacache.h"
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#include "profile.h"
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#include "dbginput.h"
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#include "filesystem.h"
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#include "tier0/microprofiler.h"
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#include "checksum_sha1.h"
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#if !defined DEDICATED
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#include "voice.h"
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#include "sound.h"
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#include "vaudio/ivaudio.h"
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#endif
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#include "icvar.h"
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#include "sys.h"
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#include "client.h"
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#include "cl_pred.h"
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#include "netconsole.h"
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#include "console.h"
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#include "view.h"
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#include "host.h"
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#include "decal.h"
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#include "gl_matsysiface.h"
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#include "gl_shader.h"
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#include "sys_dll.h"
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#include "cmodel_engine.h"
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#ifndef DEDICATED
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#include "con_nprint.h"
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#endif
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#include "filesystem.h"
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#include "filesystem_engine.h"
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#include "traceinit.h"
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#include "host_saverestore.h"
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#include "l_studio.h"
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#include "cl_demo.h"
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#include "cdll_engine_int.h"
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#include "host_cmd.h"
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#include "host_state.h"
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#include "dt_instrumentation.h"
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#include "dt_instrumentation_server.h"
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#include "const.h"
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#include "bitbuf_errorhandler.h"
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#include "soundflags.h"
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#include "enginestats.h"
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#include "tier1/strtools.h"
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#include "testscriptmgr.h"
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#include "tmessage.h"
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#include "tier0/vprof.h"
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#include "tier0/etwprof.h"
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#include "tier0/icommandline.h"
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#include "materialsystem/imaterialsystemhardwareconfig.h"
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#include "MapReslistGenerator.h"
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#include "DownloadListGenerator.h"
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#include "download.h"
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#include "staticpropmgr.h"
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#include "GameEventManager.h"
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#include "iprediction.h"
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#include "netmessages.h"
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#include "cl_main.h"
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#include "hltvserver.h"
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#include "hltvtest.h"
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#if defined( REPLAY_ENABLED )
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#include "replayserver.h"
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#include "replayhistorymanager.h"
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#endif
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#include "sys_mainwind.h"
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#include "host_phonehome.h"
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#ifndef DEDICATED
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#include "vgui_baseui_interface.h"
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#include "cl_steamauth.h"
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#endif
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#include "sv_remoteaccess.h" // NotifyDedicatedServerUI()
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#include "snd_audio_source.h"
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#include "sv_steamauth.h"
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#include "MapReslistGenerator.h"
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#include "DevShotGenerator.h"
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#include "sv_plugin.h"
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#include "toolframework/itoolframework.h"
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#include "ienginetoolinternal.h"
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#include "inputsystem/iinputsystem.h"
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#include "vgui_askconnectpanel.h"
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#include "cvar.h"
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#include "saverestoretypes.h"
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#include "filesystem/IQueuedLoader.h"
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#include "filesystem/IXboxInstaller.h"
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#include "soundservice.h"
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#include "steam/isteamremotestorage.h"
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#include "ConfigManager.h"
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#include "materialsystem/idebugtextureinfo.h"
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#if defined( _X360 )
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#include "xbox/xbox_win32stubs.h"
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#endif
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#include "engine/ips3frontpanelled.h"
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#include "audio_pch.h"
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#include "platforminputdevice.h"
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#include "status.h"
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#ifdef _X360
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#include "xbox/xbox_console.h"
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#define _XBOX
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#include <xtl.h>
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#undef _XBOX
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#endif
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#if defined ( _GAMECONSOLE )
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#include "GameUI/IGameUI.h"
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#include "vgui_baseui_interface.h"
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#endif
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#include "matchmaking/mm_helpers.h"
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#include "ixboxsystem.h"
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#if defined( INCLUDE_SCALEFORM )
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#include "scaleformui/scaleformui.h"
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#endif
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extern IXboxSystem *g_pXboxSystem;
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extern ConVar cl_cloud_settings;
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#ifndef DEDICATED
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extern IVAudio *vaudio;
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void *g_pMilesAudioEngineRef;
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#endif
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#ifdef _PS3
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#include "ps3/ps3_helpers.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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void NET_Init( bool bDedicated );
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void CL_SetPagedPoolInfo();
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extern char *CM_EntityString( void );
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bool XBX_SetProfileDefaultSettings( int iController );
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extern ConVar host_map;
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extern ConVar sv_cheats;
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bool g_bDedicatedServerBenchmarkMode = false;
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int host_frameticks = 0;
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int host_tickcount = 0;
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int host_currentframetick = 0;
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bool g_bLowViolence = false;
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static bool g_bAllowSecureServers = true;
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#if defined( INCLUDE_SCALEFORM )
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const char g_szDefaultScaleformMovieName[] = "resource/flash/MainUIRootMovie.swf";
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const char g_szDefaultScaleformCursorName[] = "resource/flash/Cursor.swf";
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#endif
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#ifdef USE_SDL
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#include "appframework/ilaunchermgr.h"
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extern ILauncherMgr *g_pLauncherMgr;
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#endif
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// Engine player info, no game related infos here
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BEGIN_BYTESWAP_DATADESC( player_info_s )
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DEFINE_FIELD( version, FIELD_INTEGER64 ),
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DEFINE_FIELD( xuid, FIELD_INTEGER64 ),
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DEFINE_ARRAY( name, FIELD_CHARACTER, MAX_PLAYER_NAME_LENGTH ),
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DEFINE_FIELD( userID, FIELD_INTEGER ),
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DEFINE_ARRAY( guid, FIELD_CHARACTER, SIGNED_GUID_LEN + 1 ),
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DEFINE_FIELD( friendsID, FIELD_INTEGER ),
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DEFINE_ARRAY( friendsName, FIELD_CHARACTER, MAX_PLAYER_NAME_LENGTH ),
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DEFINE_FIELD( fakeplayer, FIELD_BOOLEAN ),
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DEFINE_FIELD( ishltv, FIELD_BOOLEAN ),
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#if defined( REPLAY_ENABLED )
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DEFINE_FIELD( isreplay, FIELD_BOOLEAN ),
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#endif
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DEFINE_ARRAY( customFiles, FIELD_INTEGER, MAX_CUSTOM_FILES ),
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DEFINE_FIELD( filesDownloaded, FIELD_INTEGER ),
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END_BYTESWAP_DATADESC()
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//------------------------------------------
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enum
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{
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FRAME_SEGMENT_INPUT = 0,
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FRAME_SEGMENT_CLIENT,
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FRAME_SEGMENT_SERVER,
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FRAME_SEGMENT_RENDER,
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FRAME_SEGMENT_SOUND,
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FRAME_SEGMENT_CLDLL,
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FRAME_SEGMENT_CMD_EXECUTE,
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NUM_FRAME_SEGMENTS,
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};
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class CFrameTimer
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{
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public:
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void ResetDeltas();
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CFrameTimer() : swaptime(0), framestarttime(0), framestarttimeduration(0)
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{
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m_flFPSVariability = 0;
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m_flFPSStdDeviationSeconds = 0;
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m_flFPSStdDeviationFrameStartTimeSeconds = 0;
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ResetDeltas();
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}
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void MarkFrameStartTime()
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{
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double newframestarttime = Sys_FloatTime();
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framestarttimeduration = framestarttime ? ( newframestarttime - framestarttime ) : 0.0;
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framestarttime = newframestarttime;
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}
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void MarkFrame();
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void StartFrameSegment( int i )
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{
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starttime[i] = Sys_FloatTime();
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}
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void EndFrameSegment( int i )
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{
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double dt = Sys_FloatTime() - starttime[i];
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deltas[ i ] += dt;
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}
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void MarkSwapTime( )
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{
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double newswaptime = Sys_FloatTime();
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frametime = newswaptime - swaptime;
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swaptime = newswaptime;
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ComputeFrameVariability();
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g_EngineStats.SetFrameTime( frametime );
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g_EngineStats.SetFPSVariability( m_flFPSVariability );
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host_frametime_stddeviation = m_flFPSStdDeviationSeconds;
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host_framestarttime_stddeviation = m_flFPSStdDeviationFrameStartTimeSeconds;
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host_frameendtime_computationduration = newswaptime - framestarttime;
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}
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float GetServerSimulationFrameTime()
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{
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return m_flLastServerTime;
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}
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private:
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enum
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{
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FRAME_HISTORY_COUNT = 50
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};
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friend void Host_Speeds();
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void ComputeFrameVariability();
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double time_base;
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double times[9];
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double swaptime;
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double framestarttime;
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double framestarttimeduration;
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double frametime;
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double m_flFPSVariability;
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double m_flFPSStdDeviationSeconds;
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double m_flFPSStdDeviationFrameStartTimeSeconds;
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double starttime[NUM_FRAME_SEGMENTS];
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double deltas[NUM_FRAME_SEGMENTS];
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float m_flLastServerTime;
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float m_pFrameStartTimeHistory[FRAME_HISTORY_COUNT];
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float m_pFrameTimeHistory[FRAME_HISTORY_COUNT];
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int m_nFrameTimeHistoryIndex;
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};
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static CFrameTimer g_HostTimes;
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float Host_GetServerSimulationFrameTime()
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{
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return g_HostTimes.GetServerSimulationFrameTime();
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}
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//------------------------------------------
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float host_time = 0.0;
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static ConVar violence_hblood( "violence_hblood","1", 0, "Draw human blood" );
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static ConVar violence_hgibs( "violence_hgibs","1", 0, "Show human gib entities" );
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static ConVar violence_ablood( "violence_ablood","1", 0, "Draw alien blood" );
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static ConVar violence_agibs( "violence_agibs","1", 0, "Show alien gib entities" );
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static bool GetDefaultSubtitlesState()
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{
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return XBX_IsLocalized() && !XBX_IsAudioLocalized();
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}
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// Marked as FCVAR_USERINFO so that the server can cull CC messages before networking them down to us!!!
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ConVar closecaption( "closecaption", GetDefaultSubtitlesState() ? "1" : "0", FCVAR_ARCHIVE | FCVAR_ARCHIVE_GAMECONSOLE, "Enable close captioning." );
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ConVar cl_configversion( "cl_configversion", "8", FCVAR_DEVELOPMENTONLY, "Configuration layout version. Bump this to force a reset of the PS3 save game / settings." );
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extern ConVar sv_unlockedchapters;
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void Snd_Restart_f()
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{
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#ifndef DEDICATED
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extern bool snd_firsttime;
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CUtlVector<musicsave_t> music;
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// Ask sound system for current music tracks
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S_GetCurrentlyPlayingMusic( music );
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S_Shutdown();
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snd_firsttime = true;
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GetBaseLocalClient().ClearSounds();
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S_Init();
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for ( int i = 0; i < music.Count(); i++ )
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{
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S_RestartSong( &music[i] );
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}
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// Do this or else it won't have anything in the cache.
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if ( audiosourcecache && sv.GetMapName()[0] )
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{
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audiosourcecache->LevelInit( sv.GetMapName() );
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}
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// Flush soundscapes so they don't stop. We don't insert text in the buffer here because
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// cl_soundscape_flush is normally cheat-protected.
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ConCommand *pCommand = (ConCommand*)dynamic_cast< const ConCommand* >( g_pCVar->FindCommand( "cl_soundscape_flush" ) );
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if ( pCommand )
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{
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char const *argv[ 1 ] = { "cl_soundscape_flush" };
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CCommand cmd( 1, argv, kCommandSrcCode );
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pCommand->Dispatch( cmd );
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}
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#ifndef NO_VOICE
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Voice_ForceInit();
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#endif // NO_VOICE
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#endif
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}
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void Snd_Restart_Cmd()
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{
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if( !sv_cheats.GetBool() )
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{
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Msg("Warning: The console command \"snd_restart\" will not work with sv_cheats 0\n");
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return;
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}
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Snd_Restart_f();
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}
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static ConCommand snd_restart( "snd_restart", Snd_Restart_Cmd, "Restart sound system." );
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// In other C files.
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void Shader_Shutdown( void );
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void R_Shutdown( void );
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bool g_bAbortServerSet = false;
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#ifdef _WIN32
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static bool s_bInitPME = false;
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#endif
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static ConVar mem_test_quiet( "mem_test_quiet", "0", 0, "Don't print stats when memtesting" );
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static ConVar mem_test_each_frame( "mem_test_each_frame", "0", 0, "Run heap check at end of every frame\n" );
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extern void Host_PrintMemoryStatus( const char *mapname );
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const char *GetMapName( void )
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{
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static char mapname[ 256 ];
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const char *pTest = sv.GetMapName();
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if ( !pTest || !pTest[0] )
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||
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{
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||
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// possibly at menu
|
||
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pTest = "nomap";
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||
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}
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Q_FileBase( pTest, mapname, sizeof( mapname ) );
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return mapname;
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}
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||
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CON_COMMAND( mem_dump, "Dump memory stats to text file." )
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||
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{
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||
|
ConMsg("Writing memory stats to file memstats.txt\n");
|
||
|
const char *mapname = GetMapName();
|
||
|
Host_PrintMemoryStatus( mapname );
|
||
|
g_pMemAlloc->DumpStatsFileBase( mapname );
|
||
|
// Dump memory about other memory, chiefly from CMemoryStack.
|
||
|
DumpMemoryInfoStats();
|
||
|
}
|
||
|
|
||
|
CON_COMMAND( mem_verify, "Verify the validity of the heap" )
|
||
|
{
|
||
|
g_pMemAlloc->heapchk();
|
||
|
}
|
||
|
|
||
|
CON_COMMAND( mem_compact, "" )
|
||
|
{
|
||
|
g_pMemAlloc->CompactHeap();
|
||
|
}
|
||
|
|
||
|
CON_COMMAND( mem_incremental_compact, "" )
|
||
|
{
|
||
|
g_pMemAlloc->CompactIncremental();
|
||
|
}
|
||
|
|
||
|
CON_COMMAND( mem_eat, "" )
|
||
|
{
|
||
|
MemAlloc_Alloc( 1024*1024 );
|
||
|
}
|
||
|
|
||
|
ConVar mem_incremental_compact_rate( "mem_incremental_compact_rate", ".5", FCVAR_CHEAT, "Rate at which to attempt internal heap compation" );
|
||
|
|
||
|
static bool MemTest()
|
||
|
{
|
||
|
bool verbose = ( !mem_test_quiet.GetBool() && !mem_test_each_frame.GetBool() );
|
||
|
if ( verbose )
|
||
|
{
|
||
|
Msg( "\nBegin mem_test\n" );
|
||
|
Host_PrintMemoryStatus( GetMapName() );
|
||
|
}
|
||
|
|
||
|
bool result = g_pMemAlloc->CrtCheckMemory() ? true : false;
|
||
|
|
||
|
if ( verbose )
|
||
|
{
|
||
|
Msg( "\nEnd mem_test\n" );
|
||
|
}
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
CON_COMMAND( mem_test, "" )
|
||
|
{
|
||
|
MemTest();
|
||
|
}
|
||
|
|
||
|
static ConVar mem_test_every_n_seconds( "mem_test_every_n_seconds", "0", 0, "Run heap check at a specified interval\n" );
|
||
|
static ConVar singlestep( "singlestep", "0", FCVAR_CHEAT, "Run engine in single step mode ( set next to 1 to advance a frame )" );
|
||
|
static ConVar next( "next", "0", FCVAR_CHEAT, "Set to 1 to advance to next frame ( when singlestep == 1 )" );
|
||
|
// Print a debug message when the client or server cache is missed
|
||
|
ConVar host_showcachemiss( "host_showcachemiss", "0", 0, "Print a debug message when the client or server cache is missed." );
|
||
|
static ConVar mem_dumpstats( "mem_dumpstats", "0", 0, "Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )\n" );
|
||
|
static ConVar host_ShowIPCCallCount( "host_ShowIPCCallCount", "0", 0, "Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame." );
|
||
|
|
||
|
ConVar vprof_server_spike_threshold( "vprof_server_spike_threshold", "999.0" );
|
||
|
ConVar vprof_server_thread( "vprof_server_thread", "0" );
|
||
|
|
||
|
#if defined( RAD_TELEMETRY_ENABLED )
|
||
|
|
||
|
static void OnChangeTelemetryPause ( IConVar *var, const char *pOldValue, float flOldValue )
|
||
|
{
|
||
|
TM_PAUSE( TELEMETRY_LEVEL0, 1 );
|
||
|
}
|
||
|
|
||
|
static void OnChangeTelemetryResume ( IConVar *var, const char *pOldValue, float flOldValue )
|
||
|
{
|
||
|
TM_PAUSE( TELEMETRY_LEVEL0, 0 );
|
||
|
}
|
||
|
|
||
|
static void OnChangeTelemetryLevel ( IConVar *var, const char *pOldValue, float flOldValue )
|
||
|
{
|
||
|
char* pIEnd;
|
||
|
const char *pLevel = (( ConVar* )var)->GetString();
|
||
|
|
||
|
TelemetrySetLevel( strtoul( pLevel, &pIEnd, 0 ) );
|
||
|
}
|
||
|
|
||
|
static void OnChangeTelemetryFrameCount ( IConVar *var, const char *pOldValue, float flOldValue )
|
||
|
{
|
||
|
char* pIEnd;
|
||
|
const char *pFrameCount = (( ConVar* )var)->GetString();
|
||
|
|
||
|
g_Telemetry.FrameCount = strtoul( pFrameCount, &pIEnd, 0 );
|
||
|
Msg( " TELEMETRY: Setting Telemetry FrameCount: '%d'\n", g_Telemetry.FrameCount );
|
||
|
}
|
||
|
|
||
|
static void OnChangeTelemetryServer ( IConVar *var, const char *pOldValue, float flOldValue )
|
||
|
{
|
||
|
const char *pServerAddress = (( ConVar* )var)->GetString();
|
||
|
|
||
|
Q_strncpy( g_Telemetry.ServerAddress, pServerAddress, ARRAYSIZE( g_Telemetry.ServerAddress ) );
|
||
|
Msg( " TELEMETRY: Setting Telemetry server: '%s'\n", pServerAddress );
|
||
|
}
|
||
|
|
||
|
static void OnChangeTelemetryZoneFilterVal ( IConVar *var, const char *pOldValue, float flOldValue )
|
||
|
{
|
||
|
char* pIEnd;
|
||
|
const char *pFilterValue = (( ConVar* )var)->GetString();
|
||
|
|
||
|
g_Telemetry.ZoneFilterVal = strtoul( pFilterValue, &pIEnd, 0 );
|
||
|
Msg( " TELEMETRY: Setting Telemetry ZoneFilterVal: '%d'\n", g_Telemetry.ZoneFilterVal );
|
||
|
}
|
||
|
|
||
|
static void OnChangeTelemetryDemoStart ( IConVar *var, const char *pOldValue, float flOldValue )
|
||
|
{
|
||
|
char* pIEnd;
|
||
|
const char *pVal = (( ConVar* )var)->GetString();
|
||
|
|
||
|
g_Telemetry.DemoTickStart = strtoul( pVal, &pIEnd, 0 );
|
||
|
if( g_Telemetry.DemoTickStart > 2000 )
|
||
|
{
|
||
|
char cmd[ 256 ];
|
||
|
|
||
|
// If we're far away from the start of the demo file, then jump to ~1000 ticks before.
|
||
|
Q_snprintf( cmd, sizeof( cmd ), "demo_gototick %d", g_Telemetry.DemoTickStart - 1000 );
|
||
|
Cbuf_AddText( Cbuf_GetCurrentPlayer(), cmd, kCommandSrcCode, 100 );
|
||
|
}
|
||
|
Msg( " TELEMETRY: Setting Telemetry DemoTickStart: '%d'\n", g_Telemetry.DemoTickStart );
|
||
|
}
|
||
|
|
||
|
static void OnChangeTelemetryDemoEnd ( IConVar *var, const char *pOldValue, float flOldValue )
|
||
|
{
|
||
|
char* pIEnd;
|
||
|
const char *pVal = (( ConVar* )var)->GetString();
|
||
|
|
||
|
g_Telemetry.DemoTickEnd = strtoul( pVal, &pIEnd, 0 );
|
||
|
Msg( " TELEMETRY: Setting Telemetry DemoTickEnd: '%d'\n", g_Telemetry.DemoTickEnd );
|
||
|
}
|
||
|
|
||
|
ConVar telemetry_pause( "telemetry_pause", "0", FCVAR_RELEASE, "Pause Telemetry", OnChangeTelemetryPause );
|
||
|
ConVar telemetry_resume( "telemetry_resume", "0", FCVAR_RELEASE, "Resume Telemetry", OnChangeTelemetryResume );
|
||
|
ConVar telemetry_filtervalue( "telemetry_filtervalue", "500", FCVAR_RELEASE, "Set Telemetry ZoneFilterVal (MicroSeconds)", OnChangeTelemetryZoneFilterVal );
|
||
|
ConVar telemetry_framecount( "telemetry_framecount", "0", 0, "Set Telemetry count of frames to capture", OnChangeTelemetryFrameCount );
|
||
|
ConVar telemetry_level( "telemetry_level", "0", FCVAR_RELEASE, "Set Telemetry profile level: 0 being off. Hight bit set for mask: 0x8#######", OnChangeTelemetryLevel );
|
||
|
ConVar telemetry_server( "telemetry_server", "localhost", FCVAR_RELEASE, "Set Telemetry server", OnChangeTelemetryServer );
|
||
|
ConVar telemetry_demostart( "telemetry_demostart", "0", 0, "When playing demo, start telemetry on tick #", OnChangeTelemetryDemoStart );
|
||
|
ConVar telemetry_demoend( "telemetry_demoend", "0", 0, "When playing demo, stop telemetry on tick #", OnChangeTelemetryDemoEnd );
|
||
|
|
||
|
#endif
|
||
|
|
||
|
static unsigned g_MainThreadId = ThreadGetCurrentId();
|
||
|
|
||
|
extern bool gfBackground;
|
||
|
|
||
|
static bool host_checkheap = false;
|
||
|
|
||
|
CCommonHostState host_state;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
#if defined(_X360)
|
||
|
static bool g_bGimped = false;
|
||
|
static int64 *g_pRange1 = NULL;
|
||
|
static int64 *g_pRange2 = NULL;
|
||
|
|
||
|
CON_COMMAND(cache_gimp, "Gimp the cache")
|
||
|
{
|
||
|
if ( g_bGimped )
|
||
|
{
|
||
|
XUnlockL2( XLOCKL2_INDEX_XPS );
|
||
|
XUnlockL2( XLOCKL2_INDEX_TITLE );
|
||
|
XPhysicalFree( g_pRange1 );
|
||
|
XPhysicalFree( g_pRange2 );
|
||
|
|
||
|
g_pRange1 = g_pRange2 = NULL;
|
||
|
|
||
|
g_bGimped = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
g_pRange1 = ( int64* )XPhysicalAlloc( XLOCKL2_LOCK_SIZE_2_WAYS, MAXULONG_PTR, XLOCKL2_LOCK_SIZE_2_WAYS, PAGE_READWRITE | MEM_LARGE_PAGES );
|
||
|
g_pRange2 = ( int64* )XPhysicalAlloc( XLOCKL2_LOCK_SIZE_2_WAYS, MAXULONG_PTR, XLOCKL2_LOCK_SIZE_2_WAYS, PAGE_READWRITE | MEM_LARGE_PAGES );
|
||
|
|
||
|
g_bGimped = true;
|
||
|
XLockL2( XLOCKL2_INDEX_XPS, g_pRange1, XLOCKL2_LOCK_SIZE_2_WAYS, XLOCKL2_LOCK_SIZE_2_WAYS, 0 );
|
||
|
XLockL2( XLOCKL2_INDEX_TITLE, g_pRange2, XLOCKL2_LOCK_SIZE_2_WAYS, XLOCKL2_LOCK_SIZE_2_WAYS, 0 );
|
||
|
|
||
|
for ( int i = 0; i < XLOCKL2_LOCK_SIZE_2_WAYS/8; i++ )
|
||
|
{
|
||
|
g_pRange1[i] = 0;
|
||
|
g_pRange2[i] = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
enum HostThreadMode
|
||
|
{
|
||
|
HTM_DISABLED,
|
||
|
HTM_DEFAULT,
|
||
|
HTM_FORCED,
|
||
|
};
|
||
|
|
||
|
// On the PS3, we want host_thead_mode and threaded_sound off.
|
||
|
ConVar host_thread_mode( "host_thread_mode", ( IsPlatformX360() || IsPlatformPS3() ) ? "1" : "0", FCVAR_DEVELOPMENTONLY, "Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)" );
|
||
|
ConVar host_threaded_sound( "host_threaded_sound", ( IsPlatformX360() || IsPlatformPS3()) ? "1" : "0", 0, "Run the sound on a thread (independent of mix)" );
|
||
|
ConVar host_threaded_sound_simplethread( "host_threaded_sound_simplethread", ( IsPlatformPS3()) ? "1" : "0", 0, "Run the sound on a simple thread not a jobthread" );
|
||
|
extern ConVar threadpool_affinity;
|
||
|
void OnChangeThreadAffinity( IConVar *var, const char *pOldValue, float flOldValue )
|
||
|
{
|
||
|
if ( g_pThreadPool->NumThreads() )
|
||
|
{
|
||
|
g_pThreadPool->Distribute( threadpool_affinity.GetBool() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ConVar threadpool_affinity( "threadpool_affinity", "1", 0, "Enable setting affinity", 0, 0, 0, 0, &OnChangeThreadAffinity );
|
||
|
|
||
|
extern ConVar threadpool_reserve;
|
||
|
CThreadEvent g_ReleaseThreadReservation( true );
|
||
|
CInterlockedInt g_NumReservedThreads;
|
||
|
|
||
|
void ThreadPoolReserverFunction()
|
||
|
{
|
||
|
g_ReleaseThreadReservation.Wait();
|
||
|
--g_NumReservedThreads;
|
||
|
}
|
||
|
|
||
|
void ReserveThreads( int nToReserve )
|
||
|
{
|
||
|
nToReserve = clamp( nToReserve, 0, g_pThreadPool->NumThreads() );
|
||
|
g_ReleaseThreadReservation.Set();
|
||
|
|
||
|
while ( g_NumReservedThreads != 0 )
|
||
|
{
|
||
|
ThreadSleep( 0 );
|
||
|
}
|
||
|
|
||
|
g_ReleaseThreadReservation.Reset();
|
||
|
|
||
|
while ( nToReserve-- )
|
||
|
{
|
||
|
g_NumReservedThreads++;
|
||
|
g_pThreadPool->QueueCall( &ThreadPoolReserverFunction )->Release();
|
||
|
}
|
||
|
|
||
|
Msg( "%d threads being reserved\n", (int)g_NumReservedThreads );
|
||
|
}
|
||
|
|
||
|
void OnChangeThreadReserve( IConVar *var, const char *pOldValue, float flOldValue )
|
||
|
{
|
||
|
ReserveThreads( threadpool_reserve.GetInt() );
|
||
|
}
|
||
|
|
||
|
ConVar threadpool_reserve( "threadpool_reserve", "0", 0, "Consume the specified number of threads in the thread pool", 0, 0, 0, 0, &OnChangeThreadReserve );
|
||
|
|
||
|
CON_COMMAND( threadpool_cycle_reserve, "Cycles threadpool reservation by powers of 2" )
|
||
|
{
|
||
|
int nCores = g_pThreadPool->NumThreads() + 1;
|
||
|
int nAvailableCores = nCores - g_NumReservedThreads;
|
||
|
Assert( nAvailableCores );
|
||
|
int ratio = nCores / nAvailableCores;
|
||
|
ratio *= 2;
|
||
|
if ( ratio > nCores )
|
||
|
{
|
||
|
ReserveThreads( 0 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ReserveThreads( nCores - nCores / ratio );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CON_COMMAND( thread_test_tslist, "" )
|
||
|
{
|
||
|
int nLengthList = ( args.ArgC() == 1 ) ? 1 : atoi( args.Arg( 1 ) );
|
||
|
int nTests = ( args.ArgC() == 2 ) ? 1 : atoi( args.Arg( 2 ) );
|
||
|
RunTSListTests( nLengthList, nTests );
|
||
|
}
|
||
|
|
||
|
CON_COMMAND( thread_test_tsqueue, "" )
|
||
|
{
|
||
|
int nLengthList = ( args.ArgC() < 2 ) ? 10000 : atoi( args.Arg( 1 ) );
|
||
|
int nTests = ( args.ArgC() < 3 ) ? 1 : atoi( args.Arg( 2 ) );
|
||
|
RunTSQueueTests( nLengthList, nTests );
|
||
|
}
|
||
|
|
||
|
CON_COMMAND( threadpool_run_tests, "" )
|
||
|
{
|
||
|
int nTests = ( args.ArgC() == 1 ) ? 1 : atoi( args.Arg( 1 ) );
|
||
|
for ( int i = 0; i < nTests; i++ )
|
||
|
{
|
||
|
RunThreadPoolTests();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
/*
|
||
|
A server can always be started, even if the system started out as a client
|
||
|
to a remote system.
|
||
|
|
||
|
A client can NOT be started if the system started as a dedicated server.
|
||
|
Memory is cleared / released when a server or client begins, not when they end.
|
||
|
*/
|
||
|
|
||
|
|
||
|
// Ear position + orientation
|
||
|
#ifndef DEDICATED
|
||
|
CAudioState s_AudioState;
|
||
|
|
||
|
bool CAudioState::IsAnyPlayerUnderwater() const
|
||
|
{
|
||
|
FOR_EACH_VALID_SPLITSCREEN_PLAYER( i )
|
||
|
{
|
||
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD( i );
|
||
|
if ( GetPerUser().m_bIsUnderwater )
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
AudioState_t &CAudioState::GetPerUser( int nSlot /*= -1*/ )
|
||
|
{
|
||
|
if ( nSlot == -1 )
|
||
|
{
|
||
|
ASSERT_LOCAL_PLAYER_RESOLVABLE();
|
||
|
return m_PerUser[ GET_ACTIVE_SPLITSCREEN_SLOT() ];
|
||
|
}
|
||
|
return m_PerUser[ nSlot ];
|
||
|
}
|
||
|
|
||
|
const AudioState_t &CAudioState::GetPerUser( int nSlot /*= -1*/ ) const
|
||
|
{
|
||
|
if ( nSlot == -1 )
|
||
|
{
|
||
|
ASSERT_LOCAL_PLAYER_RESOLVABLE();
|
||
|
return m_PerUser[ GET_ACTIVE_SPLITSCREEN_SLOT() ];
|
||
|
}
|
||
|
return m_PerUser[ nSlot ];
|
||
|
}
|
||
|
|
||
|
#endif // DEDICATED
|
||
|
|
||
|
engineparms_t host_parms;
|
||
|
|
||
|
bool host_initialized = false; // true if into command execution
|
||
|
|
||
|
float host_frametime = 0.0f;
|
||
|
float host_frametime_unbounded = 0.0f;
|
||
|
float host_frametime_stddeviation = 0.0f;
|
||
|
float host_framestarttime_stddeviation = 0.0f;
|
||
|
float host_frameendtime_computationduration = 0.0f;
|
||
|
float host_frametime_unscaled = 0.0f;
|
||
|
double realtime = 0; // without any filtering or bounding
|
||
|
double host_idealtime = 0; // "ideal" server time assuming perfect tick rate
|
||
|
float host_nexttick = 0; // next server tick in this many ms
|
||
|
float host_jitterhistory[128] = { 0 };
|
||
|
unsigned int host_jitterhistorypos = 0;
|
||
|
|
||
|
int host_framecount;
|
||
|
static int host_hunklevel;
|
||
|
|
||
|
CGameClient *host_client; // current client
|
||
|
|
||
|
jmp_buf host_abortserver;
|
||
|
jmp_buf host_enddemo;
|
||
|
|
||
|
static ConVar host_profile( "host_profile","0" );
|
||
|
|
||
|
ConVar skill( "skill","1", FCVAR_ARCHIVE, "Game skill level (1-3).", true, 1, true, 3 ); // 1 - 3
|
||
|
ConVar host_timescale( "host_timescale","1.0", FCVAR_REPLICATED | FCVAR_CHEAT, "Prescale the clock by this amount." );
|
||
|
|
||
|
ConVar host_limitlocal( "host_limitlocal", "0", 0, "Apply cl_cmdrate and cl_updaterate to loopback connection" );
|
||
|
ConVar host_framerate( "host_framerate","0", FCVAR_REPLICATED | FCVAR_CHEAT, "Set to lock per-frame time elapse." );
|
||
|
ConVar host_speeds( "host_speeds","0", 0, "Show general system running times." ); // set for running times
|
||
|
|
||
|
ConVar developer( "developer", "0", FCVAR_RELEASE, "Set developer message level");
|
||
|
|
||
|
ConVar deathmatch( "deathmatch","0", FCVAR_NOTIFY, "Running a deathmatch server." ); // 0, 1, or 2
|
||
|
ConVar coop( "coop","0", FCVAR_NOTIFY, "Cooperative play." ); // 0 or 1
|
||
|
ConVar r_ForceRestore( "r_ForceRestore", "0", 0 );
|
||
|
|
||
|
CON_COMMAND_F( display_elapsedtime, "Displays how much time has elapsed since the game started", FCVAR_CHEAT )
|
||
|
{
|
||
|
Msg( "Elapsed time: %.2f\n", realtime );
|
||
|
}
|
||
|
|
||
|
CON_COMMAND( host_timer_report, "Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)" )
|
||
|
{
|
||
|
if ( sv.IsDedicated() )
|
||
|
{
|
||
|
for (int i = 1; i <= ARRAYSIZE( host_jitterhistory ); ++i)
|
||
|
{
|
||
|
unsigned int slot = ( i + host_jitterhistorypos ) % ARRAYSIZE( host_jitterhistory );
|
||
|
Msg( "%7d\n", ( int ) ( host_jitterhistory[ slot ] * 1000000 ) );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ConVar host_runframe_input_parcelremainder( "host_runframe_input_parcelremainder", "1" ); //putting this on a ConVar only because we're shipping so soon
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
void CL_CheckToDisplayStartupMenus(); // in cl_main.cpp
|
||
|
#endif
|
||
|
|
||
|
|
||
|
bool GetFileFromRemoteStorage( ISteamRemoteStorage *pRemoteStorage, const char *pszRemoteFileName, const char *pszLocalFileName, char const *pathID )
|
||
|
{
|
||
|
bool bSuccess = false;
|
||
|
|
||
|
// check if file exists in Steam Cloud first
|
||
|
int32 nFileSize = pRemoteStorage->GetFileSize( pszRemoteFileName );
|
||
|
|
||
|
if ( nFileSize > 0 )
|
||
|
{
|
||
|
CUtlMemory<char> buf( 0, nFileSize );
|
||
|
if ( pRemoteStorage->FileRead( pszRemoteFileName, buf.Base(), nFileSize ) == nFileSize )
|
||
|
{
|
||
|
FileHandle_t hFile = g_pFileSystem->Open( pszLocalFileName, "wb", pathID );
|
||
|
if( hFile )
|
||
|
{
|
||
|
bSuccess = g_pFileSystem->Write( buf.Base(), nFileSize, hFile ) == nFileSize;
|
||
|
g_pFileSystem->Close( hFile );
|
||
|
|
||
|
if ( bSuccess )
|
||
|
{
|
||
|
DevMsg( "[Cloud]: SUCCEESS retrieved %s from remote storage into %s\n", pszRemoteFileName, pszLocalFileName );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DevMsg( "[Cloud]: FAILED retrieved %s from remote storage into %s\n", pszRemoteFileName, pszLocalFileName );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return bSuccess;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CCommonHostState::SetWorldModel( model_t *pModel )
|
||
|
{
|
||
|
if ( worldmodel == pModel )
|
||
|
return;
|
||
|
|
||
|
worldmodel = pModel;
|
||
|
if ( pModel )
|
||
|
{
|
||
|
worldbrush = pModel->brush.pShared;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
worldbrush = NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
void Host_SetAudioState( const AudioState_t &audioState )
|
||
|
{
|
||
|
memcpy( &s_AudioState.GetPerUser(), &audioState, sizeof(AudioState_t) );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
bool Host_IsLocalServer()
|
||
|
{
|
||
|
return sv.IsActive();
|
||
|
}
|
||
|
|
||
|
bool Host_IsSinglePlayerGame( void )
|
||
|
{
|
||
|
if ( sv.IsActive() )
|
||
|
{
|
||
|
return !sv.IsMultiplayer();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
#ifdef DEDICATED
|
||
|
return false;
|
||
|
#else
|
||
|
return GetBaseLocalClient().m_nMaxClients == 1;
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
Host_EndGame
|
||
|
================
|
||
|
*/
|
||
|
void Host_EndGame (bool bShowMainMenu, const char *message, ...)
