47 lines
1.3 KiB
C
47 lines
1.3 KiB
C
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//====== Copyright <20> 1996-2004, Valve Corporation, All rights reserved. =====//
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//
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// Dme version of a lod
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//
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//===========================================================================//
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#ifndef DMELOD_H
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#define DMELOD_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "datamodel/dmelement.h"
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#include "datamodel/dmattributevar.h"
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//-----------------------------------------------------------------------------
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// Forward Declarations
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//-----------------------------------------------------------------------------
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class CDmeModel;
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class CDmeDag;
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class CDmeCombinationOperator;
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//-----------------------------------------------------------------------------
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// A class representing an attachment point
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//-----------------------------------------------------------------------------
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class CDmeLOD : public CDmElement
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{
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DEFINE_ELEMENT( CDmeLOD, CDmElement );
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public:
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// NOTE: It may be possible to eliminate the skeleton here
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// and assume the LOD always uses the root skeleton.
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CDmaString m_Path;
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CDmaElement< CDmeModel > m_Model;
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CDmaElement< CDmeDag > m_Skeleton;
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CDmaElement< CDmeCombinationOperator > m_CombinationOperator;
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CDmaVar< float > m_flSwitchMetric;
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CDmaVar< bool > m_bNoFlex;
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CDmaVar< bool > m_bIsShadowLOD;
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};
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#endif // DMELOD_H
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