37 lines
942 B
C
37 lines
942 B
C
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//====== Copyright <20> 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// The keyboard input class
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//
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//=============================================================================
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#ifndef DMEKEYBOARDINPUT_H
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#define DMEKEYBOARDINPUT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "movieobjects/dmeinput.h"
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//-----------------------------------------------------------------------------
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// A class representing a camera
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//-----------------------------------------------------------------------------
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class CDmeKeyboardInput : public CDmeInput
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{
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DEFINE_ELEMENT( CDmeKeyboardInput, CDmeInput );
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public:
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virtual bool IsDirty(); // ie needs to operate
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virtual void Operate();
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virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
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virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
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protected:
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CDmaVar< bool > *m_keys;
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bool GetKeyStatus( uint ki );
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};
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#endif // DMEKEYBOARDINPUT_H
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