63 lines
1.1 KiB
C++
63 lines
1.1 KiB
C++
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <stdio.h>
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#include "basetypes.h"
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#include "pacifier.h"
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#include "tier0/dbg.h"
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static int g_LastPacifierDrawn = -1;
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static bool g_bPacifierSuppressed = false;
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void StartPacifier( char const *pPrefix )
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{
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Msg( "%s", pPrefix );
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g_LastPacifierDrawn = -1;
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UpdatePacifier( 0.001f );
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}
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void UpdatePacifier( float flPercent )
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{
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int iCur = (int)(flPercent * 40.0f);
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iCur = clamp( iCur, g_LastPacifierDrawn, 40 );
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if( iCur != g_LastPacifierDrawn && !g_bPacifierSuppressed )
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{
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for( int i=g_LastPacifierDrawn+1; i <= iCur; i++ )
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{
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if ( !( i % 4 ) )
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{
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Msg("%d", i/4);
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}
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else
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{
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if( i != 40 )
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{
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Msg(".");
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}
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}
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}
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g_LastPacifierDrawn = iCur;
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}
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}
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void EndPacifier( bool bCarriageReturn )
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{
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UpdatePacifier(1);
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if( bCarriageReturn && !g_bPacifierSuppressed )
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Msg("\n");
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}
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void SuppressPacifier( bool bSuppress )
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{
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g_bPacifierSuppressed = bSuppress;
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}
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