|
||
|
{
|
||
|
va_list argptr;
|
||
|
char string[1024];
|
||
|
|
||
|
va_start (argptr,message);
|
||
|
Q_vsnprintf (string,sizeof(string),message,argptr);
|
||
|
va_end (argptr);
|
||
|
ConMsg ("Host_EndGame: %s\n",string);
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
scr_disabled_for_loading = true;
|
||
|
int oldn = GetBaseLocalClient().demonum;
|
||
|
GetBaseLocalClient().demonum = -1;
|
||
|
#endif
|
||
|
|
||
|
Host_Disconnect(bShowMainMenu);
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
GetBaseLocalClient().demonum = oldn;
|
||
|
#endif
|
||
|
|
||
|
if ( sv.IsDedicated() )
|
||
|
{
|
||
|
Sys_Error ("Host_EndGame: %s\n",string); // dedicated servers exit
|
||
|
return;
|
||
|
}
|
||
|
bool bDemoEnd = false;
|
||
|
#ifndef DEDICATED
|
||
|
if (GetBaseLocalClient().demonum != -1)
|
||
|
{
|
||
|
bDemoEnd = true;
|
||
|
}
|
||
|
#endif
|
||
|
if ( bDemoEnd )
|
||
|
{
|
||
|
#ifndef DEDICATED
|
||
|
CL_NextDemo ();
|
||
|
#endif
|
||
|
longjmp (host_enddemo, 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
scr_disabled_for_loading = false;
|
||
|
#endif
|
||
|
if ( g_bAbortServerSet )
|
||
|
{
|
||
|
longjmp (host_abortserver, 1);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
Host_Error
|
||
|
|
||
|
This shuts down both the client and server
|
||
|
================
|
||
|
*/
|
||
|
void Host_Error (const char *error, ...)
|
||
|
{
|
||
|
va_list argptr;
|
||
|
char string[1024];
|
||
|
static bool inerror = false;
|
||
|
|
||
|
if (inerror)
|
||
|
{
|
||
|
Sys_Error ("Host_Error: recursively entered");
|
||
|
}
|
||
|
inerror = true;
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
// CL_WriteMessageHistory(); TODO must be done by network layer
|
||
|
#endif
|
||
|
|
||
|
va_start (argptr,error);
|
||
|
Q_vsnprintf(string,sizeof(string),error,argptr);
|
||
|
va_end (argptr);
|
||
|
|
||
|
if ( sv.IsDedicated() )
|
||
|
{
|
||
|
// dedicated servers just exit
|
||
|
Sys_Error( "Host_Error: %s\n", string );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
// Reenable screen updates
|
||
|
SCR_EndLoadingPlaque ();
|
||
|
#endif
|
||
|
ConMsg( "\nHost_Error: %s\n\n", string );
|
||
|
|
||
|
Host_Disconnect(true);
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
GetBaseLocalClient().demonum = -1;
|
||
|
#endif
|
||
|
|
||
|
inerror = false;
|
||
|
|
||
|
if ( g_bAbortServerSet )
|
||
|
{
|
||
|
longjmp (host_abortserver, 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
class CHostSubscribeForProfileEvents : public IMatchEventsSink
|
||
|
{
|
||
|
public:
|
||
|
CHostSubscribeForProfileEvents() : m_bSubscribed( false ) {}
|
||
|
|
||
|
public:
|
||
|
void Subscribe( bool bSubscribe );
|
||
|
virtual void OnEvent( KeyValues *pEvent );
|
||
|
|
||
|
public:
|
||
|
bool m_bSubscribed;
|
||
|
};
|
||
|
|
||
|
void CHostSubscribeForProfileEvents::Subscribe( bool bSubscribe )
|
||
|
{
|
||
|
if ( bSubscribe == m_bSubscribed )
|
||
|
return;
|
||
|
if ( !g_pMatchFramework )
|
||
|
return;
|
||
|
|
||
|
if ( bSubscribe )
|
||
|
g_pMatchFramework->GetEventsSubscription()->Subscribe( this );
|
||
|
else
|
||
|
g_pMatchFramework->GetEventsSubscription()->Unsubscribe( this );
|
||
|
|
||
|
m_bSubscribed = bSubscribe;
|
||
|
}
|
||
|
|
||
|
void CHostSubscribeForProfileEvents::OnEvent( KeyValues *pEvent )
|
||
|
{
|
||
|
char const *szEvent = pEvent->GetName();
|
||
|
|
||
|
if ( !Q_stricmp( szEvent, "OnProfileDataLoaded" ) )
|
||
|
{
|
||
|
int iController = pEvent->GetInt( "iController" );
|
||
|
Host_ReadConfiguration( iController, false );
|
||
|
}
|
||
|
if ( !Q_stricmp( szEvent, "OnProfileDataLoadFailed" ) )
|
||
|
{
|
||
|
#if defined ( _X360 )
|
||
|
int iController = pEvent->GetInt( "iController" );
|
||
|
int iSlot = XBX_GetSlotByUserId( iController );
|
||
|
|
||
|
ECommandMsgBoxSlot slot = CMB_SLOT_FULL_SCREEN;
|
||
|
char cmdLine[80];
|
||
|
|
||
|
if ( iSlot == 0 )
|
||
|
{
|
||
|
sprintf( cmdLine, "boot_to_start_and_reset_config 0" );
|
||
|
slot = CMB_SLOT_PLAYER_0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprintf( cmdLine, "boot_to_start_and_reset_config 1" );
|
||
|
slot = CMB_SLOT_PLAYER_1;
|
||
|
}
|
||
|
if ( !GetGameUI()->IsInLevel() )
|
||
|
{
|
||
|
slot = CMB_SLOT_FULL_SCREEN;
|
||
|
}
|
||
|
|
||
|
if ( !g_pXboxSystem->IsArcadeTitleUnlocked() )
|
||
|
{
|
||
|
GetGameUI()->CreateCommandMsgBoxInSlot(
|
||
|
slot,
|
||
|
"#SFUI_GameUI_ProfileDataLoadFailedTitle",
|
||
|
"#SFUI_GameUI_ProfileDataLoadFailedTrialMsg",
|
||
|
true,
|
||
|
false,
|
||
|
"boot_to_start",
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
GetGameUI()->CreateCommandMsgBoxInSlot(
|
||
|
slot,
|
||
|
"#SFUI_GameUI_ProfileDataLoadFailedTitle",
|
||
|
"#SFUI_GameUI_ProfileDataLoadFailedMsg",
|
||
|
true,
|
||
|
true,
|
||
|
cmdLine,
|
||
|
"boot_to_start",
|
||
|
NULL,
|
||
|
NULL );
|
||
|
#endif
|
||
|
}
|
||
|
if ( !Q_stricmp( szEvent, "OnProfileDataWriteFailed" ) )
|
||
|
{
|
||
|
#if defined ( _X360 )
|
||
|
int iController = pEvent->GetInt( "iController" );
|
||
|
int iSlot = XBX_GetSlotByUserId( iController );
|
||
|
|
||
|
ECommandMsgBoxSlot slot = CMB_SLOT_FULL_SCREEN;
|
||
|
if ( GetGameUI()->IsInLevel() )
|
||
|
{
|
||
|
if ( iSlot == 0 )
|
||
|
{
|
||
|
slot = CMB_SLOT_PLAYER_0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
slot = CMB_SLOT_PLAYER_1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// are we in trial mode?
|
||
|
if ( !g_pXboxSystem->IsArcadeTitleUnlocked() )
|
||
|
{
|
||
|
GetGameUI()->CreateCommandMsgBoxInSlot(
|
||
|
slot,
|
||
|
"#SFUI_TrialMUPullTitle",
|
||
|
"#SFUI_TrialMUPullMsg",
|
||
|
true,
|
||
|
false,
|
||
|
"boot_to_start",
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
GetGameUI()->CreateCommandMsgBoxInSlot(
|
||
|
slot,
|
||
|
"#SFUI_GameUI_ProfileDataWriteFailedTitle",
|
||
|
"#SFUI_GameUI_ProfileDataWriteFailedMsg",
|
||
|
true,
|
||
|
false,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
#if defined ( _X360 )
|
||
|
|
||
|
else if ( !Q_stricmp( szEvent, "OnProfilesChanged" ) )
|
||
|
{
|
||
|
|
||
|
// $TODO(hpe) this needs reworked for split screen; currently, will reset configs for all players when one active player signs out
|
||
|
Host_ResetGlobalConfiguration();
|
||
|
for ( DWORD iSplitscreenSlot = 0; iSplitscreenSlot < XBX_GetNumGameUsers(); ++ iSplitscreenSlot )
|
||
|
{
|
||
|
Host_ResetConfiguration( XBX_GetUserId( iSplitscreenSlot ) );
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
#if defined ( _PS3 )
|
||
|
|
||
|
else if ( !Q_stricmp( szEvent, "ResetConfiguration" ) )
|
||
|
{
|
||
|
int iController = pEvent->GetInt( "iController" );
|
||
|
// $TODO(hpe) this needs reworked for split screen; currently, will reset configs for all players when one active player signs out
|
||
|
Host_ResetGlobalConfiguration();
|
||
|
Host_ResetConfiguration( iController );
|
||
|
Host_WriteConfiguration( iController, "" );
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#ifdef _GAMECONSOLE
|
||
|
void Console_UpdateNotificationPosition()
|
||
|
{
|
||
|
static ConVarRef closecaption( "closecaption" );
|
||
|
static ConVarRef cc_subtitles( "cc_subtitles" );
|
||
|
bool bSubtitled = ( ( closecaption.IsValid() && closecaption.GetBool() ) ||
|
||
|
( cc_subtitles.IsValid() && cc_subtitles.GetBool() ) );
|
||
|
#ifdef _X360
|
||
|
XNotifyPositionUI( bSubtitled ? XNOTIFYUI_POS_TOPRIGHT : XNOTIFYUI_POS_BOTTOMCENTER );
|
||
|
Msg( "XNotifyPositionUI: %s\n", bSubtitled ? "TOPRIGHT" : "BOTTOMCENTER" );
|
||
|
#endif
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
void Host_SubscribeForProfileEvents( bool bSubscribe )
|
||
|
{
|
||
|
#ifndef DEDICATED
|
||
|
static CHostSubscribeForProfileEvents s_HostSubscribeForProfileEvents;
|
||
|
s_HostSubscribeForProfileEvents.Subscribe( bSubscribe );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
//******************************************
|
||
|
// UseDefuaultBinding
|
||
|
//
|
||
|
// If the config.cfg file is not present, this
|
||
|
// function is called to set the default key
|
||
|
// bindings to match those defined in kb_def.lst
|
||
|
//******************************************
|
||
|
void UseDefaultBindings( void )
|
||
|
{
|
||
|
FileHandle_t f;
|
||
|
char szFileName[ _MAX_PATH ];
|
||
|
char token[ 1024 ];
|
||
|
char szKeyName[ 256 ];
|
||
|
|
||
|
// read kb_def file to get default key binds
|
||
|
Q_snprintf( szFileName, sizeof( szFileName ), "%skb_def.lst", SCRIPT_DIR );
|
||
|
f = g_pFileSystem->Open( szFileName, "r");
|
||
|
if ( !f )
|
||
|
{
|
||
|
ConMsg( "Couldn't open kb_def.lst\n" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// read file into memory
|
||
|
int size = g_pFileSystem->Size(f);
|
||
|
char *startbuf = new char[ size ];
|
||
|
g_pFileSystem->Read( startbuf, size, f );
|
||
|
g_pFileSystem->Close( f );
|
||
|
|
||
|
const char *buf = startbuf;
|
||
|
while ( 1 )
|
||
|
{
|
||
|
buf = COM_ParseFile( buf, token, sizeof( token ) );
|
||
|
if ( strlen( token ) <= 0 )
|
||
|
break;
|
||
|
Q_strncpy ( szKeyName, token, sizeof( szKeyName ) );
|
||
|
|
||
|
buf = COM_ParseFile( buf, token, sizeof( token ) );
|
||
|
if ( strlen( token ) <= 0 ) // Error
|
||
|
break;
|
||
|
|
||
|
// finally, bind key
|
||
|
Key_SetBinding ( g_pInputSystem->StringToButtonCode( szKeyName ), token );
|
||
|
}
|
||
|
delete [] startbuf; // cleanup on the way out
|
||
|
}
|
||
|
|
||
|
static bool g_bConfigCfgExecuted[MAX_SPLITSCREEN_CLIENTS];
|
||
|
|
||
|
enum SyncCvarValueWithPlayerTitleDataPolicy_t
|
||
|
{
|
||
|
CVARWRITETD,
|
||
|
CVARREADTD
|
||
|
};
|
||
|
static void SyncCvarValueWithPlayerTitleData( IPlayerLocal *pPlayer, ConVar *cv, TitleDataFieldsDescription_t const *pField, SyncCvarValueWithPlayerTitleDataPolicy_t eCV )
|
||
|
{
|
||
|
switch( pField->m_eDataType )
|
||
|
{
|
||
|
case TitleDataFieldsDescription_t::DT_float:
|
||
|
if ( eCV == CVARWRITETD )
|
||
|
TitleDataFieldsDescriptionSetValue<float>( pField, pPlayer, cv->GetFloat() );
|
||
|
else if ( eCV == CVARREADTD )
|
||
|
cv->SetValue( TitleDataFieldsDescriptionGetValue<float>( pField, pPlayer ) );
|
||
|
break;
|
||
|
case TitleDataFieldsDescription_t::DT_uint32:
|
||
|
if ( eCV == CVARWRITETD )
|
||
|
TitleDataFieldsDescriptionSetValue<int32>( pField, pPlayer, cv->GetInt() );
|
||
|
else if ( eCV == CVARREADTD )
|
||
|
cv->SetValue( TitleDataFieldsDescriptionGetValue<int32>( pField, pPlayer ) );
|
||
|
break;
|
||
|
case TitleDataFieldsDescription_t::DT_uint16:
|
||
|
if ( eCV == CVARWRITETD )
|
||
|
TitleDataFieldsDescriptionSetValue<int16>( pField, pPlayer, cv->GetInt() );
|
||
|
else if ( eCV == CVARREADTD )
|
||
|
cv->SetValue( TitleDataFieldsDescriptionGetValue<int16>( pField, pPlayer ) );
|
||
|
break;
|
||
|
case TitleDataFieldsDescription_t::DT_uint8:
|
||
|
if ( eCV == CVARWRITETD )
|
||
|
TitleDataFieldsDescriptionSetValue<int8>( pField, pPlayer, cv->GetInt() );
|
||
|
else if ( eCV == CVARREADTD )
|
||
|
cv->SetValue( TitleDataFieldsDescriptionGetValue<int8>( pField, pPlayer ) );
|
||
|
break;
|
||
|
case TitleDataFieldsDescription_t::DT_BITFIELD:
|
||
|
if ( eCV == CVARWRITETD )
|
||
|
TitleDataFieldsDescriptionSetBit( pField, pPlayer, cv->GetBool() );
|
||
|
else if ( eCV == CVARREADTD )
|
||
|
cv->SetValue( !!TitleDataFieldsDescriptionGetBit( pField, pPlayer ) );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Write out our 360 exclusive settings to internal storage
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Host_WriteConfiguration_Console( const int iController, bool bVideoConfig )
|
||
|
{
|
||
|
// sb: FIXME(hpe) only write if we had a valid read so we don't accidentally wipe out valid data
|
||
|
#ifdef _GAMECONSOLE
|
||
|
DevMsg( "Host_WriteConfiguration_Console for ctrlr%d (%s)\n", iController, bVideoConfig ? "video" : "controls" );
|
||
|
|
||
|
if ( iController < 0 )
|
||
|
return;
|
||
|
|
||
|
if ( !g_pMatchFramework || !g_pMatchFramework->GetMatchTitle() )
|
||
|
return;
|
||
|
|
||
|
IPlayerLocal *pPlayer = g_pMatchFramework->GetMatchSystem()->GetPlayerManager()->GetLocalPlayer( iController );
|
||
|
if ( !pPlayer )
|
||
|
return;
|
||
|
|
||
|
#if defined ( _X360 )
|
||
|
if ( !pPlayer->IsTitleDataValid() )
|
||
|
return;
|
||
|
#endif
|
||
|
|
||
|
#ifndef GAME_DLL
|
||
|
if ( g_pXboxSystem->IsArcadeTitleUnlocked() )
|
||
|
{
|
||
|
IGameEvent *event = g_GameEventManager.CreateEvent( "write_game_titledata" );
|
||
|
if ( event )
|
||
|
{
|
||
|
event->SetInt( "controllerId", iController );
|
||
|
g_GameEventManager.FireEventClientSide( event );
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
int iSlot = XBX_GetSlotByUserId( iController );
|
||
|
|
||
|
// check version number for title data block 3
|
||
|
TitleDataFieldsDescription_t const *fields = g_pMatchFramework->GetMatchTitle()->DescribeTitleDataStorage();
|
||
|
if ( !fields )
|
||
|
return;
|
||
|
|
||
|
#if defined ( _X360 )
|
||
|
|
||
|
TitleDataFieldsDescription_t const *versionField = TitleDataFieldsDescriptionFindByString( fields, "TITLEDATA.BLOCK3.VERSION" );
|
||
|
if ( !versionField || versionField->m_eDataType != TitleDataFieldsDescription_t::DT_uint16)
|
||
|
{
|
||
|
Warning( "Host_WriteConfiguration_Console missing or incorrect type TITLEDATA.BLOCK3.VERSION\n" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ConVarRef cl_titledataversionblock3 ( "cl_titledataversionblock3" );
|
||
|
TitleDataFieldsDescriptionSetValue<uint16>( versionField, pPlayer, cl_titledataversionblock3.GetInt() );
|
||
|
|
||
|
#endif
|
||
|
|
||
|
// On consoles - store guest user's convars in primary user's profile data
|
||
|
char const *szUsrField = "";
|
||
|
if ( XBX_GetUserIsGuest( iSlot ) && !bVideoConfig )
|
||
|
{
|
||
|
IPlayerLocal *pPlayerPrimary = g_pMatchFramework->GetMatchSystem()->GetPlayerManager()->GetLocalPlayer( XBX_GetPrimaryUserId() );
|
||
|
if ( pPlayerPrimary )
|
||
|
{
|
||
|
if ( TitleDataFieldsDescription_t const *pOffset = TitleDataFieldsDescriptionFindByString( fields, TITLE_DATA_PREFIX "CFG.usrSS.version" ) )
|
||
|
{
|
||
|
pPlayer = pPlayerPrimary;
|
||
|
szUsrField = "SS";
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int numLoops = 1;
|
||
|
#if defined (CSTRIKE15)
|
||
|
// Console CStrike15 we want to always save both usr and sys Convars
|
||
|
numLoops = 2;
|
||
|
#endif
|
||
|
|
||
|
for ( int loopCount=0; loopCount<numLoops; ++loopCount )
|
||
|
{
|
||
|
// second pass toggle bVideoConfig to go from sys to usr or vice versa
|
||
|
if ( loopCount == 1 )
|
||
|
bVideoConfig = !bVideoConfig;
|
||
|
|
||
|
CUtlVector< ConVar * > arrCVars;
|
||
|
cv->WriteVariables( NULL, iSlot, !bVideoConfig, &arrCVars );
|
||
|
for ( int k = 0; k < arrCVars.Count(); ++ k )
|
||
|
{
|
||
|
ConVar *cvSave = arrCVars[k];
|
||
|
char const *cvSaveName = cvSave->GetBaseName();
|
||
|
CFmtStr sFieldLookup( TITLE_DATA_PREFIX "CFG.%s%s.%s", bVideoConfig ? "sys" : "usr", szUsrField, cvSaveName );
|
||
|
TitleDataFieldsDescription_t const *pField = TitleDataFieldsDescriptionFindByString( fields, sFieldLookup );
|
||
|
if ( !pField )
|
||
|
{
|
||
|
Warning( "Host_WriteConfiguration_Console (%s#%d) - cannot save cvar %s\n", bVideoConfig ? "video" : "ctrlr", iController, cvSaveName );
|
||
|
continue;
|
||
|
}
|
||
|
SyncCvarValueWithPlayerTitleData( pPlayer, cvSave, pField, CVARWRITETD );
|
||
|
}
|
||
|
|
||
|
// reset the input parameter
|
||
|
if ( loopCount == 1 )
|
||
|
bVideoConfig = !bVideoConfig;
|
||
|
}
|
||
|
|
||
|
// Update the version number for the settings. This is the main version number for PS3.
|
||
|
if ( TitleDataFieldsDescription_t const *pVersion = TitleDataFieldsDescriptionFindByString( fields, TITLE_DATA_PREFIX "CFG.sys.version" ) )
|
||
|
{
|
||
|
TitleDataFieldsDescriptionSetValue<int32>( pVersion, pPlayer, cl_configversion.GetInt() );
|
||
|
}
|
||
|
|
||
|
// Let the player manager save the user data
|
||
|
g_pMatchFramework->GetEventsSubscription()->BroadcastEvent( new KeyValues( "OnProfilesWriteOpportunity", "reason", "settings" ) );
|
||
|
|
||
|
// Update notifications position
|
||
|
Console_UpdateNotificationPosition();
|
||
|
#endif // #ifdef _GAMECONSOLE
|
||
|
}
|
||
|
|
||
|
bool Host_WasConfigCfgExecuted( const int iController )
|
||
|
{
|
||
|
int iIndex = iController;
|
||
|
if ( iIndex < 0 )
|
||
|
iIndex = 0;
|
||
|
Assert( iIndex >= 0 && iIndex < MAX_SPLITSCREEN_CLIENTS );
|
||
|
|
||
|
return g_bConfigCfgExecuted[iIndex];
|
||
|
}
|
||
|
|
||
|
void Host_SetConfigCfgExecuted( const int iController, bool bExecuted = true )
|
||
|
{
|
||
|
int iIndex = iController;
|
||
|
if ( iIndex < 0 )
|
||
|
iIndex = 0;
|
||
|
Assert( iIndex >= 0 && iIndex < MAX_SPLITSCREEN_CLIENTS );
|
||
|
|
||
|
g_bConfigCfgExecuted[iIndex] = bExecuted;
|
||
|
}
|
||
|
|
||
|
void Host_ResetGlobalConfiguration()
|
||
|
{
|
||
|
#ifdef _GAMECONSOLE
|
||
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD( 0 );
|
||
|
#endif
|
||
|
|
||
|
#ifndef _GAMECONSOLE
|
||
|
// We exec our global default configuration for non-consoles
|
||
|
Cbuf_AddText( Cbuf_GetCurrentPlayer(), "exec config.global" PLATFORM_EXT ".cfg game\n" );
|
||
|
Cbuf_Execute();
|
||
|
#else
|
||
|
CUtlVector< ConVar * > arrCVars;
|
||
|
cv->WriteVariables( NULL, 0, false, &arrCVars );
|
||
|
for ( int k = 0; k < arrCVars.Count(); ++ k )
|
||
|
{
|
||
|
ConVar *cvSave = arrCVars[k];
|
||
|
cvSave->Revert();
|
||
|
DevMsg( "Console reset global configuration: %s = \"%s\"\n", cvSave->GetName(), cvSave->GetString() );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#ifdef _GAMECONSOLE
|
||
|
// Update notifications position
|
||
|
Console_UpdateNotificationPosition();
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void Host_ResetConfiguration( const int iController )
|
||
|
{
|
||
|
|
||
|
#if defined ( _GAMECONSOLE )
|
||
|
|
||
|
#ifndef SPLIT_SCREEN_STUBS
|
||
|
|
||
|
int iSlot = XBX_GetSlotByUserId( iController );
|
||
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD( iSlot );
|
||
|
|
||
|
#endif
|
||
|
|
||
|
// First, we exec our default configuration
|
||
|
Cbuf_AddText( Cbuf_GetCurrentPlayer(), "exec config" PLATFORM_EXT ".cfg game\n" );
|
||
|
Cbuf_Execute();
|
||
|
|
||
|
#if defined ( _X360 )
|
||
|
|
||
|
// This will wipe out all achievement and stats but they'll be loaded from the xlast title data sync.
|
||
|
IGameEvent *event = g_GameEventManager.CreateEvent( "reset_game_titledata" );
|
||
|
if ( event )
|
||
|
{
|
||
|
event->SetInt( "controllerId", iController );
|
||
|
g_GameEventManager.FireEventClientSide( event );
|
||
|
}
|
||
|
|
||
|
// Get and set all our default setting we care about from the Xbox
|
||
|
XBX_SetProfileDefaultSettings( iController );
|
||
|
|
||
|
IPlayerLocal *pPlayer = g_pMatchFramework->GetMatchSystem()->GetPlayerManager()->GetLocalPlayer( iController );
|
||
|
if ( pPlayer )
|
||
|
{
|
||
|
pPlayer->SetIsTitleDataValid( true );
|
||
|
}
|
||
|
|
||
|
#else
|
||
|
|
||
|
#if defined( _PS3 )
|
||
|
|
||
|
char szScratch[MAX_PATH];
|
||
|
int iAllDevices = -1;
|
||
|
Q_snprintf( szScratch, sizeof(szScratch), "cl_reset_ps3_bindings %d %d", iController, iAllDevices );
|
||
|
Cbuf_AddText( Cbuf_GetCurrentPlayer(), szScratch );
|
||
|
Cbuf_Execute();
|
||
|
|
||
|
#endif // _PS3
|
||
|
|
||
|
|
||
|
// Get and set all our default setting we care about.
|
||
|
XBX_SetProfileDefaultSettings( iController );
|
||
|
|
||
|
#endif // _X360
|
||
|
|
||
|
|
||
|
#endif // _GAMECONSOLE
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
Host_WriteConfiguration
|
||
|
|
||
|
Writes key bindings and archived cvars to config.cfg
|
||
|
===============
|
||
|
*/
|
||
|
|
||
|
void Host_WriteConfiguration( const int iController, const char *filename )
|
||
|
{
|
||
|
// Set the joystick being force disabled just as we write the config
|
||
|
// This allows us to chose this option in the menu with a controller without accidentally disabling our only mode of input
|
||
|
static ConVarRef joystick_force_disabled( "joystick_force_disabled" );
|
||
|
static ConVarRef joystick_force_disabled_set_from_options( "joystick_force_disabled_set_from_options" );
|
||
|
if ( joystick_force_disabled.IsValid() && joystick_force_disabled_set_from_options.IsValid() )
|
||
|
{
|
||
|
if ( joystick_force_disabled.GetBool() != joystick_force_disabled_set_from_options.GetBool() )
|
||
|
{
|
||
|
joystick_force_disabled.SetValue( joystick_force_disabled_set_from_options.GetBool() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !filename )
|
||
|
filename = "config.cfg";
|
||
|
// Write to internal storage on the 360
|
||
|
if ( IsGameConsole() )
|
||
|
{
|
||
|
Host_WriteConfiguration_Console( iController, false );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !host_initialized )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( Host_WasConfigCfgExecuted( iController ) == false )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// If in map editing mode don't save configuration
|
||
|
if (g_bInEditMode)
|
||
|
{
|
||
|
ConMsg( "skipping %s output when in map edit mode\n", filename );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// dedicated servers initialize the host but don't parse and set the
|
||
|
// config.cfg cvars
|
||
|
if ( !sv.IsDedicated() )
|
||
|
{
|
||
|
if ( IsPC() && Key_CountBindings() <= 1 )
|
||
|
{
|
||
|
ConMsg( "skipping %s output, no keys bound\n", filename );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// force any queued convar changes to flush before reading/writing them
|
||
|
UpdateMaterialSystemConfig();
|
||
|
|
||
|
// Generate a new .cfg file.
|
||
|
char szFileName[MAX_PATH];
|
||
|
CUtlBuffer configBuff( 0, 0, CUtlBuffer::TEXT_BUFFER);
|
||
|
|
||
|
Q_snprintf( szFileName, sizeof(szFileName), "cfg/%s", filename );
|
||
|
g_pFileSystem->CreateDirHierarchy( "cfg", "USRLOCAL" );
|
||
|
if ( g_pFileSystem->FileExists( szFileName, "USRLOCAL" ) && !g_pFileSystem->IsFileWritable( szFileName, "USRLOCAL" ) )
|
||
|
{
|
||
|
ConMsg( "Config file %s is read-only!!\n", szFileName );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Always throw away all keys that are left over.
|
||
|
configBuff.Printf( "unbindall\n" );
|
||
|
|
||
|
Key_WriteBindings( configBuff );
|
||
|
ConVarUtilities->WriteVariables( &configBuff );
|
||
|
|
||
|
#if !defined( DEDICATED )
|
||
|
bool down;
|
||
|
for ( int hh = 0; hh < host_state.max_splitscreen_players; ++hh )
|
||
|
{
|
||
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD( hh );
|
||
|
if ( g_ClientDLL->IN_IsKeyDown( "in_jlook", down ) && down )
|
||
|
{
|
||
|
configBuff.Printf( "cmd%d +jlook\n", hh+1 );
|
||
|
}
|
||
|
}
|
||
|
#endif // DEDICATED
|
||
|
|
||
|
if ( !configBuff.TellMaxPut() )
|
||
|
{
|
||
|
// nothing to write
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
#if defined(NO_STEAM)
|
||
|
AssertMsg( false, "SteamCloud not available on Xbox 360. Badger Martin to fix this." );
|
||
|
#else
|
||
|
ISteamRemoteStorage *pRemoteStorage =
|
||
|
#ifdef _PS3
|
||
|
::SteamRemoteStorage();
|
||
|
#else
|
||
|
Steam3Client().SteamClient() ? (ISteamRemoteStorage *) Steam3Client().SteamClient()->GetISteamGenericInterface(
|
||
|
SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), STEAMREMOTESTORAGE_INTERFACE_VERSION ):NULL;
|
||
|
#endif
|
||
|
|
||
|
if ( pRemoteStorage )
|
||
|
{
|
||
|
int32 availableBytes, totalBytes = 0;
|
||
|
if ( pRemoteStorage->GetQuota( &totalBytes, &availableBytes ) )
|
||
|
{
|
||
|
if ( totalBytes > 0 )
|
||
|
{
|
||
|
|
||
|
if ( cl_cloud_settings.GetInt() != -1 && ( cl_cloud_settings.GetInt() & STEAMREMOTESTORAGE_CLOUD_CONFIG ) )
|
||
|
{
|
||
|
// TODO put MOD dir in pathname
|
||
|
if ( pRemoteStorage->FileWrite( szFileName, configBuff.Base(), configBuff.TellMaxPut() ) )
|
||
|
{
|
||
|
// Refresh local copy so that on next game boot Host_ReadPreStartupConfiguration() will avoid loading the stale config.cfg
|
||
|
// which will only get downloaded & refreshed later during Host_ReadConfiguration()
|
||
|
GetFileFromRemoteStorage( pRemoteStorage, "cfg/config.cfg", "cfg/config.cfg", "USRLOCAL" );
|
||
|
|
||
|
DevMsg( "[Cloud]: SUCCEESS saving %s in remote storage\n", szFileName );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// probably a quota issue. TODO what to do ?
