csgo-2018-source/meshutils/atlas.cpp

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2021-07-25 12:11:47 +08:00
//=========== Copyright <20> Valve Corporation, All rights reserved. ============//
//
// Purpose: Mesh class UV parameterization operations.
//
//===========================================================================//
#include "mesh.h"
class CPackNode
{
public:
CPackNode* m_child[2];
Rect_t m_rect;
AtlasChart_t* m_pChart;
float m_flTotalW;
float m_flTotalH;
public:
CPackNode( Rect_t rect, float flTotalW, float flTotalH );
~CPackNode();
CPackNode *InsertChart( AtlasChart_t* pTexture );
};
class CAtlasPacker
{
private:
int m_nWidth;
int m_nHeight;
CPackNode *m_pRootNode;
public:
CAtlasPacker();
~CAtlasPacker();
void Init( int nWidth, int nHeight );
bool InsertChart( AtlasChart_t *pTexture );
};
int SortAtlasCharts( AtlasChart_t* const *pOne, AtlasChart_t* const *pTwo )
{
int nSizeOne = MAX( (*pOne)->m_vMaxTextureSize.x, (*pOne)->m_vMaxTextureSize.y );
int nSizeTwo = MAX( (*pTwo)->m_vMaxTextureSize.x, (*pTwo)->m_vMaxTextureSize.y );
if ( nSizeOne < nSizeTwo )
return -1;
else if ( nSizeOne > nSizeTwo )
return 1;
return 0;
}
//--------------------------------------------------------------------------------------
// Pack charts into an atlas. If nAtlasGrow is non-zero, we will attempt to create an atlas
// starting at nAtlasTextureSizeX and growing by nAtlasGrow every time until we eventually
// get an atlas. If nAtlasGrow is 0, then we return the number of charts that didn't
// get atlased.
//--------------------------------------------------------------------------------------
int PackChartsIntoAtlas( AtlasChart_t *pCharts, int nCharts, int nAtlasTextureSizeX, int nAtlasTextureSizeY, int nAtlasGrow )
{
// Create a duplicate vector to sort so that the input remains in the same order
CUtlVector<AtlasChart_t*> chartVector;
CUtlVector<bool> chartUsed;
chartVector.EnsureCount( nCharts );
chartUsed.EnsureCount( nCharts );
for ( int c=0; c<nCharts; ++c )
{
chartVector[ c ] = &pCharts[ c ];
chartUsed[ c ] = false;
}
chartVector.Sort( SortAtlasCharts );
// Try to get the most out of our texture space
bool bTryGrow = ( nAtlasGrow > 0 );
bool bHaveAtlas = false;
int nAtlasSizeX = nAtlasTextureSizeX;
int nAtlasSizeY = nAtlasTextureSizeY;
int nAttempt = 0;
int nUnatlased = 0;
while ( !bHaveAtlas )
{
Msg( "Atlas Attempt: %d\n", nAttempt );
// assume we have an atlas
bHaveAtlas = true;
// increment and try again
nAtlasSizeX += nAtlasGrow;
nAtlasSizeY += nAtlasGrow;
CAtlasPacker m_packer;
m_packer.Init( nAtlasSizeX, nAtlasSizeY );
// insert largest first
for ( int t=nCharts-1; t>=0; --t )
{
AtlasChart_t *pChart = chartVector[ t ];
if ( !pChart->m_bAtlased )
{
if ( m_packer.InsertChart( pChart ) )
{
pChart->m_bAtlased = true;
}
else
{
if ( bTryGrow )
{
bHaveAtlas = false;
nAttempt++;
break;
}
else
{
nUnatlased++;
}
}
}
}
}
return nUnatlased;
}
//CPackNode
CPackNode::CPackNode( Rect_t rect, float flTotalW, float flTotalH ) :
m_pChart( NULL ),
m_flTotalW( flTotalW ),
m_flTotalH( flTotalH )
{
m_child[0] = NULL;
m_child[1] = NULL;
m_rect = rect;
}
CPackNode::~CPackNode()
{
if ( m_child[ 0 ] ) { delete m_child[ 0 ]; }
if ( m_child[ 1 ] ) { delete m_child[ 1 ]; }
