47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
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//===== Copyright <20> 1996-2007, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: particle system code
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//
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//===========================================================================//
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#include "tier0/platform.h"
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#include "particles/particles.h"
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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void AddBuiltInParticleOperators( void );
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void AddBuiltInParticleRenderers( void );
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void AddBuiltInParticleInitializers( void );
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void AddBuiltInParticleEmitters( void );
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void AddBuiltInParticleForceGenerators( void );
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void AddBuiltInParticleConstraints( void );
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void CParticleSystemMgr::AddBuiltinSimulationOperators( void )
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{
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static bool s_DidAddSim = false;
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if ( ! s_DidAddSim )
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{
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s_DidAddSim = true;
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AddBuiltInParticleOperators();
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AddBuiltInParticleInitializers();
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AddBuiltInParticleEmitters();
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AddBuiltInParticleForceGenerators();
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AddBuiltInParticleConstraints();
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}
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}
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void CParticleSystemMgr::AddBuiltinRenderingOperators( void )
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{
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static bool s_DidAddRenderers = false;
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if ( ! s_DidAddRenderers )
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{
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s_DidAddRenderers = true;
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AddBuiltInParticleRenderers();
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}
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}
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