|
||
|
DevMsg( "[Cloud]: FAILED saving %s in remote storage\n", szFileName );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// even if SteamCloud worked we still safe the same file locally
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// make a persistent copy that async will use and free
|
||
|
char *tempBlock = new char[configBuff.TellMaxPut()];
|
||
|
Q_memcpy( tempBlock, configBuff.Base(), configBuff.TellMaxPut() );
|
||
|
|
||
|
// async write the buffer, and then free it
|
||
|
char szFileNameToWriteLocal[MAX_PATH] = {};
|
||
|
g_pFileSystem->GetSearchPath( "USRLOCAL", false, szFileNameToWriteLocal, sizeof( szFileNameToWriteLocal ) );
|
||
|
V_strcat_safe( szFileNameToWriteLocal, szFileName );
|
||
|
g_pFileSystem->AsyncWrite( szFileNameToWriteLocal, tempBlock, configBuff.TellMaxPut(), true );
|
||
|
|
||
|
ConMsg( "Host_WriteConfiguration: Wrote %s\n", szFileName );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Retrieve and set any defaults from the user's gamer profile
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool XBX_SetProfileDefaultSettings( int iController )
|
||
|
{
|
||
|
// These defined values can't play nicely with the PC, so we need to ignore them for that build target
|
||
|
#ifdef _GAMECONSOLE
|
||
|
UserProfileData upd = {0};
|
||
|
if ( IPlayerLocal *pPlayerLocal = g_pMatchFramework->GetMatchSystem()->GetPlayerManager()->GetLocalPlayer( iController ) )
|
||
|
{
|
||
|
upd = pPlayerLocal->GetPlayerProfileData();
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Skill
|
||
|
//
|
||
|
|
||
|
int nSkillSetting = upd.difficulty;
|
||
|
int nResultSkill = 2;
|
||
|
#ifdef _X360
|
||
|
switch( nSkillSetting )
|
||
|
{
|
||
|
case XPROFILE_GAMER_DIFFICULTY_HARD:
|
||
|
nResultSkill = 3;
|
||
|
break;
|
||
|
|
||
|
case XPROFILE_GAMER_DIFFICULTY_EASY:
|
||
|
default:
|
||
|
nResultSkill = 1;
|
||
|
break;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
// If the mod has no difficulty setting, only easy is allowed
|
||
|
KeyValues *modinfo = new KeyValues("ModInfo");
|
||
|
if ( modinfo->LoadFromFile( g_pFileSystem, "gameinfo.txt" ) )
|
||
|
{
|
||
|
if ( stricmp(modinfo->GetString("nodifficulty", "0"), "1") == 0 )
|
||
|
nResultSkill = 1;
|
||
|
}
|
||
|
modinfo->deleteThis();
|
||
|
|
||
|
char szScratch[MAX_PATH];
|
||
|
Q_snprintf( szScratch, sizeof(szScratch), "skill %d", nResultSkill );
|
||
|
Cbuf_AddText( Cbuf_GetCurrentPlayer(), szScratch );
|
||
|
|
||
|
//
|
||
|
// Movement control
|
||
|
//
|
||
|
|
||
|
int nMovementControl = !!upd.action_movementcontrol;
|
||
|
|
||
|
Q_snprintf( szScratch, sizeof(szScratch), "joy_movement_stick %d", nMovementControl );
|
||
|
Cbuf_AddText( Cbuf_GetCurrentPlayer(), szScratch );
|
||
|
|
||
|
Cbuf_AddText( Cbuf_GetCurrentPlayer(), "joyadvancedupdate" );
|
||
|
|
||
|
//
|
||
|
// Y-Inversion
|
||
|
//
|
||
|
|
||
|
int nYinvert = !!upd.yaxis;
|
||
|
|
||
|
Q_snprintf( szScratch, sizeof(szScratch), "joy_inverty %d", nYinvert );
|
||
|
Cbuf_AddText( Cbuf_GetCurrentPlayer(), szScratch );
|
||
|
|
||
|
//
|
||
|
// Vibration control
|
||
|
//
|
||
|
|
||
|
int nVibration = !!upd.vibration;
|
||
|
|
||
|
Q_snprintf( szScratch, sizeof(szScratch), "cl_rumblescale %d", nVibration );
|
||
|
Cbuf_AddText( Cbuf_GetCurrentPlayer(), szScratch );
|
||
|
|
||
|
// Execute all commands we've queued up
|
||
|
Cbuf_Execute();
|
||
|
#endif // _GAMECONSOLE
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Read our configuration from the 360, filling in defaults on our first run
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Host_ReadConfiguration_Console( const int iController )
|
||
|
{
|
||
|
|
||
|
#ifdef _GAMECONSOLE
|
||
|
|
||
|
if ( iController < 0 )
|
||
|
return;
|
||
|
|
||
|
int iSlot = XBX_GetSlotByUserId( iController );
|
||
|
|
||
|
DevMsg( "Host_ReadConfiguration_Console maps ctrlr%d to slot%d\n", iController, iSlot );
|
||
|
|
||
|
if ( !g_pMatchFramework || !g_pMatchFramework->GetMatchTitle() )
|
||
|
return;
|
||
|
|
||
|
IPlayerLocal *pPlayer = g_pMatchFramework->GetMatchSystem()->GetPlayerManager()->GetLocalPlayer( iController );
|
||
|
if ( !pPlayer )
|
||
|
return;
|
||
|
|
||
|
TitleDataFieldsDescription_t const *fields = g_pMatchFramework->GetMatchTitle()->DescribeTitleDataStorage();
|
||
|
if ( !fields )
|
||
|
return;
|
||
|
|
||
|
#if defined( _X360 )
|
||
|
|
||
|
Host_ResetConfiguration( iController );
|
||
|
|
||
|
// dont read any config info if the load was not valid
|
||
|
if ( !pPlayer->IsTitleDataValid() )
|
||
|
return;
|
||
|
|
||
|
// if the trial block is fresh, reset the trial timer to clear out any previous signed in players time
|
||
|
if ( !pPlayer->IsTitleDataBlockValid( 2 ) )
|
||
|
{
|
||
|
SplitScreenConVarRef xbox_arcade_remaining_trial_time("xbox_arcade_remaining_trial_time");
|
||
|
xbox_arcade_remaining_trial_time.SetValue( iSlot, xbox_arcade_remaining_trial_time.GetDefault() );
|
||
|
}
|
||
|
|
||
|
if ( pPlayer->IsFreshPlayerProfile() )
|
||
|
return;
|
||
|
|
||
|
#ifndef GAME_DLL
|
||
|
|
||
|
if ( pPlayer->IsTitleDataBlockValid( 0 ) && pPlayer->IsTitleDataBlockValid( 1 ) )
|
||
|
{
|
||
|
IGameEvent *event = g_GameEventManager.CreateEvent( "read_game_titledata" );
|
||
|
if ( event )
|
||
|
{
|
||
|
event->SetInt( "controllerId", iController );
|
||
|
g_GameEventManager.FireEventClientSide( event );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif //GAME_DLL
|
||
|
|
||
|
|
||
|
// check version numbers
|
||
|
|
||
|
ConVarRef cl_titledataversionblock3 ( "cl_titledataversionblock3" );
|
||
|
TitleDataFieldsDescription_t const *versionField3 = TitleDataFieldsDescriptionFindByString( fields, "TITLEDATA.BLOCK3.VERSION" );
|
||
|
|
||
|
#if !defined( _CERT )
|
||
|
|
||
|
// check to see if profile versions match; reset if not
|
||
|
ConVarRef cl_titledataversionblock1 ( "cl_titledataversionblock1" );
|
||
|
ConVarRef cl_titledataversionblock2 ( "cl_titledataversionblock2" );
|
||
|
TitleDataFieldsDescription_t const *versionField1 = TitleDataFieldsDescriptionFindByString( fields, "TITLEDATA.BLOCK1.VERSION" );
|
||
|
if ( !versionField1 || versionField1->m_eDataType != TitleDataFieldsDescription_t::DT_uint16)
|
||
|
{
|
||
|
Warning( "Host_ReadConfiguration_Console missing or incorrect type TITLEDATA.BLOCK1.VERSION\n" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
TitleDataFieldsDescription_t const *versionField2 = TitleDataFieldsDescriptionFindByString( fields, "TITLEDATA.BLOCK2.VERSION" );
|
||
|
if ( !versionField2 || versionField2->m_eDataType != TitleDataFieldsDescription_t::DT_uint16)
|
||
|
{
|
||
|
Warning( "Host_ReadConfiguration_Console missing or incorrect type TITLEDATA.BLOCK2.VERSION\n" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
bool versionValid = true;
|
||
|
|
||
|
if ( g_pXboxSystem->IsArcadeTitleUnlocked() )
|
||
|
{
|
||
|
if ( ( pPlayer->IsTitleDataBlockValid( 0 ) && cl_titledataversionblock1.GetInt() != TitleDataFieldsDescriptionGetValue<uint16>( versionField1, pPlayer ) ) ||
|
||
|
( pPlayer->IsTitleDataBlockValid( 1 ) && cl_titledataversionblock2.GetInt() != TitleDataFieldsDescriptionGetValue<uint16>( versionField2, pPlayer ) ) ||
|
||
|
( pPlayer->IsTitleDataBlockValid( 2 ) && cl_titledataversionblock3.GetInt() != TitleDataFieldsDescriptionGetValue<uint16>( versionField3, pPlayer ) ) )
|
||
|
{
|
||
|
versionValid = false;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( pPlayer->IsTitleDataBlockValid( 2 ) && cl_titledataversionblock3.GetInt() != TitleDataFieldsDescriptionGetValue<uint16>( versionField3, pPlayer ) )
|
||
|
{
|
||
|
versionValid = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !versionValid )
|
||
|
{
|
||
|
Warning( "ProfileVersion is out of date; your profile has been reset\n" );
|
||
|
|
||
|
// zero out title data buffer to remove any stale data since we are basically nuking this profile data
|
||
|
IPlayerLocal *pPlayer = g_pMatchFramework->GetMatchSystem()->GetPlayerManager()->GetLocalPlayer( iController );
|
||
|
if ( pPlayer )
|
||
|
{
|
||
|
pPlayer->ClearBufTitleData();
|
||
|
}
|
||
|
|
||
|
Host_ResetConfiguration( iController );
|
||
|
Host_WriteConfiguration( iController, "" );
|
||
|
GetGameUI()->ShowMessageDialog( "Your profile version was out of date; the profile has been reset.", "Profile Version Mismatch" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
#endif // !_CERT
|
||
|
|
||
|
if ( !versionField3 || versionField3->m_eDataType != TitleDataFieldsDescription_t::DT_uint16)
|
||
|
{
|
||
|
Warning( "Host_ReadConfiguration_Console missing or incorrect type TITLEDATA.BLOCK3.VERSION\n" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( cl_titledataversionblock3.GetInt() != TitleDataFieldsDescriptionGetValue<uint16>( versionField3, pPlayer ) )
|
||
|
{
|
||
|
Warning( "Host_ReadConfiguration_Console wrong version number for TITLEDATA.BLOCK3.VERSION; expected %d, got %d\n",
|
||
|
cl_titledataversionblock3.GetInt(), TitleDataFieldsDescriptionGetValue<uint16>( versionField3, pPlayer ) );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
#else
|
||
|
|
||
|
// If not on 360, we read the game title data reguardless.
|
||
|
IGameEvent *event = g_GameEventManager.CreateEvent( "read_game_titledata" );
|
||
|
if ( event )
|
||
|
{
|
||
|
event->SetInt( "controllerId", iController );
|
||
|
g_GameEventManager.FireEventClientSide( event );
|
||
|
}
|
||
|
|
||
|
#endif // _X360
|
||
|
|
||
|
// usr data
|
||
|
{
|
||
|
bool bVideoConfig = false;
|
||
|
|
||
|
char const *szUsrField = "";
|
||
|
if ( XBX_GetUserIsGuest( iSlot ) && !bVideoConfig )
|
||
|
{
|
||
|
IPlayerLocal *pPlayerPrimary = g_pMatchFramework->GetMatchSystem()->GetPlayerManager()->GetLocalPlayer( XBX_GetPrimaryUserId() );
|
||
|
if ( pPlayerPrimary )
|
||
|
{
|
||
|
if ( TitleDataFieldsDescription_t const *pOffset = TitleDataFieldsDescriptionFindByString( fields, TITLE_DATA_PREFIX "CFG.usrSS.version" ) )
|
||
|
{
|
||
|
pPlayer = pPlayerPrimary;
|
||
|
szUsrField = "SS";
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool bConfigVersionValid = true;
|
||
|
|
||
|
CUtlVector< ConVar * > arrCVars;
|
||
|
cv->WriteVariables( NULL, iSlot, !bVideoConfig, &arrCVars );
|
||
|
if ( bConfigVersionValid )
|
||
|
{
|
||
|
for ( int k = 0; k < arrCVars.Count(); ++ k )
|
||
|
{
|
||
|
ConVar *cvSave = arrCVars[k];
|
||
|
char const *cvSaveName = cvSave->GetBaseName();
|
||
|
CFmtStr sFieldLookup( TITLE_DATA_PREFIX "CFG.%s%s.%s", bVideoConfig ? "sys" : "usr", szUsrField, cvSaveName );
|
||
|
TitleDataFieldsDescription_t const *pField = TitleDataFieldsDescriptionFindByString( fields, sFieldLookup );
|
||
|
if ( !pField )
|
||
|
{
|
||
|
Warning( "Host_ReadConfiguration_Console (%s#%d) - cannot read cvar %s\n", bVideoConfig ? "video" : "ctrlr", iController, cvSaveName );
|
||
|
continue;
|
||
|
}
|
||
|
SyncCvarValueWithPlayerTitleData( pPlayer, cvSave, pField, CVARREADTD );
|
||
|
|
||
|
if ( !Q_stricmp( cvSaveName, "joy_cfg_preset" ) ) // special code to handle joystick config presets
|
||
|
{
|
||
|
Cbuf_AddText( Cbuf_GetCurrentPlayer(), CFmtStr( "cmd%d exec joy_preset_%d" PLATFORM_EXT ".cfg\n", iSlot + 1, cvSave->GetInt() ) );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// sys data
|
||
|
if ( !XBX_GetUserIsGuest( iSlot ) && ( XBX_GetPrimaryUserId() == iController ) )
|
||
|
{
|
||
|
bool bVideoConfig = true;
|
||
|
char const *szUsrField = "";
|
||
|
|
||
|
bool bConfigVersionValid = true;
|
||
|
|
||
|
CUtlVector< ConVar * > arrCVars;
|
||
|
cv->WriteVariables( NULL, iSlot, !bVideoConfig, &arrCVars );
|
||
|
if ( bConfigVersionValid )
|
||
|
{
|
||
|
for ( int k = 0; k < arrCVars.Count(); ++ k )
|
||
|
{
|
||
|
ConVar *cvSave = arrCVars[k];
|
||
|
char const *cvSaveName = cvSave->GetBaseName();
|
||
|
CFmtStr sFieldLookup( TITLE_DATA_PREFIX "CFG.%s%s.%s", bVideoConfig ? "sys" : "usr", szUsrField, cvSaveName );
|
||
|
TitleDataFieldsDescription_t const *pField = TitleDataFieldsDescriptionFindByString( fields, sFieldLookup );
|
||
|
if ( !pField )
|
||
|
{
|
||
|
Warning( "Host_ReadConfiguration_Console (%s#%d) - cannot read cvar %s\n", bVideoConfig ? "video" : "ctrlr", iController, cvSaveName );
|
||
|
continue;
|
||
|
}
|
||
|
SyncCvarValueWithPlayerTitleData( pPlayer, cvSave, pField, CVARREADTD );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Update notifications position
|
||
|
Console_UpdateNotificationPosition();
|
||
|
#endif // _GAMECONSOLE
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : false -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Host_ReadConfiguration( const int iController, const bool readDefault )
|
||
|
{
|
||
|
if ( sv.IsDedicated() )
|
||
|
return;
|
||
|
|
||
|
// Rebind keys and set cvars
|
||
|
if ( !g_pFileSystem )
|
||
|
{
|
||
|
Sys_Error( "Host_ReadConfiguration: g_pFileSystem == NULL\n" );
|
||
|
}
|
||
|
|
||
|
// Handle the console case
|
||
|
#ifdef _GAMECONSOLE
|
||
|
{
|
||
|
Host_ReadConfiguration_Console( iController );
|
||
|
return;
|
||
|
}
|
||
|
#else
|
||
|
bool saveconfig = false;
|
||
|
|
||
|
ISteamRemoteStorage *pRemoteStorage = Steam3Client().SteamClient() ? (ISteamRemoteStorage *)Steam3Client().SteamClient()->GetISteamGenericInterface(
|
||
|
SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), STEAMREMOTESTORAGE_INTERFACE_VERSION ):NULL;
|
||
|
|
||
|
if ( pRemoteStorage )
|
||
|
{
|
||
|
// if cloud settings is default but remote storage does not exist yet, set it to sync all because this is the first
|
||
|
// computer the game is run on--default to copying everything to the cloud
|
||
|
if ( cl_cloud_settings.GetInt() == -1 && !pRemoteStorage->FileExists( "cfg/config.cfg" ) )
|
||
|
{
|
||
|
DevMsg( "[Cloud]: Default setting with remote data non-existent, sync all\n" );
|
||
|
cl_cloud_settings.SetValue( STEAMREMOTESTORAGE_CLOUD_ALL );
|
||
|
}
|
||
|
|
||
|
if ( cl_cloud_settings.GetInt() != -1 && ( cl_cloud_settings.GetInt() & STEAMREMOTESTORAGE_CLOUD_CONFIG ) )
|
||
|
{
|
||
|
// config files are run through the exec command which got pretty complicated with all the splitscreen
|
||
|
// stuff. Steam UFS doens't support split screen well (2 users ?)
|
||
|
GetFileFromRemoteStorage( pRemoteStorage, "cfg/config.cfg", "cfg/config.cfg", "USRLOCAL" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( g_pFileSystem->FileExists( "//usrlocal/cfg/config.cfg" ) )
|
||
|
{
|
||
|
Cbuf_AddText( Cbuf_GetCurrentPlayer(), "exec config.cfg usrlocal\n" );
|
||
|
}
|
||
|
else if ( g_pFileSystem->FileExists( "//mod/cfg/config.cfg" ) )
|
||
|
{
|
||
|
Cbuf_AddText( Cbuf_GetCurrentPlayer(), "exec config.cfg mod\n" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Cbuf_AddText( Cbuf_GetCurrentPlayer(), "exec config_default.cfg\n" );
|
||
|
saveconfig = true;
|
||
|
}
|
||
|
|
||
|
Cbuf_Execute();
|
||
|
|
||
|
// check to see if we actually set any keys, if not, load defaults from kb_def.lst
|
||
|
// so we at least have basics setup.
|
||
|
int nNumBinds = Key_CountBindings();
|
||
|
if ( nNumBinds == 0 )
|
||
|
{
|
||
|
UseDefaultBindings();
|
||
|
}
|
||
|
|
||
|
Key_SetBinding( KEY_ESCAPE, "cancelselect" );
|
||
|
|
||
|
// Make sure that something is always bound to console
|
||
|
if (NULL == Key_NameForBinding("toggleconsole"))
|
||
|
{
|
||
|
// If nothing is bound to it then bind it to '
|
||
|
Key_SetBinding( KEY_BACKQUOTE, "toggleconsole" );
|
||
|
}
|
||
|
|
||
|
SetupDefaultAskConnectAcceptKey();
|
||
|
|
||
|
Host_SetConfigCfgExecuted( iController );
|
||
|
|
||
|
if ( saveconfig )
|
||
|
{
|
||
|
// An ugly hack, but we can probably save this safely
|
||
|
bool saveinit = host_initialized;
|
||
|
host_initialized = true;
|
||
|
Host_WriteConfiguration( iController, "config.cfg" );
|
||
|
host_initialized = saveinit;
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
CON_COMMAND( host_writeconfig, "Store current settings to config.cfg (or specified .cfg file)." )
|
||
|
{
|
||
|
if ( args.ArgC() > 2 )
|
||
|
{
|
||
|
ConMsg( "Usage: writeconfig <filename.cfg>\n" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( args.ArgC() == 2 )
|
||
|
{
|
||
|
char const *filename = args[ 1 ];
|
||
|
if ( !filename || !filename[ 0 ] )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
char outfile[ MAX_QPATH ];
|
||
|
// Strip path and extension from filename
|
||
|
Q_FileBase( filename, outfile, sizeof( outfile ) );
|
||
|
Host_WriteConfiguration( -1, va( "%s.cfg", outfile ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Host_WriteConfiguration( -1, "config.cfg" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CON_COMMAND( host_writeconfig_ss, "Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index." )
|
||
|
{
|
||
|
if ( args.ArgC() <= 1 || args.ArgC() > 3)
|
||
|
{
|
||
|
ConMsg( "Usage: writeconfig <controller index> <filename.cfg>\n" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( args.ArgC() == 3 )
|
||
|
{
|
||
|
char const *filename = args[ 2 ];
|
||
|
if ( !filename || !filename[ 0 ] )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
char outfile[ MAX_QPATH ];
|
||
|
// Strip path and extension from filename
|
||
|
Q_FileBase( filename, outfile, sizeof( outfile ) );
|
||
|
|
||
|
int controller = atoi( args[1] );
|
||
|
|
||
|
Host_WriteConfiguration( controller, va( "%s.cfg", outfile ) );
|
||
|
}
|
||
|
else if ( args.ArgC() == 2 )
|
||
|
{
|
||
|
int controller = atoi( args[1] );
|
||
|
Host_WriteConfiguration( controller, "config.cfg" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Host_WriteConfiguration( -1, "config.cfg" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CON_COMMAND( host_reset_config, "reset config (for testing) with param as splitscreen index." )
|
||
|
{
|
||
|
if ( args.ArgC() <= 1 || args.ArgC() > 2)
|
||
|
{
|
||
|
ConMsg( "Usage: host_reset_config <controller index>\n" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
else if ( args.ArgC() == 2 )
|
||
|
{
|
||
|
int controller = atoi( args[1] );
|
||
|
Host_ResetConfiguration( controller );
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
#ifdef _GAMECONSOLE
|
||
|
CON_COMMAND( host_writeconfig_video_ss, "Store current video settings to config.cfg (or specified .cfg file) with first param as controller index." )
|
||
|
{
|
||
|
if ( args.ArgC() != 2 )
|
||
|
{
|
||
|
ConMsg( "Usage: writeconfig <controller index>\n" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
int controller = atoi( args[1] );
|
||
|
Host_WriteConfiguration_Console( controller, true );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#endif
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Does a quick parse of the config.cfg to read cvars that
|
||
|
// need to be read before any games systems are initialized
|
||
|
// assumes only cvars and filesystem are initialized
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Host_ReadPreStartupConfiguration()
|
||
|
{
|
||
|
FileHandle_t f = NULL;
|
||
|
if ( IsGameConsole() )
|
||
|
{
|
||
|
// 360 config is less restrictive and can be anywhere in the game path
|
||
|
f = g_pFileSystem->Open( "//game/cfg/config" PLATFORM_EXT ".cfg", "rt" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
f = g_pFileSystem->Open( "//usrlocal/cfg/config.cfg", "rt" );
|
||
|
if ( !f )
|
||
|
f = g_pFileSystem->Open( "//mod/cfg/config.cfg", "rt" );
|
||
|
}
|
||
|
|
||
|
if ( !f )
|
||
|
return;
|
||
|
|
||
|
// read file into memory
|
||
|
int size = g_pFileSystem->Size(f);
|
||
|
char *configBuffer = new char[ size + 1 ];
|
||
|
g_pFileSystem->Read( configBuffer, size, f );
|
||
|
configBuffer[size] = 0;
|
||
|
g_pFileSystem->Close( f );
|
||
|
|
||
|
// parse out file
|
||
|
static const char *s_PreStartupConfigConVars[] =
|
||
|
{
|
||
|
"sv_unlockedchapters", // needed to display the startup graphic while loading
|
||
|
"snd_legacy_surround", // needed to init the sound system
|
||
|
"gameui_xbox", // needed to initialize the correct UI
|
||
|
"save_in_memory", // needed to preread data from the correct location in UI
|
||
|
#if defined( USE_SDL )
|
||
|
"sdl_displayindex" // needed to set multimonitor displayindex for SDL
|
||
|
#endif
|
||
|
};
|
||
|
|
||
|
// loop through looking for all the cvars to apply
|
||
|
for (int i = 0; i < ARRAYSIZE(s_PreStartupConfigConVars); i++)
|
||
|
{
|
||
|
const char *search = Q_stristr(configBuffer, s_PreStartupConfigConVars[i]);
|
||
|
if (search)
|
||
|
{
|
||
|
// read over the token
|
||
|
search = COM_Parse(search);
|
||
|
|
||
|
// read the value
|
||
|
COM_Parse(search);
|
||
|
|
||
|
// apply the value
|
||
|
ConVar *var = (ConVar *)g_pCVar->FindVar( s_PreStartupConfigConVars[i] );
|
||
|
if ( var )
|
||
|
{
|
||
|
var->SetValue( com_token );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// free
|
||
|
delete [] configBuffer;
|
||
|
}
|
||
|
|
||
|
void Host_RecomputeSpeed_f( void )
|
||
|
{
|
||
|
ConMsg( "Recomputing clock speed...\n" );
|
||
|
|
||
|
CClockSpeedInit::Init();
|
||
|
ConMsg( "Clock speed: %.0f Mhz\n", CFastTimer::GetClockSpeed() / 1000000.0 );
|
||
|
}
|
||
|
|
||
|
static ConCommand recompute_speed( "recompute_speed", Host_RecomputeSpeed_f, "Recomputes clock speed (for debugging purposes).", FCVAR_CHEAT );
|
||
|
|
||
|
void DTI_Flush_f()
|
||
|
{
|
||
|
DTI_Flush();
|
||
|
ServerDTI_Flush();
|
||
|
FlushDeltaBitsTrackingData();
|
||
|
}
|
||
|
|
||
|
static ConCommand dti_flush( "dti_flush", DTI_Flush_f, "Write out the datatable instrumentation files (you must run with -dti for this to work)." );
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
Host_ShutdownServer
|
||
|
|
||
|
This only happens at the end of a game, not between levels
|
||
|
==================
|
||
|
*/
|
||
|
void Host_ShutdownServer( void )
|
||
|
{
|
||
|
if ( !sv.IsActive() )
|
||
|
return;
|
||
|
|
||
|
if ( IGameEvent *event = g_GameEventManager.CreateEvent( "server_pre_shutdown" ) )
|
||
|
{
|
||
|
event->SetString( "reason", "restart" );
|
||
|
g_GameEventManager.FireEvent( event );
|
||
|
}
|
||
|
|
||
|
// clear structures
|
||
|
#if !defined( DEDICATED )
|
||
|
g_pShadowMgr->LevelShutdown();
|
||
|
#endif
|
||
|
StaticPropMgr()->LevelShutdown();
|
||
|
|
||
|
Host_FreeStateAndWorld( true );
|
||
|
sv.Shutdown();// sv.Shutdown() references some heap memory, so run it before Host_FreeToLowMark()
|
||
|
Host_FreeToLowMark( true );
|
||
|
|
||
|
#if defined( REPLAY_ENABLED )
|
||
|
if ( g_pServerReplayHistoryManager )
|
||
|
{
|
||
|
g_pServerReplayHistoryManager->Shutdown();
|
||
|
g_pServerReplayHistoryManager = NULL;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
if ( IGameEvent *event = g_GameEventManager.CreateEvent( "server_shutdown" ) )
|
||
|
{
|
||
|
event->SetString( "reason", "restart" );
|
||
|
g_GameEventManager.FireEvent( event );
|
||
|
}
|
||
|
|
||
|
g_Log.Close();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : time -
|
||
|
// Output : bool
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Host_AccumulateTime( float dt )
|
||
|
{
|
||
|
// Accumulate some time
|
||
|
realtime += dt;
|
||
|
bool bUseNormalTickTime = true;
|
||
|
#if !defined(DEDICATED)
|
||
|
if ( demoplayer->IsPlayingTimeDemo() )
|
||
|
bUseNormalTickTime = false;
|
||
|
#endif
|
||
|
if ( g_bDedicatedServerBenchmarkMode )
|
||
|
bUseNormalTickTime = false;
|
||
|
|
||
|
if ( bUseNormalTickTime )
|
||
|
{
|
||
|
host_frametime = dt;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Used to help increase reproducibility of timedemos
|
||
|
host_frametime = host_state.interval_per_tick;
|
||
|
}
|
||
|
|
||
|
extern bool g_bReplayLoadedTools;
|
||
|
|
||
|
float flHostTimescale = 1.0f;
|
||
|
float flGameTimescale = 1.0f;
|
||
|
|
||
|
if ( host_timescale.GetFloat() > 0.0f
|
||
|
#if !defined(DEDICATED)
|
||
|
&& CanCheat()
|
||
|
#endif
|
||
|
)
|
||
|
{
|
||
|
// We are allowed to modify this convar!
|
||
|
flHostTimescale = host_timescale.GetFloat();
|
||
|
}
|
||
|
|
||
|
if ( flGameTimescale > 0.0f )
|
||
|
{
|
||
|
flGameTimescale = sv.GetTimescale();
|
||
|
}
|
||
|
|
||
|
float fullscale = flHostTimescale * flGameTimescale;
|
||
|
|
||
|
#if !defined(DEDICATED)
|
||
|
if ( demoplayer->IsPlayingBack() )
|
||
|
{
|
||
|
// adjust time scale if playing back demo
|
||
|
fullscale *= demoplayer->GetPlaybackTimeScale();
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#if 1
|
||
|
if ( host_framerate.GetFloat() != 0
|
||
|
#if !defined(DEDICATED)
|
||
|
&& ( CanCheat() || demoplayer->IsPlayingBack() )
|
||
|
#endif
|
||
|
)
|
||
|
{
|
||
|
float fps = host_framerate.GetFloat();
|
||
|
if ( fps > 1 )
|
||
|
{
|
||
|
fps = 1.0f/fps;
|
||
|
}
|
||
|
else if ( fps < -1 )
|
||
|
{
|
||
|
fps = 1.0f/fabsf(fps);
|
||
|
if ( fps > dt )
|
||
|
{
|
||
|
fps = dt;
|
||
|
}
|
||
|
}
|
||
|
host_frametime = fps;
|
||
|
host_frametime_unbounded = host_frametime;
|
||
|
host_frametime_unscaled = host_frametime;
|
||
|
}
|
||
|
else if ( fullscale != 1.0f )
|
||
|
{
|
||
|
host_frametime_unscaled = host_frametime;
|
||
|
host_frametime *= fullscale;
|
||
|
|
||
|
host_frametime_unbounded = host_frametime;
|
||
|
|
||
|
#ifndef NO_TOOLFRAMEWORK
|
||
|
if ( CommandLine()->CheckParm( "-tools" ) == NULL && !g_bReplayLoadedTools )
|
||
|
{
|
||
|
#endif // !NO_TOOLFRAMEWORK
|
||
|
host_frametime = MIN( host_frametime, MAX_FRAMETIME * fullscale);
|
||
|
host_frametime_unscaled = MIN( host_frametime_unscaled, MAX_FRAMETIME );
|
||
|
host_frametime_unscaled = MAX( host_frametime_unscaled, MIN_FRAMETIME );
|
||
|
#ifndef NO_TOOLFRAMEWORK
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
host_frametime = MIN( host_frametime, MAX_TOOLS_FRAMETIME * fullscale);
|
||
|
host_frametime_unscaled = MIN( host_frametime_unscaled, MAX_TOOLS_FRAMETIME );
|
||
|
host_frametime_unscaled = MAX( host_frametime_unscaled, MIN_TOOLS_FRAMETIME );
|
||
|
}
|
||
|
#endif // !NO_TOOLFRAMEWORK
|
||
|
}
|
||
|
else
|
||
|
#ifndef NO_TOOLFRAMEWORK
|
||
|
if ( CommandLine()->CheckParm( "-tools" ) != NULL && !g_bReplayLoadedTools )
|
||
|
{
|
||
|
host_frametime_unbounded = host_frametime;
|
||
|
host_frametime = MIN( host_frametime, MAX_TOOLS_FRAMETIME );
|
||
|
host_frametime = MAX( host_frametime, MIN_TOOLS_FRAMETIME );
|
||
|
host_frametime_unscaled = host_frametime;
|
||
|
}
|
||
|
else
|
||
|
#endif // !NO_TOOLFRAMEWORK
|
||
|
{ // don't allow really long or short frames
|
||
|
host_frametime_unbounded = host_frametime;
|
||
|
host_frametime = MIN( host_frametime, MAX_FRAMETIME );
|
||
|
host_frametime = MAX( host_frametime, MIN_FRAMETIME );
|
||
|
host_frametime_unscaled = host_frametime;
|
||
|
}
|
||
|
#endif // 1
|
||
|
|
||
|
// Adjust the client clock very slightly to keep it in line with the server clock.
