486 lines
13 KiB
C
486 lines
13 KiB
C
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DATATABLE_H
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#define DATATABLE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "dt_common.h"
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#include "dt_recv_eng.h"
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#include "dt_send_eng.h"
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#include "utlvector.h"
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#include "dt_encode.h"
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#include "utlmap.h"
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#include "tier1/bitbuf.h"
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#include <algorithm>
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class SendTable;
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class RecvTable;
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class CDTISendTable;
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// (Temporary.. switch to something more efficient). Number of bits to
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// encode property indices in the delta bits.
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#define PROP_SENTINEL 0x7FFFFFFF
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#define MAX_EXCLUDE_PROPS 512
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class ExcludeProp
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{
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public:
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char const *m_pTableName;
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char const *m_pPropName;
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};
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#define PROP_INDICES_COLLECTION_NUM_INDICES 2
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struct PropIndicesCollection_t
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{
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unsigned short m_Indices[PROP_INDICES_COLLECTION_NUM_INDICES];
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};
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// ------------------------------------------------------------------------------------ //
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// CDeltaBitsReader.
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// ------------------------------------------------------------------------------------ //
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class CDeltaBitsReader
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{
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public:
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CDeltaBitsReader( bf_read *pBuf );
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~CDeltaBitsReader();
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// Write the next property index. Returns the number of bits used.
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int ReadNextPropIndex();
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// If you know you're done but you're not at the end (you haven't called until
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// ReadNextPropIndex returns -1), call this so it won't assert in its destructor.
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void ForceFinished();
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int GetFieldPathBits() const;
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private:
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bf_read *m_pBuf;
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bool m_bFinished;
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int m_iLastProp;
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int m_nLastFieldPathBits;
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bool m_bUsingNewScheme;
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};
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// ------------------------------------------------------------------------------------ //
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// CDeltaBitsWriter.
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// ------------------------------------------------------------------------------------ //
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class CDeltaBitsWriter
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{
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public:
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CDeltaBitsWriter( bf_write *pBuf );
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~CDeltaBitsWriter();
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// Write the next property index. Returns the number of bits used.
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void WritePropIndex( int iProp );
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// Access the buffer it's outputting to.
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bf_write* GetBitBuf();
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void Finish();
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private:
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bf_write *m_pBuf;
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int m_iLastProp;
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bool m_bUsingNewScheme;
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};
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inline bf_write* CDeltaBitsWriter::GetBitBuf()
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{
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return m_pBuf;
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}
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// ----------------------------------------------------------------------------- //
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//
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// CSendNode
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//
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// Each datatable gets a tree of CSendNodes. There is one CSendNode
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// for each datatable property that was in the original SendTable.
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//
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// ----------------------------------------------------------------------------- //
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class CSendNode
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{
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public:
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CSendNode();
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~CSendNode();
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int GetNumChildren() const;
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CSendNode* GetChild( int i ) const;
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// Returns true if the specified prop is in this node or any of its children.
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bool IsPropInRecursiveProps( int i ) const;
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// Each datatable property (without SPROP_PROXY_ALWAYS_YES set) gets a unique index here.
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// The engine stores arrays of CSendProxyRecipients with the results of the proxies and indexes the results
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// with this index.
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//
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// Returns DATATABLE_PROXY_INDEX_NOPROXY if the property has SPROP_PROXY_ALWAYS_YES set.
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unsigned short GetDataTableProxyIndex() const;
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void SetDataTableProxyIndex( unsigned short val );
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// Similar to m_DataTableProxyIndex, but doesn't use DATATABLE_PROXY_INDEX_INVALID,
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// so this can be used to index CDataTableStack::m_pProxies.
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unsigned short GetRecursiveProxyIndex() const;
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void SetRecursiveProxyIndex( unsigned short val );
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public:
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// Child datatables.
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CUtlVector<CSendNode*> m_Children;
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// The datatable property that leads us to this CSendNode.
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// This indexes the CSendTablePrecalc or CRecvDecoder's m_DatatableProps list.
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// The root CSendNode sets this to -1.
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short m_iDatatableProp;
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// The SendTable that this node represents.
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// ALL CSendNodes have this.
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const SendTable *m_pTable;
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//
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// Properties in this table.
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//
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// m_iFirstRecursiveProp to m_nRecursiveProps defines the list of propertise
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// of this node and all its children.
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unsigned short m_iFirstRecursiveProp;
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unsigned short m_nRecursiveProps;
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// See GetDataTableProxyIndex().
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unsigned short m_DataTableProxyIndex;
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// See GetRecursiveProxyIndex().
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unsigned short m_RecursiveProxyIndex;
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};
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inline int CSendNode::GetNumChildren() const
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{
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return m_Children.Count();
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}
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inline CSendNode* CSendNode::GetChild( int i ) const
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{
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return m_Children[i];
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}
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inline bool CSendNode::IsPropInRecursiveProps( int i ) const
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{
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int index = i - (int)m_iFirstRecursiveProp;
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return index >= 0 && index < m_nRecursiveProps;
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}
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inline unsigned short CSendNode::GetDataTableProxyIndex() const
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{
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Assert( m_DataTableProxyIndex != DATATABLE_PROXY_INDEX_INVALID ); // Make sure it's been set before.
