64 lines
1.7 KiB
Plaintext
64 lines
1.7 KiB
Plaintext
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//-----------------------------------------------------------------------------
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// BITMAP.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR ".."
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$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE;$SRCDIR\dx9sdk\include" [$WINDOWS]
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$AdditionalIncludeDirectories "$BASE;$(XEDK)\include\win32" [$WINDOWS && $XDKINSTALLED]
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$AdditionalIncludeDirectories "$BASE;$(XEDK)\include\xbox" [$X360]
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}
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}
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$Project "bitmap"
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{
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$Folder "Source Files"
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{
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$File "bitmap.cpp"
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$File "ImageByteSwap.cpp" [$X360 || $PS3]
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$File "colorconversion.cpp"
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$File "floatbitmap.cpp"
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$File "floatbitmap2.cpp"
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$File "floatbitmap3.cpp"
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$File "floatbitmap4.cpp" [$WINDOWS]
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$File "floatbitmap_bilateralfilter.cpp"
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$File "floatcubemap.cpp"
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$File "imageformat.cpp"
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$File "psd.cpp"
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$File "psheet.cpp"
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$File "resample.cpp"
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$File "tgaloader.cpp"
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$File "texturepacker.cpp"
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$File "tgawriter.cpp"
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}
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$Folder "Header Files"
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{
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$File "$SRCDIR\public\bitmap\bitmap.h"
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$File "$SRCDIR\public\bitmap\floatbitmap.h"
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$File "$SRCDIR\public\bitmap\imageformat.h"
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$File "$SRCDIR\public\bitmap\imageformat_declarations.h"
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$File "$SRCDIR\public\bitmap\psd.h"
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$File "$SRCDIR\public\bitmap\psheet.h"
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$File "$SRCDIR\public\bitmap\texturepacker.h"
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$File "$SRCDIR\public\bitmap\tgaloader.h"
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$File "$SRCDIR\public\bitmap\tgawriter.h"
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$File "$SRCDIR\public\bitmap\stb_dxt.h"
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}
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$Folder "Link Libraries" [$WINDOWS]
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{
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$Lib "$SRCDIR\lib\public\nvtc" [!$WIN64]
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$Lib "$SRCDIR\lib\public\nvtc64" [$WIN64]
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$Lib "bitmap_byteswap"
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}
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}
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