csgo-2018-source/vstdlib/vstrtools.cpp

320 lines
9.9 KiB
C++
Raw Permalink Normal View History

2021-07-25 12:11:47 +08:00
#include "tier0/dbg.h"
#include "vstdlib/vstrtools.h"
#if defined( _WIN32 ) && !defined( _X360 )
#include <windows.h>
#endif
#if defined(POSIX) && !defined(_PS3)
#include <iconv.h>
#endif
#ifdef _PS3
#include <cell/sysmodule.h>
#include <cell/l10n.h>
class DummyInitL10N
{
public:
DummyInitL10N()
{
int ret = cellSysmoduleLoadModule( CELL_SYSMODULE_L10N );
if( ret != CELL_OK )
{
Warning( "Cannot initialize l10n, unicode services will not work. Error %d\n", ret );
}
}
~DummyInitL10N()
{
cellSysmoduleUnloadModule( CELL_SYSMODULE_L10N );
}
}s_dummyInitL10N;
#endif
//-----------------------------------------------------------------------------
// Purpose: Converts a UTF8 string into a unicode string
//-----------------------------------------------------------------------------
int V_UTF8ToUnicode( const char *pUTF8, wchar_t *pwchDest, int cubDestSizeInBytes )
{
if ( !pUTF8 )
return 0;
AssertValidStringPtr(pUTF8);
AssertValidWritePtr(pwchDest);
pwchDest[0] = 0;
#ifdef _WIN32
int cchResult = MultiByteToWideChar( CP_UTF8, 0, pUTF8, -1, pwchDest, cubDestSizeInBytes / sizeof(wchar_t) );
#elif defined( _PS3 )
size_t cchResult = cubDestSizeInBytes / sizeof( uint16 ), cchSrc = V_strlen( pUTF8 ) + 1;
L10nResult result = UTF8stoUCS2s( ( const uint8 *) pUTF8, &cchSrc, ( uint16 * ) pwchDest, &cchResult );
Assert( result == ConversionOK );
cchResult *= sizeof( uint16 );
#elif POSIX
iconv_t conv_t = iconv_open( "UTF-32LE", "UTF-8" );
int cchResult = -1;
size_t nLenUnicde = cubDestSizeInBytes;
size_t nMaxUTF8 = strlen(pUTF8) + 1;
char *pIn = (char *)pUTF8;
char *pOut = (char *)pwchDest;
if ( conv_t > 0 )
{
cchResult = 0;
size_t nInputCharCount = nMaxUTF8;
cchResult = iconv( conv_t, &pIn, &nMaxUTF8, &pOut, &nLenUnicde );
iconv_close( conv_t );
if ( (int)cchResult < 0 )
cchResult = 0;
else
cchResult = nInputCharCount - nMaxUTF8; // nMaxUTF8 is decremented for each converted character. We want to return the count of conversions to match windows.
}
#endif
pwchDest[(cubDestSizeInBytes / sizeof(wchar_t)) - 1] = 0;
return cchResult;
}
//-----------------------------------------------------------------------------
// Purpose: Converts a unicode string into a UTF8 (standard) string
//-----------------------------------------------------------------------------
int V_UnicodeToUTF8( const wchar_t *pUnicode, char *pUTF8, int cubDestSizeInBytes )
{
AssertValidStringPtr(pUTF8, cubDestSizeInBytes);
AssertValidReadPtr(pUnicode);
if ( cubDestSizeInBytes > 0 )
{
pUTF8[0] = 0;
}
#ifdef _WIN32
int cchResult = WideCharToMultiByte( CP_UTF8, 0, pUnicode, -1, pUTF8, cubDestSizeInBytes, NULL, NULL );
#elif defined( _PS3 )
size_t cchResult = cubDestSizeInBytes, cchSrc = V_wcslen( pUnicode ) + 1;
L10nResult result = UCS2stoUTF8s( ( const uint16 *) pUnicode, &cchSrc, ( uint8 * ) pUTF8, &cchResult );
Assert( result == ConversionOK );
#elif POSIX
int cchResult = 0;