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return m_DataTableProxyIndex;
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}
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inline void CSendNode::SetDataTableProxyIndex( unsigned short val )
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{
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m_DataTableProxyIndex = val;
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}
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inline unsigned short CSendNode::GetRecursiveProxyIndex() const
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{
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return m_RecursiveProxyIndex;
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}
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inline void CSendNode::SetRecursiveProxyIndex( unsigned short val )
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{
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m_RecursiveProxyIndex = val;
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}
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class CFastLocalTransferPropInfo
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{
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public:
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unsigned short m_iRecvOffset;
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unsigned short m_iSendOffset;
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unsigned short m_iProp;
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};
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class CFastLocalTransferInfo
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{
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public:
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CUtlVector<CFastLocalTransferPropInfo> m_FastInt32;
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CUtlVector<CFastLocalTransferPropInfo> m_FastInt16;
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CUtlVector<CFastLocalTransferPropInfo> m_FastInt8;
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CUtlVector<CFastLocalTransferPropInfo> m_FastVector;
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CUtlVector<CFastLocalTransferPropInfo> m_OtherProps; // Props that must be copied slowly (proxies and all).
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};
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// ----------------------------------------------------------------------------- //
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// CSendTablePrecalc
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// ----------------------------------------------------------------------------- //
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class CSendTablePrecalc
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{
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public:
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CSendTablePrecalc();
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virtual ~CSendTablePrecalc();
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// This function builds the flat property array given a SendTable.
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bool SetupFlatPropertyArray();
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int GetNumProps() const;
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const SendProp* GetProp( int i ) const;
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int GetNumDatatableProps() const;
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const SendProp* GetDatatableProp( int i ) const;
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SendTable* GetSendTable() const;
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CSendNode* GetRootNode();
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int GetNumDataTableProxies() const;
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void SetNumDataTableProxies( int count );
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//given the offset of a property, this will return the property index, or -1 if it is not found
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//returns number of prop indexes that match
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#define MAX_PROP_INDEX_OFFSETS 4
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inline int GetPropertyIndexFromOffset( uint16 nOffset, int propOffsets[MAX_PROP_INDEX_OFFSETS] ) const;
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public:
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class CProxyPathEntry
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{
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public:
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unsigned short m_iDatatableProp; // Lookup into CSendTablePrecalc or CRecvDecoder::m_DatatableProps.
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unsigned short m_iProxy;
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};
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class CProxyPath
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{
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public:
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unsigned short m_iFirstEntry; // Index into m_ProxyPathEntries.
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unsigned short m_nEntries;
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};
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CUtlVector<CProxyPathEntry> m_ProxyPathEntries; // For each proxy index, this is all the DT proxies that generate it.
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CUtlVector<CProxyPath> m_ProxyPaths; // CProxyPathEntries lookup into this.
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// These are what CSendNodes reference.
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// These are actual data properties (ints, floats, etc).
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CUtlVector<const SendProp*> m_Props;
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// Each datatable in a SendTable's tree gets a proxy index, and its properties reference that.
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CUtlVector<unsigned char> m_PropProxyIndices;
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// CSendNode::m_iDatatableProp indexes this.
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// These are the datatable properties (SendPropDataTable).
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CUtlVector<const SendProp*> m_DatatableProps;
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//we need an efficient way to map from a property's byte offset to the property index. To support this,
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//we have a sorted (on byte offset) list of property index and offset
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struct PropOffset_t
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{
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bool operator< ( const PropOffset_t& rhs ) const { return m_nOffset < rhs.m_nOffset; }
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uint16 m_nOffset;
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uint16 m_nIndex;
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};
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CUtlVector< PropOffset_t > m_PropOffsetToIndex;
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// This is the property hierarchy, with the nodes indexing m_Props.
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CSendNode m_Root;
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// From whence we came.
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SendTable *m_pSendTable;
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// For instrumentation.
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CDTISendTable *m_pDTITable;
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// This is precalculated in single player to allow faster direct copying of the entity data
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// from the server entity to the client entity.
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CFastLocalTransferInfo m_FastLocalTransfer;
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// This tells how many data table properties there are without SPROP_PROXY_ALWAYS_YES.
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// Arrays allocated with this size can be indexed by CSendNode::GetDataTableProxyIndex().
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int m_nDataTableProxies;
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// Map prop offsets to indices for properties that can use it.