|
||
|
#ifndef DEDICATED
|
||
|
float adj = GetBaseLocalClient().GetClockDriftMgr().AdjustFrameTime( host_frametime ) - host_frametime;
|
||
|
host_frametime += adj;
|
||
|
host_frametime_unbounded += adj;
|
||
|
host_frametime_unscaled += adj;
|
||
|
#endif
|
||
|
if ( g_pSoundServices ) // not present on linux server
|
||
|
g_pSoundServices->SetSoundFrametime(dt, host_frametime);
|
||
|
|
||
|
}
|
||
|
|
||
|
#define FPS_AVG_FRAC 0.9f
|
||
|
|
||
|
float g_fFramesPerSecond = 0.0f;
|
||
|
|
||
|
// temporarily a constant until I bother to hook it to a cvar
|
||
|
inline static bool cl_ps3ledframerate() // should i make the front LEDs show the framerate (divided by two)
|
||
|
{
|
||
|
#ifdef _PS3
|
||
|
return (CPS3FrontPanelLED::GetSwitches() & CPS3FrontPanelLED::kPS3SWITCH3) == 0;
|
||
|
#else
|
||
|
return false;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
Host_PostFrameRate
|
||
|
==================
|
||
|
*/
|
||
|
void Host_PostFrameRate( float frameTime )
|
||
|
{
|
||
|
extern int r_framecount;
|
||
|
frameTime = clamp( frameTime, 0.0001f, 1.0f );
|
||
|
|
||
|
float fps = 1.0f / frameTime;
|
||
|
g_fFramesPerSecond = g_fFramesPerSecond * FPS_AVG_FRAC + ( 1.0f - FPS_AVG_FRAC ) * fps;
|
||
|
if ( IsPS3() && !IsCert() )
|
||
|
{
|
||
|
if ( cl_ps3ledframerate() )
|
||
|
{
|
||
|
uint64 switches = CPS3FrontPanelLED::GetSwitches();
|
||
|
int framerate = RoundFloatToInt( g_fFramesPerSecond * 0.5f );
|
||
|
// two modes -- with DIP 0 set to zero,
|
||
|
if (( switches & CPS3FrontPanelLED::kPS3SWITCH0 ))
|
||
|
{
|
||
|
// make the front LEDs display the framerate divided by two in binary code
|
||
|
// (ie to scale it so that 0..31 fits into 0..15)
|
||
|
framerate = framerate > 31 ? 31 : framerate ;
|
||
|
CPS3FrontPanelLED::SetLEDs( framerate >> 1 );
|
||
|
}
|
||
|
else // without DIP0 set on, do a snazzy KNIGHT RIDER effect
|
||
|
{
|
||
|
static CPS3FrontPanelLED::eLEDIndex_t kitt[6] = { CPS3FrontPanelLED::kPS3LED0, CPS3FrontPanelLED::kPS3LED1, CPS3FrontPanelLED::kPS3LED2, // CPS3FrontPanelLED::kPS3LED3,
|
||
|
CPS3FrontPanelLED::kPS3LED3, CPS3FrontPanelLED::kPS3LED2, CPS3FrontPanelLED::kPS3LED1 // , CPS3FrontPanelLED::kPS3LED0
|
||
|
};
|
||
|
CPS3FrontPanelLED::SetLEDs( kitt[ ( host_framecount >> 4 ) % 6] );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CPS3FrontPanelLED::SetLEDs( 0 );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
Host_GetHostInfo
|
||
|
==================
|
||
|
*/
|
||
|
void Host_GetHostInfo(float *fps, int *nActive, int *nMaxPlayers, char *pszMap, int maxlen )
|
||
|
{
|
||
|
// Count clients, report
|
||
|
int clients = sv.GetNumClients();
|
||
|
|
||
|
*fps = g_fFramesPerSecond;
|
||
|
*nActive = clients;
|
||
|
|
||
|
if (pszMap)
|
||
|
{
|
||
|
if (sv.m_szMapname && sv.m_szMapname[0])
|
||
|
Q_strncpy(pszMap, sv.m_szMapname, maxlen );
|
||
|
else
|
||
|
pszMap[0] = '\0';
|
||
|
}
|
||
|
|
||
|
*nMaxPlayers = sv.GetMaxClients();
|
||
|
}
|
||
|
|
||
|
static bool AppearsNumeric( char const *in )
|
||
|
{
|
||
|
char const *p = in;
|
||
|
int special[ 3 ];
|
||
|
Q_memset( special, 0, sizeof( special ) );
|
||
|
|
||
|
for ( ; *p; p++ )
|
||
|
{
|
||
|
if ( *p == '-' )
|
||
|
{
|
||
|
special[0]++;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( *p == '+' )
|
||
|
{
|
||
|
special[1]++;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( *p >= '0' && *p <= '9' )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( *p == '.' )
|
||
|
{
|
||
|
special[2]++;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Can't have multiple +, -, or decimals
|
||
|
for ( int i = 0; i < 3; i++ )
|
||
|
{
|
||
|
if ( special[ i ] > 1 )
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// can't be + and - at same time
|
||
|
if ( special[ 0 ] && special[ 1 ] )
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: If the value is numeric, remove unnecessary trailing zeros
|
||
|
// Input : *invalue -
|
||
|
// Output : char const
|
||
|
//-----------------------------------------------------------------------------
|
||
|
char const * Host_CleanupConVarStringValue( char const *invalue )
|
||
|
{
|
||
|
static char clean[ 256 ];
|
||
|
|
||
|
Q_snprintf( clean, sizeof( clean ), "%s", invalue );
|
||
|
|
||
|
// Don't mess with empty string
|
||
|
// Otherwise, if it appears numeric and has a decimal, try to strip all zeroes after decimal
|
||
|
if ( Q_strlen( clean ) >= 1 && AppearsNumeric( clean ) && Q_strstr( clean, "." ) )
|
||
|
{
|
||
|
char *end = clean + strlen( clean ) - 1;
|
||
|
while ( *end && end >= clean )
|
||
|
{
|
||
|
// Removing trailing zeros
|
||
|
if ( *end != '0' )
|
||
|
{
|
||
|
// Remove decimal, zoo
|
||
|
if ( *end == '.' )
|
||
|
{
|
||
|
if ( end == clean )
|
||
|
{
|
||
|
*end = '0';
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
*end = 0;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
*end-- = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return clean;
|
||
|
}
|
||
|
|
||
|
int Host_CountVariablesWithFlags( int flags, bool nonDefault )
|
||
|
{
|
||
|
int c = 0;
|
||
|
ICvar::Iterator iter( g_pCVar );
|
||
|
for ( iter.SetFirst() ; iter.IsValid() ; iter.Next() )
|
||
|
{
|
||
|
ConCommandBase *var = iter.Get();
|
||
|
if ( var->IsCommand() )
|
||
|
continue;
|
||
|
|
||
|
const ConVar *pthiscvar = ( const ConVar * )var;
|
||
|
|
||
|
if ( !pthiscvar->IsFlagSet( flags ) )
|
||
|
continue;
|
||
|
|
||
|
// It's == to the default value, don't count
|
||
|
if ( nonDefault && !Q_strcasecmp( pthiscvar->GetDefault(), pthiscvar->GetString() ) )
|
||
|
continue;
|
||
|
|
||
|
++c;
|
||
|
}
|
||
|
|
||
|
return c;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : msg -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Host_BuildUserInfoUpdateMessage( int nSplitScreenSlot, CMsg_CVars *rCvarList, bool nonDefault )
|
||
|
{
|
||
|
// Slot 0 does the easy version, all userinfo, except _ADDED ones
|
||
|
int nRequiredFlags = FCVAR_USERINFO;
|
||
|
int nDisallowedFlags = FCVAR_SS_ADDED;
|
||
|
|
||
|
if ( nSplitScreenSlot != 0 )
|
||
|
{
|
||
|
// Slot one only looks at added ones
|
||
|
nDisallowedFlags = FCVAR_SS;
|
||
|
nRequiredFlags = FCVAR_USERINFO | FCVAR_SS_ADDED;
|
||
|
}
|
||
|
|
||
|
int count = Host_CountVariablesWithFlags( nRequiredFlags, nonDefault );
|
||
|
// Nothing to send
|
||
|
if ( count <= 0 )
|
||
|
return;
|
||
|
|
||
|
#if !defined( _GAMECONSOLE ) && !defined( DEDICATED )
|
||
|
// Add local user SteamID
|
||
|
if ( Steam3Client().SteamUser() && Steam3Client().SteamUser()->GetSteamID().GetAccountID() )
|
||
|
{
|
||
|
++ count;
|
||
|
NetMsgSetCVarUsingDictionary( rCvarList->add_cvars(), "accountid",
|
||
|
CFmtStr( "%u", Steam3Client().SteamUser()->GetSteamID().GetAccountID() ) );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
ICvar::Iterator iter( g_pCVar );
|
||
|
for ( iter.SetFirst() ; iter.IsValid() ; iter.Next() )
|
||
|
{
|
||
|
ConCommandBase *var = iter.Get();
|
||
|
if ( var->IsCommand() )
|
||
|
continue;
|
||
|
|
||
|
const ConVar *pthiscvar = ( const ConVar * )var;
|
||
|
|
||
|
if ( !pthiscvar->IsFlagSet( nRequiredFlags ) || pthiscvar->IsFlagSet( nDisallowedFlags ) )
|
||
|
continue;
|
||
|
|
||
|
// It's == to the default value, don't count
|
||
|
if ( nonDefault && !Q_strcasecmp( pthiscvar->GetDefault(), pthiscvar->GetString() ) )
|
||
|
continue;
|
||
|
|
||
|
if ( pthiscvar->GetSplitScreenPlayerSlot() != nSplitScreenSlot )
|
||
|
continue;
|
||
|
|
||
|
NetMsgSetCVarUsingDictionary( rCvarList->add_cvars(), pthiscvar->GetBaseName(),
|
||
|
Host_CleanupConVarStringValue( pthiscvar->GetString() ) );
|
||
|
}
|
||
|
|
||
|
// Too many to send, error out and have mod author get a clue.
|
||
|
if ( rCvarList->cvars_size() > 255 )
|
||
|
{
|
||
|
Sys_Error( "Engine only supports 255 ConVars marked %i\n", FCVAR_USERINFO );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Make sure this count matches original one
|
||
|
Assert( rCvarList->cvars_size() <= count );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : msg -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Host_BuildConVarUpdateMessage( CMsg_CVars *rCvarList, int flags, bool nonDefault )
|
||
|
{
|
||
|
int count = Host_CountVariablesWithFlags( flags, nonDefault );
|
||
|
|
||
|
// Nothing to send
|
||
|
if ( count <= 0 )
|
||
|
return;
|
||
|
|
||
|
// Too many to send, error out and have mod author get a clue.
|
||
|
if ( count > 255 )
|
||
|
{
|
||
|
Sys_Error( "Engine only supports 255 ConVars marked %i\n", flags );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ICvar::Iterator iter( g_pCVar );
|
||
|
for ( iter.SetFirst() ; iter.IsValid() ; iter.Next() )
|
||
|
{
|
||
|
ConCommandBase *var = iter.Get();
|
||
|
if ( var->IsCommand() )
|
||
|
continue;
|
||
|
|
||
|
const ConVar *pthiscvar = ( const ConVar * )var;
|
||
|
|
||
|
if ( !pthiscvar->IsFlagSet( flags ) )
|
||
|
continue;
|
||
|
|
||
|
// It's == to the default value, don't count
|
||
|
if ( nonDefault && !Q_strcasecmp( pthiscvar->GetDefault(), pthiscvar->GetString() ) )
|
||
|
continue;
|
||
|
|
||
|
NetMsgSetCVarUsingDictionary( rCvarList->add_cvars(), pthiscvar->GetName(),
|
||
|
Host_CleanupConVarStringValue( pthiscvar->GetString() ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#if !defined( DEDICATED )
|
||
|
// FIXME: move me somewhere more appropriate
|
||
|
extern IVEngineClient *engineClient;
|
||
|
void CL_SendVoicePacket(bool bFinal)
|
||
|
{
|
||
|
#if !defined( NO_VOICE )
|
||
|
if ( !Voice_IsRecording() )
|
||
|
return;
|
||
|
|
||
|
// Get whatever compressed data there is and and send it.
|
||
|
char uchVoiceData[8192];
|
||
|
VoiceFormat_t format;
|
||
|
uint8 nSectionNumber;
|
||
|
uint32 nSectionSequenceNumber;
|
||
|
uint32 nUncompressedSampleOffset;
|
||
|
int nLength = Voice_GetCompressedData( uchVoiceData, sizeof( uchVoiceData ), bFinal, &format, &nSectionNumber, &nSectionSequenceNumber, &nUncompressedSampleOffset );
|
||
|
if( nLength && GetBaseLocalClient().IsActive() )
|
||
|
{
|
||
|
CCLCMsg_VoiceData_t voiceMsg;
|
||
|
|
||
|
voiceMsg.set_data( uchVoiceData, nLength );
|
||
|
if ( format == VoiceFormat_Steam )
|
||
|
{
|
||
|
voiceMsg.set_format( VOICEDATA_FORMAT_STEAM );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
voiceMsg.set_format( VOICEDATA_FORMAT_ENGINE );
|
||
|
}
|
||
|
|
||
|
player_info_t playerInfo;
|
||
|
if ( engineClient->GetPlayerInfo( engineClient->GetLocalPlayer(), &playerInfo ) )
|
||
|
{
|
||
|
voiceMsg.set_xuid( playerInfo.xuid );
|
||
|
}
|
||
|
|
||
|
voiceMsg.set_section_number( nSectionNumber );
|
||
|
voiceMsg.set_sequence_bytes( nSectionSequenceNumber );
|
||
|
voiceMsg.set_uncompressed_sample_offset( nUncompressedSampleOffset );
|
||
|
|
||
|
GetBaseLocalClient().m_NetChannel->SendNetMsg( voiceMsg );
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
#if defined ( _GAMECONSOLE )
|
||
|
void CL_ProcessGameConsoleVoiceData()
|
||
|
{
|
||
|
if ( g_pMatchFramework && !(g_pMatchFramework->GetMatchTitle()->GetTitleSettingsFlags() & MATCHTITLE_VOICE_INGAME) )
|
||
|
return; // Title plays voice via lobby system
|
||
|
|
||
|
#if defined( _PS3 ) && defined( CLIENT_DLL )
|
||
|
bool restrictedFromChat = engine->PS3_IsUserRestrictedFromChat( );
|
||
|
if ( restrictedFromChat )
|
||
|
return;
|
||
|
#endif
|
||
|
|
||
|
if ( Audio_GetXVoice() == NULL )
|
||
|
return;
|
||
|
|
||
|
for ( int k = 0; k < XBX_GetNumGameUsers(); ++ k )
|
||
|
{
|
||
|
int iCtrlr = XBX_GetUserId( k );
|
||
|
|
||
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD( k );
|
||
|
|
||
|
if ( Audio_GetXVoice()->VoiceUpdateData( iCtrlr ) )
|
||
|
{
|
||
|
if ( GetLocalClient( k ).IsActive() )
|
||
|
{
|
||
|
Audio_GetXVoice()->VoiceSendData( iCtrlr, GetLocalClient( k ).m_NetChannel );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
void CL_ProcessVoiceData()
|
||
|
{
|
||
|
VPROF_BUDGET( "CL_ProcessVoiceData", VPROF_BUDGETGROUP_OTHER_NETWORKING );
|
||
|
|
||
|
#if !defined( NO_VOICE )
|
||
|
if ( Voice_Idle( host_state.interval_per_tick ) )
|
||
|
{
|
||
|
CL_SendVoicePacket( false );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#if defined ( _GAMECONSOLE )
|
||
|
CL_ProcessGameConsoleVoiceData();
|
||
|
#endif
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
/*
|
||
|
=====================
|
||
|
Host_UpdateScreen
|
||
|
|
||
|
Refresh the screen
|
||
|
=====================
|
||
|
*/
|
||
|
void Host_UpdateScreen( void )
|
||
|
{
|
||
|
#ifndef DEDICATED
|
||
|
if( r_ForceRestore.GetInt() )
|
||
|
{
|
||
|
ForceMatSysRestore();
|
||
|
r_ForceRestore.SetValue(0);
|
||
|
}
|
||
|
|
||
|
// Refresh the screen
|
||
|
SCR_UpdateScreen ();
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
====================
|
||
|
Host_UpdateSounds
|
||
|
|
||
|
Update sound subsystem and cd audio
|
||
|
====================
|
||
|
*/
|
||
|
void Host_UpdateSounds( void )
|
||
|
{
|
||
|
SNPROF("Host_UpdateSounds");
|
||
|
|
||
|
#if !defined( DEDICATED )
|
||
|
MDLCACHE_COARSE_LOCK_(g_pMDLCache);
|
||
|
// update audio
|
||
|
if ( GetBaseLocalClient().IsActive() )
|
||
|
{
|
||
|
S_Update( &s_AudioState );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
S_Update( NULL );
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==============================
|
||
|
Host_Speeds
|
||
|
|
||
|
==============================
|
||
|
*/
|
||
|
void CFrameTimer::ResetDeltas()
|
||
|
{
|
||
|
for ( int i = 0; i < NUM_FRAME_SEGMENTS; i++ )
|
||
|
{
|
||
|
deltas[ i ] = 0.0f;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CFrameTimer::MarkFrame()
|
||
|
{
|
||
|
double frameTime;
|
||
|
double fps;
|
||
|
|
||
|
// ConDMsg("%f %f %f\n", time1, time2, time3 );
|
||
|
|
||
|
float fs_input = (deltas[FRAME_SEGMENT_INPUT])*1000.0;
|
||
|
float fs_client = (deltas[FRAME_SEGMENT_CLIENT])*1000.0;
|
||
|
float fs_server = (deltas[FRAME_SEGMENT_SERVER])*1000.0;
|
||
|
float fs_render = (deltas[FRAME_SEGMENT_RENDER])*1000.0;
|
||
|
float fs_sound = (deltas[FRAME_SEGMENT_SOUND])*1000.0;
|
||
|
float fs_cldll = (deltas[FRAME_SEGMENT_CLDLL])*1000.0;
|
||
|
float fs_exec = (deltas[FRAME_SEGMENT_CMD_EXECUTE])*1000.0;
|
||
|
|
||
|
m_flLastServerTime = fs_server;
|
||
|
|
||
|
ResetDeltas();
|
||
|
|
||
|
frameTime = host_frametime;
|
||
|
//frameTime /= 1000.0;
|
||
|
if ( frameTime < 0.0001 )
|
||
|
{
|
||
|
fps = 999.0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
fps = 1.0 / frameTime;
|
||
|
}
|
||
|
|
||
|
if (host_speeds.GetInt())
|
||
|
{
|
||
|
int ent_count = 0;
|
||
|
int i;
|
||
|
static int last_host_tickcount;
|
||
|
|
||
|
int ticks = host_tickcount - last_host_tickcount;
|
||
|
last_host_tickcount = host_tickcount;
|
||
|
|
||
|
// count used entities
|
||
|
for (i=0 ; i<sv.num_edicts ; i++)
|
||
|
{
|
||
|
if (!sv.edicts[i].IsFree())
|
||
|
ent_count++;
|
||
|
}
|
||
|
|
||
|
char sz[ 256 ];
|
||
|
Q_snprintf( sz, sizeof( sz ),
|
||
|
"%3i fps -- inp(%3.1f) sv(%3.1f) cl(%3.1f) render(%3.1f) snd(%3.1f) cl_dll(%3.1f) exec(%3.1f) ents(%d) ticks(%d)",
|
||
|
(int)fps,
|
||
|
fs_input,
|
||
|
fs_server,
|
||
|
fs_client,
|
||
|
fs_render,
|
||
|
fs_sound,
|
||
|
fs_cldll,
|
||
|
fs_exec,
|
||
|
ent_count,
|
||
|
ticks );
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
if ( host_speeds.GetInt() >= 2 )
|
||
|
{
|
||
|
Con_NPrintf ( 0, sz );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ConDMsg ( "%s\n", sz );
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
#define FRAME_TIME_FILTER_TIME 0.5f
|
||
|
|
||
|
void CFrameTimer::ComputeFrameVariability()
|
||
|
{
|
||
|
m_pFrameTimeHistory[m_nFrameTimeHistoryIndex] = frametime;
|
||
|
m_pFrameStartTimeHistory[m_nFrameTimeHistoryIndex] = framestarttimeduration;
|
||
|
if ( ++m_nFrameTimeHistoryIndex >= FRAME_HISTORY_COUNT )
|
||
|
{
|
||
|
m_nFrameTimeHistoryIndex = 0;
|
||
|
}
|
||
|
|
||
|
// Compute a low-pass filter of the frame time over the last half-second
|
||
|
// Count the number of samples that live within the last half-second
|
||
|
int i = m_nFrameTimeHistoryIndex;
|
||
|
int nMaxSamples = 0;
|
||
|
float flTotalTime = 0.0f;
|
||
|
while( (nMaxSamples < FRAME_HISTORY_COUNT) && (flTotalTime <= FRAME_TIME_FILTER_TIME) )
|
||
|
{
|
||
|
if ( --i < 0 )
|
||
|
{
|
||
|
i = FRAME_HISTORY_COUNT - 1;
|
||
|
}
|
||
|
if ( m_pFrameTimeHistory[i] == 0.0f )
|
||
|
break;
|
||
|
|
||
|
flTotalTime += m_pFrameTimeHistory[i];
|
||
|
++nMaxSamples;
|
||
|
}
|
||
|
|
||
|
if ( nMaxSamples == 0 )
|
||
|
{
|
||
|
m_flFPSVariability = 0.0f;
|
||
|
m_flFPSStdDeviationSeconds = 0.0f;
|
||
|
m_flFPSStdDeviationFrameStartTimeSeconds = 0.0f;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
float flExponent = -2.0f / (int)nMaxSamples;
|
||
|
|
||
|
i = m_nFrameTimeHistoryIndex;
|
||
|
float flAverageTime = 0.0f;
|
||
|
float flExpCurveArea = 0.0f;
|
||
|
int n = 0;
|
||
|
while( n < nMaxSamples )
|
||
|
{
|
||
|
if ( --i < 0 )
|
||
|
{
|
||
|
i = FRAME_HISTORY_COUNT - 1;
|
||
|
}
|
||
|
flExpCurveArea += exp( flExponent * n );
|
||
|
flAverageTime += m_pFrameTimeHistory[i] * exp( flExponent * n );
|
||
|
++n;
|
||
|
}
|
||
|
|
||
|
flAverageTime /= flExpCurveArea;
|
||
|
|
||
|
float flAveFPS = 0.0f;
|
||
|
if ( flAverageTime != 0.0f )
|
||
|
{
|
||
|
flAveFPS = 1.0f / flAverageTime;
|
||
|
}
|
||
|
|
||
|
float flCurrentFPS = 0.0f;
|
||
|
if ( frametime != 0.0f )
|
||
|
{
|
||
|
flCurrentFPS = 1.0f / frametime;
|
||
|
}
|
||
|
|
||
|
// Now subtract out the current fps to get variability in FPS
|
||
|
m_flFPSVariability = fabs( flCurrentFPS - flAveFPS );
|
||
|
|
||
|
// Now compute variance/stddeviation
|
||
|
double sumFrameTime = 0.0f, sumFrameStartTime = 0.0f;
|
||
|
int count = 0;
|
||
|
for ( int ii1 = 0; ii1 < FRAME_HISTORY_COUNT; ++ii1 )
|
||
|
{
|
||
|
if ( m_pFrameTimeHistory[ ii1 ] == 0.0f )
|
||
|
continue;
|
||
|
|
||
|
double ft = MIN( m_pFrameTimeHistory[ ii1 ], 0.25 );
|
||
|
sumFrameTime += ft;
|
||
|
|
||
|
ft = MIN( m_pFrameStartTimeHistory[ ii1 ], 0.25 );
|
||
|
sumFrameStartTime += ft;
|
||
|
|
||
|
++count;
|
||
|
}
|
||
|
|
||
|
if ( count <= 1 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
double avgFrameTime = sumFrameTime / (double)count;
|
||
|
double devSquaredFrameTime = 0.0f;
|
||
|
double avgFrameStartTime = sumFrameStartTime / ( double ) count;
|
||
|
double devSquaredFrameStartTime = 0.0f;
|
||
|
for ( int ii2 = 0; ii2 < FRAME_HISTORY_COUNT; ++ii2 )
|
||
|
{
|
||
|
if ( m_pFrameTimeHistory[ ii2 ] == 0.0f )
|
||
|
continue;
|
||
|
|
||
|
double ft = MIN( m_pFrameTimeHistory[ ii2 ], 0.25 );
|
||
|
double dt = ft - avgFrameTime;
|
||
|
|
||
|
devSquaredFrameTime += ( dt * dt );
|
||
|
|
||
|
ft = MIN( m_pFrameStartTimeHistory[ ii2 ], 0.25 );
|
||
|
dt = ft - avgFrameStartTime;
|
||
|
devSquaredFrameStartTime += ( dt * dt );
|
||
|
}
|
||
|
|
||
|
double variance = devSquaredFrameTime / (double)( count );
|
||
|
m_flFPSStdDeviationSeconds = sqrt( variance );
|
||
|
|
||
|
variance = devSquaredFrameStartTime / ( double ) ( count );
|
||
|
m_flFPSStdDeviationFrameStartTimeSeconds = sqrt( variance );
|
||
|
|
||
|
tmPlot( TELEMETRY_LEVEL0, TMPT_NONE, 0, m_flFPSStdDeviationSeconds * 1000.0f, "m_flFPSStdDeviationSeconds(ms)" );
|
||
|
tmPlot( TELEMETRY_LEVEL0, TMPT_NONE, 0, m_flFPSStdDeviationFrameStartTimeSeconds * 1000.0f, "m_flFPSStdDeviationFrameStartTimeMS(ms)" );
|
||
|
|
||
|
// printf("var: %.2f avg:%.6f frametime:%f\n", m_flFPSStdDeviationSeconds * 1000.0f, avg, frametime);
|
||
|
}
|
||
|
|
||
|
void Host_Speeds()
|
||
|
{
|
||
|
g_HostTimes.MarkFrame();
|
||
|
#if !defined(DEDICATED)
|
||
|
g_pClientDemoPlayer->MarkFrame( g_HostTimes.m_flFPSVariability );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: When singlestep == 1, then you must set next == 1 to run to the
|
||
|
// next frame.
|
||
|
// Output : Returns true on success, false on failure.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool Host_ShouldRun( void )
|
||
|
{
|
||
|
static int current_tick = -1;
|
||
|
|
||
|
// See if we are single stepping
|
||
|
if ( !singlestep.GetInt() )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// Did user set "next" to 1?
|
||
|
if ( next.GetInt() )
|
||
|
{
|
||
|
// Did we finally finish this frame ( Host_ShouldRun is called in 3 spots to pause
|
||
|
// three different things ).
|
||
|
if ( current_tick != (host_tickcount-1) )
|
||
|
{
|
||
|
// Okay, time to reset to halt execution again
|
||
|
next.SetValue( 0 );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Otherwise, keep running this one frame since we are still finishing this frame
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Remember last frame without "next" being reset ( time is locked )
|
||
|
current_tick = host_tickcount;
|
||
|
// Time is locked
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static ConVar mem_periodicdumps( "mem_periodicdumps", "0", 0, "Write periodic memstats dumps every n seconds." );
|
||
|
static double g_flLastPeriodicMemDump = -1.0f;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static float g_TimeLastMemTest;
|
||
|
void Host_CheckDumpMemoryStats( void )
|
||
|
{
|
||
|
if ( mem_test_each_frame.GetBool() )
|
||
|
{
|
||
|
if ( !MemTest() )
|
||
|
{
|
||
|
DebuggerBreakIfDebugging();
|
||
|
Error( "Heap is corrupt\n" );
|
||
|
}
|
||
|
}
|
||
|
else if ( mem_test_every_n_seconds.GetInt() > 0 )
|
||
|
{
|
||
|
float now = Plat_FloatTime();
|
||
|
if ( now - g_TimeLastMemTest > mem_test_every_n_seconds.GetInt() )
|
||
|
{
|
||
|
g_TimeLastMemTest = now;
|
||
|
if ( !MemTest() )
|
||
|
{
|
||
|
DebuggerBreakIfDebugging();
|
||
|
Error( "Heap is corrupt\n" );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( mem_periodicdumps.GetFloat() > 0.0f )
|
||
|
{
|
||
|
double curtime = Plat_FloatTime();
|
||
|
if ( curtime - g_flLastPeriodicMemDump > mem_periodicdumps.GetFloat() )
|
||
|
{
|
||
|
const char *mapname = GetMapName();
|
||
|
Host_PrintMemoryStatus( mapname );
|
||
|
g_pMemAlloc->DumpStatsFileBase( mapname );
|
||
|
g_flLastPeriodicMemDump = curtime;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
#if defined(_WIN32)
|
||
|
if ( mem_dumpstats.GetInt() <= 0 )
|
||
|
return;
|
||
|
|
||
|
if ( mem_dumpstats.GetInt() == 1 )
|
||
|
mem_dumpstats.SetValue( 0 ); // reset cvar, dump stats only once
|
||
|
|
||
|
_CrtMemState state;
|
||
|
Q_memset( &state, 0, sizeof( state ) );
|
||
|
_CrtMemCheckpoint( &state );
|
||
|
|
||
|
unsigned int size = 0;
|
||
|
|
||
|
for ( int use = 0; use < _MAX_BLOCKS; use++)
|
||
|
{
|
||
|
size += state.lSizes[ use ];
|
||
|
}
|
||
|
Msg("MEMORY: Run-time Heap\n------------------------------------\n");
|
||
|
|
||
|
Msg( "\tHigh water %s\n", Q_pretifymem( state.lHighWaterCount,4 ) );
|
||
|
Msg( "\tCurrent mem %s\n", Q_pretifymem( size,4 ) );
|
||
|
Msg("------------------------------------\n");
|
||
|
int hunk = Hunk_MallocSize();
|
||
|
Msg("\tAllocated outside hunk: %s\n", Q_pretifymem( size - hunk ) );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void _Host_SetGlobalTime()
|
||
|
{
|
||
|
// Server
|
||
|
g_ServerGlobalVariables.realtime = realtime;
|
||
|
g_ServerGlobalVariables.framecount = host_framecount;
|
||
|
g_ServerGlobalVariables.absoluteframetime = host_frametime;
|
||
|
g_ServerGlobalVariables.absoluteframestarttimestddev = host_framestarttime_stddeviation;
|
||
|
g_ServerGlobalVariables.interval_per_tick = host_state.interval_per_tick;
|
||
|
g_ServerGlobalVariables.serverCount = Host_GetServerCount();
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
// Client
|
||
|
g_ClientGlobalVariables.realtime = realtime;
|
||
|
g_ClientGlobalVariables.framecount = host_framecount;
|
||
|
g_ClientGlobalVariables.absoluteframetime = host_frametime;
|
||
|
g_ClientGlobalVariables.absoluteframestarttimestddev = host_framestarttime_stddeviation;
|
||
|
g_ClientGlobalVariables.interval_per_tick = host_state.interval_per_tick;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
_Host_RunFrame
|
||
|
|
||
|
Runs all active servers
|
||
|
==================
|
||
|
*/
|
||
|
|
||
|
void _Host_RunFrame_Input( float accumulated_extra_samples, bool bFinalTick )
|
||
|
{
|
||
|
VPROF_BUDGET( "_Host_RunFrame_Input", _T("Input") );
|
||
|
|
||
|
// Run a test script?
|
||
|
static bool bFirstFrame = true;
|
||
|
if ( bFirstFrame )
|
||
|
{
|
||
|
bFirstFrame = false;
|
||
|
const char *pScriptFilename = CommandLine()->ParmValue( "-testscript" );
|
||
|
if ( pScriptFilename && pScriptFilename[0] )
|
||
|
{
|
||
|
GetTestScriptMgr()->StartTestScript( pScriptFilename );
|
||
|
}
|
||
|
|
||
|
// init the net console if we haven't yet
|
||
|
InitNetConsole();
|
||
|
NET_InitPostFork();
|
||
|
}
|
||
|
|
||
|
g_HostTimes.StartFrameSegment( FRAME_SEGMENT_INPUT );
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
// Client can process input
|
||
|
ClientDLL_ProcessInput( );
|
||
|
|
||
|
g_HostTimes.StartFrameSegment( FRAME_SEGMENT_CMD_EXECUTE );
|
||
|
|
||
|
// process console commands
|
||
|
Cbuf_Execute ();
|
||
|
|
||
|
g_HostTimes.EndFrameSegment( FRAME_SEGMENT_CMD_EXECUTE );
|
||
|
|
||
|
// Send any current movement commands to server and flush reliable buffer even if not moving yet.
|
||
|
CL_Move( accumulated_extra_samples, bFinalTick );
|
||
|
|
||
|
#endif
|
||
|
|
||
|
g_HostTimes.EndFrameSegment( FRAME_SEGMENT_INPUT );
|
||
|
}
|
||
|
|
||
|
void _Host_ProcessVoice_Server( void )
|
||
|
{
|
||
|
VPROF_BUDGET( "_Host_ProcessVoice_Server", VPROF_BUDGETGROUP_GAME );
|
||
|
|
||
|
SV_ProcessVoice();
|
||
|
}
|
||
|
|
||
|
void _Host_RunFrame_Server( bool finaltick )
|
||
|
{
|
||
|
VPROF_BUDGET( "_Host_RunFrame_Server", VPROF_BUDGETGROUP_GAME );
|
||
|
VPROF_INCREMENT_COUNTER( "ticks", 1 );
|
||
|
|
||
|
VPROF_TEST_SPIKE( vprof_server_spike_threshold.GetFloat() );
|
||
|
|
||
|
// Run the Server frame ( read, run physics, respond )
|
||
|
g_HostTimes.StartFrameSegment( FRAME_SEGMENT_SERVER );
|
||
|
|
||
|
SV_Frame( finaltick );
|
||
|
|
||
|
g_HostTimes.EndFrameSegment( FRAME_SEGMENT_SERVER );
|
||
|
|
||
|
// Look for connectionless rcon packets on dedicated servers
|
||
|
// SV_CheckRcom(); TODO
|
||
|
}
|
||
|
|
||
|
void _Host_RunFrame_Server_Async( int numticks )
|
||
|
{
|
||
|
#ifdef VPROF_ENABLED
|
||
|
if ( vprof_server_thread.GetBool() )
|
||
|
{
|
||
|
if ( g_VProfTargetThread != ThreadGetCurrentId() )
|
||
|
{
|
||
|
g_VProfTargetThread = ThreadGetCurrentId();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( g_VProfTargetThread == ThreadGetCurrentId() )
|
||
|
{
|
||
|
g_VProfTargetThread = g_MainThreadId;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
MDLCACHE_COARSE_LOCK_(g_pMDLCache);
|
||
|
for ( int tick = 0; tick < numticks; tick++ )
|
||
|
{
|
||
|
g_ServerGlobalVariables.tickcount = sv.m_nTickCount;
|
||
|
g_ServerGlobalVariables.simTicksThisFrame = numticks - tick;
|
||
|
bool bFinalTick = ( tick == (numticks - 1) );
|
||
|
_Host_RunFrame_Server( bFinalTick );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void _Host_RunFrame_Client( bool framefinished )
|
||
|
{
|
||
|
#ifndef DEDICATED
|
||
|
VPROF( "_Host_RunFrame_Client" );
|
||
|
|
||
|
g_HostTimes.StartFrameSegment( FRAME_SEGMENT_CLIENT );
|
||
|
|
||
|
// Get any current state update from server, etc.