if ( pUnicode && pUTF8 )
{
iconv_t conv_t = iconv_open( "UTF-8", "UTF-32LE" );
size_t nLenUnicde = ( wcslen(pUnicode) + 1 ) * sizeof(wchar_t); // 4 bytes per wchar vs. 1 byte for utf8 for simple english
size_t nMaxUTF8 = cubDestSizeInBytes;
char *pIn = (char *)pUnicode;
char *pOut = (char *)pUTF8;
if ( conv_t > 0 )
{
cchResult = iconv( conv_t, &pIn, &nLenUnicde, &pOut, &nMaxUTF8 );
iconv_close( conv_t );
if ( (int)cchResult < 0 )
cchResult = 0;
else
cchResult = nMaxUTF8;
}
}
#endif
if ( cubDestSizeInBytes > 0 )
{
pUTF8[cubDestSizeInBytes - 1] = 0;
}
return cchResult;
}
//-----------------------------------------------------------------------------
// Purpose: Converts a ucs2 string to a unicode (wchar_t) one, no-op on win32
//-----------------------------------------------------------------------------
int V_UCS2ToUnicode( const ucs2 *pUCS2, wchar_t *pUnicode, int cubDestSizeInBytes )
{
AssertValidWritePtr(pUnicode);
AssertValidReadPtr(pUCS2);
pUnicode[0] = 0;
#if defined( _WIN32 ) || defined( _PS3 )
int lenUCS2 = V_wcslen( pUCS2 );
int cchResult = MIN( (lenUCS2+1)*( int )sizeof(ucs2), cubDestSizeInBytes );
V_wcsncpy( (wchar_t*)pUCS2, pUnicode, cchResult );
#else
iconv_t conv_t = iconv_open( "UCS-4LE", "UCS-2LE" );
int cchResult = -1;
size_t nLenUnicde = cubDestSizeInBytes;
size_t nMaxUTF8 = cubDestSizeInBytes;
char *pIn = (char *)pUCS2;
char *pOut = (char *)pUnicode;
if ( conv_t > 0 )
{
cchResult = 0;
cchResult = iconv( conv_t, &pIn, &nLenUnicde, &pOut, &nMaxUTF8 );
iconv_close( conv_t );
if ( (int)cchResult < 0 )
cchResult = 0;
else
cchResult = nMaxUTF8;
}
#endif
pUnicode[(cubDestSizeInBytes / sizeof(wchar_t)) - 1] = 0;
return cchResult;
}
//-----------------------------------------------------------------------------
// Purpose: Converts a wchar_t string into a UCS2 string -noop on windows
//-----------------------------------------------------------------------------
int V_UnicodeToUCS2( const wchar_t *pUnicode, int cubSrcInBytes, char *pUCS2, int cubDestSizeInBytes )
{
// TODO: MACMERGE: Figure out how to convert from 2-byte Win32 wchars to platform wchar_t type that can be 4 bytes
#if defined( _WIN32 ) || defined( _PS3 )
int cchResult = MIN( cubSrcInBytes, cubDestSizeInBytes );
V_wcsncpy( (wchar_t*)pUCS2, pUnicode, cchResult );
#elif defined (POSIX)
iconv_t conv_t = iconv_open( "UCS-2LE", "UTF-32LE" );
size_t cchResult = -1;
size_t nLenUnicde = cubSrcInBytes;
size_t nMaxUCS2 = cubDestSizeInBytes;
char *pIn = (char*)pUnicode;
char *pOut = pUCS2;
if ( conv_t > 0 )
{
cchResult = 0;
cchResult = iconv( conv_t, &pIn, &nLenUnicde, &pOut, &nMaxUCS2 );
iconv_close( conv_t );
if ( (int)cchResult < 0 )
cchResult = 0;
else
cchResult = cubSrcInBytes / sizeof( wchar_t );
}
#endif
return cchResult;
}
// UTF-8 encodes each character (code point) in 1 to 4 octets (8-bit bytes).
// The first 128 characters of the Unicode character set (which correspond directly to the ASCII) use a single octet with the same binary value as in ASCII.
