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2021-07-24 21:11:47 -07:00
//========= Copyright <20> Valve Corporation, All rights reserved. ============//
#ifndef MATHLIB_SOFTBODY_INL_HDR
#define MATHLIB_SOFTBODY_INL_HDR
#include "mathlib/softbodyenvironment.h"
inline void CSoftbody::Shutdown()
{
m_pEnvironment->Unregister( this );
MemAlloc_FreeAligned( m_pParticles );
m_StickyBuffer.Clear();
}
#endif // MATHLIB_SOFTBODY_INL_HDR