|
||
|
CL_ReadPackets( framefinished );
|
||
|
|
||
|
GetBaseLocalClient().CheckUpdatingSteamResources();
|
||
|
GetBaseLocalClient().CheckFileCRCsWithServer();
|
||
|
|
||
|
// Resend connection request if needed.
|
||
|
GetBaseLocalClient().RunFrame();
|
||
|
|
||
|
if ( CL_IsHL2Demo() || CL_IsPortalDemo() ) // don't need sv.IsDedicated() because ded servers don't run this
|
||
|
{
|
||
|
void CL_DemoCheckGameUIRevealTime();
|
||
|
CL_DemoCheckGameUIRevealTime();
|
||
|
}
|
||
|
|
||
|
Steam3Client().RunFrame();
|
||
|
|
||
|
#if defined( _DEBUG )
|
||
|
// Debug!!! FireGameEvent
|
||
|
g_GameEventManager.VerifyListenerList();
|
||
|
#endif
|
||
|
|
||
|
g_HostTimes.EndFrameSegment( FRAME_SEGMENT_CLIENT );
|
||
|
|
||
|
// This takes 1 usec, so it's pretty cheap...
|
||
|
CL_SetPagedPoolInfo();
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Used to set limits on certain convars in multiplayer/sv_cheats mode.
|
||
|
// Returns true if it was called recursively and it early-outed.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CheckVarRange_Generic( ConVar *pVar, int minVal, int maxVal )
|
||
|
{
|
||
|
// Don't reenter (resetting the variable when we're checking the range might cause us to reenter here).
|
||
|
static bool bInFunction = false;
|
||
|
if ( bInFunction )
|
||
|
return true;
|
||
|
bInFunction = true;
|
||
|
|
||
|
if ( !CanCheat() && !Host_IsSinglePlayerGame() )
|
||
|
{
|
||
|
int clampedValue = clamp( pVar->GetInt(), minVal, maxVal );
|
||
|
if ( clampedValue != pVar->GetInt() )
|
||
|
{
|
||
|
Warning( "sv_cheats=0 prevented changing %s outside of the range [0,2] (was %d).\n", pVar->GetName(), pVar->GetInt() );
|
||
|
pVar->SetValue( clampedValue );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bInFunction = false;
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CheckSpecialCheatVars()
|
||
|
{
|
||
|
static ConVar *mat_picmip = NULL;
|
||
|
if ( !mat_picmip )
|
||
|
mat_picmip = g_pCVar->FindVar( "mat_picmip" );
|
||
|
|
||
|
// In multiplayer, don't allow them to set mat_picmip > 2.
|
||
|
if ( mat_picmip )
|
||
|
CheckVarRange_Generic( mat_picmip, -10, 2 );
|
||
|
|
||
|
CheckVarRange_r_rootlod();
|
||
|
CheckVarRange_r_lod();
|
||
|
}
|
||
|
|
||
|
|
||
|
void _Host_RunFrame_Render()
|
||
|
{
|
||
|
#ifndef DEDICATED
|
||
|
VPROF( "_Host_RunFrame_Render" );
|
||
|
|
||
|
CheckSpecialCheatVars();
|
||
|
|
||
|
int nOrgNoRendering = mat_norendering.GetInt();
|
||
|
|
||
|
if ( cl_takesnapshot )
|
||
|
{
|
||
|
// turn off no-rendering mode, if taking screenshot
|
||
|
mat_norendering.SetValue( 0 );
|
||
|
}
|
||
|
|
||
|
// update video if not running in background
|
||
|
g_HostTimes.StartFrameSegment( FRAME_SEGMENT_RENDER );
|
||
|
|
||
|
CL_LatchInterpolationAmount();
|
||
|
|
||
|
{
|
||
|
VPROF( "_Host_RunFrame_Render - UpdateScreen" );
|
||
|
Host_UpdateScreen();
|
||
|
}
|
||
|
{
|
||
|
VPROF( "_Host_RunFrame_Render - CL_DecayLights" );
|
||
|
CL_DecayLights ();
|
||
|
}
|
||
|
|
||
|
g_HostTimes.EndFrameSegment( FRAME_SEGMENT_RENDER );
|
||
|
|
||
|
saverestore->OnFrameRendered();
|
||
|
|
||
|
#ifdef USE_SDL
|
||
|
if ( g_pLauncherMgr )
|
||
|
{
|
||
|
g_pLauncherMgr->OnFrameRendered();
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
mat_norendering.SetValue( nOrgNoRendering );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void CL_FindInterpolatedAddAngle( float t, float& frac, AddAngle **prev, AddAngle **pnextangle )
|
||
|
{
|
||
|
#ifndef DEDICATED
|
||
|
int c = GetLocalClient().addangle.Count();
|
||
|
|
||
|
*prev = NULL;
|
||
|
*pnextangle = NULL;
|
||
|
|
||
|
AddAngle *pentry = NULL;
|
||
|
for ( int i = 0; i < c; i++ )
|
||
|
{
|
||
|
AddAngle *entry = &GetLocalClient().addangle[ i ];
|
||
|
|
||
|
*pnextangle = entry;
|
||
|
|
||
|
// Time is earlier
|
||
|
if ( t < entry->starttime )
|
||
|
{
|
||
|
if ( i == 0 )
|
||
|
{
|
||
|
*prev = *pnextangle;
|
||
|
frac = 0.0f;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Avoid div by zero
|
||
|
if ( entry->starttime == pentry->starttime )
|
||
|
{
|
||
|
frac = 0.0f;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Time spans the two entries
|
||
|
frac = ( t - pentry->starttime ) / ( entry->starttime - pentry->starttime );
|
||
|
frac = clamp( frac, 0.0f, 1.0f );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
*prev = *pnextangle;
|
||
|
pentry = entry;
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void CL_DiscardOldAddAngleEntries( float t )
|
||
|
{
|
||
|
#ifndef DEDICATED
|
||
|
float killtime = t - host_state.interval_per_tick - 0.1f;
|
||
|
|
||
|
for ( int i = 0; i < GetLocalClient().addangle.Count(); i++ )
|
||
|
{
|
||
|
AddAngle *p = &GetLocalClient().addangle[ i ];
|
||
|
if ( p->starttime <= killtime )
|
||
|
{
|
||
|
GetLocalClient().addangle.Remove( i );
|
||
|
--i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// It's safe to reset the master counter once all the entries decay
|
||
|
if ( GetLocalClient().addangle.Count() == 0 )
|
||
|
{
|
||
|
GetLocalClient().prevaddangletotal = GetLocalClient().addangletotal = 0.0f;
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
void CL_ApplyAddAngle()
|
||
|
{
|
||
|
FOR_EACH_VALID_SPLITSCREEN_PLAYER( hh )
|
||
|
{
|
||
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD( hh );
|
||
|
float curtime = GetBaseLocalClient().GetTime() - host_state.interval_per_tick;
|
||
|
|
||
|
AddAngle *prev = NULL, *pnextangle = NULL;
|
||
|
float frac = 0.0f;
|
||
|
|
||
|
float addangletotal = 0.0f;
|
||
|
|
||
|
CL_FindInterpolatedAddAngle( curtime, frac, &prev, &pnextangle );
|
||
|
|
||
|
if ( prev && pnextangle )
|
||
|
{
|
||
|
addangletotal = prev->total + frac * ( pnextangle->total - prev->total );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
addangletotal = GetLocalClient().prevaddangletotal;
|
||
|
}
|
||
|
|
||
|
float amove = addangletotal - GetLocalClient().prevaddangletotal;
|
||
|
|
||
|
// Update view angles
|
||
|
GetLocalClient().viewangles[ 1 ] += amove;
|
||
|
// Update client .dll view of angles
|
||
|
g_pClientSidePrediction->SetLocalViewAngles( GetLocalClient().viewangles );
|
||
|
|
||
|
// Remember last total
|
||
|
GetLocalClient().prevaddangletotal = addangletotal;
|
||
|
|
||
|
CL_DiscardOldAddAngleEntries( curtime );
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
CJob *g_pSoundJob;
|
||
|
bool g_bAllowThreadedSound;
|
||
|
|
||
|
void _Host_RunFrame_Sound()
|
||
|
{
|
||
|
#ifndef DEDICATED
|
||
|
|
||
|
if ( g_pSoundJob )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
VPROF_BUDGET( "_Host_RunFrame_Sound", VPROF_BUDGETGROUP_OTHER_SOUND );
|
||
|
|
||
|
g_HostTimes.StartFrameSegment( FRAME_SEGMENT_SOUND );
|
||
|
|
||
|
if ( !host_threaded_sound.GetBool() || !g_bAllowThreadedSound )
|
||
|
{
|
||
|
Host_UpdateSounds();
|
||
|
}
|
||
|
|
||
|
g_HostTimes.EndFrameSegment( FRAME_SEGMENT_SOUND );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void Host_BeginThreadedSound()
|
||
|
{
|
||
|
#ifndef DEDICATED
|
||
|
#ifdef _PS3
|
||
|
|
||
|
if (sv.IsActive())
|
||
|
{
|
||
|
Host_UpdateSounds();
|
||
|
g_pSoundJob = NULL;
|
||
|
return;
|
||
|
}
|
||
|
else if(host_threaded_sound_simplethread.GetBool())
|
||
|
{
|
||
|
SNPROF("Kick Sound");
|
||
|
g_pGcmSharedData->RunAudio(Host_UpdateSounds);
|
||
|
g_pSoundJob = (CJob*)1;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
if ( !host_threaded_sound.GetBool() || !g_bAllowThreadedSound )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
g_pSoundJob = new CFunctorJob( CreateFunctor( Host_UpdateSounds ) );
|
||
|
|
||
|
IThreadPool *pSoundThreadPool;
|
||
|
#ifdef _X360
|
||
|
pSoundThreadPool = g_pAlternateThreadPool;
|
||
|
#else
|
||
|
pSoundThreadPool = g_pThreadPool;
|
||
|
#endif
|
||
|
if ( IsX360() )
|
||
|
{
|
||
|
g_pSoundJob->SetServiceThread( g_nServerThread );
|
||
|
}
|
||
|
pSoundThreadPool->AddJob( g_pSoundJob );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void Host_EndThreadedSound()
|
||
|
{
|
||
|
if ( !g_pSoundJob )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
#ifdef _PS3
|
||
|
|
||
|
if(host_threaded_sound_simplethread.GetBool())
|
||
|
{
|
||
|
SNPROF("Wait for Sound");
|
||
|
g_pGcmSharedData->WaitForAudio();
|
||
|
g_pSoundJob = NULL;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
VPROF_BUDGET( "_Host_RunFrame_Sound", VPROF_BUDGETGROUP_OTHER_SOUND );
|
||
|
g_pSoundJob->WaitForFinishAndRelease();
|
||
|
g_pSoundJob = NULL;
|
||
|
}
|
||
|
|
||
|
float SV_GetSoundDuration( const char *pSample );
|
||
|
#ifndef DEDICATED
|
||
|
float AudioSource_GetSoundDuration( CSfxTable *pSfx );
|
||
|
#endif
|
||
|
|
||
|
float Host_GetSoundDuration( const char *pSample )
|
||
|
{
|
||
|
#ifndef DEDICATED
|
||
|
// bug 27822 (crash when leaving 360 credits map)
|
||
|
// If we don't check connected here, then client can be partially through disconnecting (stringtable dictionary wiped, etc)
|
||
|
// but still have the m_pStringTableDictionary pointer hanging around and then the server, on another thread,
|
||
|
// calls through this case and tries to read the memory and crashes...
|
||
|
CClientState &cl = GetBaseLocalClient();
|
||
|
|
||
|
if ( cl.IsConnected() )
|
||
|
{
|
||
|
int index = cl.LookupSoundIndex( pSample );
|
||
|
if ( index >= 0 )
|
||
|
{
|
||
|
CSfxTable *pSfxTable = cl.GetSound( index );
|
||
|
if ( ( pSfxTable != NULL) && pSfxTable->m_bIsLateLoad )
|
||
|
{
|
||
|
DevMsg( " Reason for late load of '%s': Calling Host_GetSoundDuration().\n", pSample );
|
||
|
}
|
||
|
return AudioSource_GetSoundDuration( pSfxTable );
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
return SV_GetSoundDuration( pSample );
|
||
|
}
|
||
|
|
||
|
CON_COMMAND( host_runofftime, "Run off some time without rendering/updating sounds\n" )
|
||
|
{
|
||
|
if ( args.ArgC() != 2 )
|
||
|
{
|
||
|
ConMsg( "Usage: host_runofftime <seconds>\n" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !sv.IsActive() )
|
||
|
{
|
||
|
ConMsg( "host_runofftime: must be running a server\n" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( sv.IsMultiplayer() )
|
||
|
{
|
||
|
ConMsg( "host_runofftime: only valid in single player\n" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
float advanceTime = atof( args[1] );
|
||
|
if ( advanceTime <= 0.0f )
|
||
|
return;
|
||
|
|
||
|
// 15 minutes is a _long_ time!!!
|
||
|
if ( advanceTime > 15.0f * 60.0f )
|
||
|
{
|
||
|
ConMsg( "host_runofftime would run off %.2f minutes!!! ignoring\n",
|
||
|
advanceTime / 60.0f );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ConMsg( "Skipping ahead for %f seconds\n", advanceTime );
|
||
|
|
||
|
SCR_UpdateScreen();
|
||
|
SCR_UpdateScreen ();
|
||
|
}
|
||
|
|
||
|
#if !defined( _GAMECONSOLE )
|
||
|
S_API int SteamGameServer_GetIPCCallCount();
|
||
|
#else
|
||
|
S_API int SteamGameServer_GetIPCCallCount() { return 0; }
|
||
|
#endif
|
||
|
void Host_ShowIPCCallCount()
|
||
|
{
|
||
|
// If set to 0 then get out.
|
||
|
if ( host_ShowIPCCallCount.GetInt() == 0 )
|
||
|
return;
|
||
|
|
||
|
static float s_flLastTime = 0;
|
||
|
static int s_nLastTick = host_tickcount;
|
||
|
static int s_nLastFrame = host_framecount;
|
||
|
|
||
|
// Figure out how often they want to update.
|
||
|
double flInterval = 0;
|
||
|
if ( host_ShowIPCCallCount.GetFloat() > 0 )
|
||
|
{
|
||
|
flInterval = 1.0f / host_ShowIPCCallCount.GetFloat();
|
||
|
}
|
||
|
|
||
|
// This is called every frame so increment the frame counter.
|
||
|
double flCurTime = Plat_FloatTime();
|
||
|
if ( flCurTime - s_flLastTime >= flInterval )
|
||
|
{
|
||
|
uint32 callCount = 0;
|
||
|
#ifndef NO_STEAM
|
||
|
ISteamClient *pSteamClient =
|
||
|
#ifdef DEDICATED
|
||
|
Steam3Server().SteamClient()
|
||
|
#else
|
||
|
Steam3Client().SteamClient()
|
||
|
#endif
|
||
|
;
|
||
|
if ( pSteamClient )
|
||
|
{
|
||
|
callCount = pSteamClient->GetIPCCallCount();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Ok, we're a dedicated server and we need to use this to get it.
|
||
|
callCount = (uint32)SteamGameServer_GetIPCCallCount();
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
// Avoid a divide by zero.
|
||
|
int frameCount = host_framecount - s_nLastFrame;
|
||
|
int tickCount = host_tickcount - s_nLastTick;
|
||
|
if ( frameCount == 0 || tickCount == 0 )
|
||
|
return;
|
||
|
|
||
|
Msg( "host_ShowIPCCallCount: %d IPC calls in the past [%d frames, %d ticks] Avg: [%.2f/frame, %.2f/tick]\n",
|
||
|
callCount, frameCount, tickCount, (float)callCount / frameCount, (float)callCount / tickCount );
|
||
|
|
||
|
s_flLastTime = flCurTime;
|
||
|
s_nLastTick = host_tickcount;
|
||
|
s_nLastFrame = host_framecount;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Host_SetClientInSimulation( bool bInSimulation )
|
||
|
{
|
||
|
#ifndef DEDICATED
|
||
|
GetBaseLocalClient().insimulation = bInSimulation;
|
||
|
|
||
|
// Compute absolute/render time stamp
|
||
|
g_ClientGlobalVariables.curtime = GetBaseLocalClient().GetTime();
|
||
|
g_ClientGlobalVariables.frametime = GetBaseLocalClient().GetFrameTime();
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
static ConVar host_Sleep( "host_sleep", "0", FCVAR_CHEAT, "Force the host to sleep a certain number of milliseconds each frame." );
|
||
|
extern ConVar sv_alternateticks;
|
||
|
ConVar host_print_frame_times( "host_print_frame_times", "0" );
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
static void PrintHostFrameTimes( int nNumTicks, float flHostRemainder, float flMinimumTickInterval )
|
||
|
{
|
||
|
const int nFrameHistorySize = 100;
|
||
|
static float flFrameTimes[nFrameHistorySize];
|
||
|
static int nFrameIndex = 0;
|
||
|
|
||
|
flFrameTimes[nFrameIndex] = host_frametime;
|
||
|
nFrameIndex = ( nFrameIndex + 1 ) % nFrameHistorySize;
|
||
|
|
||
|
float flMinFrameTime = 1.0f;
|
||
|
float flAvgFrameTime = 0.0f;
|
||
|
for ( int i = 0; i < nFrameHistorySize; ++ i )
|
||
|
{
|
||
|
if ( flFrameTimes[i] < flMinFrameTime )
|
||
|
{
|
||
|
flMinFrameTime = flFrameTimes[i];
|
||
|
}
|
||
|
flAvgFrameTime += flFrameTimes[i];
|
||
|
}
|
||
|
flAvgFrameTime /= (float)nFrameHistorySize;
|
||
|
|
||
|
con_nprint_t printinfo;
|
||
|
printinfo.index = 1;
|
||
|
printinfo.time_to_live = -1;
|
||
|
printinfo.color[0] = printinfo.color[1] = printinfo.color[2] = 1.0f;
|
||
|
printinfo.fixed_width_font = true;
|
||
|
Con_NXPrintf( &printinfo, "ticks: %d, host_remainder: %f, host_frametime: %f, minimum interval: %f\n", nNumTicks, flHostRemainder, host_frametime, flMinimumTickInterval );
|
||
|
printinfo.index = 2;
|
||
|
Con_NXPrintf( &printinfo, "Running min frametime: %f, running avg frametime: %f\n", flMinFrameTime, flAvgFrameTime );
|
||
|
}
|
||
|
#endif // DEDICATED
|
||
|
|
||
|
#if !( defined( _CERT ) || defined( DEDICATED ) )
|
||
|
ConVar fs_enable_stats( "fs_enable_stats", "0" );
|
||
|
static void PrintFsStats()
|
||
|
{
|
||
|
const int nFrameHistorySize = 100;
|
||
|
const int nStatsSize = 6;
|
||
|
static int nStats[nStatsSize][nFrameHistorySize] = { 0 };
|
||
|
static const char * pStatsTitle[] =
|
||
|
{
|
||
|
"# of seeks",
|
||
|
"Time seeking",
|
||
|
"# of reads",
|
||
|
"Time reading",
|
||
|
"Bytes read",
|
||
|
"# of fopen",
|
||
|
};
|
||
|
enum Mode
|
||
|
{
|
||
|
NORMAL,
|
||
|
IN_MS,
|
||
|
IN_BYTES,
|
||
|
SKIPPED,
|
||
|
};
|
||
|
|
||
|
static const Mode nModes[] =
|
||
|
{
|
||
|
NORMAL,
|
||
|
IN_MS,
|
||
|
NORMAL,
|
||
|
IN_MS,
|
||
|
IN_BYTES,
|
||
|
SKIPPED, // In the Source1 engine, there is a very strong correlation between fopen, seeks and reads. Don't display this one.
|
||
|
};
|
||
|
|
||
|
static int nFrameIndex = 0;
|
||
|
|
||
|
IIoStats *pIoStats = g_pFileSystem->GetIoStats();
|
||
|
if ( pIoStats == NULL )
|
||
|
{
|
||
|
con_nprint_t printinfo;
|
||
|
printinfo.index = 1;
|
||
|
printinfo.time_to_live = -1;
|
||
|
printinfo.color[0] = printinfo.color[1] = printinfo.color[2] = 1.0f;
|
||
|
printinfo.fixed_width_font = true;
|
||
|
Con_NXPrintf( &printinfo, "IO stats is disabled.\n" );
|
||
|
return;
|
||
|
}
|
||
|
nStats[0][nFrameIndex] = pIoStats->GetNumberOfFileSeeks();
|
||
|
nStats[1][nFrameIndex] = pIoStats->GetTimeInFileSeek();
|
||
|
nStats[2][nFrameIndex] = pIoStats->GetNumberOfFileReads();
|
||
|
nStats[3][nFrameIndex] = pIoStats->GetTimeInFileReads();
|
||
|
nStats[4][nFrameIndex] = pIoStats->GetFileReadTotalSize();
|
||
|
nStats[5][nFrameIndex] = pIoStats->GetNumberOfFileOpens();
|
||
|
pIoStats->Reset();
|
||
|
nFrameIndex = ( nFrameIndex + 1 ) % nFrameHistorySize;
|
||
|
|
||
|
int nMinStats[nStatsSize], nMaxStats[nStatsSize], nAvgStats[nStatsSize];
|
||
|
|
||
|
for (int i = 0 ; i < nStatsSize ; ++i )
|
||
|
{
|
||
|
if ( nModes[i] == SKIPPED )
|
||
|
{
|
||
|
continue; // Skip this one
|
||
|
}
|
||
|
nMinStats[i] = INT_MAX;
|
||
|
nMaxStats[i] = INT_MIN;
|
||
|
nAvgStats[i] = 0;
|
||
|
|
||
|
for ( int j = 0; j < nFrameHistorySize; ++j )
|
||
|
{
|
||
|
if ( nStats[i][j] < nMinStats[i] )
|
||
|
{
|
||
|
nMinStats[i] = nStats[i][j];
|
||
|
}
|
||
|
else if ( nStats[i][j] > nMaxStats[i] )
|
||
|
{
|
||
|
nMaxStats[i] = nStats[i][j];
|
||
|
}
|
||
|
nAvgStats[i] += nStats[i][j];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
con_nprint_t printinfo;
|
||
|
printinfo.index = 1;
|
||
|
printinfo.time_to_live = -1;
|
||
|
printinfo.color[0] = printinfo.color[1] = printinfo.color[2] = 1.0f;
|
||
|
printinfo.fixed_width_font = true;
|
||
|
Con_NXPrintf( &printinfo, "IO stats from the last %d frames.\n", nFrameHistorySize );
|
||
|
int nPos = 3;
|
||
|
for ( int i = 0 ; i < nStatsSize ; ++i )
|
||
|
{
|
||
|
if ( nModes[i] == SKIPPED )
|
||
|
{
|
||
|
continue; // Skip this stat, not interesting...
|
||
|
}
|
||
|
printinfo.index = nPos++;
|
||
|
float flAverage = ( float )( nAvgStats[i] ) / ( float )( nFrameHistorySize );
|
||
|
const float flFrameRate = 30.0f; // Hardcoded at this moment
|
||
|
float flAveragePerSec = flAverage * flFrameRate;
|
||
|
|
||
|
// It seems that %3.1f format is not respected (at least on PS3, switch everything to %d).
|
||
|
// Also there is no point displaying min, it is pretty much always 0.
|
||
|
switch ( nModes[i] )
|
||
|
{
|
||
|
case NORMAL:
|
||
|
Con_NXPrintf( &printinfo, "%s - Avg:%5d - Max:%5d -%5d /s\n", pStatsTitle[i], ( int )flAverage, nMaxStats[i], ( int )flAveragePerSec );
|
||
|
//Con_NXPrintf( &printinfo, "%s - Min:%2d - Avg:% 3.1f - Max:%5d -% 3.1f /s\n", pStatsTitle[i], nMinStats[i], flAverage, nMaxStats[i], flAveragePerSec );
|
||
|
break;
|
||
|
case IN_MS:
|
||
|
Con_NXPrintf( &printinfo, "%s - Avg:%5d ms - Max:%5d ms -%5d ms/s\n", pStatsTitle[i], ( int )flAverage, nMaxStats[i], ( int )flAveragePerSec );
|
||
|
//Con_NXPrintf( &printinfo, "%s - Min:%2d ms - Avg:% 3.1f ms - Max:%5d ms -% 3.1f ms/s\n", pStatsTitle[i], nMinStats[i], flAverage, nMaxStats[i], flAveragePerSec );
|
||
|
break;
|
||
|
case IN_BYTES:
|
||
|
{
|
||
|
//int nMin = nMinStats[i] / 1024;
|
||
|
flAverage /= 1024.f;
|
||
|
int nMax = nMaxStats[i] / 1024;
|
||
|
flAveragePerSec /= 1024.f;
|
||
|
Con_NXPrintf( &printinfo, "%s - Avg:%5d Kb - Max:%5d Kb -%5d Kb/s\n", pStatsTitle[i], ( int )flAverage, nMax, ( int )flAveragePerSec );
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
extern float g_fDelayForChoreo;
|
||
|
printinfo.index = nPos++;
|
||
|
Con_NXPrintf( &printinfo, "Delay for choreo: %5d ms\n", ( int )( g_fDelayForChoreo * 1000 ) );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#define LOG_FRAME_OUTPUT 0
|
||
|
|
||
|
void _Host_RunFrame (float time)
|
||
|
{
|
||
|
g_HostTimes.MarkFrameStartTime();
|
||
|
|
||
|
MDLCACHE_COARSE_LOCK_(g_pMDLCache);
|
||
|
static double host_remainder = 0.0f;
|
||
|
double prevremainder;
|
||
|
bool shouldrender;
|
||
|
|
||
|
#if defined( RAD_TELEMETRY_ENABLED )
|
||
|
|
||
|
if( g_Telemetry.DemoTickEnd == ( uint32 )-1 )
|
||
|
|
||
|
{
|
||
|
|
||
|
Cbuf_AddText( Cbuf_GetCurrentPlayer(), "quit\n" );
|
||
|
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
CClientState &cl = GetBaseLocalClient();
|
||
|
#endif
|
||
|
|
||
|
int numticks;
|
||
|
{
|
||
|
// Profile scope specific to the top of this function, protect from setjmp() problems
|
||
|
VPROF( "_Host_RunFrame_Upto_MarkFrame" );
|
||
|
|
||
|
if ( host_checkheap )
|
||
|
{
|
||
|
#if defined(_WIN32)
|
||
|
if ( _heapchk() != _HEAPOK )
|
||
|
{
|
||
|
Sys_Error( "_Host_RunFrame (top): _heapchk() != _HEAPOK\n" );
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
static double timeLastMemCompact;
|
||
|
if ( mem_incremental_compact_rate.GetFloat() > 0 )
|
||
|
{
|
||
|
double curTime = Plat_FloatTime();
|
||
|
if ( curTime - timeLastMemCompact > (double)mem_incremental_compact_rate.GetFloat() )
|
||
|
{
|
||
|
timeLastMemCompact = curTime;
|
||
|
g_pMemAlloc->CompactIncremental();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( host_Sleep.GetInt() )
|
||
|
{
|
||
|
Sys_Sleep( host_Sleep.GetInt() );
|
||
|
}
|
||
|
|
||
|
// Slow down the playback?
|
||
|
if ( g_iVCRPlaybackSleepInterval )
|
||
|
{
|
||
|
Sys_Sleep( g_iVCRPlaybackSleepInterval );
|
||
|
}
|
||
|
|
||
|
MapReslistGenerator().RunFrame();
|
||
|
|
||
|
static int lastrunoffsecond = -1;
|
||
|
|
||
|
if ( setjmp ( host_enddemo ) )
|
||
|
return; // demo finished.
|
||
|
|
||
|
// decide the simulation time
|
||
|
Host_AccumulateTime ( time );
|
||
|
_Host_SetGlobalTime();
|
||
|
|
||
|
shouldrender = !sv.IsDedicated();
|
||
|
|
||
|
// FIXME: Could track remainder as fractional ticks instead of msec
|
||
|
prevremainder = host_remainder;
|
||
|
if ( prevremainder < 0 )
|
||
|
prevremainder = 0;
|
||
|
|
||
|
#if !defined(DEDICATED)
|
||
|
if ( !demoplayer->IsPlaybackPaused() )
|
||
|
#endif
|
||
|
{
|
||
|
host_remainder += host_frametime;
|
||
|
}
|
||
|
|
||
|
numticks = 0; // how many ticks we will simulate this frame
|
||
|
|
||
|
// If we're using sv_alternateticks, make sure there are at least 2 ticks worth of host_remainder time to consume
|
||
|
#if defined( LINUX )
|
||
|
bool bAlternateTicks = false;
|
||
|
#else
|
||
|
bool bAlternateTicks = sv_alternateticks.GetBool() && ( GetBaseLocalClient().m_nMaxClients == 1 );
|
||
|
#endif
|
||
|
|
||
|
float flMinimumTickInterval = bAlternateTicks ? host_state.interval_per_tick * 2.0f : host_state.interval_per_tick;
|
||
|
if ( host_remainder >= flMinimumTickInterval )
|
||
|
{
|
||
|
numticks = (int)( floor(host_remainder / host_state.interval_per_tick ) );
|
||
|
|
||
|
// round to nearest even ending tick in alternate ticks mode so the last
|
||
|
// tick is always simulated prior to updating the network data
|
||
|
if ( bAlternateTicks )
|
||
|
{
|
||
|
int startTick = g_ServerGlobalVariables.tickcount;
|
||
|
int endTick = startTick + numticks;
|
||
|
endTick = endTick & ~(0x1); // an even number of ticks, rounding down
|
||
|
numticks = endTick - startTick;
|
||
|
}
|
||
|
|
||
|
host_remainder -= numticks * host_state.interval_per_tick;
|
||
|
}
|
||
|
|
||
|
host_nexttick = host_state.interval_per_tick - host_remainder;
|
||
|
|
||
|
g_pMDLCache->MarkFrame();
|
||
|
|
||
|
#if !( defined( _CERT ) || defined( DEDICATED ) )
|
||
|
if ( host_print_frame_times.GetBool() )
|
||
|
{
|
||
|
PrintHostFrameTimes( numticks, host_remainder, flMinimumTickInterval );
|
||
|
}
|
||
|
if ( fs_enable_stats.GetBool() )
|
||
|
{
|
||
|
PrintFsStats();
|
||
|
}
|
||
|
#endif // !_CERT || !DEDICATED
|
||
|
}
|
||
|
|
||
|
{
|
||
|
// Profile scope, protect from setjmp() problems
|
||
|
VPROF( "_Host_RunFrame" );
|
||
|
|
||
|
g_HostTimes.StartFrameSegment( FRAME_SEGMENT_CMD_EXECUTE );
|
||
|
|
||
|
// process console commands
|
||
|
#if defined( _GAMECONSOLE ) && !defined( _CERT )
|
||
|
static volatile bool s_bMemDebug = !!CommandLine()->FindParm( "-mem_dump_frames" );
|
||
|
if ( s_bMemDebug )
|
||
|
Cbuf_AddText( CBUF_FIRST_PLAYER, "mem_dump;\n" );
|
||
|
|
||
|
static char s_chBufferConCommandHack[256] = {0};
|
||
|
if ( s_chBufferConCommandHack[0] )
|
||
|
{
|
||
|
Cbuf_AddText( CBUF_FIRST_PLAYER, s_chBufferConCommandHack );
|
||
|
s_chBufferConCommandHack[0] = 0;
|
||
|
}
|
||
|
#endif
|
||
|
Cbuf_Execute ();
|
||
|
|
||
|
if ( NET_IsDedicatedForXbox() )
|
||
|
{
|
||
|
if ( NET_IsDedicated() && !NET_IsMultiplayer() )
|
||
|
{
|
||
|
NET_SetMultiplayer( true );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// initialize networking after commandline & autoexec.cfg have been parsed
|
||
|
NET_Init( NET_IsDedicated() );
|
||
|
}
|
||
|
|
||
|
g_HostTimes.EndFrameSegment( FRAME_SEGMENT_CMD_EXECUTE );
|
||
|
|
||
|
// Msg( "Running %i ticks (%f remainder) for frametime %f total %f tick %f delta %f\n", numticks, remainder, host_frametime, host_time );
|
||
|
g_ServerGlobalVariables.interpolation_amount = 0.0f;
|
||
|
#ifndef DEDICATED
|
||
|
g_ClientGlobalVariables.interpolation_amount = 0.0f;
|
||
|
|
||
|
cl.insimulation = true;
|
||
|
#endif
|
||
|
|
||
|
host_frameticks = numticks;
|
||
|
host_currentframetick = 0;
|
||
|
|
||
|
#if !defined( DEDICATED )
|
||
|
// This is to make the tool do both sim + rendering on the initial frame
|
||
|
// cl.IsActive changes in the loop below, as does scr_nextdrawtick
|
||
|
// We're just caching off the state here so that we have a consistent return value
|
||
|
// for enginetool->IsInGame the entire frame
|
||
|
g_pEngineToolInternal->SetIsInGame( cl.IsActive() && ( scr_nextdrawtick == 0 ) );
|
||
|
#endif
|
||
|
CJob *pGameJob = NULL;
|
||
|
|
||
|
// threaded path only supported in listen server
|
||
|
#ifndef DEDICATED
|
||
|
if ( !IsEngineThreaded() )
|
||
|
#endif
|
||
|
{
|
||
|
#ifndef DEDICATED
|
||
|
if ( g_ClientDLL )
|
||
|
{
|
||
|
g_ClientDLL->IN_SetSampleTime(host_frametime);
|
||
|
}
|
||
|
g_ClientGlobalVariables.simTicksThisFrame = 1;
|
||
|
#endif
|
||
|
#ifndef DEDICATED
|
||
|
cl.m_tickRemainder = host_remainder;
|
||
|
cl.SetFrameTime( host_frametime );
|
||
|
#endif
|
||
|
g_ServerGlobalVariables.simTicksThisFrame = 1;
|
||
|
for ( int tick = 0; tick < numticks; tick++ )
|
||
|
{
|
||
|
// Emit an ETW event every simulation frame.