}
CPackNode* CPackNode::InsertChart( AtlasChart_t *pChart )
{
int texWidth = (int)ceil( pChart->m_vMaxTextureSize.x );
int texHeight = (int)ceil( pChart->m_vMaxTextureSize.y );
//if we have children, that means we can't insert into this node, try the kids
if ( NULL != m_child[ 0 ] && NULL != m_child[ 1 ] )
{
//try the first child
CPackNode* pNewNode = m_child[ 0 ]->InsertChart( pChart );
if(pNewNode)
return pNewNode;
//if that didn't work, try the second
pNewNode = m_child[ 1 ]->InsertChart( pChart );
return pNewNode; //if this didn't work it will return NULL
}
else //else, see if we can fit it in
{
//if we are a leaf of the tree (m_child[0] and m_child[1] have textures in them,
//then make sure we don't have texture already in here
if ( m_pChart )
return NULL; //if we already have a texture, return NULL
//else, see if we can even fit the lightmap
int width = m_rect.width;// + 1;
int height = m_rect.height;// + 1;
if ( width < texWidth || height < texHeight )
return NULL; //we don't fit!!!
//if we're just the right size, then add the lightmap and we're done
if ( width == texWidth && height == texHeight )
{
m_pChart = pChart; //mark this as the texture for the current node
//get the new texture coordinates and put them in the texture
{
m_pChart->m_vAtlasMin.x = m_rect.x / m_flTotalW;
m_pChart->m_vAtlasMin.y = m_rect.y / m_flTotalH;
m_pChart->m_vAtlasMax.x = ( m_rect.x + m_rect.width ) / m_flTotalW;
m_pChart->m_vAtlasMax.y = ( m_rect.y + m_rect.height ) / m_flTotalH;
}
return this; //return us, since we're the right size
}
//if we're not the right size, but we're big enough to hold the lightmap,
//split us up into two nodes
Rect_t rect0,rect1;
int dw = width - texWidth;
int dh = height - texHeight;
if( dw > dh ) //split left, right
{
//left rect
rect0.x = m_rect.x;
rect0.width = texWidth;// - 1;
rect0.y = m_rect.y;
rect0.height = m_rect.height;
//right rect
rect1.x = m_rect.x + rect0.width;
rect1.width = m_rect.width - rect0.width;
rect1.y = m_rect.y;
rect1.height = m_rect.height;
}
else //split up, down
{
//top rect
rect0.x = m_rect.x;
rect0.width = m_rect.width;
rect0.y = m_rect.y;
rect0.height = texHeight;// - 1;
//bottom rect
rect1.x = m_rect.x;
rect1.width = m_rect.width;
rect1.y = m_rect.y + rect0.height;
rect1.height = m_rect.height - rect0.height;
}
m_child[ 0 ] = new CPackNode( rect0, m_flTotalW, m_flTotalH );
m_child[ 1 ] = new CPackNode( rect1, m_flTotalW, m_flTotalH );
//since we made the first child the size we needed, insert into him.
//this should never fail
return m_child[ 0 ]->InsertChart( pChart );
}
}
//clightmappacker class
CAtlasPacker::CAtlasPacker()
{
m_nWidth = 0;
m_nHeight = 0;
m_pRootNode = NULL;
}
CAtlasPacker::~CAtlasPacker()
{
if ( m_pRootNode ) delete m_pRootNode;
}
void CAtlasPacker::Init( int nWidth, int nHeight )
{
m_nWidth = nWidth;
m_nHeight = nHeight;
Rect_t rect;
rect.x = 0; rect.width = nWidth;
rect.y = 0; rect.height = nHeight;
m_pRootNode = new CPackNode( rect, (float)nWidth, (float)nHeight );
}
bool CAtlasPacker::InsertChart( AtlasChart_t *pChart )
{
if( !m_pRootNode )
return false;
CPackNode* pNode = m_pRootNode->InsertChart( pChart );
if(pNode)
{
return true;
}
return false;
}