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CUtlMap< unsigned short, PropIndicesCollection_t > m_PropOffsetToIndexMap;
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};
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inline int CSendTablePrecalc::GetNumProps() const
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{
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return m_Props.Count();
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}
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inline const SendProp* CSendTablePrecalc::GetProp( int i ) const
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{
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return m_Props[i];
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}
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inline int CSendTablePrecalc::GetNumDatatableProps() const
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{
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return m_DatatableProps.Count();
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}
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inline const SendProp* CSendTablePrecalc::GetDatatableProp( int i ) const
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{
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return m_DatatableProps[i];
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}
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inline SendTable* CSendTablePrecalc::GetSendTable() const
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{
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return m_pSendTable;
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}
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inline CSendNode* CSendTablePrecalc::GetRootNode()
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{
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return &m_Root;
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}
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inline int CSendTablePrecalc::GetNumDataTableProxies() const
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{
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return m_nDataTableProxies;
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}
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inline void CSendTablePrecalc::SetNumDataTableProxies( int count )
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{
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m_nDataTableProxies = count;
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}
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//given the offset of a property, this will return the property index, or -1 if it is not found
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inline int CSendTablePrecalc::GetPropertyIndexFromOffset( uint16 nOffset, int propOffsets[MAX_PROP_INDEX_OFFSETS] ) const
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{
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//do a binary search to find the lowest bound of our value (binary search is just a bool, and range does two checks)
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PropOffset_t Lookup;
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Lookup.m_nOffset = nOffset;
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const PropOffset_t* pBegin = m_PropOffsetToIndex.Base();
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const PropOffset_t* pEnd = pBegin + m_PropOffsetToIndex.Count();
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const PropOffset_t* pProp = std::lower_bound( pBegin, pEnd, Lookup );
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//we can get properties that aren't in our map (such as a disabled var being set), so handle it not being in the map
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if( pProp == pEnd )
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return 0;
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int numMatchingProps = 0;
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do
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{
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propOffsets[numMatchingProps++] = pProp->m_nIndex;
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if ( numMatchingProps == MAX_PROP_INDEX_OFFSETS )
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{
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AssertMsg( false, "Too many properties matching same offset!" );
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return numMatchingProps;
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}
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++pProp;
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} while ( pProp != pEnd && pProp->m_nOffset == nOffset );
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return numMatchingProps;
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}
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// ------------------------------------------------------------------------ //
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// Helpers.
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// ------------------------------------------------------------------------ //
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// Used internally by various datatable modules.
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void DataTable_Warning( PRINTF_FORMAT_STRING const char *pInMessage, ... ) FMTFUNCTION( 1, 2 );
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bool ShouldWatchThisProp( const SendTable *pTable, int objectID, const char *pPropName );
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bool ShouldWatchThisProp( const RecvTable *pTable, int objectID, const char *pPropName );
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// Same as AreBitArraysEqual but does a trivial test to make sure the
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// two arrays are equally sized.
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bool CompareBitArrays(
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void const *pPacked1,
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void const *pPacked2,
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int nBits1,
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int nBits2
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);
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// Helper routines for seeking through encoded buffers.
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inline int NextProp( CDeltaBitsReader *pDeltaBitsReader )
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{
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int iProp = pDeltaBitsReader->ReadNextPropIndex();
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if ( iProp >= 0 )
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{
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return iProp;
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}
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else
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{
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return PROP_SENTINEL;
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}
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}
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// to skip of a Property we just IsEncodedZero to read over it
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// this is faster then doing a full Decode()
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inline void SkipPropData( bf_read *pIn, const SendProp *pProp )
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{
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g_PropTypeFns[ pProp->GetType() ].SkipProp( pProp, pIn );
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}
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// This is to be called on SendTables and RecvTables to setup array properties
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// to point at their property templates and to set the SPROP_INSIDEARRAY flag
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// on the properties inside arrays.
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// We make the proptype an explicit template parameter because
|
|||
|
// gcc templating cannot deduce typedefs from classes in templates properly
|
|||
|
|
|||
|
template< class TableType, class PropType >
|
|||
|
void SetupArrayProps_R( TableType *pTable )
|
|||
|
{
|
|||
|
// If this table has already been initialized in here, then jump out.
|
|||
|
if ( pTable->IsInitialized() )
|
|||
|
return;
|
|||
|
|
|||
|
pTable->SetInitialized( true );
|
|||
|
|
|||
|
for ( int i=0; i < pTable->GetNumProps(); i++ )
|
|||
|
{
|
|||
|
PropType *pProp = pTable->GetProp( i );
|
|||
|
|
|||
|
if ( pProp->GetType() == DPT_Array )
|
|||
|
{
|
|||
|
ErrorIfNot( i >= 1,
|
|||
|
("SetupArrayProps_R: array prop '%s' is at index zero.", pProp->GetName())
|
|||
|
);
|
|||
|
|
|||
|
// Get the property defining the elements in the array.
|
|||
|
PropType *pArrayProp = pTable->GetProp( i-1 );
|
|||
|
pArrayProp->SetInsideArray();
|
|||
|
pProp->SetArrayProp( pArrayProp );
|
|||
|
}
|
|||
|
else if ( pProp->GetType() == DPT_DataTable )
|
|||
|
{
|
|||
|
// Recurse into children datatables.
|
|||
|
SetupArrayProps_R<TableType,PropType>( pProp->GetDataTable() );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
void FlushDeltaBitsTrackingData();
|
|||
|
bool Sendprop_UsingDebugWatch();
|
|||
|
|
|||
|
#endif // DATATABLE_H
|