|
||
|
ETWSimFrameMark( sv.IsDedicated() );
|
||
|
|
||
|
double now = Plat_FloatTime();
|
||
|
float jitter = now - host_idealtime;
|
||
|
|
||
|
// Track jitter (delta between ideal time and actual tick execution time)
|
||
|
host_jitterhistory[ host_jitterhistorypos ] = jitter;
|
||
|
host_jitterhistorypos = ( host_jitterhistorypos + 1 ) % ARRAYSIZE(host_jitterhistory);
|
||
|
|
||
|
// Very slowly decay "ideal" towards current wall clock unless delta is large
|
||
|
if ( fabs( jitter ) > 1.0f )
|
||
|
{
|
||
|
host_idealtime = now;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
host_idealtime = 0.99 * host_idealtime + 0.01 * now;
|
||
|
}
|
||
|
|
||
|
// process any asynchronous network traffic (TCP), set net_time
|
||
|
NET_RunFrame( now );
|
||
|
|
||
|
// Only send updates on final tick so we don't re-encode network data multiple times per frame unnecessarily
|
||
|
bool bFinalTick = ( tick == (numticks - 1) );
|
||
|
|
||
|
if ( NET_IsDedicatedForXbox() )
|
||
|
{
|
||
|
if ( NET_IsDedicated() && !NET_IsMultiplayer() )
|
||
|
{
|
||
|
NET_SetMultiplayer( true );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// initialize networking after commandline & autoexec.cfg have been parsed
|
||
|
NET_Init( NET_IsDedicated() );
|
||
|
}
|
||
|
|
||
|
g_ServerGlobalVariables.tickcount = sv.m_nTickCount;
|
||
|
// NOTE: Do we want do this at start or end of this loop?
|
||
|
++host_tickcount;
|
||
|
++host_currentframetick;
|
||
|
#ifndef DEDICATED
|
||
|
g_ClientGlobalVariables.tickcount = cl.GetClientTickCount();
|
||
|
|
||
|
// Make sure state is correct
|
||
|
CL_CheckClientState();
|
||
|
#endif
|
||
|
//-------------------
|
||
|
// input processing
|
||
|
//-------------------
|
||
|
if ( host_runframe_input_parcelremainder.GetBool() )
|
||
|
{
|
||
|
//sv_alternateticks creates instances where we're guaranteed to have a first-loop prevremainder of more than a tick, creating negative frame times for input deeper down
|
||
|
float fParcelRemainder = MIN( prevremainder, host_state.interval_per_tick );
|
||
|
_Host_RunFrame_Input( fParcelRemainder, bFinalTick );
|
||
|
prevremainder -= fParcelRemainder;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
_Host_RunFrame_Input( prevremainder, bFinalTick );
|
||
|
prevremainder = 0;
|
||
|
}
|
||
|
|
||
|
//-------------------
|
||
|
//
|
||
|
// server operations
|
||
|
//
|
||
|
//-------------------
|
||
|
|
||
|
_Host_RunFrame_Server( bFinalTick );
|
||
|
|
||
|
// Additional networking ops for SPLITPACKET stuff (99.9% of the time this will be an empty list of work)
|
||
|
NET_SendQueuedPackets();
|
||
|
//-------------------
|
||
|
//
|
||
|
// client operations
|
||
|
//
|
||
|
//-------------------
|
||
|
#ifndef DEDICATED
|
||
|
if ( !sv.IsDedicated() )
|
||
|
{
|
||
|
_Host_RunFrame_Client( bFinalTick );
|
||
|
}
|
||
|
|
||
|
toolframework->Think( bFinalTick );
|
||
|
#endif
|
||
|
|
||
|
host_idealtime += host_state.interval_per_tick;
|
||
|
}
|
||
|
|
||
|
#if defined( VOICE_OVER_IP ) && !defined( DEDICATED )
|
||
|
// Send any enqueued voice data to the server
|
||
|
CL_ProcessVoiceData();
|
||
|
|
||
|
if ( numticks == 0 )
|
||
|
{
|
||
|
_Host_ProcessVoice_Server();
|
||
|
}
|
||
|
#endif // VOICE_OVER_IP && !DEDICATED
|
||
|
|
||
|
// run HLTV (both active, and not yet connected)
|
||
|
for ( CHltvServerIterator hltv; hltv; hltv.Next() )
|
||
|
{
|
||
|
hltv->RunFrame();
|
||
|
}
|
||
|
|
||
|
if ( hltvtest )
|
||
|
{
|
||
|
hltvtest->RunFrame();
|
||
|
}
|
||
|
|
||
|
#if defined( REPLAY_ENABLED )
|
||
|
// run replay if active
|
||
|
if ( replay )
|
||
|
{
|
||
|
replay->RunFrame();
|
||
|
|
||
|
if ( g_pServerReplayHistoryManager )
|
||
|
g_pServerReplayHistoryManager->Update();
|
||
|
}
|
||
|
|
||
|
if ( g_pClientReplayHistoryManager && g_pClientReplayHistoryManager->IsInitialized() )
|
||
|
g_pClientReplayHistoryManager->Update();
|
||
|
#endif
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
// This is a hack to let timedemo pull messages from the queue faster than every 15 msec
|
||
|
// Also when demoplayer is skipping packets to a certain tick we should process the queue
|
||
|
// as quickly as we can.
|
||
|
if ( numticks == 0 && ( demoplayer->IsPlayingTimeDemo() || demoplayer->IsSkipping() ) )
|
||
|
{
|
||
|
_Host_RunFrame_Client( true );
|
||
|
}
|
||
|
if ( !sv.IsDedicated() )
|
||
|
{
|
||
|
// This causes cl.gettime() to return the true clock being used for rendering (tickcount * rate + remainder)
|
||
|
Host_SetClientInSimulation( false );
|
||
|
// Now allow for interpolation on client
|
||
|
g_ClientGlobalVariables.interpolation_amount = ( cl.m_tickRemainder / host_state.interval_per_tick );
|
||
|
|
||
|
//-------------------
|
||
|
// Run prediction if it hasn't been run yet
|
||
|
//-------------------
|
||
|
// If we haven't predicted/simulated the player (multiplayer with prediction enabled and
|
||
|
// not a listen server with zero frame lag, then go ahead and predict now
|
||
|
CL_RunPrediction( PREDICTION_NORMAL );
|
||
|
|
||
|
CL_ApplyAddAngle();
|
||
|
|
||
|
// The mouse is always simulated for the current frame's time
|
||
|
// This makes updates smooth in every case
|
||
|
// continuous controllers affecting the view are also simulated this way
|
||
|
// but they have a cap applied by IN_SetSampleTime() so they are not also
|
||
|
// simulated during input gathering
|
||
|
CL_ExtraMouseUpdate( g_ClientGlobalVariables.frametime );
|
||
|
}
|
||
|
#endif
|
||
|
#if LOG_FRAME_OUTPUT
|
||
|
if ( !cl.IsPaused() || !sv.IsPaused() )
|
||
|
{
|
||
|
Msg("=============SIM: CLIENT %5d + %d, SERVER %5d + %d\t REM: %.2f\n", cl.GetClientTickCount(), numticks, sv.m_nTickCount, numticks, host_remainder*1000.0f );
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
#ifndef DEDICATED
|
||
|
else
|
||
|
{
|
||
|
static int numticks_last_frame = 0;
|
||
|
static float host_remainder_last_frame = 0, prev_remainder_last_frame = 0, last_frame_time = 0;
|
||
|
|
||
|
int clientticks;
|
||
|
int serverticks;
|
||
|
|
||
|
clientticks = numticks_last_frame;
|
||
|
cl.m_tickRemainder = host_remainder_last_frame;
|
||
|
cl.SetFrameTime( last_frame_time );
|
||
|
if ( g_ClientDLL )
|
||
|
{
|
||
|
g_ClientDLL->IN_SetSampleTime(last_frame_time);
|
||
|
}
|
||
|
|
||
|
last_frame_time = host_frametime;
|
||
|
|
||
|
serverticks = numticks;
|
||
|
g_ClientGlobalVariables.simTicksThisFrame = clientticks;
|
||
|
g_ServerGlobalVariables.simTicksThisFrame = serverticks;
|
||
|
g_ServerGlobalVariables.tickcount = sv.m_nTickCount;
|
||
|
|
||
|
// THREADED: Run Client
|
||
|
// -------------------
|
||
|
for ( int tick = 0; tick < clientticks; tick++ )
|
||
|
{
|
||
|
// process any asynchronous network traffic (TCP), set net_time
|
||
|
NET_RunFrame( Plat_FloatTime() );
|
||
|
|
||
|
// Only send updates on final tick so we don't re-encode network data multiple times per frame unnecessarily
|
||
|
bool bFinalTick = ( tick == (clientticks - 1) );
|
||
|
|
||
|
if ( NET_IsDedicatedForXbox() )
|
||
|
{
|
||
|
if ( NET_IsDedicated() && !NET_IsMultiplayer() )
|
||
|
{
|
||
|
NET_SetMultiplayer( true );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// initialize networking after commandline & autoexec.cfg have been parsed
|
||
|
NET_Init( NET_IsDedicated() );
|
||
|
}
|
||
|
|
||
|
g_ClientGlobalVariables.tickcount = cl.GetClientTickCount();
|
||
|
|
||
|
// Make sure state is correct
|
||
|
CL_CheckClientState();
|
||
|
// Additional networking ops for SPLITPACKET stuff (99.9% of the time this will be an empty list of work)
|
||
|
NET_SendQueuedPackets();
|
||
|
//-------------------
|
||
|
//
|
||
|
// client operations
|
||
|
//
|
||
|
//-------------------
|
||
|
if ( !sv.IsDedicated() )
|
||
|
{
|
||
|
_Host_RunFrame_Client( bFinalTick );
|
||
|
}
|
||
|
toolframework->Think( bFinalTick );
|
||
|
}
|
||
|
|
||
|
#if defined( VOICE_OVER_IP )
|
||
|
// Send any enqueued voice data to the server
|
||
|
CL_ProcessVoiceData();
|
||
|
#endif // VOICE_OVER_IP
|
||
|
|
||
|
// This is a hack to let timedemo pull messages from the queue faster than every 15 msec
|
||
|
// Also when demoplayer is skipping packets to a certain tick we should process the queue
|
||
|
// as quickly as we can.
|
||
|
if ( clientticks == 0 && ( demoplayer->IsPlayingTimeDemo() || demoplayer->IsSkipping() ) )
|
||
|
{
|
||
|
_Host_RunFrame_Client( true );
|
||
|
}
|
||
|
|
||
|
// This causes cl.gettime() to return the true clock being used for rendering (tickcount * rate + remainder)
|
||
|
Host_SetClientInSimulation( false );
|
||
|
// Now allow for interpolation on client
|
||
|
g_ClientGlobalVariables.interpolation_amount = ( cl.m_tickRemainder / host_state.interval_per_tick );
|
||
|
|
||
|
//-------------------
|
||
|
// Run prediction if it hasn't been run yet
|
||
|
//-------------------
|
||
|
// If we haven't predicted/simulated the player (multiplayer with prediction enabled and
|
||
|
// not a listen server with zero frame lag, then go ahead and predict now
|
||
|
CL_RunPrediction( PREDICTION_NORMAL );
|
||
|
|
||
|
CL_ApplyAddAngle();
|
||
|
|
||
|
Host_SetClientInSimulation( true );
|
||
|
|
||
|
// THREADED: Run Input
|
||
|
// -------------------
|
||
|
int saveTick = g_ClientGlobalVariables.tickcount;
|
||
|
|
||
|
for ( int tick = 0; tick < serverticks; tick++ )
|
||
|
{
|
||
|
// NOTE: Do we want do this at start or end of this loop?
|
||
|
++host_tickcount;
|
||
|
++host_currentframetick;
|
||
|
g_ClientGlobalVariables.tickcount = host_tickcount;
|
||
|
bool bFinalTick = tick==(serverticks-1) ? true : false;
|
||
|
_Host_RunFrame_Input( prevremainder, bFinalTick );
|
||
|
prevremainder = 0;
|
||
|
// process any asynchronous network traffic (TCP), set net_time
|
||
|
NET_RunFrame( Plat_FloatTime() );
|
||
|
}
|
||
|
|
||
|
#if defined( VOICE_OVER_IP )
|
||
|
if ( serverticks == 0 )
|
||
|
{
|
||
|
_Host_ProcessVoice_Server();
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
Host_SetClientInSimulation( false );
|
||
|
|
||
|
// The mouse is always simulated for the current frame's time
|
||
|
// This makes updates smooth in every case
|
||
|
// continuous controllers affecting the view are also simulated this way
|
||
|
// but they have a cap applied by IN_SetSampleTime() so they are not also
|
||
|
// simulated during input gathering
|
||
|
CL_ExtraMouseUpdate( g_ClientGlobalVariables.frametime );
|
||
|
|
||
|
g_ClientGlobalVariables.tickcount = saveTick;
|
||
|
numticks_last_frame = numticks;
|
||
|
host_remainder_last_frame = host_remainder;
|
||
|
|
||
|
// THREADED: Run Server
|
||
|
// -------------------
|
||
|
// set net_time once before running the server
|
||
|
NET_SetTime( Plat_FloatTime() );
|
||
|
|
||
|
#ifdef _PS3
|
||
|
SNPROF("Kick sv");
|
||
|
g_pGcmSharedData->RunServer(_Host_RunFrame_Server_Async, serverticks);
|
||
|
pGameJob = (CJob*)1;
|
||
|
#else
|
||
|
|
||
|
pGameJob = new CFunctorJob( CreateFunctor( _Host_RunFrame_Server_Async, serverticks ) );
|
||
|
if ( IsX360() )
|
||
|
{
|
||
|
pGameJob->SetServiceThread( g_nServerThread );
|
||
|
}
|
||
|
g_pThreadPool->AddJob( pGameJob );
|
||
|
#endif
|
||
|
#if LOG_FRAME_OUTPUT
|
||
|
if ( !cl.IsPaused() || !sv.IsPaused() )
|
||
|
{
|
||
|
Msg("=============SIM: CLIENT %5d + %d, SERVER %5d + %d\t REM: %.2f\n", cl.GetClientTickCount(), clientticks, sv.m_nTickCount, serverticks, host_remainder*1000.0f );
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
#endif // DEDICATED
|
||
|
|
||
|
#if defined ( INCLUDE_SCALEFORM )
|
||
|
if ( g_pScaleformUI && shouldrender )
|
||
|
{
|
||
|
float timeScale = host_timescale.GetFloat() * sv.GetTimescale();
|
||
|
if ( timeScale <= 0.0f )
|
||
|
timeScale = 1.0f;
|
||
|
|
||
|
// using realtime here, because we never want scaleform menus paused (they fail to work).
|
||
|
// we may want to remove timescale here also
|
||
|
static float flLastScaleformRunFrame = g_ClientGlobalVariables.realtime;
|
||
|
g_pScaleformUI->RunFrame( ( g_ClientGlobalVariables.realtime - flLastScaleformRunFrame ) / timeScale );
|
||
|
flLastScaleformRunFrame = g_ClientGlobalVariables.realtime;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
g_Log.RunFrame();
|
||
|
|
||
|
if ( shouldrender )
|
||
|
{
|
||
|
#if LOG_FRAME_OUTPUT
|
||
|
if ( !cl.IsPaused() || !sv.IsPaused() )
|
||
|
{
|
||
|
static float lastFrameTime = 0;
|
||
|
float frametime = g_ClientGlobalVariables.curtime - lastFrameTime;
|
||
|
Msg("RENDER AT: %6.4f: %.2fms [%.2fms implicit] frametime\n",
|
||
|
g_ClientGlobalVariables.curtime, g_ClientGlobalVariables.frametime*1000.0f, frametime * 1000.0f);
|
||
|
lastFrameTime = g_ClientGlobalVariables.curtime;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
//-------------------
|
||
|
// rendering
|
||
|
//-------------------
|
||
|
_Host_RunFrame_Render();
|
||
|
|
||
|
//-------------------
|
||
|
// sound
|
||
|
//-------------------
|
||
|
_Host_RunFrame_Sound();
|
||
|
|
||
|
if ( g_bVCRSingleStep )
|
||
|
{
|
||
|
VCR_EnterPausedState();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-------------------
|
||
|
// simulation
|
||
|
//-------------------
|
||
|
g_HostTimes.MarkSwapTime( );
|
||
|
#ifndef DEDICATED
|
||
|
if ( !sv.IsDedicated() )
|
||
|
{
|
||
|
VPROF_BUDGET( "_Host_RunFrame - ClientDLL_Update", VPROF_BUDGETGROUP_CLIENT_SIM );
|
||
|
// Client-side simulation
|
||
|
g_HostTimes.StartFrameSegment( FRAME_SEGMENT_CLDLL );
|
||
|
|
||
|
ClientDLL_Update();
|
||
|
|
||
|
g_HostTimes.EndFrameSegment( FRAME_SEGMENT_CLDLL );
|
||
|
}
|
||
|
#endif
|
||
|
if ( pGameJob )
|
||
|
{
|
||
|
{
|
||
|
VPROF_BUDGET( "WaitForAsyncServer", "AsyncServer" );
|
||
|
#ifndef _PS3
|
||
|
if ( Host_IsSinglePlayerGame() )
|
||
|
{
|
||
|
// This should change to a YieldWait if the server starts wanting to parallel process. If
|
||
|
// so, will need some route for the server to queue up work it wants to execute outside
|
||
|
// its frame, otherwise some of it would be performed during the yield. Right now
|
||
|
// need to wait for server so we don't stall on queued AI operations (toml 7/3/2007)
|
||
|
pGameJob->ExecuteAndRelease();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pGameJob->WaitForFinishAndRelease();
|
||
|
}
|
||
|
#else
|
||
|
SNPROF("WaitFor Sv");
|
||
|
g_pGcmSharedData->WaitForServer();
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
SV_FrameExecuteThreadDeferred();
|
||
|
}
|
||
|
|
||
|
Host_EndThreadedSound();
|
||
|
|
||
|
//-------------------
|
||
|
// time
|
||
|
//-------------------
|
||
|
|
||
|
Host_Speeds();
|
||
|
|
||
|
Host_UpdateMapList();
|
||
|
|
||
|
host_framecount++;
|
||
|
#if !defined(DEDICATED)
|
||
|
if ( !demoplayer->IsPlaybackPaused() )
|
||
|
{
|
||
|
host_time = host_tickcount * host_state.interval_per_tick + cl.m_tickRemainder;
|
||
|
}
|
||
|
#endif
|
||
|
Host_PostFrameRate( host_frametime );
|
||
|
|
||
|
if ( host_checkheap )
|
||
|
{
|
||
|
#ifdef _WIN32
|
||
|
if ( _heapchk() != _HEAPOK )
|
||
|
{
|
||
|
Sys_Error( "_Host_RunFrame (bottom): _heapchk() != _HEAPOK\n" );
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
Status_CheckSendETWMark();
|
||
|
Host_CheckDumpMemoryStats();
|
||
|
|
||
|
GetTestScriptMgr()->CheckPoint( "frame_end" );
|
||
|
} // Profile scope, protect from setjmp() problems
|
||
|
|
||
|
Host_ShowIPCCallCount();
|
||
|
}
|
||
|
/*
|
||
|
==============================
|
||
|
Host_Frame
|
||
|
|
||
|
==============================
|
||
|
*/
|
||
|
void Host_RunFrame( float time )
|
||
|
{
|
||
|
static double timetotal = 0;
|
||
|
static int timecount = 0;
|
||
|
static double timestart = 0;
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
if ( !scr_drawloading && sv.IsActive() && GetBaseLocalClient().IsActive() && !sv.m_bLoadgame)
|
||
|
{
|
||
|
switch ( host_thread_mode.GetInt() )
|
||
|
{
|
||
|
case HTM_DISABLED: g_bThreadedEngine = false; break;
|
||
|
case HTM_DEFAULT: g_bThreadedEngine = ( g_pThreadPool->NumThreads() > 0 ); break;
|
||
|
case HTM_FORCED: g_bThreadedEngine = true; break;
|
||
|
}
|
||
|
#ifdef _PS3
|
||
|
g_bThreadedEngine = true; // Not reqd anuymore ?
|
||
|
#endif
|
||
|
}
|
||
|
else
|
||
|
#endif
|
||
|
{
|
||
|
g_bThreadedEngine = false;
|
||
|
}
|
||
|
|
||
|
{
|
||
|
VPROF( "UpdateDynamicModels" );
|
||
|
CMDLCacheCriticalSection critsec(g_pMDLCache);
|
||
|
modelloader->UpdateDynamicModels();
|
||
|
}
|
||
|
|
||
|
if ( !host_profile.GetBool() )
|
||
|
{
|
||
|
_Host_RunFrame( time );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
double time1 = Sys_FloatTime();
|
||
|
|
||
|
_Host_RunFrame( time );
|
||
|
|
||
|
double time2 = Sys_FloatTime();
|
||
|
|
||
|
timetotal += time2 - time1; // time in seconds
|
||
|
timecount++;
|
||
|
|
||
|
if (timecount < 1000)
|
||
|
return;
|
||
|
|
||
|
float fps = 1000/(time2 - timestart);
|
||
|
|
||
|
ConMsg ("host_profile : %i clients, %.1f msec, %.1f fps\n",
|
||
|
sv.GetNumClients(), timetotal, fps );
|
||
|
|
||
|
timecount = 0;
|
||
|
timetotal = 0;
|
||
|
timestart = time2;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// If the user passed -lv on the command-line, they want low violence mode.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool IsLowViolence_CommandLine()
|
||
|
{
|
||
|
#if defined( _LOWVIOLENCE )
|
||
|
// a low violence build can not be-undone
|
||
|
return true;
|
||
|
#endif
|
||
|
|
||
|
return ( CommandLine()->FindParm( "-lv" ) != 0 );
|
||
|
}
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// A more secure means of enforcing low violence.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool IsLowViolence_Secure()
|
||
|
{
|
||
|
// CS:GO does not have any low violence regions. Ignore what Steam reports.
|
||
|
#if defined( CSTRIKE15 )
|
||
|
return false;
|
||
|
#endif
|
||
|
|
||
|
#ifndef _GAMECONSOLE
|
||
|
if ( IsPC() && Steam3Client().SteamApps() )
|
||
|
{
|
||
|
// let Steam determine current violence settings
|
||
|
return Steam3Client().SteamApps()->BIsLowViolence();
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
if ( IsGameConsole() )
|
||
|
{
|
||
|
#if defined( _LOWVIOLENCE )
|
||
|
// a low violence build can not be-undone
|
||
|
return true;
|
||
|
#endif
|
||
|
// Users can opt into low violence mode on the command-line.
|
||
|
if ( IsLowViolence_CommandLine() )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// If "User Token 2" exists in HKEY_CURRENT_USER/Software/Valve/Half-Life/Settings
|
||
|
// then we disable gore. Obviously not very secure.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool IsLowViolence_Registry()
|
||
|
{
|
||
|
if ( IsGameConsole() )
|
||
|
{
|
||
|
#if defined( _LOWVIOLENCE )
|
||
|
// a low violence build can not be-undone
|
||
|
return true;
|
||
|
#endif
|
||
|
// Users can opt into low violence mode on the command-line.
|
||
|
if ( IsLowViolence_CommandLine() )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// CS:GO does not have any low violence regions. Ignore the registry settings.
|
||
|
#if defined( CSTRIKE15 )
|
||
|
return false;
|
||
|
#endif
|
||
|
|
||
|
char szSubKey[128];
|
||
|
int nBufferLen;
|
||
|
char szBuffer[128];
|
||
|
bool bReducedGore = false;
|
||
|
|
||
|
memset( szBuffer, 0, 128 );
|
||
|
|
||
|
char const *appname = "Source";
|
||
|
Q_snprintf(szSubKey, sizeof( szSubKey ), "Software\\Valve\\%s\\Settings", appname );
|
||
|
|
||
|
nBufferLen = 127;
|
||
|
Q_strncpy( szBuffer, "", sizeof( szBuffer ) );
|
||
|
|
||
|
Sys_GetRegKeyValue( szSubKey, "User Token 2", szBuffer, nBufferLen, szBuffer );
|
||
|
|
||
|
// Gore reduction active?
|
||
|
bReducedGore = ( Q_strlen( szBuffer ) > 0 ) ? true : false;
|
||
|
if ( !bReducedGore )
|
||
|
{
|
||
|
Sys_GetRegKeyValue( szSubKey, "User Token 3", szBuffer, nBufferLen, szBuffer );
|
||
|
|
||
|
bReducedGore = ( Q_strlen( szBuffer ) > 0 ) ? true : false;
|
||
|
}
|
||
|
|
||
|
char gamedir[MAX_OSPATH];
|
||
|
Q_FileBase( com_gamedir, gamedir, sizeof( gamedir ) );
|
||
|
|
||
|
// also check mod specific directories for LV changes
|
||
|
Q_snprintf(szSubKey, sizeof( szSubKey ), "Software\\Valve\\%s\\%s\\Settings", appname, gamedir );
|
||
|
|
||
|
nBufferLen = 127;
|
||
|
Q_strncpy( szBuffer, "", sizeof( szBuffer ) );
|
||
|
|
||
|
Sys_GetRegKeyValue( szSubKey, "User Token 2", szBuffer, nBufferLen, szBuffer );
|
||
|
if ( Q_strlen( szBuffer ) > 0 )
|
||
|
{
|
||
|
bReducedGore = true;
|
||
|
}
|
||
|
|
||
|
Sys_GetRegKeyValue( szSubKey, "User Token 3", szBuffer, nBufferLen, szBuffer );
|
||
|
if ( Q_strlen( szBuffer ) > 0 )
|
||
|
{
|
||
|
bReducedGore = true;
|
||
|
}
|
||
|
|
||
|
return bReducedGore;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Host_CheckGore( void )
|
||
|
{
|
||
|
bool bLowViolenceRegistry = false;
|
||
|
bool bLowViolenceSecure = false;
|
||
|
bool bLowViolenceCommandLine = IsLowViolence_CommandLine();
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
//
|
||
|
// First check the old method of enabling low violence via the registry.
|
||
|
//
|
||
|
#ifdef WIN32
|
||
|
bLowViolenceRegistry = IsLowViolence_Registry();
|
||
|
#endif
|
||
|
//
|
||
|
// Next check the new method of enabling low violence based on country of purchase
|
||
|
// and other means that are inaccessible by the user.
|
||
|
//
|
||
|
bLowViolenceSecure = IsLowViolence_Secure();
|
||
|
#endif
|
||
|
|
||
|
//
|
||
|
// If either method says "yes" to low violence, we're in low violence mode.
|
||
|
//
|
||
|
if ( bLowViolenceRegistry || bLowViolenceSecure || bLowViolenceCommandLine )
|
||
|
{
|
||
|
g_bLowViolence = true;
|
||
|
|
||
|
if ( bLowViolenceRegistry )
|
||
|
{
|
||
|
violence_hblood.SetValue( 0 );
|
||
|
violence_hgibs.SetValue( 0 );
|
||
|
violence_ablood.SetValue( 0 );
|
||
|
violence_agibs.SetValue( 0 );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
g_bLowViolence = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Host_InitProcessor( void )
|
||
|
{
|
||
|
const CPUInformation& pi = GetCPUInformation();
|
||
|
|
||
|
// Compute Frequency in Mhz:
|
||
|
char* szFrequencyDenomination = "Mhz";
|
||
|
double fFrequency = pi.m_Speed / 1000000.0;
|
||
|
|
||
|
// Adjust to Ghz if nessecary:
|
||
|
if( fFrequency > 1000.0 )
|
||
|
{
|
||
|
fFrequency /= 1000.0;
|
||
|
szFrequencyDenomination = "Ghz";
|
||
|
}
|
||
|
|
||
|
char szFeatureString[256];
|
||
|
Q_strncpy( szFeatureString, pi.m_szProcessorID, sizeof( szFeatureString ) );
|
||
|
Q_strncat( szFeatureString, " ", sizeof( szFeatureString ), COPY_ALL_CHARACTERS );
|
||
|
|
||
|
if( pi.m_bSSE )
|
||
|
{
|
||
|
if( MathLib_SSEEnabled() ) Q_strncat(szFeatureString, "SSE ", sizeof( szFeatureString ), COPY_ALL_CHARACTERS );
|
||
|
else Q_strncat(szFeatureString, "(SSE) ", sizeof( szFeatureString ), COPY_ALL_CHARACTERS );
|
||
|
}
|
||
|
|
||
|
if( pi.m_bSSE2 )
|
||
|
{
|
||
|
if( MathLib_SSE2Enabled() ) Q_strncat(szFeatureString, "SSE2 ", sizeof( szFeatureString ), COPY_ALL_CHARACTERS );
|
||
|
else Q_strncat(szFeatureString, "(SSE2) ", sizeof( szFeatureString ), COPY_ALL_CHARACTERS );
|
||
|
}
|
||
|
|
||
|
if( pi.m_bMMX )
|
||
|
{
|
||
|
if( MathLib_MMXEnabled() ) Q_strncat(szFeatureString, "MMX ", sizeof( szFeatureString ), COPY_ALL_CHARACTERS );
|
||
|
else Q_strncat(szFeatureString, "(MMX) ", sizeof( szFeatureString ), COPY_ALL_CHARACTERS );
|
||
|
}
|
||
|
|
||
|
if( pi.m_bRDTSC ) Q_strncat(szFeatureString, "RDTSC ", sizeof( szFeatureString ), COPY_ALL_CHARACTERS );
|
||
|
if( pi.m_bCMOV ) Q_strncat(szFeatureString, "CMOV ", sizeof( szFeatureString ), COPY_ALL_CHARACTERS );
|
||
|
if( pi.m_bFCMOV ) Q_strncat(szFeatureString, "FCMOV ", sizeof( szFeatureString ), COPY_ALL_CHARACTERS );
|
||
|
|
||
|
// Remove the trailing space. There will always be one.
|
||
|
szFeatureString[Q_strlen(szFeatureString)-1] = '\0';
|
||
|
|
||
|
// Dump CPU information:
|
||
|
if( pi.m_nLogicalProcessors == 1 )
|
||
|
{
|
||
|
ConDMsg( "1 CPU, Frequency: %.01f %s, Features: %s\n",
|
||
|
fFrequency,
|
||
|
szFrequencyDenomination,
|
||
|
szFeatureString
|
||
|
);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
char buffer[256] = "";
|
||
|
if( pi.m_nPhysicalProcessors != pi.m_nLogicalProcessors )
|
||
|
{
|
||
|
Q_snprintf(buffer, sizeof( buffer ), " (%i physical)", (int) pi.m_nPhysicalProcessors );
|
||
|
}
|
||
|
|
||
|
ConDMsg( "%i CPUs%s, Frequency: %.01f %s, Features: %s\n",
|
||
|
(int)pi.m_nLogicalProcessors,
|
||
|
buffer,
|
||
|
fFrequency,
|
||
|
szFrequencyDenomination,
|
||
|
szFeatureString
|
||
|
);
|
||
|
}
|
||
|
|
||
|
#if defined( _WIN32 )
|
||
|
if ( s_bInitPME )
|
||
|
{
|
||
|
// Initialize the performance monitoring events code.