// url:http://en.wikipedia.org/wiki/UTF-8
#define MAX_UTF8_CHARACTER_BYTES 4
//-----------------------------------------------------------------------------
// Purpose: Converts a ucs-2 (windows wchar_t) string into a UTF8 (standard) string
//-----------------------------------------------------------------------------
VSTRTOOLS_INTERFACE int V_UCS2ToUTF8( const ucs2 *pUCS2, char *pUTF8, int cubDestSizeInBytes )
{
AssertValidStringPtr(pUTF8, cubDestSizeInBytes);
AssertValidReadPtr(pUCS2);
Assert( cubDestSizeInBytes >= 1 ); // must have at least 1 byte to write the terminator character
pUTF8[0] = '\0';
#ifdef _WIN32
// under win32 wchar_t == ucs2, sigh
int cchResult = WideCharToMultiByte( CP_UTF8, 0, pUCS2, -1, pUTF8, cubDestSizeInBytes, NULL, NULL );
#elif defined( _PS3 )
size_t cchResult = cubDestSizeInBytes, cchSrc = V_wcslen( pUCS2 ) + 1;
L10nResult result = UCS2stoUTF8s( ( const uint16 *) pUCS2, &cchSrc, ( uint8 * ) pUTF8, &cchResult );
Assert( result == ConversionOK );
#elif defined(POSIX)
iconv_t conv_t = iconv_open( "UTF-8", "UCS-2LE" );
size_t cchResult = -1;
size_t nLenUnicde = cubDestSizeInBytes;
size_t nMaxUTF8 = cubDestSizeInBytes;
char *pIn = (char *)pUCS2;
char *pOut = (char *)pUTF8;
if ( conv_t > 0 )
{
cchResult = 0;
cchResult = iconv( conv_t, &pIn, &nLenUnicde, &pOut, &nMaxUTF8 );
iconv_close( conv_t );
if ( (int)cchResult < 0 )
cchResult = 0;
else
cchResult = nMaxUTF8;
}
#endif
pUTF8[cubDestSizeInBytes - 1] = '\0';
return cchResult;
}
//-----------------------------------------------------------------------------
// Purpose: Converts a UTF8 to ucs-2 (windows wchar_t)
//-----------------------------------------------------------------------------
VSTRTOOLS_INTERFACE int V_UTF8ToUCS2( const char *pUTF8, int cubSrcInBytes, ucs2 *pUCS2, int cubDestSizeInBytes )
{
AssertValidStringPtr(pUTF8, cubDestSizeInBytes);
AssertValidReadPtr(pUCS2);
pUCS2[0] = 0;
#ifdef _WIN32
// under win32 wchar_t == ucs2, sigh
int cchResult = MultiByteToWideChar( CP_UTF8, 0, pUTF8, -1, pUCS2, cubDestSizeInBytes / sizeof(wchar_t) );
#elif defined( _PS3 )
size_t cchResult = cubDestSizeInBytes / sizeof( uint16 ), cchSrc = cubSrcInBytes;
L10nResult result = UTF8stoUCS2s( ( const uint8 *) pUTF8, &cchSrc, ( uint16 * ) pUCS2, &cchResult );
Assert( result == ConversionOK );
cchResult *= sizeof( uint16 );
#elif defined(POSIX)
iconv_t conv_t = iconv_open( "UCS-2LE", "UTF-8" );
size_t cchResult = -1;
size_t nLenUnicde = cubSrcInBytes;
size_t nMaxUTF8 = cubDestSizeInBytes;
char *pIn = (char *)pUTF8;
char *pOut = (char *)pUCS2;
if ( conv_t > 0 )
{
cchResult = 0;
cchResult = iconv( conv_t, &pIn, &nLenUnicde, &pOut, &nMaxUTF8 );
iconv_close( conv_t );
if ( (int)cchResult < 0 )
cchResult = 0;
else
cchResult = cubSrcInBytes;
}
#endif
pUCS2[ (cubDestSizeInBytes/sizeof(ucs2)) - 1] = 0;
return cchResult;
}
//-----------------------------------------------------------------------------
// Purpose: copies at most nMaxBytes of the UTF-8 input data into the destination,
// ensuring that a trailing multi-byte sequence isn't truncated.
//-----------------------------------------------------------------------------
VSTRTOOLS_INTERFACE void * V_UTF8_strncpy( char *pDest, const char *pSrc, size_t nMaxBytes )
{
strncpy( pDest, pSrc, nMaxBytes );
// http://en.wikipedia.org/wiki/UTF-8
int end = nMaxBytes-1;
pDest[end] = 0;
// walk backwards, ignoring nulls
while ( end > 0 && pDest[end] == 0 )
--end;
// found a non-null - see if it's part of a multi-byte sequence
int nBytesSeen = 0;
while ( end >= 0 && ( pDest[end] & 0xC0 ) == 0x80 ) // utf8 multi-byte trailing characters begin with 10xxxxxx
{
nBytesSeen++;
--end;
}
int nBytesExpected = 0;
if ( ( pDest[end] & 0xC0 ) == 0xC0 ) // utf8 multi-byte character sequences begin with 11xxxxxx
{
for ( int i = 6; i > 1; --i )
{
if ( (char)( pDest[end] >> i ) & 0x1 )
++nBytesExpected;
else
break;
}
}
if ( nBytesExpected != nBytesSeen )
pDest[end] = 0;
return pDest;
}