|
||
|
InitPME();
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Specifically used by the model loading code to mark models
|
||
|
// touched by the current map
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int Host_GetServerCount( void )
|
||
|
{
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
if ( GetBaseLocalClient().m_nSignonState >= SIGNONSTATE_NEW ||
|
||
|
( GetBaseLocalClient().m_nSignonState >= SIGNONSTATE_CONNECTED && GetBaseLocalClient().m_bServerInfoProcessed ) )
|
||
|
{
|
||
|
// the server count cannot be relied on until the server info message is processed
|
||
|
// the mulitple state checking state guarantees its validity
|
||
|
return GetBaseLocalClient().m_nServerCount;
|
||
|
}
|
||
|
else
|
||
|
#endif
|
||
|
if ( sv.m_State >= ss_loading )
|
||
|
{
|
||
|
return sv.GetSpawnCount();
|
||
|
}
|
||
|
|
||
|
// this is unfortunate, and happens, but the caller is too early in the protocol or a demo
|
||
|
// cannot identify the correct server count
|
||
|
// return the same count that demo will use
|
||
|
return gHostSpawnCount;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void SpewInstallStatus( void )
|
||
|
{
|
||
|
if ( IsGameConsole() && g_pFullFileSystem )
|
||
|
{
|
||
|
#if defined( _X360 )
|
||
|
Msg( "\nXbox Launched From %s.\n", g_pFullFileSystem->IsLaunchedFromXboxHDD() ? "HDD" : "DVD" );
|
||
|
if ( g_pXboxInstaller )
|
||
|
{
|
||
|
g_pXboxInstaller->SpewStatus();
|
||
|
}
|
||
|
#elif defined( _PS3 )
|
||
|
// This is intended to match CXboxInstaller::SpewStatus as closely as possible:
|
||
|
Msg( "Install Status:\n" );
|
||
|
Msg( "Version: %u (%s) (ps3)\n", XBX_GetImageChangelist(), XBX_GetLanguageString() );
|
||
|
Msg( "DVD Hosted: Disabled\n" );
|
||
|
// This spew is XBox-specific (could be hooked up to the FIOS installer)
|
||
|
//if ( g_pFullFileSystem->IsInstalledToXboxHDDCache() )
|
||
|
//{
|
||
|
// Msg( "Existing Image Found.\n" );
|
||
|
//}
|
||
|
//if ( !IsInstallEnabled() )
|
||
|
//{
|
||
|
// Msg( "Install Enabled.\n" );
|
||
|
//}
|
||
|
//if ( IsFullyInstalled() )
|
||
|
//{
|
||
|
// Msg( "Fully Installed.\n" );
|
||
|
//}
|
||
|
//Msg( "Progress: %d/%d MB\n", GetCopyStats()->m_BytesCopied/(1024*1024), GetTotalSize()/(1024*1024) );
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Host_PostInit()
|
||
|
{
|
||
|
if ( serverGameDLL )
|
||
|
{
|
||
|
serverGameDLL->PostInit();
|
||
|
}
|
||
|
|
||
|
#if !defined( DEDICATED )
|
||
|
if ( g_ClientDLL )
|
||
|
{
|
||
|
g_ClientDLL->PostInit();
|
||
|
}
|
||
|
|
||
|
toolframework->PostInit();
|
||
|
|
||
|
if ( !sv.IsDedicated() )
|
||
|
{
|
||
|
// vgui needs other systems to finalize
|
||
|
EngineVGui()->PostInit();
|
||
|
}
|
||
|
|
||
|
if ( serverGameDLL )
|
||
|
{
|
||
|
serverGameDLL->PostToolsInit();
|
||
|
}
|
||
|
|
||
|
SpewInstallStatus();
|
||
|
|
||
|
if ( IsGameConsole() )
|
||
|
{
|
||
|
// fully setup, can now publish cvars to vxconsole
|
||
|
Cbuf_AddText( Cbuf_GetCurrentPlayer(), "getcvars" );
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
#if defined( REPLAY_ENABLED )
|
||
|
void Replay_Init()
|
||
|
{
|
||
|
Assert( replay == NULL );
|
||
|
}
|
||
|
|
||
|
void Replay_Shutdown()
|
||
|
{
|
||
|
if ( replay )
|
||
|
{
|
||
|
replay->Shutdown();
|
||
|
delete replay;
|
||
|
replay = NULL;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
void HLTV_Init()
|
||
|
{
|
||
|
for ( int i = 0; i < HLTV_SERVER_MAX_COUNT; ++i )
|
||
|
Assert ( g_pHltvServer[ i ] == NULL );
|
||
|
Assert ( hltvtest == NULL );
|
||
|
}
|
||
|
|
||
|
void HLTV_Shutdown()
|
||
|
{
|
||
|
for ( int i = 0; i < HLTV_SERVER_MAX_COUNT; ++i )
|
||
|
{
|
||
|
if ( g_pHltvServer[ i ] )
|
||
|
{
|
||
|
g_pHltvServer[ i ]->Shutdown();
|
||
|
delete g_pHltvServer[ i ];
|
||
|
g_pHltvServer[ i ] = NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( hltvtest )
|
||
|
{
|
||
|
delete hltvtest;
|
||
|
hltvtest = NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void InstallConVarHook( void );
|
||
|
|
||
|
int g_nForkID = 0;
|
||
|
int g_nSocketToParentProcess = -1;
|
||
|
|
||
|
#ifdef _LINUX
|
||
|
#include <sys/socket.h>
|
||
|
#include <sys/types.h>
|
||
|
void SendStringToParentProcess( char const *pMsg )
|
||
|
{
|
||
|
Assert( IsChildProcess() );
|
||
|
Assert( g_nSocketToParentProcess != -1 );
|
||
|
send( g_nSocketToParentProcess, pMsg, 1 + strlen( pMsg ), MSG_DONTWAIT );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|
||
|
CDebugInputThread * g_pDebugInputThread;
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------
|
||
|
// PS3 QMS/Server thread
|
||
|
//--------------------------------------------------------------------------------------------------
|
||
|
|
||
|
#ifdef _PS3
|
||
|
|
||
|
|
||
|
static uint32 QMSServerThreadEntry(void* param)
|
||
|
{
|
||
|
|
||
|
while(1)
|
||
|
{
|
||
|
// Wait on semaphore
|
||
|
// For each semaphore posted, we look to see if we should run either "job"
|
||
|
// It is also possible to decr the semaphore, only to have nothing to run...
|
||
|
// ie The semaphore is a wakeup rather than a count of jobs
|
||
|
|
||
|
sys_semaphore_wait(g_pGcmSharedData->m_semaphore, 0);
|
||
|
|
||
|
g_pGcmSharedData->CheckForAudioRequest();
|
||
|
|
||
|
g_pGcmSharedData->CheckForServerRequest();
|
||
|
|
||
|
if (g_pGcmSharedData->m_qmsRunFlag)
|
||
|
{
|
||
|
g_pGcmSharedData->m_qmsRunFlag = 0;
|
||
|
void* p1 = (void*)g_pGcmSharedData->m_cmat;
|
||
|
void* p2 = (void*)g_pGcmSharedData->m_ptr;
|
||
|
|
||
|
g_pGcmSharedData->m_func(p1, p2);
|
||
|
g_pGcmSharedData->m_qmsDoneFlag = 1;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
|
||
|
}
|
||
|
|
||
|
static void CreateQMSServerThread()
|
||
|
{
|
||
|
|
||
|
CreateSimpleThread(QMSServerThreadEntry, 0, 0x40000);
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
#endif
|
||
|
|
||
|
// Check with steam to see if the requested file (requires full path) is a valid, signed binary
|
||
|
#define SignatureWarning( ... ) ((void)(0))
|
||
|
static bool Host_IsValidSignature( const char *pFilename, bool bAllowUnknown )
|
||
|
{
|
||
|
#if defined( DEDICATED ) || defined( _GAMECONSOLE )
|
||
|
return true;
|
||
|
#else
|
||
|
if ( Steam3Client().SteamUtils() )
|
||
|
{
|
||
|
SteamAPICall_t hAPICall = Steam3Client().SteamUtils()->CheckFileSignature( pFilename );
|
||
|
bool bAPICallFailed = true;
|
||
|
while ( !Steam3Client().SteamUtils()->IsAPICallCompleted(hAPICall, &bAPICallFailed) )
|
||
|
{
|
||
|
SteamAPI_RunCallbacks();
|
||
|
ThreadSleep( 1 );
|
||
|
}
|
||
|
|
||
|
if( bAPICallFailed )
|
||
|
{
|
||
|
SignatureWarning( "CheckFileSignature API call on %s failed", pFilename );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CheckFileSignature_t result;
|
||
|
Steam3Client().SteamUtils()->GetAPICallResult( hAPICall, &result, sizeof(result), result.k_iCallback, &bAPICallFailed );
|
||
|
if( bAPICallFailed )
|
||
|
{
|
||
|
SignatureWarning( "CheckFileSignature API call on %s failed\n", pFilename );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if( result.m_eCheckFileSignature == k_ECheckFileSignatureValidSignature || result.m_eCheckFileSignature == k_ECheckFileSignatureNoSignaturesFoundForThisApp )
|
||
|
return true;
|
||
|
if ( bAllowUnknown && result.m_eCheckFileSignature == k_ECheckFileSignatureNoSignaturesFoundForThisFile )
|
||
|
return true;
|
||
|
SignatureWarning( "No valid signature found for %s\n", pFilename );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
// Ask steam if it is ok to load this DLL. Unsigned DLLs should not be loaded unless
|
||
|
// the client is running -insecure (testing a plugin for example)
|
||
|
// This keeps legitimate users with modified binaries from getting VAC banned because of them
|
||
|
#if defined( DEDICATED ) || defined( OSX ) || defined( LINUX )
|
||
|
#else
|
||
|
static CUtlVector< CUtlString * > g_PendingSignatureChecks;
|
||
|
static CUtlVector< CUtlString * > g_FailedSignatureChecks;
|
||
|
#endif
|
||
|
bool Host_AllowLoadModule( const char *pFilename, const char *pPathID, bool bAllowUnknown )
|
||
|
{
|
||
|
#if defined( DEDICATED ) || defined( OSX ) || defined( LINUX )
|
||
|
// dedicated servers don't check signatures
|
||
|
// OSX and Linux have no ability to check signatures
|
||
|
return true;
|
||
|
#else
|
||
|
// Allow loading plugins
|
||
|
if ( sv.IsDedicated() )
|
||
|
return true;
|
||
|
|
||
|
// check signature
|
||
|
bool bSignatureIsValid = false;
|
||
|
|
||
|
if ( g_bAllowSecureServers && Steam3Client().SteamUtils() )
|
||
|
{
|
||
|
char szDllname[512];
|
||
|
|
||
|
V_strncpy( szDllname, pFilename, sizeof(szDllname) );
|
||
|
V_SetExtension( szDllname, DLL_EXT_STRING, sizeof(szDllname) );
|
||
|
if ( pPathID )
|
||
|
{
|
||
|
|
||
|
char szFullPath[ 512 ];
|
||
|
const char *pFullPath = g_pFileSystem->RelativePathToFullPath( szDllname, pPathID, szFullPath, sizeof(szFullPath) );
|
||
|
if ( !pFullPath )
|
||
|
{
|
||
|
SignatureWarning("Can't find %s on disk\n", szDllname );
|
||
|
bSignatureIsValid = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( CommandLine()->FindParm( "-immediatesignaturechecks" ) )
|
||
|
{
|
||
|
bSignatureIsValid = Host_IsValidSignature( pFullPath, bAllowUnknown );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
g_PendingSignatureChecks.AddToTail( new CUtlString( pFullPath ) );
|
||
|
bSignatureIsValid = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( CommandLine()->FindParm( "-immediatesignaturechecks" ) )
|
||
|
{
|
||
|
bSignatureIsValid = Host_IsValidSignature( szDllname, bAllowUnknown );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
g_PendingSignatureChecks.AddToTail( new CUtlString( szDllname ) );
|
||
|
bSignatureIsValid = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( g_bAllowSecureServers )
|
||
|
{
|
||
|
SignatureWarning("Steam is not active, running in -insecure mode.\n");
|
||
|
}
|
||
|
g_bAllowSecureServers = false;
|
||
|
}
|
||
|
|
||
|
if ( bSignatureIsValid )
|
||
|
return true;
|
||
|
|
||
|
if ( !g_bAllowSecureServers )
|
||
|
{
|
||
|
SignatureWarning("Loading unsigned module %s\nAccess to secure servers is disabled.\n", pFilename );
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
bool Host_IsSecureServerAllowed()
|
||
|
{
|
||
|
if ( CommandLine()->FindParm("-insecure") || CommandLine()->FindParm("-tools") )
|
||
|
g_bAllowSecureServers = false;
|
||
|
|
||
|
return g_bAllowSecureServers;
|
||
|
}
|
||
|
|
||
|
void Host_DisallowSecureServers()
|
||
|
{
|
||
|
#if !defined(DEDICATED)
|
||
|
if ( g_bAllowSecureServers && ( GetBaseLocalClient().IsConnected() || sv.IsActive() ) )
|
||
|
{ // Force-disconnect local client if secure mode changes mid-connection
|
||
|
GetBaseLocalClient().Disconnect( true );
|
||
|
}
|
||
|
|
||
|
g_bAllowSecureServers = false;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void Host_FinishSecureSignatureChecks()
|
||
|
{
|
||
|
#if defined( DEDICATED ) || defined( OSX ) || defined( LINUX )
|
||
|
#else
|
||
|
while ( g_PendingSignatureChecks.Count() )
|
||
|
{
|
||
|
// CSGO May 2017 checking via library loader hook
|
||
|
// bool bSignatureIsValid = Host_IsValidSignature( g_PendingSignatureChecks.Head()->Get(), false );
|
||
|
bool bSignatureIsValid = true;
|
||
|
if ( !bSignatureIsValid )
|
||
|
{
|
||
|
SignatureWarning( "Loaded unsigned module %s\nAccess to secure servers is disabled.\n", g_PendingSignatureChecks.Head()->Get() );
|
||
|
g_bAllowSecureServers = false;
|
||
|
g_FailedSignatureChecks.AddToTail( new CUtlString( g_PendingSignatureChecks.Head()->Get() ) );
|
||
|
}
|
||
|
delete g_PendingSignatureChecks.Head();
|
||
|
g_PendingSignatureChecks.FastRemove( 0 );
|
||
|
}
|
||
|
g_PendingSignatureChecks.PurgeAndDeleteElements();
|
||
|
|
||
|
// Also check the main .exe that is running us
|
||
|
TCHAR tchBufExe[ MAX_PATH ] = {};
|
||
|
DWORD dwResult = GetModuleFileName( NULL, tchBufExe, MAX_PATH );
|
||
|
if ( dwResult > 0 && dwResult < MAX_PATH-1 )
|
||
|
{
|
||
|
bool bSignatureIsValid = Host_IsValidSignature( tchBufExe, false );
|
||
|
if ( !bSignatureIsValid )
|
||
|
{
|
||
|
SignatureWarning( "Loaded unsigned module %s\nAccess to secure servers is disabled.\n", tchBufExe );
|
||
|
g_bAllowSecureServers = false;
|
||
|
g_FailedSignatureChecks.AddToTail( new CUtlString( tchBufExe ) );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SignatureWarning( "Failed to determine exe module filename.\nAccess to secure servers is disabled.\n" );
|
||
|
g_bAllowSecureServers = false;
|
||
|
g_FailedSignatureChecks.AddToTail( new CUtlString( "" ) );
|
||
|
}
|
||
|
|
||
|
// if ( IScaleformSlotInitController *pCtrlr = g_ClientDLL->GetScaleformSlotInitController() )
|
||
|
// pCtrlr->PassSignaturesArray( &g_FailedSignatureChecks );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
#if !defined( DEDICATED ) && defined( INCLUDE_SCALEFORM )
|
||
|
class CScaleformSlotInitControllerEngineImpl : public IScaleformSlotInitController
|
||
|
{
|
||
|
public:
|
||
|
// A new slot has been created and InitSlot almost finished, perform final configuration
|
||
|
virtual void ConfigureNewSlotPostInit( int slot )
|
||
|
{
|
||
|
};
|
||
|
|
||
|
// Notification to external systems that a file was loaded by Scaleform libraries
|
||
|
virtual bool OnFileLoadedByScaleform( char const *pszFilename, void *pvBuffer, int numBytesLoaded )
|
||
|
{
|
||
|
Host_DisallowSecureServers();
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
virtual const void * GetStringUserData( const char * pchStringTableName, const char * pchKeyName, int * pLength )
|
||
|
{
|
||
|
int numTables = GetBaseLocalClient().m_StringTableContainer->GetNumTables();
|
||
|
|
||
|
CNetworkStringTable *pTable = NULL;
|
||
|
|
||
|
for ( int i = 0; i < numTables; i++ )
|
||
|
{
|
||
|
// iterate through server tables
|
||
|
pTable = ( CNetworkStringTable* )GetBaseLocalClient().m_StringTableContainer->GetTable( i );
|
||
|
|
||
|
if ( !pTable )
|
||
|
continue;
|
||
|
|
||
|
if ( !V_strcmp( pTable->GetTableName(), pchStringTableName ) )
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
|
||
|
if ( pTable )
|
||
|
{
|
||
|
int index = pTable->FindStringIndex( pchKeyName );
|
||
|
if ( index != ::INVALID_STRING_INDEX )
|
||
|
{
|
||
|
return pTable->GetStringUserData( index, pLength );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
virtual void PassSignaturesArray( void *pvArray )
|
||
|
{
|
||
|
;
|
||
|
}
|
||
|
}
|
||
|
g_CScaleformSlotInitControllerEngineImpl;
|
||
|
IScaleformSlotInitController *g_pIScaleformSlotInitControllerEngineImpl = &g_CScaleformSlotInitControllerEngineImpl;
|
||
|
#endif
|
||
|
|
||
|
bool Should360EmulatePS3()
|
||
|
{
|
||
|
return ( IsX360() && CommandLine()->FindParm( "-ps3" ) );
|
||
|
}
|
||
|
|
||
|
static bool s_bDedicatedForPurposesOfThreadPool = false;
|
||
|
|
||
|
void GetThreadPoolStartParams( ThreadPoolStartParams_t &startParams )
|
||
|
{
|
||
|
if ( IsX360() )
|
||
|
{
|
||
|
// 360 overrides defaults, 2 computation threads distributed to core 1 and 2
|
||
|
if ( !Should360EmulatePS3() )
|
||
|
{
|
||
|
startParams.nThreads = 2;
|
||
|
startParams.nStackSize = 256 * 1024;
|
||
|
startParams.fDistribute = TRS_TRUE;
|
||
|
startParams.bUseAffinityTable = true;
|
||
|
startParams.iAffinityTable[ 0 ] = XBOX_PROCESSOR_2;
|
||
|
startParams.iAffinityTable[ 1 ] = XBOX_PROCESSOR_4;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
startParams.nThreads = 1;
|
||
|
startParams.nStackSize = 256 * 1024;
|
||
|
startParams.fDistribute = TRS_TRUE;
|
||
|
startParams.bUseAffinityTable = true;
|
||
|
startParams.iAffinityTable[ 0 ] = XBOX_PROCESSOR_1;
|
||
|
|
||
|
ConVarRef cl_threaded_bone_setup( "cl_threaded_bone_setup" );
|
||
|
host_threaded_sound.SetValue( 0 );
|
||
|
cl_threaded_bone_setup.SetValue( 2 );
|
||
|
host_thread_mode.SetValue( 0 );
|
||
|
Cbuf_AddText( Cbuf_GetCurrentPlayer(), "cache_gimp\n" );
|
||
|
g_nMaterialSystemThread = 0;
|
||
|
}
|
||
|
ThreadSetAffinity( NULL, 1 );
|
||
|
}
|
||
|
|
||
|
// Dedicated servers should not explicitly set the main thread's affinity so that machines running multiple
|
||
|
// copies of the dedicated server can load-balance properly.
|
||
|
// For now on the PC we use SetThreadIdealProcessor instead of explicity affinity
|
||
|
if ( !s_bDedicatedForPurposesOfThreadPool && IsPC() )
|
||
|
{
|
||
|
// this will set ideal processor on each thread
|
||
|
startParams.fDistribute = TRS_TRUE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Host_Init( bool bDedicated )
|
||
|
{
|
||
|
realtime = 0;
|
||
|
host_idealtime = 0;
|
||
|
|
||
|
// this code is called prefork. If we are going to fork, we want to delay some stuff, because we might not even be acting as a "real" server.
|
||
|
#ifdef _LINUX
|
||
|
if ( CommandLine()->FindParm( "-fork" ) )
|
||
|
{
|
||
|
g_nForkID = FORK_ID_PARENT_PROCESS;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#if defined(_WIN32)
|
||
|
if ( CommandLine()->FindParm( "-pme" ) )
|
||
|
{
|
||
|
s_bInitPME = true;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
if ( !bDedicated && Host_IsSecureServerAllowed() )
|
||
|
{
|
||
|
//
|
||
|
// Signature checking code:
|
||
|
//
|
||
|
|
||
|
/** Removed for partner depot **/
|
||
|
}
|
||
|
|
||
|
ThreadPoolStartParams_t startParams;
|
||
|
s_bDedicatedForPurposesOfThreadPool = bDedicated;
|
||
|
GetThreadPoolStartParams( startParams );
|
||
|
#ifdef _PS3
|
||
|
{
|
||
|
// PS3 overrides defaults,
|
||
|
if ( host_threaded_sound.GetBool() && ( !host_threaded_sound_simplethread.GetBool() ) )
|
||
|
{
|
||
|
startParams.nThreads = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
startParams.nThreads = 0;
|
||
|
}
|
||
|
|
||
|
// Second thread for CSGO, which is not a jobthread, so that we can more easily control "what runs where and whem"
|
||
|
g_pGcmSharedData->Init();
|
||
|
CreateQMSServerThread();
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
//////// DISABLE FOR SHIP! //////////
|
||
|
if ( !IsCert() || CommandLine()->FindParm( "-dbginput" ) )
|
||
|
{
|
||
|
g_pDebugInputThread = new CDebugInputThread();
|
||
|
g_pDebugInputThread->SetName( "Debug Input" );
|
||
|
g_pDebugInputThread->Start( 0, TP_PRIORITY_HIGH );
|
||
|
}
|
||
|
|
||
|
#ifndef _CERT
|
||
|
if ( CommandLine()->FindParm( "-tslist" ) )
|
||
|
{
|
||
|
int nTests = 10000;
|
||
|
Msg( "Running TSList tests\n" );
|
||
|
RunTSListTests( nTests );
|
||
|
Msg( "Running TSQueue tests\n" );
|
||
|
RunTSQueueTests( nTests );
|
||
|
Msg( "Running Thread Pool tests\n" );
|
||
|
RunThreadPoolTests();
|
||
|
}
|
||
|
#endif
|
||
|
if ( g_pThreadPool )
|
||
|
{
|
||
|
g_pThreadPool->Start( startParams );
|
||
|
#ifdef _X360
|
||
|
if ( !Should360EmulatePS3() )
|
||
|
{
|
||
|
g_pAlternateThreadPool = CreateNewThreadPool();
|
||
|
startParams.iAffinityTable[0] = XBOX_PROCESSOR_3;
|
||
|
startParams.iAffinityTable[1] = XBOX_PROCESSOR_5;
|
||
|
g_pAlternateThreadPool->Start( startParams );
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
// From const.h, the loaded game .dll will give us the correct value which is transmitted to the client
|
||
|
host_state.interval_per_tick = DEFAULT_TICK_INTERVAL;
|
||
|
|
||
|
InstallBitBufErrorHandler();
|
||
|
|
||
|
InstallConVarHook();
|
||
|
|
||
|
TRACEINIT( Con_Init(), Con_Shutdown() );
|
||
|
|
||
|
TRACEINIT( Memory_Init(), Memory_Shutdown() );
|
||
|
|
||
|
TRACEINIT( Cbuf_Init(), Cbuf_Shutdown() );
|
||
|
|
||
|
TRACEINIT( Cmd_Init(), Cmd_Shutdown() );
|
||
|
|
||
|
TRACEINIT( g_pCVar->Init(), g_pCVar->Shutdown() ); // So we can list cvars with "cvarlst"
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
TRACEINIT( V_Init(), V_Shutdown() );
|
||
|
#endif
|
||
|
|
||
|
//TRACEINIT( Host_InitVCR(), Host_ShutdownVCR() );
|
||
|
|
||
|
TRACEINIT( COM_Init(), COM_Shutdown() );
|
||
|
|
||
|
#if !defined(DEDICATED) && !defined(LEFT4DEAD)
|
||
|
TRACEINIT( saverestore->Init(), saverestore->Shutdown() );
|
||
|
#endif
|
||
|
|
||
|
TRACEINIT( Filter_Init(), Filter_Shutdown() );
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
TRACEINIT( Key_Init(), Key_Shutdown() );
|
||
|
#endif
|
||
|
|
||
|
// Check for special -dev flag
|
||
|
if ( CommandLine()->FindParm( "-dev" ) || ( CommandLine()->FindParm( "-allowdebug" ) && !CommandLine()->FindParm( "-nodev" ) ) )
|
||
|
{
|
||
|
sv_cheats.SetValue( 1 );
|
||
|
developer.SetValue( 1 );
|
||
|
}
|
||
|
#ifdef _DEBUG
|
||
|
developer.SetValue( 1 );
|
||
|
#endif
|
||
|
|
||
|
if ( CommandLine()->FindParm( "-nocrashdialog" ) )
|
||
|
{
|
||
|
// stop the various windows error message boxes from showing up (used by the auto-builder so it doesn't block on error)
|
||
|
Sys_NoCrashDialog();
|
||
|
}
|
||
|
|
||
|
// Seed the random number generator
|
||
|
float flTimeToSeed = Plat_FloatTime();
|
||
|
COMPILE_TIME_ASSERT( sizeof( flTimeToSeed ) == sizeof( int ) );
|
||
|
RandomSeed( ( reinterpret_cast< int & >( flTimeToSeed ) ) & 0x7FFFFFFF );
|
||
|
DevMsg( "Seeded random number generator @ %d ( %.3f )\n", ( reinterpret_cast< int & >( flTimeToSeed ) ) & 0x7FFFFFFF, flTimeToSeed );
|
||
|
|
||
|
TRACEINIT( g_pSteamSocketMgr->Init(), g_pSteamSocketMgr->Shutdown() );
|
||
|
|
||
|
if ( CommandLine()->FindParm( "-xlsp" ) != 0 )
|
||
|
{
|
||
|
TRACEINIT( NET_Init( bDedicated ), NET_Shutdown() );
|
||
|
}
|
||
|
|
||
|
TRACEINIT( g_GameEventManager.Init(), g_GameEventManager.Shutdown() );
|
||
|
|
||
|
TRACEINIT( sv.Init( bDedicated ), sv.Shutdown() );
|
||
|
|
||
|
if ( !CommandLine()->FindParm( "-nogamedll" ) )
|
||
|
{
|
||
|
SV_InitGameDLL();
|
||
|
}
|
||
|
|
||
|
TRACEINIT( g_Log.Init(), g_Log.Shutdown() );
|
||
|
|
||
|
TRACEINIT( HLTV_Init(), HLTV_Shutdown() );
|
||
|
|
||
|
#if defined( REPLAY_ENABLED )
|
||
|
TRACEINIT( Replay_Init(), Replay_Shutdown() );
|
||
|
#endif
|
||
|
ConDMsg( "Heap: %5.2f Mb\n", host_parms.memsize/(1024.0f*1024.0f) );
|
||
|
|
||
|
// Deal with Gore Settings
|
||
|
Host_CheckGore();
|
||
|
|
||
|
#if !defined( DEDICATED )
|
||
|
if ( !bDedicated )
|
||
|
{
|
||
|
TRACEINIT( CL_Init(), CL_Shutdown() );
|
||
|
|
||
|
// NOTE: This depends on the mod search path being set up
|
||
|
TRACEINIT( InitMaterialSystem(), ShutdownMaterialSystem() );
|
||
|
|
||
|
#if defined( INCLUDE_SCALEFORM )
|
||
|
extern IScaleformSlotInitController *g_pIScaleformSlotInitControllerEngineImpl;
|
||
|
TRACEINIT( ScaleformInitFullScreenAndCursor(g_pScaleformUI, g_szDefaultScaleformMovieName, g_szDefaultScaleformCursorName, g_pIScaleformSlotInitControllerEngineImpl ), ScaleformReleaseFullScreenAndCursor( g_pScaleformUI ) );
|
||
|
#endif
|
||
|
|
||
|
TRACEINIT( modelloader->Init(), modelloader->Shutdown() );
|
||
|
|
||
|
TRACEINIT( StaticPropMgr()->Init(), StaticPropMgr()->Shutdown() );
|
||
|
|
||
|
TRACEINIT( InitStudioRender(), ShutdownStudioRender() );
|
||
|
|
||
|
TRACEINIT( g_pMatchFramework->Init(), g_pMatchFramework->Shutdown() );
|
||
|
|
||
|
//startup vgui
|
||
|
TRACEINIT( EngineVGui()->Init(), EngineVGui()->Shutdown() );
|
||
|
|
||
|
TRACEINIT( TextMessageInit(), TextMessageShutdown() );
|
||
|
|
||
|
TRACEINIT( ClientDLL_Init(), ClientDLL_Shutdown() );
|
||
|
|
||
|
TRACEINIT( SCR_Init(), SCR_Shutdown() );
|
||
|
|
||
|
TRACEINIT( R_Init(), R_Shutdown() );
|
||
|
|
||
|
TRACEINIT( Decal_Init(), Decal_Shutdown() );
|
||
|
|
||
|
// hookup interfaces
|
||
|
EngineVGui()->Connect();
|
||
|
}
|
||
|
else
|
||
|
#endif
|
||
|
{
|
||
|
TRACEINIT( InitMaterialSystem(), ShutdownMaterialSystem() );
|
||
|
|
||
|
TRACEINIT( modelloader->Init(), modelloader->Shutdown() );
|
||
|
|
||
|
TRACEINIT( StaticPropMgr()->Init(), StaticPropMgr()->Shutdown() );
|
||
|
|
||
|
TRACEINIT( InitStudioRender(), ShutdownStudioRender() );
|
||
|
|
||
|
TRACEINIT( g_pMatchFramework->Init(), g_pMatchFramework->Shutdown() );
|
||
|
|
||
|
TRACEINIT( Decal_Init(), Decal_Shutdown() );
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
GetBaseLocalClient().m_nSignonState = SIGNONSTATE_NONE; // disable client
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
if ( IsPC() )
|
||
|
{
|
||
|
#if !defined(NO_STEAM)
|
||
|
// on PC, enable FCVAR_DEVELOPMENTONLY cvars if we're logged into beta or dev universes. They remain hidden & disabled otherwise.
|
||
|
EUniverse eUniverse = GetSteamUniverse();
|
||
|
if ( ( eUniverse == k_EUniverseBeta ) || ( eUniverse == k_EUniverseDev ) )
|
||
|
{
|
||
|
ConVarUtilities->EnableDevCvars();
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
else if ( IsGameConsole() )
|
||
|
{
|
||
|
// on 360, enable FCVAR_DEVELOPMENTONLY cvars always. No cvars are accessible to customers on X360.
|
||
|
ConVarUtilities->EnableDevCvars();
|
||
|
}
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
memset( g_bConfigCfgExecuted, 0, sizeof(g_bConfigCfgExecuted) );
|
||
|
|
||
|
Host_ReadConfiguration( -1, false );
|
||
|
TRACEINIT( S_Init(), S_Shutdown() );
|
||
|
|
||
|
// Audio system initializes after matchmaking, so need to explicitly
|
||
|
// set the voice interface extension
|
||
|
IEngineVoice *pIEngineVoice = NULL;
|
||
|
#ifdef _GAMECONSOLE
|
||
|
pIEngineVoice = Audio_GetXVoice();
|
||
|
#elif ( defined( _WIN32 ) || defined( OSX ) || defined( LINUX ) ) && !defined( NO_STEAM )
|
||
|
pIEngineVoice = Audio_GetEngineVoiceSteam();
|
||
|
#else
|
||
|
pIEngineVoice = Audio_GetEngineVoiceStub();
|
||
|
#endif
|
||
|
|
||
|
if ( !pIEngineVoice )
|
||
|
{
|
||
|
Warning( "Using IEngineVoice extension stub!\n" );
|
||
|
pIEngineVoice = Audio_GetEngineVoiceStub();
|
||
|
}
|
||
|
g_pMatchFramework->GetMatchExtensions()->RegisterExtensionInterface(
|
||
|
IENGINEVOICE_INTERFACE_VERSION, pIEngineVoice );
|
||
|
|
||
|
if (vaudio)
|
||
|
{
|
||
|
//Pin miles sound system as loaded until Host_Shutdown() is caused. This prevents any
|
||
|
//possible path where MSS could unload and then somehow be reloaded.
|
||
|
g_pMilesAudioEngineRef = vaudio->CreateMilesAudioEngine();
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
// Execute valve.rc
|
||
|
#ifdef _GAMECONSOLE
|
||
|
// the 360 version loads a 3d background
|
||
|
Cbuf_AddText( Cbuf_GetCurrentPlayer(), "exec valve.rc\n" );
|
||
|
#else
|
||
|
Cbuf_AddText( Cbuf_GetCurrentPlayer(), "exec valve.rc\n" );
|
||
|
#endif
|
||
|
|
||
|
// Execute mod-specfic settings, without falling back based on search path.
|
||
|
// This lets us set overrides for games while letting mods of those games
|
||
|
// use the default settings.
|
||
|
if ( g_pFileSystem->FileExists( "//mod/cfg/modsettings.cfg" ) )
|
||
|
{
|
||
|
Cbuf_AddText( Cbuf_GetCurrentPlayer(), "exec modsettings.cfg mod\n" );
|
||
|
}
|
||
|
|
||
|
#ifdef _GAMECONSOLE
|
||
|
Cbuf_AddText( Cbuf_GetCurrentPlayer(), "cmd2 exec config" PLATFORM_EXT ".cfg\n" );
|
||
|
Cbuf_AddText( Cbuf_GetCurrentPlayer(), "cmd1 exec config" PLATFORM_EXT ".cfg\n" );
|
||
|
#endif
|
||
|
|
||
|
// Mark DLL as active
|
||
|
// eng->SetNextState( InEditMode() ? IEngine::DLL_PAUSED : IEngine::DLL_ACTIVE );
|
||
|
|
||
|
TelemetryTick();
|
||
|
|
||
|
// Initialize processor subsystem, and print relevant information:
|
||
|
Host_InitProcessor();
|
||
|
|
||
|
// Mark hunklevel at end of startup
|
||
|
Hunk_AllocName( 0, "-HOST_HUNKLEVEL-" );
|
||
|
host_hunklevel = Hunk_LowMark();
|
||
|
|
||
|
#ifdef SOURCE_MT
|
||
|
if ( CommandLine()->FindParm( "-swapcores" ) && !IsPS3() )
|
||
|
{
|
||
|
g_nMaterialSystemThread = 1;
|
||
|
g_nServerThread = 0;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
Host_AllowQueuedMaterialSystem( false );
|
||
|
|
||
|
// Finished initializing
|
||
|
host_initialized = true;
|
||
|
|
||
|
host_checkheap = CommandLine()->FindParm( "-heapcheck" ) ? true : false;
|
||
|
|
||
|
if ( host_checkheap )
|
||
|
{
|
||
|
#if defined( _WIN32 )
|
||
|
if ( _heapchk() != _HEAPOK )
|
||
|
{
|
||
|
Sys_Error( "Host_Init: _heapchk() != _HEAPOK\n" );
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
// go directly to run state with no active game
|
||
|
HostState_Init();
|
||
|
|
||
|
// check for reslist generation
|
||
|
if ( CommandLine()->FindParm( "-makereslists" ) )
|
||
|
{
|
||
|
MapReslistGenerator().StartReslistGeneration();
|
||
|
}
|
||
|
|
||
|
// check for devshot generation
|
||
|
if ( CommandLine()->FindParm( "-makedevshots" ) )
|
||
|
{
|
||
|
DevShotGenerator().StartDevShotGeneration();
|
||
|
}
|
||
|
|
||
|
// if running outside of steam and NOT a dedicated server then phone home (or if "-phonehome" is passed on the command line)
|
||
|
if ( !sv.IsDedicated() || CommandLine()->FindParm( "-phonehome" ) )
|
||
|
{
|
||
|
// In debug, only run this check if -phonehome is on the command line (so a debug build will "just work").
|
||
|
if ( IsDebug() && CommandLine()->FindParm( "-phonehome" ) )
|
||
|
{
|
||
|
phonehome->Init();
|
||
|
phonehome->Message( IPhoneHome::PHONE_MSG_ENGINESTART, NULL );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Host_PostInit();
|
||
|
EndLoadingUpdates();
|
||
|
|
||
|
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
|
||
|
pRenderContext->SetNonInteractiveTempFullscreenBuffer( NULL, MATERIAL_NON_INTERACTIVE_MODE_STARTUP );
|
||
|
pRenderContext->SetNonInteractivePacifierTexture( NULL, 0, 0, 0 );
|
||
|
pRenderContext->SetNonInteractiveLogoTexture( NULL, 0, 0, 0, 0 );
|
||
|
|
||
|
// disable future render target allocation
|
||
|
g_pMaterialSystem->FinishRenderTargetAllocation();
|
||
|
|
||
|
if ( CommandLine()->FindParm( "-profileinit" ) )
|
||
|
{
|
||
|
Cbuf_AddText( Cbuf_GetCurrentPlayer(), "quit\n" );
|
||
|
}
|
||
|
|
||
|
if ( !bDedicated && Host_IsSecureServerAllowed() )
|
||
|
{
|
||
|
Host_FinishSecureSignatureChecks();
|
||
|
}
|
||
|
|
||
|
#if !defined(DEDICATED)
|
||
|
if ( g_pMatchFramework && !Host_IsSecureServerAllowed() )
|
||
|
{
|
||
|
g_pMatchFramework->GetEventsSubscription()->BroadcastEvent( new KeyValues( "OnClientInsecureBlocked", "reason", "init" ) );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
// Official valve servers must be running with a certificate
|
||
|
if ( CommandLine()->FindParm( "-certificate" ) ||
|
||
|
( serverGameDLL && serverGameDLL->IsValveDS() && !CommandLine()->FindParm( "-ignore_certificate_valveds" ) ) )
|
||
|
{
|
||
|
const byte *pbNetEncryptPrivateKey = NULL;
|
||
|
int cbNetEncryptPrivateKey = 0;
|
||
|
bool bHasPrivateKey =
|
||
|
NET_CryptGetNetworkCertificate( k_ENetworkCertificate_PublicKey, &pbNetEncryptPrivateKey, &cbNetEncryptPrivateKey ) &&
|
||
|
NET_CryptGetNetworkCertificate( k_ENetworkCertificate_Signature, &pbNetEncryptPrivateKey, &cbNetEncryptPrivateKey ) &&
|
||
|
NET_CryptGetNetworkCertificate( k_ENetworkCertificate_PrivateKey, &pbNetEncryptPrivateKey, &cbNetEncryptPrivateKey );
|
||
|
if ( !bHasPrivateKey || !pbNetEncryptPrivateKey || !cbNetEncryptPrivateKey )
|
||
|
{
|
||
|
Warning( "NET_CryptGetNetworkCertificate is missing server certificates!\n" );
|
||
|
Plat_ExitProcess( 0 );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
class CAddTransitionResourcesCB : public ISaveRestoreDataCallback
|
||
|
{
|
||
|
public:
|
||
|
CAddTransitionResourcesCB( const char *pLevelName, const char *pLandmarkName )
|
||
|
: m_pLevelName( pLevelName ), m_pLandMarkName( pLandmarkName ) {}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Adds hints to the loader to keep resources that are in the transition volume,
|
||
|
// as they may not be part of the next map's reslist.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
virtual void Execute( CSaveRestoreData *pSaveData )
|
||
|
{
|
||
|
if ( !pSaveData || IsPC() || ( g_pFileSystem->GetDVDMode() == DVDMODE_OFF ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// get the bit marked for the next level
|
||
|
int transitionMask = 0;
|
||
|
for ( int i = 0; i < pSaveData->levelInfo.connectionCount; i++ )
|
||
|
{
|
||
|
if ( !Q_stricmp( m_pLevelName, pSaveData->levelInfo.levelList[i].mapName ) && !Q_stricmp( m_pLandMarkName, pSaveData->levelInfo.levelList[i].landmarkName ) )
|
||
|
{
|
||
|
transitionMask = 1<<i;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !transitionMask )
|
||
|
{
|
||
|
// nothing to do
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
const char *pModelName;
|
||
|
bool bHasHumans = false;
|
||
|
for ( int i = 0; i < pSaveData->NumEntities(); i++ )
|
||
|
{
|
||
|
if ( pSaveData->GetEntityInfo(i)->flags & transitionMask )
|
||
|
{
|
||
|
// this entity will cross the transition and needs to be preserved
|
||
|
// add to the next map's resource list which effectively keeps it from being purged
|
||
|
// only care about the actual mdl and not any of its dependants
|
||
|
pModelName = pSaveData->GetEntityInfo(i)->modelname.ToCStr();
|
||
|
g_pQueuedLoader->AddMapResource( pModelName );
|
||
|
|
||
|
// humans require a post pass
|
||
|
if ( !bHasHumans && V_stristr( pModelName, "models/humans" ) )
|
||
|
{
|
||
|
bHasHumans = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( bHasHumans )
|
||
|
{
|
||
|
// the presence of any human entity in the transition needs to ensure all the human mdls stay
|
||
|
int count = modelloader->GetCount();
|
||
|
for ( int i = 0; i < count; i++ )
|
||
|
{
|
||
|
pModelName = modelloader->GetName( modelloader->GetModelForIndex( i ) );
|
||
|
if ( V_stristr( pModelName, "models/humans" ) )
|
||
|
{
|
||
|
g_pQueuedLoader->AddMapResource( pModelName );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const char *m_pLevelName;
|
||
|
const char *m_pLandMarkName;
|
||
|
};
|
||
|
|
||
|
// There's a version of this in bsplib.cpp!!! Make sure that they match.
|
||
|
void GetPlatformMapPath( const char *pMapPath, char *pPlatformMapPath, int maxLength )
|
||
|
{
|
||
|
Q_strncpy( pPlatformMapPath, pMapPath, maxLength );
|
||
|
|
||
|
// It's OK for this to be NULL on the dedicated server.
|
||
|
if( g_pMaterialSystemHardwareConfig )
|
||
|
{
|
||
|
Q_StripExtension( pMapPath, pPlatformMapPath, maxLength );
|
||
|
Q_strncat( pPlatformMapPath, ".bsp", maxLength, COPY_ALL_CHARACTERS );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void AdjustThreadPoolThreadCount()
|
||
|
{
|
||
|
#if defined( DEDICATED ) && IsPlatformLinux()
|
||
|
extern ConVar occlusion_test_async;
|
||
|
int nTargetThreads = occlusion_test_async.GetInt();
|
||
|
if ( nTargetThreads != g_pThreadPool->NumThreads() )
|
||
|
{
|
||
|
uint64 nTickStart = GetTimebaseRegister();
|
||
|
Msg( "Stopping %d worker threads\n", g_pThreadPool->NumThreads() );
|
||
|
g_pThreadPool->ExecuteAll();
|
||
|
g_pThreadPool->Stop();
|
||
|
|
||
|
if ( nTargetThreads != 0 )
|
||
|
{
|
||
|
Msg( "Starting %d worker threads\n", nTargetThreads);
|
||
|
ThreadPoolStartParams_t startParams;
|
||
|
GetThreadPoolStartParams( startParams );
|
||
|
startParams.nThreads = Max( 1, Min( 4, nTargetThreads ) );
|
||
|
startParams.bEnableOnLinuxDedicatedServer = true; // if we run with -threads parameter, we should also enable the thread pool
|
||
|
if ( g_pThreadPool )
|
||
|
{
|
||
|
g_pThreadPool->Start( startParams );
|
||
|
}
|
||
|
}
|
||
|
uint64 nTickEnd = GetTimebaseRegister();
|
||
|
Msg( "%d threads. %s ticks\n", g_pThreadPool->NumThreads(), V_pretifynum( nTickEnd - nTickStart ) );
|
||
|
int nCmdLineThreads = CommandLine()->ParmValue( "-threads", -1 );
|
||
|
if ( nCmdLineThreads >= 0 )
|
||
|
{
|
||
|
Msg( "Note that cmd line -threads %d is specified\n", nCmdLineThreads );
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void Host_Changelevel( bool loadfromsavedgame, const char *mapname, char *mapGroupName, const char *start )
|
||
|
{
|
||
|
char level[ MAX_QPATH ];
|
||
|
char _startspot[ MAX_QPATH ];
|
||
|
char *startspot;
|
||
|
char oldlevel[ MAX_QPATH ];
|
||
|
#if !defined(DEDICATED)
|
||
|
bool bTransitionBySave = false;
|
||
|
#endif
|
||
|
|
||
|
if ( !sv.IsActive() )
|
||
|
{
|
||
|
ConMsg( "Only the server may changelevel\n" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
// FIXME: Even needed?
|
||
|
if ( demoplayer->IsPlayingBack() )
|
||
|
{
|
||
|
ConMsg( "Changelevel invalid during demo playback\n" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !sv.IsDedicated() )
|
||
|
{
|
||
|
EngineVGui()->SetProgressLevelName( mapname );
|
||
|
}
|
||
|
SCR_BeginLoadingPlaque( mapname );
|
||
|
#endif
|
||
|
|
||
|
g_pFileSystem->AsyncFinishAll();
|
||
|
|
||
|
#if !defined DEDICATED
|
||
|
// stop sounds (especially looping!)
|
||
|
S_StopAllSounds( true );
|
||
|
#endif
|
||
|
|
||
|
char dxMapName[ MAX_PATH ];
|
||
|
GetPlatformMapPath( mapname, dxMapName, MAX_PATH );
|
||
|
host_map.SetValue( dxMapName );
|
||
|
|
||
|
Q_strncpy( level, mapname, sizeof( level ) );
|
||
|
if ( !start )
|
||
|
startspot = NULL;
|
||
|
else
|
||
|
{
|
||
|
Q_strncpy( _startspot, start, sizeof( _startspot ) );
|
||
|
startspot = _startspot;
|
||
|
}
|
||
|
|
||
|
Warning( "---- Host_Changelevel ----\n" );
|
||
|
SV_CheckForFlushMemory( sv.GetMapName(), mapname );
|
||
|
|
||
|
if ( IsX360() )
|
||
|
{
|
||
|
// Reset material system temporary memory (frees up memory for map loading)
|
||
|
materials->ResetTempHWMemory( true );
|
||
|
}
|
||
|
|
||
|
materials->OnLevelShutdown();
|
||
|
|
||
|
#if !defined( DEDICATED )
|
||
|
// Always save as an xsave if we're on the xbox
|
||
|
saverestore->SetIsXSave( IsX360() );
|
||
|
|
||
|
// Add on time passed since the last time we kept track till this transition
|
||
|
int iAdditionalSeconds = g_ServerGlobalVariables.curtime - saverestore->GetMostRecentElapsedTimeSet();
|
||
|
int iElapsedSeconds = saverestore->GetMostRecentElapsedSeconds() + iAdditionalSeconds;
|
||
|
int iElapsedMinutes = saverestore->GetMostRecentElapsedMinutes() + ( iElapsedSeconds / 60 );
|
||
|
saverestore->SetMostRecentElapsedMinutes( iElapsedMinutes );
|
||
|
saverestore->SetMostRecentElapsedSeconds( ( iElapsedSeconds % 60 ) );
|
||
|
|
||
|
KeyValues *kvChangelevelEvent = new KeyValues( "OnHostChangeLevel" );
|
||
|
kvChangelevelEvent->SetString( "map", mapname );
|
||
|
kvChangelevelEvent->SetUint64( "elapsed", iElapsedMinutes * 60 + iElapsedSeconds % 60 );
|
||
|
kvChangelevelEvent->SetInt( "bysave", !!bTransitionBySave );
|
||
|
g_pMatchFramework->GetEventsSubscription()->BroadcastEvent( kvChangelevelEvent );
|
||
|
|
||
|
if ( bTransitionBySave )
|
||
|
{
|
||
|
char comment[ 80 ];
|
||
|
// Pass in the total elapsed time so it gets added to the elapsed time for this map.
|
||
|
serverGameDLL->GetSaveComment(
|
||
|
comment,
|
||
|
sizeof( comment ),
|
||
|
saverestore->GetMostRecentElapsedMinutes(),
|
||
|
saverestore->GetMostRecentElapsedSeconds() );
|
||
|
|
||
|
if ( !saverestore->SaveGameSlot( "_transition", comment, false, true, mapname, startspot ) )
|
||
|
{
|
||
|
Warning( "Failed to save data for transition\n" );
|
||
|
SCR_EndLoadingPlaque();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Not going to load a save after the transition, so add this map's elapsed time to the total elapsed time
|
||
|
int totalSeconds = g_ServerGlobalVariables.curtime + saverestore->GetMostRecentElapsedSeconds();
|
||
|
saverestore->SetMostRecentElapsedMinutes( ( int )( totalSeconds / 60.0f ) + saverestore->GetMostRecentElapsedMinutes() );
|
||
|
saverestore->SetMostRecentElapsedSeconds( ( int )fmod( totalSeconds, 60.0f ) );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
Q_strncpy( oldlevel, sv.GetMapName(), sizeof( oldlevel ) );
|
||
|
|
||
|
#if !defined(DEDICATED)
|
||
|
if ( loadfromsavedgame )
|
||
|
{
|
||
|
if ( !bTransitionBySave )
|
||
|
{
|
||
|
// This callback ensures resources in the transition volume stay
|
||
|
CAddTransitionResourcesCB addTransitionResources( level, startspot );
|
||
|
|
||
|
// save the current level's state
|
||
|
if ( !saverestore->SaveGameState( true, &addTransitionResources ) )
|
||
|
{
|
||
|
Warning( "Failed to save data for transition\n" );
|
||
|
SCR_EndLoadingPlaque();
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
g_pServerPluginHandler->LevelShutdown();
|
||
|
|
||
|
#if !defined(DEDICATED)
|
||
|
audiosourcecache->LevelShutdown();
|
||
|
#endif
|
||
|
|
||
|
sv.InactivateClients();
|
||
|
|
||
|
#if !defined(DEDICATED)
|
||
|
saverestore->FinishAsyncSave();
|
||
|
#endif
|
||
|
|
||
|
if ( sv.RestartOnLevelChange() )
|
||
|
{
|
||
|
Cbuf_Clear( Cbuf_GetCurrentPlayer() );
|
||
|
Cbuf_AddText( Cbuf_GetCurrentPlayer(), "quit\n" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
DownloadListGenerator().OnLevelLoadStart( level );
|
||
|
|
||
|
Msg( "*** Map Load: %s: Map Group %s", level, mapGroupName );
|
||
|
if ( !sv.SpawnServer( level, mapGroupName, startspot ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
if ( loadfromsavedgame )
|
||
|
{
|
||
|
g_ServerGlobalVariables.curtime = sv.GetTime();
|
||
|
|
||
|
audiosourcecache->LevelInit( level );
|
||
|
g_pServerPluginHandler->LevelInit( level, CM_EntityString(), oldlevel, startspot, true, false );
|
||
|
|
||
|
sv.SetPaused( true ); // pause until client connects
|
||
|
sv.m_bLoadgame = true;
|
||
|
}
|
||
|
else
|
||
|
#endif
|
||
|
{
|
||
|
g_ServerGlobalVariables.curtime = sv.GetTime();
|
||
|
#if !defined(DEDICATED)
|
||
|
audiosourcecache->LevelInit( level );
|
||
|
#endif
|
||
|
g_pServerPluginHandler->LevelInit( level, CM_EntityString(), NULL, NULL, false, false );
|
||
|
}
|
||
|
|
||
|
SV_ActivateServer();
|
||
|
|
||
|
#if !defined(DEDICATED)
|
||
|
// Offset stored elapsed time by the current elapsed time for this new map
|
||
|
int maptime = sv.GetTime();
|
||
|
int minutes = ( int )( maptime / 60.0f );
|
||
|
int seconds = ( int )fmod( maptime, 60.0f );
|
||
|
saverestore->SetMostRecentElapsedMinutes( saverestore->GetMostRecentElapsedMinutes() - minutes );
|
||
|
saverestore->SetMostRecentElapsedSeconds( saverestore->GetMostRecentElapsedSeconds() - seconds );
|
||
|
saverestore->ForgetRecentSave();
|
||
|
#endif
|
||
|
|
||
|
NotifyDedicatedServerUI( "UpdateMap" );
|
||
|
|
||
|
DownloadListGenerator().OnLevelLoadEnd();
|
||
|
|
||
|
AdjustThreadPoolThreadCount();
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============================================================================
|
||
|
|
||
|
SERVER TRANSITIONS
|
||
|
|
||
|
===============================================================================
|
||
|
*/
|
||
|
bool Host_NewGame( char *mapName, char *mapGroupName, bool loadGame, bool bBackgroundLevel, bool bSplitScreenConnect, const char *pszOldMap, const char *pszLandmark )
|
||
|
{
|
||
|
VPROF( "Host_NewGame" );
|
||
|
COM_TimestampedLog( "Host_NewGame" );
|
||
|
|
||
|
// reset some convars if loading background map
|
||
|
if ( bBackgroundLevel )
|
||
|
ResetGameConVarsToDefaults();
|
||
|
|
||
|
char previousMapName[MAX_PATH];
|
||
|
char dxMapName[MAX_PATH];
|
||
|
V_FixSlashes( mapName, '/' );
|
||
|
GetPlatformMapPath( mapName, dxMapName, MAX_PATH );
|
||
|
Q_strncpy( previousMapName, host_map.GetString(), sizeof( previousMapName ) );
|
||
|
host_map.SetValue( dxMapName );
|
||
|
|
||
|
// Setup gamemode based on the settings the map was started with
|
||
|
sv.ExecGameTypeCfg( mapName );
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
if ( !sv.IsDedicated() )
|
||
|
{
|
||
|
EngineVGui()->SetProgressLevelName( mapName );
|
||
|
}
|
||
|
SCR_BeginLoadingPlaque( mapName );
|
||
|
#endif
|
||
|
|
||
|
Warning( "---- Host_NewGame ----\n" );
|
||
|
SV_CheckForFlushMemory( previousMapName, mapName );
|
||
|
|
||
|
if ( IsX360() )
|
||
|
{
|
||
|
// Reset material system temporary memory (frees up memory for map loading)
|
||
|
materials->ResetTempHWMemory( true );
|
||
|
}
|
||
|
|
||
|
materials->OnLevelShutdown();
|
||
|
|
||
|
MapReslistGenerator().OnLevelLoadStart(mapName);
|
||
|
DownloadListGenerator().OnLevelLoadStart(mapName);
|
||
|
|
||
|
if ( !loadGame )
|
||
|
{
|
||
|
VPROF( "Host_NewGame_HostState_RunGameInit" );
|
||
|
HostState_RunGameInit();
|
||
|
}
|
||
|
|
||
|
// init network mode
|
||
|
VPROF_SCOPE_BEGIN( "Host_NewGame_SpawnServer" );
|
||
|
|
||
|
NET_SetMultiplayer( sv.IsMultiplayer() );
|
||
|
if ( !sv.IsMultiplayer() )
|
||
|
NET_SetMultiplayer( ( g_pMatchFramework->GetMatchTitle()->GetTitleSettingsFlags() & MATCHTITLE_SETTING_MULTIPLAYER ) != 0 );
|
||
|
|
||
|
NET_ListenSocket( sv.m_Socket, true ); // activated server TCP socket
|
||
|
|
||
|
// let's not have any servers with no name
|
||
|
Host_EnsureHostNameSet();
|
||
|
|
||
|
COM_TimestampedLog( "*** Map Load: %s Map %s Group", mapName, mapGroupName );
|
||
|
HostState_Pre_LoadMapIntoMemory(); // A map is about to be loaded into memory
|
||
|
if ( !sv.SpawnServer ( mapName, mapGroupName, NULL ) )
|
||
|
{
|
||
|
HostState_Post_FlushMapFromMemory(); // Map load failed, no impact on memory
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
sv.m_bIsLevelMainMenuBackground = bBackgroundLevel;
|
||
|
ConColorMsg( Color( 0, 255, 0 ), "Host_NewGame on map %s%s\n",
|
||
|
mapName, sv.IsLevelMainMenuBackground() ? " (background map)" : "" );
|
||
|
|
||
|
VPROF_SCOPE_END();
|
||
|
|
||
|
// make sure the time is set
|
||
|
g_ServerGlobalVariables.curtime = sv.GetTime();
|
||
|
|
||
|
COM_TimestampedLog( "serverGameDLL->LevelInit" );
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
EngineVGui()->UpdateProgressBar(PROGRESS_LEVELINIT);
|
||
|
|
||
|
audiosourcecache->LevelInit( mapName );
|
||
|
#endif
|
||
|
|
||
|
g_pServerPluginHandler->LevelInit( mapName, CM_EntityString(), pszOldMap, pszLandmark, loadGame, bBackgroundLevel );
|
||
|
|
||
|
if ( loadGame )
|
||
|
{
|
||
|
sv.SetPaused( true ); // pause until all clients connect
|
||
|
sv.m_bLoadgame = true;
|
||
|
g_ServerGlobalVariables.curtime = sv.GetTime();
|
||
|
}
|
||
|
|
||
|
if( !SV_ActivateServer() )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Connect the local client when a "map" command is issued.
|
||
|
if ( !sv.IsDedicated() )
|
||
|
{
|
||
|
COM_TimestampedLog( "Stuff 'connect localhost' to console" );
|
||
|
|
||
|
int nNumPlayers = 1;
|
||
|
|
||
|
if( IsGameConsole() && !bBackgroundLevel )
|
||
|
{
|
||
|
#ifdef _GAMECONSOLE
|
||
|
// on the 360 we need to ask matchmaking how many players to connect.
|
||
|
nNumPlayers = XBX_GetNumGameUsers();
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
if ( bSplitScreenConnect )
|
||
|
{
|
||
|
Assert( !bBackgroundLevel );
|
||
|
nNumPlayers = host_state.max_splitscreen_players;
|
||
|
}
|
||
|
|
||
|
char str[512];
|
||
|
if ( nNumPlayers > 1 )
|
||
|
{
|
||
|
Q_snprintf( str, sizeof( str ), "connect_splitscreen localhost:%d %d", sv.GetUDPPort(), nNumPlayers );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Q_snprintf( str, sizeof( str ), "connect localhost:%d", sv.GetUDPPort() );
|
||
|
}
|
||
|
Cbuf_AddText( Cbuf_GetCurrentPlayer(), str );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Dedicated server triggers map load here.
|
||
|
GetTestScriptMgr()->CheckPoint( "FinishedMapLoad" );
|
||
|
}
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
if ( !loadGame )
|
||
|
{
|
||
|
// clear the most recent remember save, so the level will just restart if the player dies
|
||
|
saverestore->ForgetRecentSave();
|
||
|
}
|
||
|
|
||
|
saverestore->SetMostRecentElapsedMinutes( 0 );
|
||
|
saverestore->SetMostRecentElapsedSeconds( 0 );
|
||
|
#endif
|
||
|
|
||
|
|
||
|
if (MapReslistGenerator().IsEnabled())
|
||
|
{
|
||
|
MapReslistGenerator().OnLevelLoadEnd();
|
||
|
}
|
||
|
DownloadListGenerator().OnLevelLoadEnd();
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void Host_FreeStateAndWorld( bool server )
|
||
|
{
|
||
|
Assert( host_initialized );
|
||
|
Assert( host_hunklevel );
|
||
|
|
||
|
// If called by the client and we are running a listen server, just ignore
|
||
|
if ( !server && sv.IsActive() )
|
||
|
return;
|
||
|
|
||
|
// HACKHACK: You can't clear the hunk unless the client data is free
|
||
|
// since this gets called by the server, it's necessary to wipe the client
|
||
|
// in case we are on a listen server
|
||
|
#ifndef DEDICATED
|
||
|
if ( server && !sv.IsDedicated() )
|
||
|
{
|
||
|
CL_ClearState();
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
// The world model relies on the low hunk, so we need to force it to unload
|
||
|
if ( host_state.worldmodel )
|
||
|
{
|
||
|
modelloader->UnreferenceModel( host_state.worldmodel, IModelLoader::FMODELLOADER_SERVER );
|
||
|
modelloader->UnreferenceModel( host_state.worldmodel, IModelLoader::FMODELLOADER_CLIENT );
|
||
|
host_state.SetWorldModel( NULL );
|
||
|
}
|
||
|
|
||
|
modelloader->UnloadUnreferencedModels();
|
||
|
|
||
|
modelloader->UnMountCompatibilityPaths();
|
||
|
|
||
|
g_TimeLastMemTest = 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Host_FreeToLowMark( bool server )
|
||
|
{
|
||
|
Assert( host_initialized );
|
||
|
Assert( host_hunklevel );
|
||
|
|
||
|
// If called by the client and we are running a listen server, just ignore
|
||
|
if ( !server && ( sv.IsActive() || sv.IsLoading() ) )
|
||
|
return;
|
||
|
|
||
|
CM_FreeMap();
|
||
|
|
||
|
if ( host_hunklevel )
|
||
|
{
|
||
|
// See if we are going to obliterate any malloc'd pointers
|
||
|
Hunk_FreeToLowMark(host_hunklevel);
|
||
|
}
|
||
|
}
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Host_Shutdown(void)
|
||
|
{
|
||
|
if ( host_checkheap )
|
||
|
{
|
||
|
#ifdef _WIN32
|
||
|
if ( _heapchk() != _HEAPOK )
|
||
|
{
|
||
|
Sys_Error( "Host_Shutdown (top): _heapchk() != _HEAPOK\n" );
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
// Check for recursive shutdown, should never happen
|
||
|
static bool shutting_down = false;
|
||
|
if ( shutting_down )
|
||
|
{
|
||
|
Msg( "Recursive shutdown!!!\n" );
|
||
|
return;
|
||
|
}
|
||
|
shutting_down = true;
|
||
|
|
||
|
if( g_pDebugInputThread )
|
||
|
{
|
||
|
g_pDebugInputThread->Stop();
|
||
|
delete g_pDebugInputThread;
|
||
|
}
|
||
|
|
||
|
phonehome->Message( IPhoneHome::PHONE_MSG_ENGINEEND, NULL );
|
||
|
phonehome->Shutdown();
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
// Store active configuration settings
|
||
|
Host_WriteConfiguration( -1, "config.cfg" );
|
||
|
#endif
|
||
|
|
||
|
// Disconnect from server
|
||
|
Host_Disconnect(true);
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
// keep ConMsg from trying to update the screen
|
||
|
scr_disabled_for_loading = true;
|
||
|
#endif
|
||
|
|
||
|
#if defined VOICE_OVER_IP && !defined DEDICATED && !defined( NO_VOICE )
|
||
|
Voice_Deinit();
|
||
|
#endif // VOICE_OVER_IP
|
||
|
|
||
|
// TODO, Trace this
|
||
|
CM_FreeMap();
|
||
|
|
||
|
host_initialized = false;
|
||
|
|
||
|
#if defined(VPROF_ENABLED)
|
||
|
VProfRecord_Shutdown();
|
||
|
#endif
|
||
|
|
||
|
#if !defined DEDICATED
|
||
|
if ( !sv.IsDedicated() )
|
||
|
{
|
||
|
if (vaudio && g_pMilesAudioEngineRef)
|
||
|
{
|
||
|
//let miles sound system exit here.
|
||
|
vaudio->DestroyMilesAudioEngine(g_pMilesAudioEngineRef);
|
||
|
g_pMilesAudioEngineRef = nullptr;
|
||
|
}
|
||
|
|
||
|
TRACESHUTDOWN( Decal_Shutdown() );
|
||
|
|
||
|
TRACESHUTDOWN( R_Shutdown() );
|
||
|
|
||
|
TRACESHUTDOWN( SCR_Shutdown() );
|
||
|
|
||
|
if ( g_pMatchFramework )
|
||
|
{
|
||
|
TRACESHUTDOWN( g_pMatchFramework->Shutdown() );
|
||
|
}
|
||
|
|
||
|
TRACESHUTDOWN( ClientDLL_Shutdown() );
|
||
|
|
||
|
TRACESHUTDOWN( TextMessageShutdown() );
|
||
|
|
||
|
TRACESHUTDOWN( EngineVGui()->Shutdown() );
|
||
|
|
||
|
#if defined( INCLUDE_SCALEFORM )
|
||
|
TRACESHUTDOWN( ScaleformReleaseFullScreenAndCursor( g_pScaleformUI ) );
|
||
|
#endif
|
||
|
|
||
|
TRACESHUTDOWN( S_Shutdown() );
|
||
|
|
||
|
TRACESHUTDOWN( StaticPropMgr()->Shutdown() );
|
||
|
|
||
|
// Model loader must shutdown before StudioRender
|
||
|
// because it calls into StudioRender
|
||
|
TRACESHUTDOWN( modelloader->Shutdown() );
|
||
|
|
||
|
TRACESHUTDOWN( ShutdownStudioRender() );
|
||
|
|
||
|
TRACESHUTDOWN( ShutdownMaterialSystem() );
|
||
|
|
||
|
TRACESHUTDOWN( CL_Shutdown() );
|
||
|
}
|
||
|
else
|
||
|
#endif
|
||
|
{
|
||
|
if ( g_pMatchFramework )
|
||
|
{
|
||
|
TRACESHUTDOWN( g_pMatchFramework->Shutdown() );
|
||
|
}
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
TRACESHUTDOWN( S_Shutdown() );
|
||
|
#endif
|
||
|
|
||
|
TRACESHUTDOWN( Decal_Shutdown() );
|
||
|
|
||
|
TRACESHUTDOWN( modelloader->Shutdown() );
|
||
|
|
||
|
TRACESHUTDOWN( ShutdownStudioRender() );
|
||
|
|
||
|
TRACESHUTDOWN( StaticPropMgr()->Shutdown() );
|
||
|
|
||
|
TRACESHUTDOWN( ShutdownMaterialSystem() );
|
||
|
}
|
||
|
|
||
|
#if defined( REPLAY_ENABLED )
|
||
|
TRACESHUTDOWN( Replay_Shutdown() );
|
||
|
#endif
|
||
|
TRACESHUTDOWN( HLTV_Shutdown() );
|
||
|
|
||
|
TRACESHUTDOWN( g_Log.Shutdown() );
|
||
|
|
||
|
TRACESHUTDOWN( g_GameEventManager.Shutdown() );
|
||
|
|
||
|
#if !defined( DEDICATED )
|
||
|
if ( !sv.IsDedicated() )
|
||
|
{
|
||
|
TRACESHUTDOWN( Steam3Client().Shutdown() );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
TRACESHUTDOWN( sv.Shutdown() );
|
||
|
|
||
|
TRACESHUTDOWN( NET_Shutdown() );
|
||
|
|
||
|
TRACESHUTDOWN( g_pSteamSocketMgr->Shutdown() );
|
||
|
|
||
|
#ifndef DEDICATED
|
||
|
TRACESHUTDOWN( Key_Shutdown() );
|
||
|
#if !defined( _X360 )
|
||
|
TRACESHUTDOWN( ShutdownMixerControls() );
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
TRACESHUTDOWN( Filter_Shutdown() );
|
||
|
|
||
|
#if !defined(DEDICATED) && !defined(LEFT4DEAD)
|
||
|
TRACESHUTDOWN( saverestore->Shutdown() );
|
||
|
#endif
|
||
|
|
||
|
TRACESHUTDOWN( COM_Shutdown() );
|
||
|
|
||
|
// TRACESHUTDOWN( Host_ShutdownVCR() );
|
||
|
#ifndef DEDICATED
|
||
|
TRACESHUTDOWN( V_Shutdown() );
|
||
|
#endif
|
||
|
|
||
|
TRACESHUTDOWN( g_pCVar->Shutdown() );
|
||
|
|
||
|
TRACESHUTDOWN( Cmd_Shutdown() );
|
||
|
|
||
|
TRACESHUTDOWN( Cbuf_Shutdown() );
|
||
|
|
||
|
TRACESHUTDOWN( Con_Shutdown() );
|
||
|
|
||
|
TRACESHUTDOWN( Memory_Shutdown() );
|
||
|
|
||
|
if ( g_pThreadPool )
|
||
|
g_pThreadPool->Stop();
|
||
|
|
||
|
DTI_Term();
|
||
|
ServerDTI_Term();
|
||
|
|
||
|
#if defined(_WIN32)
|
||
|
if ( s_bInitPME )
|
||
|
{
|
||
|
ShutdownPME();
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
if ( host_checkheap )
|
||
|
{
|
||
|
#ifdef _WIN32
|
||
|
if ( _heapchk() != _HEAPOK )
|
||
|
{
|
||
|
Sys_Error( "Host_Shutdown (bottom): _heapchk() != _HEAPOK\n" );
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Centralize access to enabling QMS.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool Host_AllowQueuedMaterialSystem( bool bAllow )
|
||
|
{
|
||
|
#if !defined DEDICATED
|
||
|
g_bAllowThreadedSound = bAllow;
|
||
|
// NOTE: Moved this to materialsystem for integrating with other mqm changes
|
||
|
return g_pMaterialSystem->AllowThreading( bAllow, g_nMaterialSystemThread );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void Host_EnsureHostNameSet()
|
||
|
{
|
||
|
// if there is host name set, set one
|
||
|
if ( host_name.GetString()[0] == 0 )
|
||
|
{
|
||
|
const char *szHostName = "";
|
||
|
#ifndef DEDICATED
|
||
|
// if this is a PC listen server and there is a logged-on Steam user, use the user's Steam name as the host name
|
||
|
if ( IsPC() && !sv.IsDedicated() && Steam3Client().SteamUser() )
|
||
|
{
|
||
|
if ( Steam3Client().SteamUser()->BLoggedOn() )
|
||
|
{
|
||
|
szHostName = Steam3Client().SteamFriends()->GetPersonaName();
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
// if all else fails, use the game description as the host name
|
||
|
if ( !szHostName[0] )
|
||
|
{
|
||
|
szHostName = serverGameDLL->GetGameDescription();
|
||
|
}
|
||
|
host_name.SetValue( szHostName );
|
||
|
}
|
||
|
}
|